Damn it, can't watch till I get home.
Can anyone tell me if they are still doing the button mashy combat, or are they showing off tactical combat more in this one?
Damn it, can't watch till I get home.
Can anyone tell me if they are still doing the button mashy combat, or are they showing off tactical combat more in this one?
Some tidbits from the GI preview:
"The controls have been overhauled to fit the blended approach with this third installment. The tactical camera is handled with a toggle of the back button (on the Xbox 360 controller we were using for our PC demo). From there, I was able to freely move around the area (in three dimensions - the camera isnt fixed to a specific altitude), cycle through each of the characters to move them or choose from one of eight different quick abilities (up from six in the previous two games), and plan for the fight ahead.
Unlike previous BioWare games, which require you to either queue abilities or play in real time, Inquisition offers a third option. By pressing the right trigger in tactical view, you enter what Laidlaw calls engage mode. This slowly winds the action ahead and can be immediately stopped by letting go of the trigger.
The benefit is more precise timing of abilities to maximize synergistic effects. For example, triggering Blizzard (a spell that swirls biting snow across an area as menacing clouds gather above) has a chance of freezing enemies in place. Slowly progressing the action will let you know if a fellow mage should use Stone Fist or a warrior should strike with a Heavy Blow, both of which will shatter a frozen enemy for additional damage.
I found myself entering tactical mode more than any other BioWare game Ive played, largely because of the combined flexibility of the camera and engage mode. Thats not to say that playing things out in real-time isnt fun or useful. Rather, using both at the appropriate time is far more intuitive in Inquisition.
Encountering two Templars might not require much tactical maneuvering, but stumbling into a fight between them and mages (and drawing the ire of both factions) might convince you to take a breather and think things through. And should one of your party members fall on the battlefield mid-skirmish, any character will be able to help the teammate up."
http://www.gameinformer.com/games/dragon_age_inquisition/b/pc/archive/2014/07/11/dragon-age-inquisition-hands-on-a-bloody-march-through-the-hinterlands.aspx?PostPageIndex=1&utm_content=bufferde243&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer
Engage mode sounds really really helpful. I was a bit skeptical at first but the precision seems like it could be really helpful. I wonder how we will control it with a Mouse and KB seeing as they don't have a trigger, so it wouldn't be that much different than just pressing the Space bar as usual to pause.
This maxed out on PC, can't wait.
Yeah, I'm convinced this is actually going to be worth my time unlike DA2.
I hope Blood Mage is back.
Judging from both videos the writing in this game seems really simply. This is nowhere on par with the Baldurs Gate saga or even the first Mass Effect.
Combat has a strategy option yet at the end the combat looks chaotic and unorganized. It really doesn't matter what attacks you use at whom. Just keep spamming those attacks which have no cooldown. Especially a boss at the end of the video should require some form of strategy to beat, certain buffs and debuffs to use and so on. Yet you see that during the fight the player never even had to repostion his characters. He just switched between them on the fly and kept spamming attacks.
Will it have top down isometric view like DA:O on PC?
Judging from both videos the writing in this game seems really simply. This is nowhere on par with the Baldurs Gate saga or even the first Mass Effect.
Combat has a strategy option yet at the end the combat looks chaotic and unorganized. It really doesn't matter what attacks you use at whom. Just keep spamming those attacks which have no cooldown. Especially a boss at the end of the video should require some form of strategy to beat, certain buffs and debuffs to use and so on. Yet you see that during the fight the player never even had to repostion his characters. He just switched between them on the fly and kept spamming attacks.
Don't know why, but this strikes me as more of an action game than an RPG. I liked the first Dragon Age because it was a strong isometric style RPG. Don't know if Bioware has that in mind for the series anymore...
Will it have top down isometric view like DA:O on PC?
Yes, you can choose to play the whole game that way if you'd like.Will it have top down isometric view like DA:O on PC?
Yes, you can choose to play the whole game that way if you'd like.
According to the devs, you can play pretty much the whole game in tactical view on PC.
It will have it on all platforms. You can switch back and forth between it and third person.
Yes, you can choose to play the whole game that way if you'd like.
they'll change the dialogue/notification font from this alpha build right? looks out of place
In this and the first one, are they forcing the camera angle with the right stick to showcase the environment or something because it's pretty bad watching the camera drag behind at the height of the player character's ankle.
Gotta remember it's also just a ps3/360 game. I wouldn't expect anything much better than xbone/ps4 visuals.