The Artisan
Member
Less than a week till Sony's E3 showings, I think gow4 will be front and center but we will still see some tlou2 stuff.
Most people concern themselves with the campaign of the game, as they should be, but the multiplayer of the original was generally considered to be good. I've played a LOT of Uc4 multiplayer, practically everyday, so I think the down/ko system should return, as annoying as it is it encourages teamwork.
Other than standard modes, the one addition to gameplay I want to see - clickers. There should be a hardcore version of each mode, where there are clickers right on the maps, and both teams have to deal with them as a nuisance along with their opponents. I got this idea from the Walking Dead midseason 4 finale and I would really like to see ND implement it in the sequel. That's about it. I've posted this idea before and instead of bumping one of the old threads, it was suggested to me by etta to make a new thread, so here it is. But here's the stuff I said before.
So for those of you who played loads of tlou mp: What do you think?
Most people concern themselves with the campaign of the game, as they should be, but the multiplayer of the original was generally considered to be good. I've played a LOT of Uc4 multiplayer, practically everyday, so I think the down/ko system should return, as annoying as it is it encourages teamwork.
Other than standard modes, the one addition to gameplay I want to see - clickers. There should be a hardcore version of each mode, where there are clickers right on the maps, and both teams have to deal with them as a nuisance along with their opponents. I got this idea from the Walking Dead midseason 4 finale and I would really like to see ND implement it in the sequel. That's about it. I've posted this idea before and instead of bumping one of the old threads, it was suggested to me by etta to make a new thread, so here it is. But here's the stuff I said before.
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and now, as for multiplayer - this is something i've brought up in a few other tlou threads, and almost everyone i talked to about it seems to like the idea. I think the already existing mp has worked pretty well for the game - as far as I know everybody who's played it who's liked the game, has also appreciated the multiplayer, so what I'm proposing is that the future title also incorporates a hardcore mode - hardcore supply raid, hardcore survivors, hardcore interrogation, and hardcore whatever else. and the difference would be, that the maps would have clickers within them. that way, players would have to deal not only with their opponents, but with the zombies as well.
the walkin dead's mid-season 4 finale has always, since then, given me that idea. because in pretty much every zombie apocalypse story, there's much more for you to fight than just evil people trying to kill you.
what do you think?
&& just some neat fanart I found on gamespot
http://media1.gameinformer.com/images/hubs/lastofus/gameinformer_2012_03_cover_lastofus2.jpg
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2. Multiplayer
Now, on to the other topic. Multiplayer. Although most of tlou's acclaim and legacy comes with its fucking masterpiece of a campaign, I think most people underestimate how much of a dent it made regarding multiplayer as well. As I said in an LTTP thread, I know a guy who never ever eva eva eva fucks with single player in games. and tlou is his favorite game, ever. He LOVES the multiplayer, he tells me he's never played anything like that. That should be very telling to y'all, GAF.
You might as well call him a casual, I guess. But anyways, other than adding more than just 4 players per team, there's a few things I want out of a MP mode in tlou2. The first and most important thing is:
-a hardcore mode, with clickers right on the maps. For all game types. This is pretty much the only thing imo that made the mp in the original game feel a little disconnected with its single player mode. I got this idea from the walking dead season 4 midseason finale; the battle at the the prison. Once both sides started shooting at each other, a few minutes later it wasn't just each other they had to worry about, it was zombies. And the same should be said in tlou's universe's mp modes. There should be a hardcore mode where each team not only has to strategize about how to outdo the other time but how to keep each other safe from clickers. And it would still be fair game literally since the clickers would be a threat to both teams.
-POSSIBLY a coop mode, both campaign, and missions, and hell...maybe even splitscreen campaign. I know the last thing is least likely but I never hide from the fact that I'm a sucker for local mp. If tlour included a splitscreen campaign mode, I probably would've bought it day 1. but it was gifted to me. as it is, tlour is the best game I ever played but I'm probably never gonna play it again.
tl;dr
this statement is still relevant here: I don't want two threads of related topics floating around so this thread is going to serve to kill two birds with one stone, as in I want to cover two different topics about a hypothetical tlou sequel. First is:
-Do you or do not want Joel & Ellie to be a part of the sequel? If you do, should it be all about them, or should there be another set of protagonists/deuteragonists in the mix that catches up with them? If you don't, then go ahead and explain in full detail how you think it's best for them to do a story for tlou2.
-Did you hate or love the mp in tlou? If you loved it to the max do you think there should be anything added in the sequel's mp or do you think there's still room for shit to add? All I'll say is, if for nothing else, I need them to include a hardcore mode for all game types that puts clickers right on the maps for players to deal with along with their opponents. If you hated it, would you start from scratch from the ground up or what would you do? Or would you just say fuck an mp mode for this game?
What do you think?
So for those of you who played loads of tlou mp: What do you think?