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Sony officially cuts ties with Superbot; All-Stars DLC now handled by Santa Monica

alr1ght

bish gets all the credit :)
Donte kills another game. They should put the game up for PS+ and release a bunch of DLC along with it.
 
I'm a huge Sony fanboy, honestly, and my favorite exclusives and preferred versions of multiplatform games are on PS3, but this is Sony's fault, through and through.

The gameplay was excellent, but the UI was so awful, it wasn't even funny (okay, maybe this part wasn't Sony's fault).

The biggest issue was the practically nonexistent marketing, minus a terrible ad with an awful looking Sackboy and Kratos.

I'm hoping we will see more DLC than just Kat and Emmett.
 

The Lamp

Member
The problem with Sony is that they have been focussing on too many different IPs.

It is far better to focus on a small set, where you can advertise properly, and ensure the game is developed to a high standard.

I just wish they would bring back Syphon Filter. Syphon Filter on the PS4 would be insane!

>"Sony's problem is focusing on too many different IPs"
>"But wait actually bring back an IP you haven't used in years, Sony!"

:p
 

JDSN

Banned
Such a damn shame, I have a chance to this game and it was awesome, a quality Smash clone with a decent cast and neat unlockables.
 
Well for PS4, sony has got to have all of its developers be best. There's going to be a lot of belt tightening during the launch of the PS4. If you're selling a system at a loss, you're going to need top notch software sales to make up that loss.

So sony cutting out studios which they see as a weakness. Due to whatever criteria. (some which surprise me, like liverpool and eat sleep play)

So maybe I can understand what yosp and the SCEA are trying to accomplish. Remember sony has legendarily good severance packages for its employee's. So keep good relations with the talent I think sony might still work with these people again, only under better circumstances.

Next gen is going to be brutally expensive.
 
Honestly I can only think of two commercials that I saw over here for the game, hell the only one to feature gameplay was the Robot Chicken one, and they didn't show much of it.
 

shaowebb

Member
I honestly hope this doesn't kill Superbot. The guys they have their seem pretty solid in what they do and I was really hoping to see Seth Killian get to work on a more traditional fighter there in his future. An original Sony IP fighting game would be pretty hype in my eyes and they got the staff to do it...sad though that with no Sony ties that the studio may be in dire straights.

Maybe Sega would be interested in snatching them up to setup an online multiplayer game of some sort. I'd trust them to handle anything Sega has and surprisingly Sega has a lot more operating income to work with than a lot of other studios out there.
 
I wish PSABR actually had a damn budget. Once you had done a few matches, you've literally pretty much seen everything. The levels were boring and the game was so damn unbalanced it wasn't even funny.

And the AI was atrocious.

The controls were smooth as fuck though. There's a decent game buried under there somewhere.
 

Aceun

Member
Kotaku updated their post with a statement:

UPDATE: In an e-mail, SuperBot's president David Yang responded to Kotaku's request for comment, saying that the company is "excited about beginning the next chapter of [their] future."

The full statement follows:

SuperBot Entertainment can confirm that the relationship with SCEA has ended on good terms. We are extremely grateful to have had the opportunity to work on with Sony on Playstation All-Stars Battle Royale, and are extremely proud of the work we have done. SuperBot Entertainment will continue working on projects that reflect our passion for games and our commitment to creating award winning titles. We are very excited about beginning the next chapter of our future and invite all of our fans and supporters to follow our journey.
 

SAB CA

Sketchbook Picasso
Superbot really seemed to be coming into their own with this Kat and Emmett DLC; ASBR might have had a messy history, but it's understandable that a new group would have to find their legs, and learn to walk properly with them.

There was obviously some passion behind the content creation; will future DLC be the same, without the same creative minds behind it? And why do they sound so positive about carrying on with the game, if it performed so poorly as to get it's studio closed? That just seems kinda underhanded.

The gamer in me is happy to hear they still intend to support the game, but I'm sad the people involved with it originally won't get to do it themselves...

I really hope the company can survive. They had a solid start, and deserve to be able to refine their craft and personal identity.

Edit: The post above sounds like good news at least. Good for them!
 
superannuation‏@supererogatory

I can't hold an independent developer accountable for their game bombing if their publisher completely failed to market said game.


superannuation‏@supererogatory

Or said publisher canceling post-launch DLC laid out in contract once that game they failed to market didn't end up doing well.

I have to agree..

Well PSASBR got several commercials and even a Robot-Chicken commercial. So yeah, it did have marketing.

I can't say the same about the others games, specially SLY4. But I learned about SLY 4 thanks to the cartoon they released a few weeks ago.

But yeah, Sony has fault on it, but some of the games were just bad. Even with the marketing. =/
 

fvng

Member
"Fuck this game, not buying this smash bros rip off!" - gamer

6 months later...

"RIP Superbot, your game deserved more sales" - same fucking gamer
 

evangd007

Member
superannuation‏@supererogatory

In the past year, Sony has nearly destroyed Eat Sleep Play, Nihilistic, Sanzaru, The Workshop, Lightbox, Idol Minds and now Superbot.

The Sony second-party curse is the new Nintendo second-party curse.


make bad games get cut

sony just being a business

Sony is the company that commissioned, approved, and funded these games and then did next to nothing to ensure their retail success. However, Sony did say that they wanted to focus on less IPs and make their best ones stronger. Looks like we have a future to look forward to where Sony's first party output is God of War, Gran Turismo, whatever Naughty Dog is making, and CG movies from David Cage.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Worse than I thought, jesus in a 2 year span.

This is a joke, right?

Eat, Sleep, Play: Releases a demo that is BROKEN and STAYS BROKEN until the "demo shuts-down" thereby no one gets a chance to play the actual game with anything but balls-hard AI that would turn anyone and everyone off it (partially Jaffe/ESP's fault, partially Sony's)

Nihilisitc: Had a history of making shitty games. Releases Resistance at launch, bad but shows potential. Gets farmed to Call of Duty, while has the "feel of CoD" doesn't have the soul nor bulletpoints that should be there, plus is Resistance's engine so the tight-gunplay of CoD isn't there (Activisions fault with Sony's fault only being money-hatting a portable CoD title from Activision, otherwise Activision giving it to Nihilistic and Nihilistic having to rushjob it is mostly Activision)

Dunno the next two

Lightbox: Totally their fault. HAD A BETA FOR A YEAR.

Fans: Game sux, here's why:

-Bullet list point of things to fix

Lightbox: LOL THAT'S JUST LIKE YOUR... OPINION, MAN...

*game Atomic-bombas*

Lightbox: Well, shit... maybe we should listen to fans.

*fixes game two-six months after launch but by then:*

Fans: no1currs

I thought Idol Minds was dead for two generations now... huh... didn't know they were still alive.

Superbot: Releases a demo that has an overpowered character and doesn't really show any of the other characters off (why not have Nate Drake, who is more popular than Radec for the "gun" user?) besides Kratos... Kratos everywhere since Kratos was overpowered as fuck with his normals against the demo/beta characters.

Oh, and it's a soul-less Party-game clone that only changed the KO requirements to make it more like a fighting game. Completely their fault, only fault of Sony's was trying to get licensed characters because Sony didn't have a stable of first-party characters that were memorable like Nintendo. Some success on that (Raiden filling in for MGS/Snake), some failure on that (Capcom: You'll use Poontchy or you won't get Devil May Cry included *Superbot not telling Capcom to fuck off with that shit*).

Majority of these are stupid design decisions (one of which is completely on the developers fault with the long lead-time between beta and launch), some of them are rushed products (so some of Sony's doing and some of the publisher farming out instead of canceling/breaking contracts), but most of them are on the developers themselves for not listening to fans and not trying to put in some effort for some phoned-in products.

SteeloDMZ said:
By the amount of pre-release excitement and over 20k threads this game had here on GAF, one would have expected it to be at least a decent success.

You're kidding right? Anywhere I went that had All-stars Bomba Royal ads plastered on TV's no one was the slightest bit interested in watching it. They simply wanted their game and go home. It doesn't help that the ads never showed actual gameplay
 

Pyccko

Member
Well shit. I hope they don't paint over my brother's mural at their offices when it gets sold. ;_;
Also, my sincere condolences to all the fine folks whose jobs are in question.
 

Ein Bear

Member
Poor Superbot.

It really doesn't seem like their fault at all. Sony told them to make a mascot fighting game, gave them some fairly crappy characters to work with and then didn't advertise the thing at all.

Superbot did the best they could with what they were given. It isn't fair for them to be punished for the game bombing, when Sony sent it to die in the first place.
 
I think sony could have tried to give them another crack at this game on ps4. The core fighting is good but the fan service is terrible and its basically a skeleton of a game with very few modes.
 

Drago

Member
I wish PSABR actually had a damn budget. Once you had done a few matches, you've literally pretty much seen everything. The levels were boring and the game was so damn unbalanced it wasn't even funny.

And the AI was atrocious.

The controls were smooth as fuck though. There's a decent game buried under there somewhere.

This is pretty much my opinion on the game after extensive play at a friends house (didn't have enough cash to buy it at launch, which was probably for the better)

The gameplay and controls are rock solid, online mode worked really well, and I love the idea of franchise mix ups for stages, but everything else just felt undercooked, especially the UI. I'm sure a sequel could have been something truly special, but Superbot has been killed before it could happen. :/
 

Tagg9

Member
Wow, that is seriously cold by Sony.

Certainly not Superbot's fault the game bombed considering their budget.
 

JABEE

Member
Isn't this just a case of Sony contracting these studios out because their main studios are working on Next-Gen titles? It's sad to hear about SuperBot, but there were plenty of advertisements. People just didn't end up liking the game that much.
 

Mindlog

Member
Does everyone realize how expensive marketing is? Even a modest marketing effort is going to require a significant increase in expected sales. Check out the threads where companies release sale forecasts. We're almost always laughing at those estimates. We can't have it both ways.
 
wait, Idol Minds shut down? Pretty sure they're still working on Ratchet & Clank Deadlocked HD? Unless did miss something? Along with Sanzaru being mentioned too? wtf

Nihilistic though, man that studio dig their own grave.

Yeah Idol Minds is developing FFA Vita and Deadlocked HD I think. A pretty dumb tweet, but I do think that Superbot's demise is partially SCEA's fault.
 

StuBurns

Banned
Poor Superbot.

It really doesn't seem like their fault at all. Sony told them to make a mascot fighting game, gave them some fairly crappy characters to work with and then didn't advertise the thing at all.

Superbot did the best they could with what they were given. It isn't fair for them to be punished for the game bombing, when Sony sent it to die in the first place.
I don't understand this point of view.

What is their punishment? Are you seriously suggesting Sony should be forced to use a studio again just because their last game bombed? Pity publishing? Is that what you're suggesting?
 

diffusionx

Gold Member
Poor Superbot.

It really doesn't seem like their fault at all. Sony told them to make a mascot fighting game, gave them some fairly crappy characters to work with and then didn't advertise the thing at all.

Superbot did the best they could with what they were given. It isn't fair for them to be punished for the game bombing, when Sony sent it to die in the first place.

FWIW, I feel like they started making this game all jazzed about the awesome characters and then reality hit them in the face when they realized nobody wanted to give them any characters to use.

At that point the game was doomed. No amount of marketing was going to get people excited to play as the characters they put in.

I was excited about Starhawk until I heard the quite frankly terrible impressions from the beta. I don't see how dumping millions of dollars into commercials helps that situation.

Marketing isn't magic. You still need a compelling product.
 

The Lamp

Member
This is a joke, right?

Eat, Sleep, Play: Releases a demo that is BROKEN and STAYS BROKEN until the "demo shuts-down" thereby no one gets a chance to play the actual game with anything but balls-hard AI that would turn anyone and everyone off it (partially Jaffe/ESP's fault, partially Sony's)

Nihilisitc: Had a history of making shitty games. Releases Resistance at launch, bad but shows potential. Gets farmed to Call of Duty, while has the "feel of CoD" doesn't have the soul nor bulletpoints that should be there, plus is Resistance's engine so the tight-gunplay of CoD isn't there (Activisions fault with Sony's fault only being money-hatting a portable CoD title from Activision, otherwise Activision giving it to Nihilistic and Nihilistic having to rushjob it is mostly Activision)

Dunno the next two

Lightbox: Totally their fault. HAD A BETA FOR A YEAR.

Fans: Game sux, here's why:

-Bullet list point of things to fix

Lightbox: LOL THAT'S JUST LIKE YOUR... OPINION, MAN...

*game Atomic-bombas*

Lightbox: Well, shit... maybe we should listen to fans.

*fixes game two-six months after launch but by then:*

Fans: no1currs

I thought Idol Minds was dead for two generations now... huh... didn't know they were still alive.

Superbot: Releases a demo that has an overpowered character and doesn't really show any of the other characters off (why not have Nate Drake, who is more popular than Radec for the "gun" user?) besides Kratos... Kratos everywhere since Kratos was overpowered as fuck with his normals against the demo/beta characters.

Oh, and it's a soul-less Party-game clone that only changed the KO requirements to make it more like a fighting game. Completely their fault, only fault of Sony's was trying to get licensed characters because Sony didn't have a stable of first-party characters that were memorable like Nintendo. Some success on that (Raiden filling in for MGS/Snake), some failure on that (Capcom: You'll use Poontchy or you won't get Devil May Cry included *Superbot not telling Capcom to fuck off with that shit*).

Majority of these are stupid design decisions (one of which is completely on the developers fault with the long lead-time between beta and launch), some of them are rushed products (so some of Sony's doing and some of the publisher farming out instead of canceling/breaking contracts), but most of them are on the developers themselves for not listening to fans and not trying to put in some effort for some phoned-in products.



You're kidding right? Anywhere I went that had All-stars Bomba Royal ads plastered on TV's no one was the slightest bit interested in watching it. They simply wanted their game and go home. It doesn't help that the ads never showed actual gameplay

Wait they "fixed" Starhawk?

My curiosity is killing me. I may go fire it up lol.
 
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