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Sunset Overdrive Q&A live now.

didn't say that at all.

Money talks. If you own the IP there is nothing stopping you making a sequel on another platform in the future.


So if your game is good, ill play the sequel on PS4. If its not, no loss.


It doesn't seem like the type of game that microsoft would fight to keep exclusive unless you start selling COD numbers.
 

Ploid 3.0

Member
to be very clear - this video is based on the game. We built an original version of this video for game inspiration and got a lot of ideas from it. Then we had an outside house make a really polished version for the announcement and E3.

But it still very much represents the vision of the game, as well as what we're currently making (though obviously in more polished prerendered form)

Ah even better, it looks awesome.

It seem like traveling around the world will be fast, creative, and fun (example Just cause 2's parachute + grappling hook). As you move you have mechanics to keep you involved with the skill based parkor like stuff. I'm betting that you can move so much faster the better you are at it (like Mirror's Edge) all while taking out enemies (shooting while maneuvering). Sounds like a good time, open world too. Magnifico

LCcRrP6.jpg


My kind of game, jealous.
 
Money talks. If you own the IP there is nothing stopping you making a sequel on another platform in the future.


So if your game is good, ill play the sequel on PS4. If its not, no loss.


It doesn't seem like the type of game that microsoft would fight to keep exclusive unless you start selling COD numbers.

You are not very kind saying those things to developer.
 

jstevenson

Sailor Stevenson
So this game or any sequel will not release on a PS platform?

didn't say that at all.


(PS - Sunset Overdrive is being published by Microsoft Game Studios exclusively for Xbox One. Insomniac Games owns the IP. That's all there is to say at this point).
 

methane47

Member
didn't say that at all.


(PS - Sunset Overdrive is being published by Microsoft Game Studios exclusively for Xbox One. Insomniac Games owns the IP. That's all there is to say at this point).

Is there a multi game contract? Or is the contract just for this one title?
 

Ploid 3.0

Member
ThoughtsOfSpeaking, you must hope that it's good, and that they make more games like this. Maybe the next one will be on a platform that you have (not exactly this franchise). If it's not they may try something else, if you like this kind of game you must hope that it's good. They are Insomniac, this is their jam.

Brandon mentioned something about the character not needing that weapon at the beginning and Drew said, "yeah, pick one up in a minute." There will be tons of weapons by the sound of it, or maybe he just meant the trailer but I'm betting there will be a good amount of interesting stuff in this. It will be interesting to see the range of weapons they have in this. I have a feeling that this will be their best game.
 
You are not very kind saying those things to developer.


He is not a developer. He is a Community manager. And there is no malice in my words. His company is making a game for a platform I will not own. A game that interests me and is actually something I love to play.


Im just being honest. If the game isnt any good, or doesnt gain traction in the market, then thats it for the franchise. If it does well it will be in the developers interest to make it multiplatform as they own the IP and plenty PS4 owners would love to get their hands on a game that looks as fun a quiky as the trailer suggests.


The only barrier to that is microsoft believes the game is too important to the Xbox 1 platform and pays for the sequel to be exclusive. Given microsofts track record and given the realistic appeal this game has, I just dont see that happening.


The fact is Insominac have only shown a short trailer and done a Q&A. The fact anyone is thinking about a sequel already is a net positive not a slight.


ThoughtsOfSpeaking, you must hope that it's good, and that they make more games like this. Maybe the next one will be on a platform that you have (not exactly this franchise). If it's not they may try something else, if you like this kind of game you must hope that it's good. They are Insomniac, this is their jam.

Why? Either way I wont be playing the original. If it is good, great. Ill play the sequel. If its crap, Ill forget about it and play something else. I wish them the best but its not thag serious that i need to hope a game is good based on one trailer.
 

nbraun80

Member
Sounds like a lot of fun. I like the idea, the quick updates, their vision, and the color/art. Can't wait to see some game play in the future.
 

derFeef

Member
Why? Either way I wont be playing the original. If it is good, great. Ill play the sequel. If its crap, Ill forget about it and play something else. I wish them the best but its not thag serious that i need to hope a game is good based on one trailer.

That sentiment is really weird and damaging, but whatever. I find it hilarious that people think the game would do better on a Sony platform. We know nothing yet.
 
Damn I feel sorry for the 2 insomniac guys who post here, they have to take a lot of shit from some posters.
I wish you luck guys, it looks really fun and interesting!
 
That sentiment is really weird and damaging, but whatever. I find it hilarious that people think the game would do better on a Sony platform. We know nothing yet.


Who said that? Dont mistake me for one of these people who are butthurt that insomniac are making a game for microsoft. I couldnt care less. I liked the trailer, it was one of the highlights of Microsofts conference and I do believe if it does well it will become a multiplatform frachise. Nothing more than that.
 

Ploid 3.0

Member
Why? Either way I wont be playing the original. If it is good, great. Ill play the sequel. If its crap, Ill forget about it and play something else. I wish them the best but its not thag serious that i need to hope a game is good based on one trailer.

I'm thinking in the way that you'd hope a turn based rpg does well as a fan of the genre when people are not making many of them anymore, you'd probably want to see a colorful open world game or whatever interest you about the trailer does well. It'll motivate companies to do more of these kind of things (color). Though there are a lot of colorful games out there, it just seems like they are dwarfed by all the serious business gritty games. Even the famous Titan Fall looks dull in color, and it's serious war. At least you can jump high in it haha.
 

Ploid 3.0

Member
Are you currently enjoying Gears of War 1/2/3 on PS3?

(quoted for context)
For what I'm saying, maybe because of Gears popularity it was probably easier to get Vanquish, Binary Domain, and Uncharted to get green lit. Sure there were games that played like Gears before it, but because of it's popularity other games may have happened, or incorporated ideas seen in Gears. You don't get gears but you get a taste of it, maybe even a flavor that interest you more than Gears itself.
 
Sequel port begging? Now I've seen it all /gaf

Who is begging? If it comes on PS4 ill play it. If it doesnt I wont. No begging here.


Im merely stating that if the game does well, that is what most likely will happen.


Are you currently enjoying Gears of War 1/2/3 on PS3?

Are you really trying to compare the appeal of gears of war to this? There is no chance this game will be selling 5 million plus. None.

And what does the PS3 have to do with anything anyway? Why are you assuming I do not own a 360?


I'm thinking in the way that you'd hope a turn based rpg does well as a fan of the genre when people are not making many of them anymore, you'd probably want to see a colorful open world game or whatever interest you about the trailer does well. It'll motivate companies to do more of these kind of things (color). Though there are a lot of colorful games out there, it just seems like they are dwarfed by all the serious business gritty games. Even the famous Titan Fall looks dull in color, and it's serious war. At least you can jump high in it haha.


Oh yes, when you frame it like that, I definitely hope it does well. We need more games like this and less Bald space marines.

That said its silly to think that this is potentially a 5 million plus franchise and something Microsoft will pay to keep locked to the platform.
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
Game is really interesting. Can't wait to see some actual gameplay but I love the style.
 

pushBAK

Member
Big blow to see Insomniac on the Xbone. Games probly going to end up being really good but won't be a system seller for me, most likely.
 
Oooh trashing Uncharted and Assassins Creed. :p

Still, just so bummed about some many things with this. I hope Insomniac find their way eventually.
 

Kerub

Banned
So basically this is Mass effect pt.2


First game exclusive, if its a success then Multiplatform. Cool.

Yeah, it seems like it's in a Mass Effect situation. Microsofts idea of exclusive reaches all the way to "not launching on playstation at the current time of the xbox launch".
 

TheOddOne

Member
sunset-overdrive.png


Sunset Overdrive Q & A with Ted Price (CEO) and Drew Murray (Co-Creative Director)

Elevator pitch: Sunset Overdrive takes place in the future, it is an open world game and is third person. It has got a lot of combat and traversal elements. It’s going to be very stylized game, so a lot of color and pop. An open world game with a lot of combat and agile traversal, in a nutshell.

Updating and player feedback:

  • Insomniac want to take the game further by constantly updating the game after release. They want to do this by involving the players in a two way conversation between developer and the player. That will help them understand what excites the player, so they can respond with stuff that fits well in the game and satisfies the players needs for change.
  • They are focused on keeping the game updated and of course fixing what needs to be fixed. They want to keep it fresh so people keep coming back and hanging out in Sunset City [where the game takes place]. So a persistent living world.
  • They want to take the persistent living world aspect a little further. This upcoming next generation gives an indication that people are more and more connected with each other, and want to have more communication with developers making the game. They looked at the new tech coming down the road and see that it gives them that chance to take those steps.
  • This generation has practically restrained them from making frequent updates to their games and having a direct conversation with the player. This is because when releasing content on a console you have to jump through a lot of hoops to get it out there. It is very difficult and impossible to respond immediately to what going on in the game.
  • Microsoft has been supportive in pulling out their restrictions and hurdles to make it more streamlined for Insomniac to update the game. Insomniac have been doing a lot of infrastructure work so they can keep changing the game after release without having to do massive horrible patches.
  • Insomniac had to rethink their position as traditional console developer and had to build systems that can make them more agile, in terms of what they deliver and make.
  • They plan on having a aggressive updating schedule and looking at what players are and are not doing in the game. If players like a certain thing, they will of course start making more of it.
  • There are mechanisms in the game which give the developers feedback. They are still figuring out the technology hurdles. They might look how Kinect can help give feedback, like giving direct audio feedback. They are still experimenting, so nothing is final. The core game will be played with the controller.
  • Too early to say if there might be a beta.
On the game itself:

  • The point of the Sunset Overdrive world is to be irreverent and fun, so breaking the fourth wall is totally fine by Insomniac. They say that it’s the DNA of the studio and with this game it’s a good chance to let loose with style and tone.
  • The game reflects a lot of Drew Murray (Co- Creative Director) and Marcus Smith ( Co-Creative Director) style. Drew was told by somebody describing Sunset Overdrive as ‘a grown up version of a traditional Insomniac game ’. Marcus came to work for the company because he loved Spyro and Drew came because he loved Rachet. They have been working on the Resistance series for 7- 8 years, which they found awesome to work on, but they are excited to explore the grownup version of Metropolis. Drew feels like it’s reflected in the reveal trailer.
  • Overdrive is an adult game, it’s going to have violence and action, but the world will be colorful and fun to move around in. Seeing as they have been working 7 to 8 years of Resistance, they were done with the grey look and their first rule for this new game was ‘no rubble’.
  • The city, Sunset City, shown in the trailer is pitched as modern, a little futuristic and a little bit exaggerated. They are pushing the idea of a hyper consumer culture.
  • They are planning on letting the player do a certain amount of customization. There will be the option to chose between male and female characters. They are thinking of a couple of archetypes which you can pick from body wise. They are still trying to figure out how customizable the outfits will be, but they hope they are very customizable.
  • They looked at what worked traversal wise in their older games. For Overdrive they want a free roaming city where you can go anywhere and traverse. The player will get all kind of powers and abilities that will allow them to move around well. They want to keep the mechanics very skill based and feels more in line like something like Rachet. It is not something like Assassins Creed and Uncharted, which look really great but tend to be ‘push a button and push into that direction’. For Overdrive you have use timing to use the traversal moves. There will be some momentum based gameplay, where the better you do the more powerful you get.
  • The reveal trailer has inspired some new ideas for the game. Before they had separated shooting and traversal, but now have a couple of prototypes going where they combining those two elements. There are other elements too, but they could not talk about it for now.
  • Cover is not something they want the player to hinge on, they want they player to use the traversal as a defense and also use it offensively to get to a better position. Getting those elements to mesh was difficult, but they are getting at a point where it feels awesome.
  • Drew sees Overdrive as a throwback to fun arcade-y action games. They have narrative and a fiction, but they are not so concerned about it. One of their internal pillars for the game is ‘fun triumphs realism’. This means that everything goes and so they can surprise players.
  • They will be depending less on the cloud compared to other games coming out. Most of Overdrive cloud capabilities will focus on updating the game and interacting with the player.
  • Sunset Overdrive is not a launch game and there will be singleplayer.
  • There will different types of mutant enemies. The trailer only shows one type.
  • The art of the game is inspired by urban art, vinyl figures, flyer art and anime (Tekkonkinkreet!).
Tidbits:
  • The headshot and Scott Pilgrim-esq text effects show in the trailer will show up in the game. They really like it and say it’s a fun way to give the player feedback on what’s going on in the game.
  • ‘Iggy’ was the internal name for the game.
  • They have no name yet for the Vinyl gun seen in the trailer, it shoots 12inch LP’s. Drew points out that Insomniac is known for their wild and exotic weapon designs, and that will be a big feature of Overdrive.
  • Marcus came up with the name ‘Sunset Overdrive’.
Working with Microsoft:
  • The DRM changes posted by Microsoft yesterday will not have a dramatic effect on what they are doing with the game. Speaks for itself, but you need to be connected to get the updates. Drew does feel that they responded well to the Xbox fans regarding the DRM issue.
  • Working with Microsoft has influenced their game design and how they will interact the with the player. They are an independent company, work with multiple publishers and release their game on different platforms. Microsoft was the right partner for Overdrive. They are excited about XboxOne in terms of the tech that it is offering. Microsoft has been getting Overdrive out there, it was a great way to have their first exposure at E3. Microsoft is engaged as partner and believes in the vision that Insomniac has for the game.
  • Upfront they hit a lot of concerns like the stylization in particular. They really wanted to make a stylizated game and saw that a lot of publishers get cold with that kind of thing. Insomniac stayed with that vision and Microsoft gave a big thumbs up. Insomniac owns the IP and is glad that Microsoft supports that.
Pew, that was more than I though it would be.
 

kurbaan

Banned
didn't say that at all.


(PS - Sunset Overdrive is being published by Microsoft Game Studios exclusively for Xbox One. Insomniac Games owns the IP. That's all there is to say at this point).

Looks like its the Gears of War deal. So i dont expect this coming to PS4
 

Mik_Pad

Banned
didn't say that at all.


(PS - Sunset Overdrive is being published by Microsoft Game Studios exclusively for Xbox One. Insomniac Games owns the IP. That's all there is to say at this point).
I hope it does, this games looks and sounds miles better than FUSE, I hope all turns well for Insomniac.
 
Looks like Microsoft will be playing hard ball getting exclusive content. Game looks great and I hope this game brings back the Insomniac I loved in the past.
 

trmas

Banned
Insomniac haven't produced anything good in years, much less anything besides R&C. I probably wouldn't have bought it anyway to tell the truth.
 
After Fuse. It's gonna take a lot of convincing for this game to do well. If this game sells like Fuse, then well good luck to Insomniac games.
 

I-hate-u

Member
I don't understand why a company would publish and promote a game they do not own. Oh cool, we spent all this money advertising this game and made it a success just to have EA or Ubi come in and publish the game on other platforms later on.
 
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