Buying from Humble gets you a DRM-free version and a Desura key.So, no DRM-free version?
Buying from Humble gets you a DRM-free version and a Desura key.
Buying from IGS gets you a DRM-free version (weirdly no Desura key, at least not yet)
So, no DRM-free version?
The digging boar was the first thing to happen, then we just had to come up with a world where a digging boar would make sense, as the game evolved into more of a narrative puzzle exploration game. We have lots of ideas for other games after Full Bore, it just depends on if we do well enough to keep on making games. Thanks again for helping spread the word about our game, it helps a lot.
There definitely appear to bein this world, even if only in myth: I've just found some kind of cave painting...humans
I most definitely found aliving human girl in one room, just chilling on a crate on the right. Nothing happened when I touched her...
Just bought it for a fiver off the humble store.
I'll begrudgingly admit that it is rather fun. I just lost half a day. No clue where it went.
Still, first thing I managed to do was find my wayviaback into the safe. That wasn't exactly satisfying. :-/one of those shrine things
You can say that again.Haha, well it was unexpected at least
Don't make me get my Deluxe Punishment Bag.Remind me the next time that I recommend a bad game instead to you so you wont have anything to begrudge.
You can say that again.
I just wish the terminal diary entries / emails would be saved in some sort of Journal.
Only three stone things lit so far. I fear this will take some time.
Don't make me get my Deluxe Punishment Bag.
Few days ago I saw wild boars walking proudly down the street near my home, as I live in a neighbourhood surrounded by a forest. Now that I think of it, it had to be a sign of something good bound to happen.
Taking it into consideration I think I''ll jump on board sooner than expected. Well, another success Toma
I like the pixel art and animations!
Full Bore dev is aware of the thread, registered on GAF today. Waiting to find out his GAF name so I can pass it on to Stump
Welcome aboard!Hi folks,
More_badass was kind enough to ask the mods to expedite my admission. So if anyone has any questions, ask away!
Hi folks,
More_badass was kind enough to ask the mods to expedite my admission. So if anyone has any questions, ask away!
I'm the artist/animator for the game, and all three of us work on story, so if the questions get particularly technical, i can rope in the other guys to answer them.
Four hours into it and 30.58% completed. I'm probably slow but am enjoying this immensely. The controls take a little while to click if you're using controller, until you start using L/R instead of diagonals to move over obstacles and I wish the map screen was as attractive as it is informative (even if it isn't zoomed in enough). That aside this is adorable, consuming and not the least bit patronizing in terms of handholding, which I'd consider one of its best qualities. Even the music is good. Thanks for the recommendation, Toma, and for the monthly indie threads.
I could use a little help though:The QR code on the map screen is approaching Fez levels of cleverness, but where do have to stand to input it?It doesn't seem to work (I'm assuming the reversed cones mean down and L/R refer to the triggers)
Nice Metroid reference in the Memories room btw
Easteregg spoiler: Go intothe room with the QR code, take a look around and just consider the LRLRLLLR
Let me know if you need a more direct hint.
I got it and it's sooo cool. Thanks
I'm the artist/animator for the game, and all three of us work on story, so if the questions get particularly technical, i can rope in the other guys to answer them.
I'm not crazy in thinking? Or was I hallucinating?there was a little human girl in the right corner of a room chilling on a block
Another I liked in the game was how you introduced new concepts and gradually increased the difficulty. It's very subtle, no handholding. The puzzles and exploration go hand in hand and new blocks are just introduced in passing. You're not pounded over the head with tutorial messages on how a block does this or that. It's all very natural and masterfully paced.
I don't remember putting a little girl in, you should post a screenshot. Also, if someone could ask the mods to admit "onlysol" to neogaf, we could have the programmer here too.
Once you leave the tutorial area, you have everything you need to solve any of the puzzles in the game, provided you can figure it out!
I don't remember putting a little girl in, you should post a screenshot. Also, if someone could ask the mods to admit "onlysol" to neogaf, we could have the programmer here too.
Once you leave the tutorial area, you have everything you need to solve any of the puzzles in the game, provided you can figure it out!
I am actually a bit fed up with blockpuzzle based platforming games, but somehow... this game just clicked. I am surprised myself that I like it as much as I do.I had no idea there was like an actual narrative when I got the game. A friend on IGS was a backer and recommended it and after Escape Goat, another block based puzzles game was intriguing. And the fact that it was open world and the art style. But really this was practically a blind purchase.
You dont happen to remember which room, right? Or where it was more or less? Near surface etc
That's great!We're doing better sales-wise in the last two days than the entire previous month, so that is awesome!
Casey is the only person on the team that has worked on games before, but we're all passionate about our particular aspect of development. I'm glad it shows.
We're at 7,900 yes votes on greenlight, which it says is 72% of the way to the top 100, which are the games that valve looks at. we got around 300 yes votes in the last few days.
the 8 hour number is our estimate of the average play-through, which is not finding 100% of everything. The story requires very few things to be completed to finish this part of the game, so you could do a low percent run with 1 gem, a story item and the right path in a pretty short amount of time. Try it!