https://www.youtube.com/watch?v=kX7Rn9YUXm8
Key Points
30% of GPU time is reserved for grass rendering
Complex Physics System for the Snake including weight, friction, and muscles.
The world is lit entirely in real time with high quality meshes used throughout.
The highest quality lighting level is used across all platforms
Switch:
Team was given early access to switch features
Game was running at a basic level in 2 days
Patch improves Shadow Maps and brings them in line (maybe even a little bit sharper) with the PS4 version.
Patch adds DOF to handheld cutscenes
Framepacing issues are still present and additional issues were found in later levels.
Xbox One:
Resolution Parity with PS4 release 30fps.
Subtle difference in AA quality compared to PS4
Double the loading time (of the PS4 version)
Missing some water effects (similar to switch)
Higher apparent grass density than the PS4 version
Visuals mostly the same
PS4 Pro:
Basic visual settings are identical to PS4.
Adds 2 display modes: 4K and Standard
4K Mode resolution: 2688x1512 at 30 FPS. Looks more refined compared to standard 1440p due to good temporal AA.
Standard Mode: 1080p/60 FPS.
Majority of game (as much as they've played) sticks to 60 FPS, one specific level has minor dips.
PC:
Low loses most effects
Medium and beyond is a matter of refinement with all effects present just in varying degrees of detail.
Medium-High Equivalent to consoles
Beefy Cards needed for high resolutions and 60fps (980ti does not maintain 60fp at 1440p)
Though the game may look simple there is a lot going on under the hood and the game is actually very demanding. A lot here I recommend watching the entire thing. A showdown between PS4/Switch is in another video.
Key Points
30% of GPU time is reserved for grass rendering
Complex Physics System for the Snake including weight, friction, and muscles.
The world is lit entirely in real time with high quality meshes used throughout.
The highest quality lighting level is used across all platforms
Switch:
Team was given early access to switch features
Game was running at a basic level in 2 days
Patch improves Shadow Maps and brings them in line (maybe even a little bit sharper) with the PS4 version.
Patch adds DOF to handheld cutscenes
Framepacing issues are still present and additional issues were found in later levels.
Xbox One:
Resolution Parity with PS4 release 30fps.
Subtle difference in AA quality compared to PS4
Double the loading time (of the PS4 version)
Missing some water effects (similar to switch)
Higher apparent grass density than the PS4 version
Visuals mostly the same
PS4 Pro:
Basic visual settings are identical to PS4.
Adds 2 display modes: 4K and Standard
4K Mode resolution: 2688x1512 at 30 FPS. Looks more refined compared to standard 1440p due to good temporal AA.
Standard Mode: 1080p/60 FPS.
Majority of game (as much as they've played) sticks to 60 FPS, one specific level has minor dips.
PC:
Low loses most effects
Medium and beyond is a matter of refinement with all effects present just in varying degrees of detail.
Medium-High Equivalent to consoles
Beefy Cards needed for high resolutions and 60fps (980ti does not maintain 60fp at 1440p)
Though the game may look simple there is a lot going on under the hood and the game is actually very demanding. A lot here I recommend watching the entire thing. A showdown between PS4/Switch is in another video.