• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales 10/22 - 10/28 2007

31./18. [PSP] Crisis Core: Final Fantasy VII (Square-Enix)
32./22. [PSP] Metal Gear Solid Portable Ops+ (Konami)
33./00. [360] Bladestorm (Koei)
34./28. [NDS] Animal Crossing Wild World (Nintendo)
35./10. [NDS] Racehorse Owner Life Game: Winner's Circle (Genki)
36./00. [PS2] Someday I'll Send You the Sky (Russel)
37./30. [PSP] Monster Hunter Portable 2nd (Capcom)
38./25. [PS2] Jikkyou Powerful Major League 2 (Konami)
39./00. [PS3] The Eye of Judgment (Sony)
40./29. [WII] Dragon Ball Z: Sparking! Meteor (Bandai-Namco)
41./32. [PS3] Hot Shots Golf 5 (Sony)
42./19. [NDS] Tashi Ten (Nintendo)
43./31. [NDS] More English Training (Nintendo)
44./34. [NDS] Brain Age (Nintendo)
45./00. [PS2] Sega Ages 2500 Series, Vol. 31: Cyber Trooper Virtual-On (Sega)
46./21. [PS3] Lair (Sony)
47./40. [PSP] Yu-Gi-Oh! Duel Monsters GX: Tag Force 2 (Konami)
48./33. [WII] Mario Strikers Charged (Nintendo)
49./00. [PS2] Baldr Bullet Equilibrium (TGL)
50./26. [NDS] Archaic Sealed Heat (Nintendo)

NDS - 22
PS2 - 10
WII - 8
PSP - 5
PS3 - 4
360 - 1

hardware.gif


Code:
Hardware - This Week | Last Week |       YTD |        LTD
1. NDS   -    76,273 |    70,608 | 5,803,618 | 19,809,297
2. PSP   -    59,792 |    58,669 | 2,126,260 |  6,658,389
3. WII   -    27,502 |    24,932 | 2,788,267 |  3,707,910
4. PS3   -    18,785 |    17,130 |   771,210 |  1,228,768
5. PS2   -    11,698 |    10,281 |   639,521 | 20,794,380
6. 360   -     3,718 |     3,011 |   165,226 |    429,928
7. GBA   -       105 |       270 |    48,661 | 15,346,740
8. NGC   -        58 |        48 |    10,079 |  4,179,547
GBA = 0 GBA + 41 SP + 64 Micro
NDS = 30 DS + 76,243 Lite

s_20071022.png
 
33./00. [360] Bladestorm (Koei)
I wonder if Koei/Namdai are going to bother releasing Gundam Musou...sure it doesn't seem like a good idea to release late 360 ports from PS3 in Japan. I guess it could depend on Musou 5, oh and I want to see VF5 performance too.

38./25. [PS2] Jikkyou Powerful Major League 2 (Konami)
48./33. [WII] Mario Strikers Charged (Nintendo)
50./26. [NDS] Archaic Sealed Heat (Nintendo)
Trio of overshipped going down very quickly, expect them to crawl to their shipments numbers in yearly charts but expect them to do so in bargain bins.

39./00. [PS3] The Eye of Judgment (Sony)
Just like Zack and Wiki, MC has both like 10 positions lower than Famitsu...comparison time:

Title MC Famitsu Dengeki
Zack and Wiki - 29 - 20 - 28
Eye of Judgment - 39 - 30 - 37

Probably the figures we got from Famitsu (11k and 7'5k respectively) are a little optimistic...
 
So for more context as to how the last Mario games behaved on a weekly basis. Using Famitsu data. In parentheses I'll put that number as a percent of first week sales.

Super Mario Sunshine (Starting the week of 2002-7-15)
280,610
102,576 (37%)
59,975 (21%)
39,562 (14%)
43,921 (16%)
22,794 ( 8%)
18,588 ( 7%)

By that point it was up to 568,026, so thereafter it still sold over 200K to reach the most recent total we have: 789,989.

New Super Mario Bros. (Starting the week of 2006-05-22)
865,024
315,197 (36%)
242,932 (28%)
204,007 (24%)
169,852 (20%)
153,047 (18%)
132,375 (15%)

Since then it's done several million more, and continuing.
jett said:
Well so much for SMG lifting the slagging Wii sales.
Based on?
 

Error

Jealous of the Glory that is Johnny Depp
Stumpokapow said:
We went over this last past; JoshuaJSlone pointed out that I'm incorrect about V and VI, which I conceded. My point is still pretty apt though, because while V and VI will be remakes, they'll more be "step up" remakes rather than remakes of the magnitude of DQVR (PS2) and the FF3/FF4 remakes.

Unless they magically manage to finagle the DQ5R engine onto the DS... which is not likely.
I consider DQ4 a remake myself, it might have the visual style of DQ4 PS1 but battles have been completely revamped graphics wise. they look better on the DS than on the PS1. field graphics also are different, but people wont notice it that easily.

DQ4 DS is not a exactly a straight port.
 
JoshuaJSlone said:
So for more context as to how the last Mario games behaved on a weekly basis. Using Famitsu data. In parentheses I'll put that number as a percent of first week sales.

Super Mario Sunshine (Starting the week of 2002-7-15)
280,610
102,576 (37%)
59,975 (21%)
39,562 (14%)
43,921 (16%)
22,794 ( 8%)
18,588 ( 7%)

By that point it was up to 568,026, so thereafter it still sold over 200K to reach the most recent total we have: 789,989.

New Super Mario Bros. (Starting the week of 2006-05-22)
865,024
315,197 (36%)
242,932 (28%)
204,007 (24%)
169,852 (20%)
153,047 (18%)
132,375 (15%)

Since then it's done several million more, and continuing.

Based on?

Your opinion for Super Mario Galaxy in short-medium term ?
 
Mithos Yggdrasill said:
Your opinion for Super Mario Galaxy in short-medium term ?
It's easier to present the historical data than to synthesize what the future data will be. I imagine, though, that being on a more casual system than GCN, and being released shortly before the holiday ramp-up, it's short-term legs will be better than Sunshine's.
 
D

Deleted member 13414

Unconfirmed Member
Didnt gundam get released the same day as bladestorm in japan for the 360?
 

jett

D-Member
JoshuaJSlone said:
So for more context as to how the last Mario games behaved on a weekly basis. Using Famitsu data. In parentheses I'll put that number as a percent of first week sales.

Super Mario Sunshine (Starting the week of 2002-7-15)
280,610
102,576 (37%)
59,975 (21%)
39,562 (14%)
43,921 (16%)
22,794 ( 8%)
18,588 ( 7%)

By that point it was up to 568,026, so thereafter it still sold over 200K to reach the most recent total we have: 789,989.

New Super Mario Bros. (Starting the week of 2006-05-22)
865,024
315,197 (36%)
242,932 (28%)
204,007 (24%)
169,852 (20%)
153,047 (18%)
132,375 (15%)

Since then it's done several million more, and continuing.

Based on?

I guess the alleged first day sales of SMG posted a while back? :p Doesn't seem like SMG is going to be next NSMB in terms of sales.
 
jett said:
I guess the alleged first day sales of SMG posted a while back? :p Doesn't seem like SMG is going to be next NSMB in terms of sales.
Sure, but it's not like pushing hardware sales beyond 30K in a week is only possible with a 900K week-one game.
 

donny2112

Member
Famitsu Oct 15-21

1. NDS Literature Collection DS 39356 / NEW
2. NDS Pokemon Mystery Dungeon: Darkness/Time 29373 / 985851
3. PSP Gundam Battle Chronicle 27701 / 151368
4. PS2 Seaman 2 26963 / NEW
5. PS2 Dragon Ball Z Sparking! Meteor 25623 / 239961
6. 360 Beautiful Katamari 17088 / NEW
7. NDS Banushi Life Game: Winner's Circle 16822 / NEW
8. NDS DS Nishimura Kyotarou Suspense Detective Series: Deadly Intent 15624 / 59269
9. NDS Kanji Quiz DS 2 14564 / 74914
10. WII Wii Sports 12902 / 2039837
11. NDS Tamagotchi no Puchi Puchi Omisecchi: Mina San Kyu 12211 / 95293
12. PS2 Galaxy Angel II: Key to the Infinite Corridor 11584 / NEW
13. NDS Observation Training 11419 / 612885
14. PS3 Lair 11154 / 37273
15. WII Wii Play 10653 / 1603150
16. NDS Mario Kart DS 10016 / 2489221
17. PSP Crisis Core: Final Fantasy VII 9855 / 715166
18. NDS Archaic Sealed Heat 9834 / 91880
19. PSP MGS: Portable Ops+ 9022 / 177895
20. NDS Tashiten: Tashite 10 ni Suru Monogatari 8887 / 24234
21. NDS My Housekeeping Diary 8871 / 250983
22. PS2 Jikkyou Power Pro Major League 2 8822 / 70570
23. WII Mario Party 8 7814 / 862572
24. NDS Taiko Drum Master 7735 / 169341
25. NDS New Super Mario Bros. 7434 / 4853009
26. WII Dragon Ball Z Sparking! Meteor 7349 / 56420
27. WII Mario Strikers: Charged 6867 / 78210
28. NDS Animal Crossing: Wild World 6621 / 4410404
29. PSP Monster Hunter Portable 2 6615 / 1338993
30. PSP Yu-Gi-Oh! GX Tag Force 2 5518 / 45400

JoshuaJSlone said:
Sure, but it's not like pushing hardware sales beyond 30K in a week is only possible with a 900K week-one game.

Personally, I was expecting it to push the Wii to at least close to 6 digits. With these first day sales, though, that doesn't seem likely now.
 
donny2112 said:
Personally, I was expecting it to push the Wii to at least close to 6 digits. With these first day sales, though, that doesn't seem likely now.
Same here.

For comparison, though: biggest single-week software-based bumps of the year. All Famitsu data for consistency.

PS3
Gundam Musou: 171,032
Hardware bump: +25,366 or +118% to 46,924

Wii
Dragon Quest Swords: 302,066
Hardware bump: +34,099 or +48% to 104,897

PSP
Crisis Core week 1: 470,152
Hardware bump: +82,903 or +504% to 99,340
This one's unusual due to the Slim situation, though. The week before Crisis Core was lower than normal, and the week after was even bigger with the unlimited Slim release.
 

D.Lo

Member
ethelred said:
It's really too bad for you that you can only evaluate effort in terms of artistic direction. Treasure Island Z may not be Twilight Princess matoor, but it's certainly an AAA effort from Capcom (hell, it's better than pretty much all of the Nintendo games on the system).
He wasn't saying HE wouldn't buy or like the game, but that the general public wouldn't. Joe Gamespot seek Z&W and assumes it will be another weak platformer-lite like Spyro/Ty/Brave or whatever, while little timmy plays the game in-store and doesn't understand how to play it.

It's a positioning failure, not an artistic failure. You say 'too bad for you' but in the end it's really 'too bad for Capcom.'
 

ethelred

Member
D.Lo said:
He wasn't saying HE wouldn't buy or like the game, but that the general public wouldn't. [...] It's a positioning failure, not an artistic failure.

That is actually not even remotely what was being said in the post I quoted. Perhaps that is what the poster intended to say but it is not what he said. I appreciate your willingness to volunteer as translating intermediary, though.
 

donny2112

Member
Lightning said:
I see Hot Shots Golf 5 is still selling, do we have a sales total for that game yet? :D
You know, lots of games are "still selling." That doesn't mean they're selling very much.

Lightning said:
Showing some really nice legs.
Halo 3 must have some nice legs, too, since it's probably still selling to someone, somewhere, in Japan.

The price drop is probably clearing out the rest of the Minna no Golf 5 bundles.
 

jj984jj

He's a pretty swell guy in my books anyway.
Error said:
I consider DQ4 a remake myself, it might have the visual style of DQ4 PS1 but battles have been completely revamped graphics wise. they look better on the DS than on the PS1. field graphics also are different, but people wont notice it that easily.

DQ4 DS is not a exactly a straight port.
Exactly, and I'm actually glad they kept the style similar versus going the 3D route.
 

apujanata

Member
ethelred said:
It's really too bad. Treasure Island Z isn't even kiddy, per se -- it's old school mascotty. I love that stuff. It'd be such a shame if colorful mascot games died off, but that certainly appears the direction in which we're heading. I dunno, maybe we'll get really lucky and Capcom will just go nuts and greenlight a Treasure Island Z DS before they fold up the stillborn franchise for being too good for the era in which they made it.

IMO, Zack & Wiki is kiddy. Whenever I play this game, I always wish that Zack can be turned into something like Secret Monkey Island's main person (forgot the name). Both game are funny and colorful, but I never thought that Secret Monkey Island's are kiddy (as opposed to keep on thinking that Z&W is kiddy). I was especially irritated at the last chest part
(where Zack are always engulfed by the chest, and only later emerge from the chest)
. If Capcom want to do colorful mascot games right, they can look at Secret Monkey Island for good example. Grim Fandago is better than Zakkuuuuuu.
 

ethelred

Member
apujanata said:
IMO, Zack & Wiki is kiddy. Whenever I play this game, I always wish that Zack can be turned into something like Secret Monkey Island's main person (forgot the name). Both game are funny and colorful, but I never thought that Secret Monkey Island's are kiddy (as opposed to keep on thinking that Z&W is kiddy). I was especially irritated at the last chest part
(where Zack are always engulfed by the chest, and only later emerge from the chest)
. If Capcom want to do colorful mascot games right, they can look at Secret Monkey Island for good example. Grim Fandago is better than Zakkuuuuuu.

It's no more kiddy than Mario, Ristar, Sonic, or other console mascot games.

Oblivion said:
Damn, no weekend numbers? Mario Galaxy is even more bomba then I thought. :(

We don't usually get weekend numbers. We get first day numbers, and we'll get numbers again early Wednesday.
 
ethelred said:
It's no more kiddy than Mario, Ristar, Sonic, or other console mascot games.

Most of those are dead aside from Mario. Even Ratchet is straying from the core of what makes a platformer, a platformer.

puck1337 said:
What's the fuss about? The Wii is marketed directly to casual gamers,, who aren't the kind of people that line up to buy a game. If they want the game, they'll buy it when it's convenient, which might be days/weeks/months in the future.

It'll easily sell 1.5 million units in Japan by the end of New Year's celebrations.
Point and click adventures weren't exactly "casual" fare.
 

Lobster

Banned
So if Galaxy sells 550k+ Is it still bomba?

550k is 78% (79 if you want to round it off after the .5) of the total shipment.
 

ethelred

Member
titiklabingapat said:
Most of those are dead aside from Mario.

Duh. That was my entire lament:

ethelred said:
It's really too bad. Treasure Island Z isn't even kiddy, per se -- it's old school mascotty. I love that stuff. It'd be such a shame if colorful mascot games died off, but that certainly appears the direction in which we're heading. I dunno, maybe we'll get really lucky and Capcom will just go nuts and greenlight a Treasure Island Z DS before they fold up the stillborn franchise for being too good for the era in which they made it.

Regardless, it doesn't equate to being kiddy. Saying that they're dead or dying doesn't make them kiddy, either.
 
Lobster said:
So if Galaxy sells 550k+ Is it still bomba?

550k is 78% (79 if you want to round it off after the .5) of the total shipment.
Week one? No. Lifetime? Yeah.

Any reason you ask about that number/percentage in particular?
 
Lobster said:
So if Galaxy sells 550k+ Is it still bomba?

550k is 78% (79 if you want to round it off after the .5) of the total shipment.
I don't think it will sell that much (first week). But even if it sells "only" 250k or 300k how could this possibly be a bomba? If you are talking about LTD it would be a bomba.
 

Oblivion

Fetishing muscular manly men in skintight hosery
Segata Sanshiro said:
If the opening week is less than Super Mario Sunshine's, you guys aren't going to like Ethelred and me much this week.

It's impossible not to like you, Segata. <3
 

Lobster

Banned
JoshuaJSlone said:
Week one? No. Lifetime? Yeah.

Any reason you ask about that number/percentage in particular?

I just find it ridiculous that 130k first day is bomba to many members. Thats a bit more then 10% of the first shipment in its first day.
 

zeroshiki

Member
JoshuaJSlone said:
PSP
Crisis Core week 1: 470,152
Hardware bump: +82,903 or +504% to 99,340
This one's unusual due to the Slim situation, though. The week before Crisis Core was lower than normal, and the week after was even bigger with the unlimited Slim release.

The PSP Slims available were only the Crisis Core bundles though. So the PSP sales jump that week was directly caused by Crisis Core.
 

Fafalada

Fafracer forever
JoshuaJSlone said:
PS2 had 17 million sellers. Its first didn't happen until Gran Turismo 3, which released 13.5 months after launch. That would be like Super Smash Bros. Brawl being Wii's first million-seller. Throughout the rest of 2001, PS2 had two more (Final Fantasy X, Dynasty Warriors 3).
Uhm, I could remember wrong but I was sure that first PS2 Jpn milion seller was Onimusha (and also the first sign of software attach picking up).
 

test_account

XP-39C²
zeroshiki said:
The PSP Slims available were only the Crisis Core bundles though. So the PSP sales jump that week was directly caused by Crisis Core.

Even if it wasnt bundled with FFCC and the same number of systems were avalible i'm pretty sure it would sell just as much. Next weeks numbers were like 277k and then all the FFCC bundles were sold out.
 

pswii60

Member
Lobster said:
I just find it ridiculous that 130k first day is bomba to many members. Thats a bit more then 10% of the first shipment in its first day.

I think people were expecting Final Fantasy-style figures.

But, I think the Mario franchise has taken a hit since Mario 64, with some seriously average games. Hence why SMG may take a slight while longer to really hit off, but reviews and word of mouth will give the game insane legs IMO.
 

Lobster

Banned
pswii60 said:
I think people were expecting Final Fantasy-style figures.

But, I think the Mario franchise has taken a hit since Mario 64, with some seriously average games. Hence why SMG may take a slight while longer to really hit off, but reviews and word of mouth will give the game insane legs IMO.

Yeah but FF games hardly have Nintendo type legs. Word of mouth will boost the games sales as you said but so will the ads. Nintendo can run the ads longer now since they started the ads closer to launch now.
 

zeroshiki

Member
test_account said:
Even if it wasnt bundled with FFCC and the same number of systems were avalible i'm pretty sure it would sell just as much. Next weeks numbers were like 277k and then all the FFCC bundles were sold out.

If you didn't want Crisis Core, why would you buy a PSP branded with Crisis Core and the game itself to boot! Wait a week then.

I was replying to the caveat about the Crisis Core bump being tempered by the Slim launch when the actual slim launch happened a week afterwards.
 

Grampasso

Member
Lobster said:
I just find it ridiculous that 130k first day is bomba to many members. Thats a bit more then 10% of the first shipment in its first day.
Uh? If they shipped 700k it's actually 18.6% (or something like that)
 

Grampasso

Member
Lobster said:
I was only estimating. Oops lol I see where my estimate went wrong.
Eh, they're just numbers after all. Anyway I predicted 400k at most in the first week but given the first day numbers I think it will hardly hit 350k (though I hope more than that). Let's see how much the legendary Nintendo legs will work...
 

test_account

XP-39C²
zeroshiki said:
If you didn't want Crisis Core, why would you buy a PSP branded with Crisis Core and the game itself to boot! Wait a week then.

I was replying to the caveat about the Crisis Core bump being tempered by the Slim launch when the actual slim launch happened a week afterwards.

You said that the FFCC was the direct cause to the PSP bump that week. The way i understood this is that you said that if it wasnt for the FFCC bundles the PSP sale wouldnt had that boost. I then said that i was pretty sure it would be the same even if FFCC was bundled or not. There were 77,777 FFCC PSP bundles avalible. If there were 77,777 PSP Slim systems avalible without FFCC i'm positive that they would have sold out almost, or if not just as fast. But maybe this wasnt what you ment?
 

Kenka

Member
Well, if you count the fact that most of families go shopping on Saturday, SMG sales for the week should land around 350-400k. I bet a ban.
 

zeroshiki

Member
test_account said:
You said that the FFCC was the direct cause to the PSP bump that week. The way i understood this is that you said that if it wasnt for the FFCC bundles the PSP sale wouldnt had that boost. I then said that i was pretty sure it would be the same even if FFCC was bundled or not. There were 77,777 FFCC PSP bundles avalible. If there were 77,777 PSP Slim systems avalible without FFCC i'm positive that they would have sold out almost, or if not just as fast. But maybe this wasnt what you ment?

I'm not really getting into any analysis over here. I'm just saying that PSP got a bump directly tied to Crisis Core. Nothing more than that. Whether people would have rather bought one without buying Crisis Core and without the sticker on the system itself is not particularly important to the point because they didn't and were unable to.
 

Kenka

Member
Nolan. said:

I'm surprised people are not more passionate about SMG sales. Normally, blood would have shed a long time ago already.

Who else want to take a ban bet ? Let's make the wait worth what it should be
 

Jokeropia

Member
zeroshiki said:
I was replying to the caveat about the Crisis Core bump being tempered by the Slim launch when the actual slim launch happened a week afterwards.
Had there been no FFCC bundle and thus no special CC PSPs or Slims to be purchased until the week after, I don't think CC would've caused such a bump for PSP.
 
Top Bottom