Graces has more towns than Xillia, that's for sure.
Graces has more towns than Xillia, that's for sure.
Speaking of which, how does the visuals hold up? All the footage I've seen just reeks of a simple upres. Is there a visual difference from playing this on ps3 vs dolphin emulator?
Graces has more towns than Xillia, that's for sure.
It's a great game to play but presentation-wise and narrative-wise it fails.
Yeah, I found Tales of Graces f to be pretty import-friendly outside of the Inn Requests, item synthesis and the password system to unlock chests (it might not be that great if you don't know your way around kana at all, I suppose). Maybe you might have had a problem with putting books and food in the Arles Pot for the gambits, but oh well, you'd get it eventually. Not as import-friendly as FFXIII, though, since FFXIII had a lot of loanwords, English and English/western-sounding content.What's bad about the presentation? I thought Graces' presentation is ace, but you may have a different definition of it.
I went into the game without knowing Japanese and without relying on any help (walkthroughs and the likes). I expected to have issues, but the in-game helpers (dot on the map, story scenes, usual Tales menu layout) made it rather easy to proceed on and on. The story scenes were fun to watch due to the motion captured animations and happen seldom enough that it doesn't interrupt the fun gameplay (ability to instantly skip text and scenes helps! You hear that, Fi?!). Toward the latter part of the game the story scenes became interesting (and less obvious) enough that I started looking up what's up and I liked it. In hindsight I think this is like the perfect story to play without understanding anything initially, the visuals don't try to showcase something epic, and the narrative doesn't pretend to have epic stuff in store you just never happen to see. In general I like my stories staying out of the way while focusing on consistent and fun gameplay, for an RPG Graces did that well to me. Looking forward to playing it in localized form soon.
Yeah, Xillia kinda has enough for what it's trying to accomplish, I guess. Some people might be disappointed with the lack of main towns, though... and maybe the repetitive field music at times (but that's because I spent a ton of time grinding in a certain area early on in the game). Area-skip was nice too.BUt xillia has enough town to get his plot going
I came around on Tipo after a while.
Rowen, though... ugh. That's one character archetype I've always hated and Xillia does nothing at all unique or interesting with it.
That's true ..it's a real disapointment in this case..Actually, I dislike how imbalanced the amount of Link Arts are in favour of Jude/Milla.
I wanted to get this until i heard that terrible song in that trailer.
Kinda curious how Namdai will deal with Ayumi's Progress for Tales of Xillia when they localize it. BoA can sing in English but I don't think Ayumi can (except for a few lines I guess). I hope they don't totally replace the song.
They did for Abyss and Symphonia.
Yes, that's what I meant. They replaced it.For Abyss they made it an instrumental, and for both Symphonnias they made a song for it. I doubt they'll make a Japanese song for an intro anymore.
Man, you guys are giving the overall presentation of the game a freepass or something along those lines. I hope this game sells well and I'm not trying to make people not buy it but it is a dated game as well as the fact that the designs of the game is somewhat archaic now, which is the problem with most JRPGs nowadays.
R_Thanatos said:That's true ..it's a real disapointment in this case..
What designs are archaic?
Dialogue bubbles? The prohibiting from backtracking? Sterotypical narrative archetype? Um... lemme see what else? Uhh.... Can't think of anything else on the top of my head right now.
Dialogue bubbles? The prohibiting from backtracking? Sterotypical narrative archetype? Um... lemme see what else? Uhh.... Can't think of anything else on the top of my head right now.
Dialog bubbles are archaic?
Good lord, man.
So, nothing relating to the actual gameplay? You know, the most important part of a video game?Dialogue bubbles? The prohibiting from backtracking? Sterotypical narrative archetype? Um... lemme see what else? Uhh.... Can't think of anything else on the top of my head right now.
So, nothing relating to the actual gameplay? You know, the most important part of a video game?
Xillia basically did away with them and I thought it was an excellent change. Also cutscenes actually became something instead of just bobbing heads and looking at it from a fixed camera. Honestly Xillia took the presentation design from Graces a whole notch. I'm not saying Graces is horrendous but I feel like Graces is one of the few examples why the JRPGs are still stuck in the past.
Huh? Graces still has cutscenes with subtitles instead of dialog boxes, just like Xillia has (such as this). Xillia "got rid" of dialog bubbles for out-of-cutscene dialog just by placing text at the bottom of the screen. Big whoop.
But that's the primary reason one should be interested in a Tales game, in my opinion. It's what sets it apart from other RPGs. The characters and stories are never going to reach beyond very basic anime tropes.I already said that the battle is really really good. I just think that as a whole package, it isn't great. Then again, there is so much combat in the game, the package is basically the battle system. Meh, I'm being overly nitpicky I know but I think that Graces still has problems, not fundamental, but more like.... uh.... Progressive I think.
Not as much. Honestly, while the battle system in Graces was better than Xillia, I think I enjoyed Xillia overall as a package that presented its product really well, with the exception of DLC. That DLC style really needs to stop.
Sure, it has a better presentation if you ignore the single-screen towns, empty fields devoid of detail and every town having the same identical port with NPCs in different locations.
It's a better direction than Graces in my opinion. It definitely needs work for sure but it's different which I appreciate them doing. Honestly, I wish Graces adopted Xillia's style and came out 3 years ago.
Graces' presentation was good for a Tales game when it came out but still kind of bad in comparison to other games. Xillia has a few problems here and there but it's at least closer to current styles and the like. Personally, everything outside of combat was kind of boring in Graces but that's also a problem of the story as well.
Team Destiny was always below Team Symphonia in terms of presentation. That's why Xillia was supposed to be the dream game: Team Symphonia dudes on presentation/story and Team Destiny dudes on battle. Sadly Xillia ended up having the strengths of neither team in full force, it resulted in some sort of muddied middle ground game that obviously worked great for some but not me.
I heard that you hadn't finished it from the Xillia OT.
I think it's a way better song than White Wishes. Way better. If they can sneak in an instrumental like Abyss, that'd be cool.ULTROS! said:Kinda curious how Namdai will deal with Ayumi's Progress for Tales of Xillia when they localize it. BoA can sing in English but I don't think Ayumi can (except for a few lines I guess). I hope they don't totally replace the song.
Yeah, which is why I think it's a little unfortunate that the others don't have as many Link Artes.Shouta said:It is in the sense that wish I there were more but honestly, I felt the ones outside of Jude/Milla in Xillia were a lot more useful on the whole. In fact, I think I stopped using Milla (as I was playing Jude) part way through the game, myself.
This pretty much sums up how I feel about the game. While I wouldn't have complained about Graces when it came out 3 years ago as much, I'm just taking the factor of how this is coming out now in the US.
I put 30 hours in, I think I can judge the game from that if it's all right with you.
I only finish games I like.
Actually, I recall complaining about it a little myself but it's been awhile. I definitely like Xillia more than I do Graces on all fronts though.
I understand that you really like Xillia, but one thing I do not understand at all is preferring the shop build system's absorption and homogenization of every traditional Tales system. That is one of the absolute major factors in my disappointment with the game, and the hardest for me to look past.
Second is probably lack of grade from battles which is just totally fricking weird and I expected way more fans to be upset with that than I have seen.
What do you mean by shop build system? I'm sort of confused about that.
The system through which you upgrade shops with loot from enemies and objects on the fields.
Yes, but I mean what your dislikes of it was. I've played through the game and I found it sort of different and amusing compared to the blandness from previous shops.
Not answering for Aeana, but I can definitely see her gripes with it even though I don't have much of a problem with it. Making the shops' inventories better because it's driven by materials you have to grind for in field or in battle can likely get quite tiresome if you're not taking the time unlocking new difficulty modes or gathering Black Feathers or something. Waiting for a shop to randomly get a x3 multiplier to make shop leveling go faster might be a little lame as well.Yes, but I mean what your dislikes of it was. I've played through the game and I found it sort of different and amusing compared to the blandness from previous shops.
Grade Shop is a Tales staple. It's always gonna be in main games.This has:
Grade Shop
Coliseum
Wonder Chef
Costumes
???
It replaces cooking and item synthesis, and makes every shop type in the world identical, completely removing any excitement from reaching a new town. It also pretty much requires you to search the plain, boring fields for items in order to upgrade shops unless you fight a lot of unnecessary battles to make up for that. Without putting time and effort into building shops, your entire supply line is cut off - everything from items, to weapons and armor, to food.
Not answering for Aeana, but I can definitely see her gripes with it even though I don't have much of a problem with it. Making the shops' inventories better because it's driven by materials you have to grind for in field or in battle can likely get quite tiresome if you're not taking the time unlocking new difficulty modes or gathering Black Feathers or something. Waiting for a shop to randomly get a x3 multiplier to make shop leveling go faster might be a little lame as well.
Another argument could be that it makes getting to newer towns' shops less exciting because there isn't new gear to purchase in the new town. What would be the point, then, of the newer town's shops outside of convenience if its purpose is not to be there to offer newer, better gear? I guess it would make the newer town slightly less enticing to visit outside of narrative events or having an inn to rest at.
Also, the shop system replaces the awesomeness that is cooking which is disappointing. :/
Grade Shop is a Tales staple. It's always gonna be in main games.
There is a Coliseum/battle arena, yep.
Wonder Chef is a no (I believe; it's been a while), but cooking is so much better in this game because it is gambit-driven, and you synthesize the ingredients and foods yourself with the Arles Pot/Eres Pot (is it really being localized as "Eleth"?). It's really fun. You don't have to wait and wait to get a better recipe in the game because you can just synth it yourself by using the proper ingredients and use it in battle if you meet the "gambit-like" criteria for it.
Costumes... of course. There were a few in-game costumes in the Japanese version, like some ToV costumes for example. I don't know if those'll be in the English version because they were tied to a minigame that... I'm not sure will be in the English version. There were also DLC costumes, some of which changed the battle theme (ex: the Idolmaster ones).
I understand that you really like Xillia, but one thing I do not understand at all is preferring the shop build system's absorption and homogenization of every traditional Tales system. That is one of the absolute major factors in my disappointment with the game, and the hardest for me to look past.
Second is probably lack of grade from battles which is just totally fricking weird and I expected way more fans to be upset with that than I have seen.
Team Destiny was always below Team Symphonia in terms of presentation. That's why Xillia was supposed to be the dream game: Team Symphonia dudes on presentation/story and Team Destiny dudes on battle. Sadly Xillia ended up having the strengths of neither team in full force, it resulted in some sort of muddied middle ground game that obviously worked great for some but not me.
Supposedly Xillia was rushed out the door and a lot of things never made it to the final game.
http://www.abyssalchronicles.com/?fn_mode=comments&fn_id=780