CastorTroy
Member
Soooo hyped!
I'm gonna be honest, I didn't use communities in the other games, so I don't remember how it works, but there aren't any so far, what you can do is create tournaments with several options and give it a password so only people you want enter. I'm guessing that's somewhat like communities worked?
Man, you gotta hand it to Nintendo. No matter how bad their sales can get, they NEVER disappoint in terms of quality. Even at their worst (Super Mario Sunshine comes to mind) they make some of the best video games in the world, to this day. Sure, sometimes they can be a bit behind the times, but they don't deserve the lashing, bashing, and thrashing they've been receiving recently.
Just look at some of their recent games:
Pikmin 3
Super Mario 3D World
Link Between Worlds
DKC Tropical Freeze
Mario Kart 8
I mean, the quality of these games is absolutely astounding, and the general consensus is that critics AND fans are both on the same page regarding that.
TLDR; I CAN'T FUCKING WAIT TO PLAY THIS GAME.
- A few have mentioned the unlockables and how the game "wont last long". Is this true?
Anyone else think we're in a second Golden-era of Nintendo soundtracks? There have been some masterpieces in the last few years or so: Mario Galaxy 1+2, Super Mario 3D World, Donkey Kong Tropical Freeze, A Link Between Worlds and now Mario Kart 8.
I absolutely think so! This new generation of Nintendo musicians/comopsers are extremely talented. Koji Kondo-Sensei should be proud! I've never tought a MK soundtrack could get so memorable, epic and jazzy as the MK8 soundtrack!
Sounds like they really screwed up battle mode. Not happy about that, but I'm still hyped for races.
Wow they fucked up battle mode and the new item system for 1st place it sounds like.
Battle Mode, yes.
Disagree about the defensive element, though. With a much easier way to negate Blue Shells, they were sure to make sure there's at least a little more risk involved. I think forcing players to only "hold" one item at a time is fine for limiting the potential to abuse defensive play.
I played more than 40 hours before I three starred every cup, and I still have two part pieces to unlock. Granted, I was actively trying to unlock courses the whole time, but there's plenty of content for people to seek out. Plus, the game is fun even if you aren't actively earning anything.
When does the OT go up?
You can't get a new item while dragging one, but you CAN drag one for defensive purposes right?
You can't get a new item while dragging one, but you CAN drag one for defensive purposes right?
You can't get a new item while dragging one, but you CAN drag one for defensive purposes right?
Anyone else think we're in a second Golden-era of Nintendo soundtracks? There have been some masterpieces in the last few years or so: Mario Galaxy 1+2, Super Mario 3D World, Donkey Kong Tropical Freeze, A Link Between Worlds and now Mario Kart 8.
You can't get a new item while dragging one, but you CAN drag one for defensive purposes right?
Yep you can drag it, it just won't free up the item box.
Yes except for triple bananas which have been modified - they now rotate around your vehicle like triple shells.
Wait, you can only hold one item at a time? So I can't hold a shell and keep another item in reserve? What the hell is this?!
Oh man that hilarious. You would think Nintendo could get this kind of shit right in 2014 but nope. Trying to make a game built around fun for family and friends yet we cant get these simplistic yet crucial functions.
These people are impossible.
But someone told me fun just wasn't enough.
It's a check on how absurdly easy it is to play defensively once you reach first place.
Hold whatever item you get behind you so you are immune to everything but Blue Shells, Bombs, and invincibility items, queue another in reserve, drop or throw as necessary, repeat.
Plus, even other places can freely hold stuff behind them until they get a Mushroom/some other powerful item. Now you have to risk dumping your defensive item if you want to pick up another.
This new limitation applies to everyone though, right? Not just the person in first place?
Paste Magazine gives it an 8.8
http://www.pastemagazine.com/articles/2014/05/mario-kart-8-review-wii-u.html
"The other notable omission is in the cast of characters diversity. After 30 years there are still zero Mario characters of color, a problem that Mario Kart 8 highlights by lining up all the characters on a single screen. When it comes to human characters, Mario Kart 8 is overwhelmingly white. Of the 29 drivers, 14 are human (including Toad and Toadette), and every single one of them is white. While itd be atypical of Nintendo to introduce new characters into a Mario Kart game, its also where the deficit is the most obvious, and during play I found myself disappointed that Nintendos stable of characters so painfully fails to reflect the diversity of its audience."
"The other notable omission is in the cast of characters’ diversity. After 30 years there are still zero Mario characters of color"
Holy shit, I actually laughed.Paste Magazine gives it an 8.8
http://www.pastemagazine.com/articles/2014/05/mario-kart-8-review-wii-u.html
"The other notable omission is in the cast of characters diversity. After 30 years there are still zero Mario characters of color, a problem that Mario Kart 8 highlights by lining up all the characters on a single screen. When it comes to human characters, Mario Kart 8 is overwhelmingly white. Of the 29 drivers, 14 are human (including Toad and Toadette), and every single one of them is white. While itd be atypical of Nintendo to introduce new characters into a Mario Kart game, its also where the deficit is the most obvious, and during play I found myself disappointed that Nintendos stable of characters so painfully fails to reflect the diversity of its audience."
Correct. It's an across-the-board change.
The result is that defensive play is riskier for everybody, which should make it easier for places to shift apart from items like Blue Shells, Bob-ombs, or invincibility items which can't be blocked with most defensive items.
Obviously has the greatest impact on people in first, though, since they mostly just need to worry about Blue Shells/stuff from behind. And of course they can't just constantly refresh their held/queued item until they get a Super Horn and coast through the race.
Paste Magazine gives it an 8.8
http://www.pastemagazine.com/articles/2014/05/mario-kart-8-review-wii-u.html
"The other notable omission is in the cast of characters diversity. After 30 years there are still zero Mario characters of color, a problem that Mario Kart 8 highlights by lining up all the characters on a single screen. When it comes to human characters, Mario Kart 8 is overwhelmingly white. Of the 29 drivers, 14 are human (including Toad and Toadette), and every single one of them is white. While itd be atypical of Nintendo to introduce new characters into a Mario Kart game, its also where the deficit is the most obvious, and during play I found myself disappointed that Nintendos stable of characters so painfully fails to reflect the diversity of its audience."
Paste Magazine gives it an 8.8
http://www.pastemagazine.com/articles/2014/05/mario-kart-8-review-wii-u.html
"The other notable omission is in the cast of characters diversity. After 30 years there are still zero Mario characters of color, a problem that Mario Kart 8 highlights by lining up all the characters on a single screen. When it comes to human characters, Mario Kart 8 is overwhelmingly white. Of the 29 drivers, 14 are human (including Toad and Toadette), and every single one of them is white. While itd be atypical of Nintendo to introduce new characters into a Mario Kart game, its also where the deficit is the most obvious, and during play I found myself disappointed that Nintendos stable of characters so painfully fails to reflect the diversity of its audience."