stump sock
Member
mostly I just hope it isn't 4-5 months between ALL the episodes. my memory is so bad I don't even remember what happened in the first episode.
Well I am looking for it too. If anyone can help us with this I'd appreciate it. I want to be an informed consumer, and knowing a developer has contempt for its potential buyers would be enough for me to be onboard this hate train. Fuck off developers who don't respect their audience.
You. I like you. Unity seems to be pretty versatile, a lot of very different playing/looking games using the engine.
They said that it shouldn't happen again, but who knows if you can really believe themmostly I just hope it isn't 4-5 months between ALL the episodes. my memory is so bad I don't even remember what happened in the first episode.
http://www.escapistmagazine.com/news/view/131894-Telltales-The-Wolf-Among-Us-Episode-Two-Arrives-February-4"We are very concerned about the long delay for [episode two], but this is one of those occasions where several things conspired against us (not to mention the additional delays due to the holidays)," said a Telltale staffer. "It's been an unusual and specific set of circumstances and we do not anticipate it happening again as we go forward with the rest of the season."
TTG was always shit... i still have no clue why they got dev of the year with walking dead other than the fact that they made a game with the name "the walking dead" in it.
every one of their games have been buggy, terrible animations, terrible controls, and possibly the worst facial animation/lip syncing ive seen in recent games for such story and emotionally driven games....
They got hyped because they made a walking dead game that had some moral dilemmas... thats it... they arent a good studio.... they arent even mediocre... theyre effing terrible.
I found this:well if it is as you said, that's enough on its face by itself to make me never buy a game from them again
http://www.rockpapershotgun.com/2013/02/28/telltale-on-walking-dead-season-2-and-beyond/RPS: Ive gotta ask this one now that Ive been personally afflicted by it. The Walking Dead has a few major save file transfer errors, and theres been a lot of people accusing Telltale of not being super-communicative about it. Is there some sort of fix in the works for that?
Dan Connors (Telltale CEO): I think theres a lot [of pieces]. The game is released episodically on multiple platforms at once. Theres a lot of variables in this case, just in the saved game stuff. There are different things that reflect differently on different platforms that have been fixed and addressed, fixed in different episodes. Weve pretty aggressively patched every platform to try to get as many save file issues fixed as we can. I think whats up there right now is completely patched, so that you shouldnt get any save file issues with whats live now. Weve taken all the feedback that people have given us.
Honestly, were just working on solving the problems and getting the updates up as quickly as we can. But its not like we can give an easy, pat answer that says, This is the issue. This is what you do to fix it. Which is what everybody wants. Instead, were telling people what were doing, which is were trying to understand the problem. Were trying to figure out where its coming from. Were putting patches out to address it. Well let you know as soon as we have the patch. I think Well let you know as soon as its patched doesnt help the person who just lost their saved game.
Its not that were not answering. Its that the answer is something people dont like. Were certainly talking internally, one, about just making it more robust. The save system in this had a lot of work to do that defined itself as we went through the season. We hadnt really completed a season doing it before. We were always actively fixing it. It was basically whack-a-mole. Chasing it through the season. Another problem would pop up in another episode.
I think in season two, were going to be a lot more diligent about [the save system].
[...]
That said, Percentage-wise it wasnt a huge majority or anything beyond a small percentage. But for how invested people were in the characters and the story, it hit them that much harder. They wanted to scream that much louder about the situation.
The one thing I do get upset about is, our customer support and our QA group are just all in all the time, trying to get as much information as they can. They dont want to give anybody misinformation. They cant give anybody the answer thats going to make them happy. As individuals, theyre just trying to get people fixed. They bear the brunt of all this hostility, because its not the answer that people want to hear. The press goes in and starts making stories out of them trying to support people and help people, and then they cant say any more because now the microphones on and were being watched by the press.
Were trying to be open and honest about our support, to be as transparent as we can, but then someone comes in and turns it into a big sensational story based on something we said. Then its like, Okay. How can we support in this environment? The forum is one of our best tools. To have it be, I need a story today about whats going wrong with Telltale. Im gonna hit their support forum and write a story. [laughs] That was kind of a bummer. Not that RPS ever did that, because I know you didnt. I appreciate that. But there were definitely times where it comes across as anger towards the individual whos really just trying to work his butt off and get people fixed.
RPS: Lots of anonymous anger. Such is the way of the internet.
Dan Connors: Oh, yeah. So bad. Just how mean people can be when theyre anonymous, and how personally they take it.
http://www.kotaku.com.au/2013/01/fans-sick-of-walking-dead-bugs-want-their-money-back/I reached out to Telltale this morning for comment, but I havent heard back. Ill update if they respond.
http://kotaku.com/5975829/my-experience-with-the-walking-dead-was-ruined-by-a-bugI sat down this weekend with my iPad, ready to start the final episode of The Walking Dead. I had beaten Episode Four a couple days earlier, so I could import that file and carry over all the decisions I had made. My body, as the colloquialism goes, was ready.
This is when I realized that Episode Four was gone. It had deleted itself from my iPad.
I tried rebooting the game. No luck. I tried rebooting my iPad. That worked. The game re-appeared. But my save file had been totally screwed: when I tried picking up where I left off, I found that I had lost hours of progress.
In a narrative-heavy game like The Walking Dead, where your plot decisions carry over from episode to episode, this is a serious issue.
I finished the game, and it was great, and full of feelings, but the experience was ruined. This wasn't my Lee. He wasn't trying to protect my Clementine. They were total strangers, whose decisions had nothing to do with the ones I had made.
No wonder people want their money back. And this episode-erasing bug isn't even the worst of the ones that have been reported. It's a shame that such a great game can be marred by so many technical issues.
I've reached out to The Walking Dead developer Telltale Games a couple of times now about these bugs. No response yet. I'll continue to update you as we find out more.
I found this:
http://www.rockpapershotgun.com/2013/02/28/telltale-on-walking-dead-season-2-and-beyond/
Essentially a lot of fluff. First he says that all versions are patched based on the feedback they got. This is obviously a blatant lie. Their forums were still exploding with people having issues at that time and nothing was ever patched. Even though apparently everything is fixed he then goes on and on about how the save system is complicated (as a programmer myself, it really isn't) and uses that as an excuse not to fix anything until season 2. Of course he also spouts the "only a low number of people were affected" bs line.
Dan Connors: We’re trying to be open and honest about our support, to be as transparent as we can, but then someone comes in and turns it into a big sensational story based on something we said. Then it’s like, “Okay. How can we support in this environment?” The forum is one of our best tools. To have it be, “I need a story today about what’s going wrong with Telltale. I’m gonna hit their support forum and write a story.” [laughs] That was kind of a bummer. Not that RPS ever did that, because I know you didn’t. I appreciate that. But there were definitely times where it comes across as anger towards the individual who’s really just trying to work his butt off and get people fixed.
RPS: Lots of anonymous anger. Such is the way of the internet.
Dan Connors: Oh, yeah. So bad. Just how mean people can be when they’re anonymous, and how personally they take it.
It was buggy, the interactivity was so bad I wish it had none at all, and worst of all, it was boring as sin.
Yeah that's really bad. RPS is usually pretty consumer-minded, so how they let those comments go is beyond me.More than anything, this exchange infuriated me:
For both the interviewer and the interviewee. Is this shit for real? First, the way Dan Connors successfully manages to basically butter RPS up and then RPS running with the butter with that disparaging throwaway comment about the internet rage. The comment has heavy undertones of "oh, here the internet is, overreacting again at nothing."
No, motherfuckers, we're not. No, RPS, this isn't "anonymous random anger on the internet", it's frustrated customers who purchased a product in good faith and want to be able to finish their product without it fucking up their save data or wanting a refund when nothing is being done to change the problem. No, Dan Connors, it's not about people being such meanies because the internet lets them be anonymous. It's real fucking customers furious they wasted money on a real product. How the fuck is someone not supposed to take spending $30 or $40 or $60 personally?
I fucking HATE this industry sometimes. How many socially inept morons are running companies in this industry and in the media? Yeah, this was good enough for me dragonbane. FUCK Telltale Games. /ANONYMOUSINTERNETANGER
When I'm done with work i'll try to record the episode 1 recap and show how bad the stuttering is. Might open some eyes.
Luckily it didn't get as bad as that segment until an action sequence, but man.
How did you get your code? I'm still waiting on mine and I bought the Season pass...
As bad as this or even worse? http://youtu.be/wUwHs2WCn8E?t=2m29sWhen I'm done with work i'll try to record the episode 1 recap and show how bad the stuttering is. Might open some eyes.
Luckily it didn't get as bad as that segment until an action sequence, but man.
How the fuck is someone not supposed to take spending $30 or $40 or $60 personally?
That's the crux of it, and why I previously said their customer service is the worst I ever encountered. Customer service is supposed to address you individually, as a person, as valuable as anyone else, who spent money like everyone else, and who deserves a solution like everyone else. Of course for him it sounds weird that you take it "personal". For him, you aren't worth the extra development time because you fall in some small % number in one of their spreadsheets, thus, you are just that to them, a small, inconsequential number.
How are you as a customer supposed to not take that kind of attitude towards you personally? They have used the "it only affects a small portion of the users, so it is not worth the time to fix it" line way before TWD too, so this is nothing new, really.
As bad as this or even worse? http://youtu.be/wUwHs2WCn8E?t=2m29s
As bad as this or even worse? http://youtu.be/wUwHs2WCn8E?t=2m29s
I've been trying to make my way through TWD season 1 on PS3 and gaht dayum that game runs terribly. Stutters more often than not and I just can't get immersed in it. Halfway through episode 3 and I love the content, but I'm about to just put it down. No excuse.
The Mac version of Puzzle Agent 2 crashes on launch if you've updated your OS any time since 2012. They've been aware of the problem, but don't seem to intend to do anything about it. For some reason, the Mac version is still being offered on Steam without a disclaimer. It merely says, "Mac System Requirements - OS: OS X version Snow Leopard 10.6.3, or later."
It's too bad, really. Telltale is the only company making the kind of adventure games I want to play...
The proliferation of these Telltale threads should translate to them losing customers. I don't know how strongly people outside of GAF feel about them, though. Nevertheless, the long waits between episodes, the lack of communication, the broken releases, the disdain for customers...it seems like frustration is really growing.
I've never been much of a TTG fan, but I don't strongly dislike them. I think they're an average studio overall, and I agree with most criticisms of their products. I just can't figure out why people keep going back to them after constantly voicing concerns.
Well that's disappointing to hear because there are many cool adventure games that you're missing out on which have as good storytelling and with more involved puzzles. Broken Sword 5, Primordia, The Inner World are just a few high quality examples.
http://www.neogaf.com/forum/showthread.php?t=744274
People simply do not care. I have brought up these issues to friends and they just shrug their shoulders and continue playing the games because "the story is good". So consumers put up with whatever shit is peddled and turn a blind eye because they enjoy the product, and choose to ignore the glaring flaws.
TTG was always shit... i still have no clue why they got dev of the year with walking dead other than the fact that they made a game with the name "the walking dead" in it.
every one of their games have been buggy, terrible animations, terrible controls, and possibly the worst facial animation/lip syncing ive seen in recent games for such story and emotionally driven games....
They got hyped because they made a walking dead game that had some moral dilemmas... thats it... they arent a good studio.... they arent even mediocre... theyre effing terrible.
why ? you think a game with flaws can't win game of the year ? I can NEED to be top-notch ?
It shows there is a corporate philosophy behind this whole scandal, and that's alright if that's the type of company they want to be. But that's when money goes out the door. Mine, in this case. I didn't even have any problems with any of the games I purchased from them to date, maybe I was lucky... but I don't appreciate being viewed under the window of their cynical, bs anti-consumer lens either. So, I'm out.