alexandros
Banned
So the hubbub about PC possibly getting it isn't going to happen. Pity about that...
I still think it will happen, Namco has finally seen thd light. Sooner or later, it will happen.
So the hubbub about PC possibly getting it isn't going to happen. Pity about that...
It's after Tekken 6 but they were showing what happened before 1 to set up a new piece of the Mishima drama. Mama Mishima.Does anyone know where in the timeline this is set?
The PGW trailer gave the impression of pre-tekken 1.
What with Heihachi chucking Kazuya off the cliff and awakening the devil gene.
However what confuses me is that they've shown Yoshimitsu's new look, and that looks nothing like T1 era.
So, do you think the 27 characters in Tekken 7 are enough?
What is this supposed to mean? I'm asking because of this line from the press release: "...including an in-depth story mode that lets players fully experience the canon storyline."
It just struck me as a possibility especially since they seem to be focusing on wrapping up that storyline and SF being inspired by MK9 storymode-wise (last I heard).
Ooooh, sorry.I'm saying that that sounds like a step above anything Tekken has done for story in the past, and Tekken 7 thus far hasn't screamed "a step above" in any way at all.
I still think it will happen, Namco has finally seen thd light. Sooner or later, it will happen.
In terms of mechanics I understand the point. Tekken 6 to some was a huge problem. Rage, Bound, Crumple, Floor Break, Wall splat all leading into silly combos which is far from what Tekken initially was. I liked it, but compared to Tekken 4, it did get it's fair share of backlash...again, from a competitive stand point.
This nonsense again
https://youtu.be/0R8QnV_8oNs?t=26
https://youtu.be/bJJZkp3_L-I?t=31
https://www.youtube.com/watch?v=QjVcNc9Q-xM&t=8s
https://www.youtube.com/watch?v=i-pxb4HMjio&t=25s
https://www.youtube.com/watch?v=OxDjSxLwE8Q&t=7s
https://youtu.be/uWiSV7K-XwM?t=44
https://youtu.be/WoRA5Pz4ndA?t=16
But with wall splat, bound and floor breaks it makes it ridiculous.
You can get wall carried from the other side of the map and receive additional damage because of wall hits, and even extend combos.
Bound extends the juggling for no reason other than "longer and more spectacular combos", also allowing you to carry your opponent further.
Floor breaks are RNG in a competitive game, which result in extended combos.
T123-TTT-T5DR had the right amount of punish&combo capabilities imo.
I agree with this. I don't mind depth, but not when that depth is solely on combo memory mastery.I think you misunderstood what he meant.
Launchers and juggle combos have always been a part of Tekken.
But with wall splat, bound and floor breaks it makes it ridiculous.
You can get wall carried from the other side of the map and receive additional damage because of wall hits, and even extend combos.
Bound extends the juggling for no reason other than "longer and more spectacular combos", also allowing you to carry your opponent further.
Floor breaks are RNG in a competitive game, which result in extended combos.
T123-TTT-T5DR had the right amount of punish&combo capabilities imo.
You've got a pointI think you misunderstood what he meant.
Launchers and juggle combos have always been a part of Tekken.
But with wall splat, bound and floor breaks it makes it ridiculous.
You can get wall carried from the other side of the map and receive additional damage because of wall hits, and even extend combos.
Bound extends the juggling for no reason other than "longer and more spectacular combos", also allowing you to carry your opponent further.
Floor breaks are RNG in a competitive game, which result in extended combos.
T123-TTT-T5DR had the right amount of punish&combo capabilities imo.
As you can see from Creaking's posts, the magnitude of damage off juggles in Tekken has always been relatively consistent if not more toned down compared to its inception. What Tekken 6 and TTT2 did was make the player work more for their damage off of a juggle rather than how easy it was in the previous games. It also applied more variables and choices the player could make to optimize their damage leading to less repetition and a funner combo system.
And floor break is not a RNG property. There are specific locations and and moves that can cause it, and is a very controlled variable.
And you are also looking at bounds and walls as only combo extender when in reality they played a huge role in so many other facets. The walls also act as a mechanism to prevent people from turtling forever like in TTT1. The bound mechanic also lead to a new frontier for characters who in the previous games never had opportunities to implement proper okizeme (like Hwoarang) to now do so becoming a heavy factor in balancing the game.
Well the damage is different in every game.
I have to disagree with "easy". Pulling off combos since bound is subjectively easier than without it.
You're seeing it from the guy performing the combo. Seeing it from the guy receiving the damage, bound/floor/wall hits made Tekken actually more boring.
Juggles are longer, there are more possibilities for 60%+ combos (with wall carries) and no way of escaping it when near a wall.
I believe this led to Tekken being "boring to watch", T7 wasn't even a Sunday game at Evo. People don't enjoy watching juggle combos and extensions.
Turtling in Tekken is really hard: many low-mid or low-high natural combos.
More overheads than your average fighter, more frame traps ..
Sure you can't backstep or korean backdash, but that won't keep your opponent away from you forever.
No PC? That's strange, the arcade version is already running on Windows.
Oh well, I think I will get it in the PS4 then.
They should of stopped after Tekken Tag
Execution wise, then yes, the statement is quite subjective because both games can have ridiculously hard combo's to optimize. What I mean by 'work" in this context is mental work. The execution aspect isn't the only thing to think about while doing a combo, you also have to think about which move to use in the current juggle you're engaged in. The introduction of bound gives the player the ability to utilize so many more commands in Tekken's movelist that were originally impossible to incorporate which can give you more to think about. Of coarse you can play doing the same simple B&B you find convenient over and over without ever optimizing, but the fact still remains the introduction of bound which opened up the juggle-compatible moveset allowed for a lot more creativity in doing the juggles.
Now this, is a subjective statement. As someone that understands how Tekken is played, Tekken Tag Tournament 2 is one of the most impressive competitive games to behold knowing what and how the players are utilizing the immense plethora of tools the game opened to them. But I aknnowledge that it's a subjective statement because this is what I enjoy spectating. IMO Tekken is now considered boring to watch because so many of the animations and art design have been recycled for so long and people are sick of them and want something now.
Sure it's hard... but it's by far the most powerful and effective way to play the game. Anyone that has mastered the movement of Tekken can easily neutralize the gameplan of someone that's only focused on forcing their mid/low mixups. And hence walls played a huge factor in curbing that.
A wittle too much damage imo
Unreal Engine 4 + VR support. And the fact that its already running on Windows . I will be pretty amazed if it doesn't happen because it wouldn't make any sense at all that it wouldn't .Still think a PC version will happen just later on.
Of course watching Tekken, if you know what you're looking at, can be more entertaining and tense than SF/MVC.
My point was that the general public gets bored watching it because all they see is characters doing wonky "back and forths", get juggled to death and comboed off the ground trying to get up.
Floor breaks are RNG in a competitive game, which result in extended combos.
Can't we just get a remastered rebalanced T5DR?
I fucked up by not being serious about DR when the arcade scene meant something, instead focusing more on initial d like a fucktard.
Floor breaks are not RNG. Don't know where you got that from.
This isn't true. Ultra Street Fighter has sold over 700,000 copies according to SteamSpy. Mortal Kombat (2009) sold over 950,000 copies for a 2 yr old port. Also, the formally busted but now somewhat decent MK X port has sold close to 400,000 copies. Injustice sold over 650,000 copies. Fighting games do sell on PC. However, there communities aren't as big as they are on consoles.
However, the crossplay with PS4 for SFV is very promising for keeping the community going on PC.
Hope its as content and feature rich as Tekken Tag Tournament 2.
So is Sony just publishing the PS4 version?
Floor breaks are not RNG. Don't know where you got that from.
What make you think this?
Because it says so......didn't no one pay attention to the trailer?
DR already had good balance and was the balanced Tekken 5.Can't we just get a remastered rebalanced T5DR?
I fucked up by not being serious about DR when the arcade scene meant something, instead focusing more on initial d like a fucktard.
Floor breaks are not RNG. Don't know where you got that from.
Lol yeah, I can get guaranteed floor breaks with Kat in Tekken 7.
Only argument he may have regarding that is the Tekken 6 cemetery stage where the door break pressure points were difficult to pinpoint early on in the game.
I was completely wrong about floor breaks, I had forgotten only bound moves cause the floor to break (among another type which I forgot, I think slam).
I find it very interesting how you place the blame for Tekken's boredom on back and forth juggles and then provide MarvelvsCapcom as your counter argument.... A game infamous for its one touch kill juggles.
Because it says so......didn't no one pay attention to the trailer?
Because it says so......didn't no one pay attention to the trailer?
Because it says so......didn't no one pay attention to the trailer?
When did they announce Tekken first on PS4 Beta?
They also get exclusive content too. (Maybe PS Characters?)
Eh expected, I just hope it comes out in 2016. I liked TTT2 but man was that a tad too complicated for me...;_;
Those Tekken Tag vets made me look horrible as opposed to T6/DR, where I stood a slightly better chance.
DR already had good balance and was the balanced Tekken 5.
And we already have a remastered 1080p/60fps version on PSN.
Now what we need is Tag 2 Remastered 4k on pc
Odd. Sony loves to wave around "exclusive", but they didn't mention anything beyond exclusive content.