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Telltale Games Should be Embarrassed...

mostly I just hope it isn't 4-5 months between ALL the episodes. my memory is so bad I don't even remember what happened in the first episode.
 
Well I am looking for it too. If anyone can help us with this I'd appreciate it. I want to be an informed consumer, and knowing a developer has contempt for its potential buyers would be enough for me to be onboard this hate train. Fuck off developers who don't respect their audience.

I honestly can't find it now. Maybe it was another company? I could have sworn it was them because I remember posting I'll never buy TWD.

Edit: I can't even find articles on google talking about the save problem for season 1... What the heck?
 

rottame

Member
You. I like you. Unity seems to be pretty versatile, a lot of very different playing/looking games using the engine.

I have no idea why - maybe someone more competent than me can explain - but Unity feel truly like a universal engine. Games made with Unreal, for example, tend to have a quite distinct look and feel.
 

KiraXD

Member
TTG was always shit... i still have no clue why they got dev of the year with walking dead other than the fact that they made a game with the name "the walking dead" in it.

every one of their games have been buggy, terrible animations, terrible controls, and possibly the worst facial animation/lip syncing ive seen in recent games for such story and emotionally driven games....

They got hyped because they made a walking dead game that had some moral dilemmas... thats it... they arent a good studio.... they arent even mediocre... theyre effing terrible.
 
Yeah everyone one of their games I've played does not run smooth at all. Mind boggling considering the type of gameplay their games are. The QA people need to pay attention lol
 

Kinyou

Member
mostly I just hope it isn't 4-5 months between ALL the episodes. my memory is so bad I don't even remember what happened in the first episode.
They said that it shouldn't happen again, but who knows if you can really believe them

"We are very concerned about the long delay for [episode two], but this is one of those occasions where several things conspired against us (not to mention the additional delays due to the holidays)," said a Telltale staffer. "It's been an unusual and specific set of circumstances and we do not anticipate it happening again as we go forward with the rest of the season."
http://www.escapistmagazine.com/news/view/131894-Telltales-The-Wolf-Among-Us-Episode-Two-Arrives-February-4
 

Corpsepyre

Banned
Had absolutely no problems playing this on my shitty laptop. Note the word 'shitty'. Don't know why so many people are getting glitches.
 

GetemMa

Member
TTG was always shit... i still have no clue why they got dev of the year with walking dead other than the fact that they made a game with the name "the walking dead" in it.

every one of their games have been buggy, terrible animations, terrible controls, and possibly the worst facial animation/lip syncing ive seen in recent games for such story and emotionally driven games....

They got hyped because they made a walking dead game that had some moral dilemmas... thats it... they arent a good studio.... they arent even mediocre... theyre effing terrible.

This is slightly over the top but I agree with the sentiment.

I have no idea why people have the blinders on with TTG. Their games are mediocre on nearly all fronts.

I had to force myself to finish TWD because I was told it was "so good" and I have no desire to play The Wolf Among Us or whatever else they have coming.

I have no desire to get into a semantic debate about what we call games and what we don't but TWD is not the kind of experience I want when I flip on my PC, PS4, WiiU or whatever else. It was buggy, the interactivity was so bad I wish it had none at all, and worst of all, it was boring as sin.
 
So if I want to play The Wolf Among US I should get it on PC? That sucks, I was really wanting to get it on Vita. Is TWD really that bad on the Vita?
 

Alchemy

Member
Telltale Games (outside of the writing) have always been pretty horrible. Their PS3 games are barely functioning. Poker 2 locks up every single round when the game auto saves, its fucking horrible. One of the few companies I won't buy a single product from again until its been out for years and is confirmed to actually work.
 
well if it is as you said, that's enough on its face by itself to make me never buy a game from them again
I found this:

RPS: I’ve gotta ask this one now that I’ve been personally afflicted by it. The Walking Dead has a few major save file transfer errors, and there’s been a lot of people accusing Telltale of not being super-communicative about it. Is there some sort of fix in the works for that?

Dan Connors (Telltale CEO): I think there’s a lot [of pieces]. The game is released episodically on multiple platforms at once. There’s a lot of variables in this case, just in the saved game stuff. There are different things that reflect differently on different platforms that have been fixed and addressed, fixed in different episodes. We’ve pretty aggressively patched every platform to try to get as many save file issues fixed as we can. I think what’s up there right now is completely patched, so that you shouldn’t get any save file issues with what’s live now. We’ve taken all the feedback that people have given us.

Honestly, we’re just working on solving the problems and getting the updates up as quickly as we can. But it’s not like we can give an easy, pat answer that says, “This is the issue. This is what you do to fix it.” Which is what everybody wants. Instead, we’re telling people what we’re doing, which is we’re trying to understand the problem. We’re trying to figure out where it’s coming from. We’re putting patches out to address it. We’ll let you know as soon as we have the patch. I think “We’ll let you know as soon as it’s patched” doesn’t help the person who just lost their saved game.

It’s not that we’re not answering. It’s that the answer is something people don’t like. We’re certainly talking internally, one, about just making it more robust. The save system in this had a lot of work to do that defined itself as we went through the season. We hadn’t really completed a season doing it before. We were always actively fixing it. It was basically whack-a-mole. Chasing it through the season. Another problem would pop up in another episode.

I think in season two, we’re going to be a lot more diligent about [the save system].

[...]

That said, Percentage-wise it wasn’t a huge majority or anything beyond a small percentage. But for how invested people were in the characters and the story, it hit them that much harder. They wanted to scream that much louder about the situation.

The one thing I do get upset about is, our customer support and our QA group are just all in all the time, trying to get as much information as they can. They don’t want to give anybody misinformation. They can’t give anybody the answer that’s going to make them happy. As individuals, they’re just trying to get people fixed. They bear the brunt of all this hostility, because it’s not the answer that people want to hear. The press goes in and starts making stories out of them trying to support people and help people, and then they can’t say any more because now the microphone’s on and we’re being watched by the press.

We’re trying to be open and honest about our support, to be as transparent as we can, but then someone comes in and turns it into a big sensational story based on something we said. Then it’s like, “Okay. How can we support in this environment?” The forum is one of our best tools. To have it be, “I need a story today about what’s going wrong with Telltale. I’m gonna hit their support forum and write a story.” [laughs] That was kind of a bummer. Not that RPS ever did that, because I know you didn’t. I appreciate that. But there were definitely times where it comes across as anger towards the individual who’s really just trying to work his butt off and get people fixed.

RPS: Lots of anonymous anger. Such is the way of the internet.

Dan Connors: Oh, yeah. So bad. Just how mean people can be when they’re anonymous, and how personally they take it.
http://www.rockpapershotgun.com/2013/02/28/telltale-on-walking-dead-season-2-and-beyond/

Essentially a lot of fluff. First he says that all versions are patched based on the feedback they got. This is obviously a blatant lie. Their forums were still exploding with people having issues at that time and nothing was ever patched. Even though apparently everything is fixed he then goes on and on about how the save system is complicated (as a programmer myself, it really isn't) and uses that as an excuse not to fix anything until season 2. Of course he also spouts the "only a low number of people were affected" bs line.

Jason Schreier also tried to contact them multiple times, but never got a response:

I reached out to Telltale this morning for comment, but I haven’t heard back. I’ll update if they respond.
http://www.kotaku.com.au/2013/01/fans-sick-of-walking-dead-bugs-want-their-money-back/

I sat down this weekend with my iPad, ready to start the final episode of The Walking Dead. I had beaten Episode Four a couple days earlier, so I could import that file and carry over all the decisions I had made. My body, as the colloquialism goes, was ready.

This is when I realized that Episode Four was gone. It had deleted itself from my iPad.

I tried rebooting the game. No luck. I tried rebooting my iPad. That worked. The game re-appeared. But my save file had been totally screwed: when I tried picking up where I left off, I found that I had lost hours of progress.

In a narrative-heavy game like The Walking Dead, where your plot decisions carry over from episode to episode, this is a serious issue.

I finished the game, and it was great, and full of feelings, but the experience was ruined. This wasn't my Lee. He wasn't trying to protect my Clementine. They were total strangers, whose decisions had nothing to do with the ones I had made.

No wonder people want their money back. And this episode-erasing bug isn't even the worst of the ones that have been reported. It's a shame that such a great game can be marred by so many technical issues.

I've reached out to The Walking Dead developer Telltale Games a couple of times now about these bugs. No response yet. I'll continue to update you as we find out more.
http://kotaku.com/5975829/my-experience-with-the-walking-dead-was-ruined-by-a-bug

Oh and as I mentioned earlier if you bought the disc version of TWD there was a good chance it would not work at all on your console. Telltale's answer? We send you a code for the digital version* for free. Of course the complicated document you had to fill out doesn't exist anymore on their website. Meanwhile the retail version that is still broken and was never patched is still sold for $29.32 on Amazon.com right now. Too bad you can't claim a free digital code anymore if you buy it now and it doesn't work on your console.


*that is only worth $25 even though you bought the retail version for $30. We're sorry about your $5.
 

Fusebox

Banned
I wonder what the final play through is like at telltale. As they're all sitting around the big screen and the game is stuttering and skipping away do they have an unspoken rule not to mention it? Are they giving each other guilty glances? Or just staring at the screen wistfully thinking about their own complicity?
 

Spoo

Member
It's too bad, really. Telltale is the only company making the kind of adventure games I want to play (TWAU is more involving to me than TWD ever was), but not only was the wait for Episode 2 horrible, but the technical problems are off the hook. I played on PC, and my game initially wouldn't even start.

That's right, I could play Episode 1 fine, but Episode 2 would start and silently crash; no error message, nothing. After some work, I finally discovered I had to go off and get a strange controller input .dll file because -- at some point -- I had used a controller on my PC. And it was just too much for them to ship with the thing. I had to find it referenced in some guide for how to get TWD to work.

Shameful. Horrible, technical incompetency. That aside, I don't easily forget that Telltale has had a veritable fuckload of projects started. Their model appears to be a less scrutinized version of early-access; you pay up front for (essentially) an unfinished product, then that money goes into creating stellar first episodes for other series entirely. It doesn't feel like it funnels back into the project at all, if the delay is any indication.

I'm done buying Telltale's season pass stuff. I'm really done with it. Episodic games don't work for them, even if -- so far -- they may as well be the best at it. I want to pay episode-to-episode so I don't fill ripped off when this shit happens. If I don't get the option for it, I simply won't buy their future titles at all. It's not some ideological perspective for me -- it's just about bang for my buck, and I'm not feeling it anymore. Jurassic Park is their zenith. Not as a game, maybe, but as a product.

It's a shame, because, like I said, they're the only ones making adventure games I want to play right now. That shouldn't be the case; others could take the Telltale model and do better. Some competition might force them to get their schedules fixed and provide working products up front.
 

Amir0x

Banned
I found this:


http://www.rockpapershotgun.com/2013/02/28/telltale-on-walking-dead-season-2-and-beyond/

Essentially a lot of fluff. First he says that all versions are patched based on the feedback they got. This is obviously a blatant lie. Their forums were still exploding with people having issues at that time and nothing was ever patched. Even though apparently everything is fixed he then goes on and on about how the save system is complicated (as a programmer myself, it really isn't) and uses that as an excuse not to fix anything until season 2. Of course he also spouts the "only a low number of people were affected" bs line.

More than anything, this exchange infuriated me:

Dan Connors: We’re trying to be open and honest about our support, to be as transparent as we can, but then someone comes in and turns it into a big sensational story based on something we said. Then it’s like, “Okay. How can we support in this environment?” The forum is one of our best tools. To have it be, “I need a story today about what’s going wrong with Telltale. I’m gonna hit their support forum and write a story.” [laughs] That was kind of a bummer. Not that RPS ever did that, because I know you didn’t. I appreciate that. But there were definitely times where it comes across as anger towards the individual who’s really just trying to work his butt off and get people fixed.

RPS: Lots of anonymous anger. Such is the way of the internet.

Dan Connors: Oh, yeah. So bad. Just how mean people can be when they’re anonymous, and how personally they take it.

For both the interviewer and the interviewee. Is this shit for real? First, the way Dan Connors successfully manages to basically butter RPS up and then RPS running with the butter with that disparaging throwaway comment about the internet rage. The comment has heavy undertones of "oh, here the internet is, overreacting again at nothing."

No, motherfuckers, we're not. No, RPS, this isn't "anonymous random anger on the internet", it's frustrated customers who purchased a product in good faith and want to be able to finish their product without it fucking up their save data or wanting a refund when nothing is being done to change the problem. No, Dan Connors, it's not about people being such meanies because the internet lets them be anonymous. It's real fucking customers furious they wasted money on a real product. How the fuck is someone not supposed to take spending $30 or $40 or $60 personally?



I fucking HATE this industry sometimes. How many socially inept morons are running companies in this industry and in the media? Yeah, this was good enough for me dragonbane. FUCK Telltale Games. /ANONYMOUSINTERNETANGER
 

co1onel

Member
Telltale's failure to even acknowledge the save glitch in TWD much less fix it disgusts me. I'll never purchase another one of their games after that miserable experience.

It was buggy, the interactivity was so bad I wish it had none at all, and worst of all, it was boring as sin.

I completely agree. I think the game would have been more enjoyable if I didn't have to pick up my mouse and click the next bubble to advance the story.
 

Fjordson

Member
Not that surprised sadly. Everything I've played from them lately has been a technical mess. Been holding off on playing Wolf Among Us because of that.
 
Wow. Sucks to read about so many people having problems with TWD and TWAU.

I guess I've just gotten lucky. I think during my TWD play I had the game crash once. Thankfully, I didn't experience this save glitch so many other people have been talking about though.

I also haven't had the displeasure of having the stuttering problems or crashing problems during my TWAU game play either.

I download my games through Steam and play with an X-box controller. Not sure that means anything, just thought I'd throw that info out there.
 
More than anything, this exchange infuriated me:



For both the interviewer and the interviewee. Is this shit for real? First, the way Dan Connors successfully manages to basically butter RPS up and then RPS running with the butter with that disparaging throwaway comment about the internet rage. The comment has heavy undertones of "oh, here the internet is, overreacting again at nothing."

No, motherfuckers, we're not. No, RPS, this isn't "anonymous random anger on the internet", it's frustrated customers who purchased a product in good faith and want to be able to finish their product without it fucking up their save data or wanting a refund when nothing is being done to change the problem. No, Dan Connors, it's not about people being such meanies because the internet lets them be anonymous. It's real fucking customers furious they wasted money on a real product. How the fuck is someone not supposed to take spending $30 or $40 or $60 personally?



I fucking HATE this industry sometimes. How many socially inept morons are running companies in this industry and in the media? Yeah, this was good enough for me dragonbane. FUCK Telltale Games. /ANONYMOUSINTERNETANGER
Yeah that's really bad. RPS is usually pretty consumer-minded, so how they let those comments go is beyond me.
 

Papercuts

fired zero bullets in the orphanage.
When I'm done with work i'll try to record the episode 1 recap and show how bad the stuttering is. Might open some eyes.

Luckily it didn't get as bad as that segment until an action sequence, but man.
 
When I'm done with work i'll try to record the episode 1 recap and show how bad the stuttering is. Might open some eyes.

Luckily it didn't get as bad as that segment until an action sequence, but man.

Please do if you're able to. I would love to see how bad it truly is.
 

inky

Member
How the fuck is someone not supposed to take spending $30 or $40 or $60 personally?

That's the crux of it, and why I previously said their customer service is the worst I ever encountered. Customer service is supposed to address you individually, as a person, as valuable as anyone else, who spent money like everyone else, and who deserves a solution like everyone else. Of course for him it sounds weird that you take it "personal". For him, you aren't worth the extra development time because you fall in some small % number in one of their spreadsheets, thus, you are just that to them, a small, inconsequential number.

How are you as a customer supposed to not take that kind of attitude towards you personally? They have used the "it only affects a small portion of the users, so it is not worth the time to fix it" line way before TWD too, so this is nothing new, really.
 

Amir0x

Banned
That's the crux of it, and why I previously said their customer service is the worst I ever encountered. Customer service is supposed to address you individually, as a person, as valuable as anyone else, who spent money like everyone else, and who deserves a solution like everyone else. Of course for him it sounds weird that you take it "personal". For him, you aren't worth the extra development time because you fall in some small % number in one of their spreadsheets, thus, you are just that to them, a small, inconsequential number.

How are you as a customer supposed to not take that kind of attitude towards you personally? They have used the "it only affects a small portion of the users, so it is not worth the time to fix it" line way before TWD too, so this is nothing new, really.

It shows there is a corporate philosophy behind this whole scandal, and that's alright if that's the type of company they want to be. But that's when money goes out the door. Mine, in this case. I didn't even have any problems with any of the games I purchased from them to date, maybe I was lucky... but I don't appreciate being viewed under the window of their cynical, bs anti-consumer lens either. So, I'm out.
 

Yagharek

Member
I'm still amazed they never have mandatory recalls and refunds for broken games like all of telltale's releases, skyrim and battlefraud 4.
 

inm8num2

Member
The proliferation of these Telltale threads should translate to them losing customers. I don't know how strongly people outside of GAF feel about them, though. Nevertheless, the long waits between episodes, the lack of communication, the broken releases, the disdain for customers...it seems like frustration is really growing.

I've never been much of a TTG fan, but I don't strongly dislike them. I think they're an average studio overall, and I agree with most criticisms of their products. I just can't figure out why people keep going back to them after constantly voicing concerns.
 
The Mac version of Puzzle Agent 2 crashes on launch if you've updated your OS any time since 2012. They've been aware of the problem, but don't seem to intend to do anything about it. For some reason, the Mac version is still being offered on Steam without a disclaimer. It merely says, "Mac System Requirements - OS: OS X version Snow Leopard 10.6.3, or later."
 

Fuz

Banned
I had zero issues, on a pretty old and fucked up PC.


Said so, I loved the first episode, but this one is too short, feels really rushed out and incoherent.
This is probably due to the fact that the internet game detectives (supposedly) discovered all the story from small details in the first episode, and TT rewrote it. Which would also explain the delay.

Not sure if it's true, I personally think that it would have been a really stupid thing to rewrite it, but the state the game is it does feel that way.
 
I've been trying to make my way through TWD season 1 on PS3 and gaht dayum that game runs terribly. Stutters more often than not and I just can't get immersed in it. Halfway through episode 3 and I love the content, but I'm about to just put it down. No excuse.

Vita version is 10x worse performance wise. It really should not have passed cert. Being a popular game probably helped it get through.
 

zhorkat

Member
The Mac version of Puzzle Agent 2 crashes on launch if you've updated your OS any time since 2012. They've been aware of the problem, but don't seem to intend to do anything about it. For some reason, the Mac version is still being offered on Steam without a disclaimer. It merely says, "Mac System Requirements - OS: OS X version Snow Leopard 10.6.3, or later."

Do you own the game on Steam? You should send an email to Valve explaining how broken the game is. Maybe if you're lucky you can even get Valve to pull the game.
 
I've had a save wipe in TWD, but other than that I've never been affected too much on the PC front. Don't buy their console ports if they're horrible.
 
They seem like a sweat shop. Get the games out for cheap and move onto the next episode in the lineup. Thankfully they have a bunch of great writers and artists there, so we get some good experiences out of the whole thing.

Microsoft gave TWAU episode one away from free, runs pretty rough so I'm waiting for the inevitable sale this year like they did with TWD where you can get each episode for $1. Telltale games seem to go cheap pretty quickly these days compared to when they were doing Sam & Max, makes up for the technical issues. I definitely wouldn't pay full price for them at the moment.
 
It's too bad, really. Telltale is the only company making the kind of adventure games I want to play...

Well that's disappointing to hear because there are many cool adventure games that you're missing out on which have as good storytelling and with more involved puzzles. Broken Sword 5, Primordia, The Inner World, and The Dream Machine are just a few high quality examples.

http://www.neogaf.com/forum/showthread.php?t=744274
 

kaioshade

Member
The proliferation of these Telltale threads should translate to them losing customers. I don't know how strongly people outside of GAF feel about them, though. Nevertheless, the long waits between episodes, the lack of communication, the broken releases, the disdain for customers...it seems like frustration is really growing.

I've never been much of a TTG fan, but I don't strongly dislike them. I think they're an average studio overall, and I agree with most criticisms of their products. I just can't figure out why people keep going back to them after constantly voicing concerns.

People simply do not care. I have brought up these issues to friends and they just shrug their shoulders and continue playing the games because "the story is good". So consumers put up with whatever shit is peddled and turn a blind eye because they enjoy the product, and choose to ignore the glaring flaws.
 

inm8num2

Member
Well that's disappointing to hear because there are many cool adventure games that you're missing out on which have as good storytelling and with more involved puzzles. Broken Sword 5, Primordia, The Inner World are just a few high quality examples.

http://www.neogaf.com/forum/showthread.php?t=744274

Seriously. Right now there's no lack of great adventure games. The genre is as strong as ever.

And Telltale's current output really aren't traditional "adventure games". They're story-driven, but there's no challenge in puzzles or gameplay. That's fine and I don't hold that against them, but if people are interested in adventure/puzzle/point-and-click, there's a wide range of options.
 

xexon

Banned
Wolf among us and walking dead dead season 2 have actually impressed me on pc. They have played flawless with none of the usual tell tell flaws.
 

inm8num2

Member
People simply do not care. I have brought up these issues to friends and they just shrug their shoulders and continue playing the games because "the story is good". So consumers put up with whatever shit is peddled and turn a blind eye because they enjoy the product, and choose to ignore the glaring flaws.

That's sort of what I was thinking, and I think it's a bit sad. It also speaks to a larger trend in gaming for which many have concerns - that gameplay is taking a backseat to "story" and "feels". Personally I think the "feels" of some of these games are overrated, and that while the writing is pretty good overall it's rather manipulative in spots (at least in TWD, haven't played TWAU).

Anyway, yea I agree that people probably don't care about bugs/delays/other issues as long as they get the product and like the story, as the story is why most people are interested in these games. Nobody plays TWD or TWAU for the gameplay, so they overlook issues in that regard.
 

Alastor3

Member
TTG was always shit... i still have no clue why they got dev of the year with walking dead other than the fact that they made a game with the name "the walking dead" in it.

every one of their games have been buggy, terrible animations, terrible controls, and possibly the worst facial animation/lip syncing ive seen in recent games for such story and emotionally driven games....

They got hyped because they made a walking dead game that had some moral dilemmas... thats it... they arent a good studio.... they arent even mediocre... theyre effing terrible.

why ? you think a game with flaws can't win game of the year ? I can NEED to be top-notch ?
 

kazebyaka

Banned
why ? you think a game with flaws can't win game of the year ? I can NEED to be top-notch ?

Flaws? For many people their games are nearly unplayable, and it's not something that can be easily brushed over. This is some serious shit and devs completely ignore that.
 

Persona7

Banned
I remember the original Walking Dead on PS3 constantly stalled on cutscenes and I would think the game froze and then 10 seconds later it would jump ahead and start stuttering.
 

inky

Member
It shows there is a corporate philosophy behind this whole scandal, and that's alright if that's the type of company they want to be. But that's when money goes out the door. Mine, in this case. I didn't even have any problems with any of the games I purchased from them to date, maybe I was lucky... but I don't appreciate being viewed under the window of their cynical, bs anti-consumer lens either. So, I'm out.

It think that really is, and it has been for the longest while. I decided to go back hunting for at least their posts about one of the issues I had with them. Here's a quick timeline of the problems and how they handled it on their forums. These are actual quotes from them:


  • Puzzle Agent, Released in June, 2010.
  • There is an issue with the game, which has a game breaking bug with Nvidia cards from the 4XX series
  • The issue is brought up a few days after it is out on their forums
  • July 7 - TTG Developer "Will" comes into the forums and ask for a few pointers to try and figure it out
  • July 9 - @Will: We've figured out the root of the problem. In short, it's going to take a little while :(
  • July 21 - @Will: Depends on the task and the department, and unfortunately these people are all shared across all projects. More importantly, it's taking a while because we have to not break the wii/iphone versions that are still in development. (working on other versions, game breaking bug doesn't take precedence for them. Wii version was cancelled in the end I think.)
  • August 18 - @Will: Hey guys, sorry for the radio silence. I've been off at jury duty and thought people were keeping up on this in my stead. Believe it or not this still has attention internally and I'm hoping to have something to tell you later this week.
  • September 7 - @Will: Hey guys, remember me? So, it looks like we have a fix. I'm going to try to get a release build today if possible, but certainly by tomorrow, at which point I'll put up a link to the download in this thread. We'd love for you guys to take a look at it before we push it out to the public at large.
  • September 9 - @Will: Slight delay. When that other bug came up with the language localizations, we decided to fix two birds with one stone. Still really hoping for it to come out today.
  • September 13 - @Will: I just got out of the weekly production meeting and it seems like the PC version is still the top priority for the week, even despite the setback.
  • September 17 - TT Dev Caleb comes in: Hello, everyone! My name is Caleb. You're correct that Will left Telltale earlier this week, but there's no need to worry - I'll keep you informed about this issue from here on out. And I have good news: a fix for the NVidia display problem is absolutely being worked on right now and will be ready soon.
    I realize this has been said before in this thread. However, I have been personally testing the fix for this issue, and I know for a fact that it's nearing completion. There are just a handful of remaining problems that need to be resolved.
  • October 5 - @TTG-Caleb: Hello again. I'm really sorry for the long delays on this. We haven't forgotten about this bug. We're very close to having an effective fix for it, but unfortunately the people here with the necessary knowledge to finish the fix have been completely swamped with other projects these past two weeks. (Mentions of the people responsible working on something else, game breaking bug in the back-burner).
  • November 17 - TTG Developer Amy comes in: I can understand the frustration many people have expressed in this thread. But we are working to fix this. I'd love to be able to give everyone a set date a fix will be released but considering what goes into correcting something like this it's just not possible.

    And I know everyone is going to hate hearing this but this issue only affects a small portion of the people who bought the game.
  • December 2 - Forum Moderator comes in: It's sad to see the angry mob nature of this thread. Everybody is entitled to his or her opinion though, that's why my way of dealing with this thread as a moderator was to raise awareness of the situation here in our Mod Forum every now and then.

    (goes on about how TT is growing and developing several things at the same time, so it is hard for them to deal with things like this. But he also mentions he is not privyy to internal information, so those are just assumptions on his part. In essence, he likely worked offsite and knew nothing of how this had been worked internally.
  • December 5 - Patch is released a week after the Steam forums filled with complaints about the issue. The game had just been on sale on a popular bundle together with Recettear. The patch was released onto Steam and they actually forgot to patch their own release for a few weeks there.

It also bears keeping in mind that through all of this, there was never any indication that the game was broken for users with those cards neither on Steam, nor on their own store. There were even a few people jumping in mid-thread and finding out like the rest that it was a known problem.

I never participated on the forum thread, I found out about it after I had my own personal ordeal with them through their customer service, that took ages to answer and just kept giving me false info before I managed to convince Valve I was owed a refund months before. I don't have those mails anymore, but they were about as infuriating as sitting through 5 months of that thread would have I imagined. That wasn't my only issue with Telltale, but it certainly was my last.

Was Puzzle Agent a good game? Sure. Was it worth all this crap? Probably not.
 

_woLf

Member
I have no idea why people give them so much slack, the way their engine performs on PS3 is absolutely disgraceful.

Poker Night 2 ran like a steaming pile of shit.
 
Telltale is slowly becoming my favorite developer actually. I've been a fan since the Sam & Max days and the writing, acting, and gameplay have only gotten better. I'm looking forward to their treatment of the Borderlands series.

However, the save problem in the Walking Dead was just inexcusable, especially for a game where being able to carry your save between episodes was touted as a feature. I played through the game on PC and Xbox 360 and my save got corrupted on BOTH. How does that even happen? When Season 2 started I played through the Season 1 again and it worked all the way through so it's at least fixed, but why was it a problem in the first place? Did anyone test it?

Anyway, great stories, great writing, absolutely abysmal programming.
 
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