The problem with Sony is that they have been focussing on too many different IPs.
It is far better to focus on a small set, where you can advertise properly, and ensure the game is developed to a high standard.
I just wish they would bring back Syphon Filter. Syphon Filter on the PS4 would be insane!
Why would you hire crap developers and then send their games out to die?So it's Sony's fault for hiring un-visionary developers, not the fault of the un-visionary developers?
By the amount of pre-release excitement and over 20k threads this game had here on GAF, one would have expected it to be at least a decent success.
This is the greatest news this gen. Suck bags should have listened to the fans. Sayonara!
I'm surprised there are people defending Sony in here.
SCEA has been terrible with marketing for years. Heck, just look at the Vita for proof of that!
over 20k threads this game had here on GAF
With that attitude, yeah. Are you an SCEA employee?The vita would have died no matter how they advertised it.
By the amount of pre-release excitement and over 20k threads this game had here on GAF, one would have expected it to be at least a decent success.
It's the type of IP that can appeal to the masses though.>"Sony's problem is focusing on too many different IPs"
>"But wait actually bring back an IP you haven't used in years, Sony!"
good job SCEA marketing team
Did it sell enough to make it profitable though? Those were pretty extensive remakes.
Wasn't superbot built by sony specifically for this game?
superannuation‏@supererogatory
I can't hold an independent developer accountable for their game bombing if their publisher completely failed to market said game.
superannuation‏@supererogatory
Or said publisher canceling post-launch DLC laid out in contract once that game they failed to market didn't end up doing well.
I have to agree..
Why would you hire crap developers and then send their games out to die?
superannuation‏@supererogatory
In the past year, Sony has nearly destroyed Eat Sleep Play, Nihilistic, Sanzaru, The Workshop, Lightbox, Idol Minds and now Superbot.
make bad games get cut
sony just being a business
It's like vitagaf!
Worse than I thought, jesus in a 2 year span.
SteeloDMZ said:By the amount of pre-release excitement and over 20k threads this game had here on GAF, one would have expected it to be at least a decent success.
Wasn't superbot built by sony specifically for this game?
I wish PSABR actually had a damn budget. Once you had done a few matches, you've literally pretty much seen everything. The levels were boring and the game was so damn unbalanced it wasn't even funny.
And the AI was atrocious.
The controls were smooth as fuck though. There's a decent game buried under there somewhere.
By the amount of pre-release excitement and over 20k post threads this game had here on GAF, one would have expected it to be at least a decent success.
Wasn't a fan of the beta, but then again I don't really like Super Smash Brother's either.
wait, Idol Minds shut down? Pretty sure they're still working on Ratchet & Clank Deadlocked HD? Unless did miss something? Along with Sanzaru being mentioned too? wtf
Nihilistic though, man that studio dig their own grave.
PAS is not a bad game, why are you blaming Superbots?make bad games get cut
sony just being a business
I don't understand this point of view.Poor Superbot.
It really doesn't seem like their fault at all. Sony told them to make a mascot fighting game, gave them some fairly crappy characters to work with and then didn't advertise the thing at all.
Superbot did the best they could with what they were given. It isn't fair for them to be punished for the game bombing, when Sony sent it to die in the first place.
Unless they started making it immediately after inFamous 1...no.
Poor Superbot.
It really doesn't seem like their fault at all. Sony told them to make a mascot fighting game, gave them some fairly crappy characters to work with and then didn't advertise the thing at all.
Superbot did the best they could with what they were given. It isn't fair for them to be punished for the game bombing, when Sony sent it to die in the first place.
This is a joke, right?
Eat, Sleep, Play: Releases a demo that is BROKEN and STAYS BROKEN until the "demo shuts-down" thereby no one gets a chance to play the actual game with anything but balls-hard AI that would turn anyone and everyone off it (partially Jaffe/ESP's fault, partially Sony's)
Nihilisitc: Had a history of making shitty games. Releases Resistance at launch, bad but shows potential. Gets farmed to Call of Duty, while has the "feel of CoD" doesn't have the soul nor bulletpoints that should be there, plus is Resistance's engine so the tight-gunplay of CoD isn't there (Activisions fault with Sony's fault only being money-hatting a portable CoD title from Activision, otherwise Activision giving it to Nihilistic and Nihilistic having to rushjob it is mostly Activision)
Dunno the next two
Lightbox: Totally their fault. HAD A BETA FOR A YEAR.
Fans: Game sux, here's why:
-Bullet list point of things to fix
Lightbox: LOL THAT'S JUST LIKE YOUR... OPINION, MAN...
*game Atomic-bombas*
Lightbox: Well, shit... maybe we should listen to fans.
*fixes game two-six months after launch but by then:*
Fans: no1currs
I thought Idol Minds was dead for two generations now... huh... didn't know they were still alive.
Superbot: Releases a demo that has an overpowered character and doesn't really show any of the other characters off (why not have Nate Drake, who is more popular than Radec for the "gun" user?) besides Kratos... Kratos everywhere since Kratos was overpowered as fuck with his normals against the demo/beta characters.
Oh, and it's a soul-less Party-game clone that only changed the KO requirements to make it more like a fighting game. Completely their fault, only fault of Sony's was trying to get licensed characters because Sony didn't have a stable of first-party characters that were memorable like Nintendo. Some success on that (Raiden filling in for MGS/Snake), some failure on that (Capcom: You'll use Poontchy or you won't get Devil May Cry included *Superbot not telling Capcom to fuck off with that shit*).
Majority of these are stupid design decisions (one of which is completely on the developers fault with the long lead-time between beta and launch), some of them are rushed products (so some of Sony's doing and some of the publisher farming out instead of canceling/breaking contracts), but most of them are on the developers themselves for not listening to fans and not trying to put in some effort for some phoned-in products.
You're kidding right? Anywhere I went that had All-stars Bomba Royal ads plastered on TV's no one was the slightest bit interested in watching it. They simply wanted their game and go home. It doesn't help that the ads never showed actual gameplay