BotoxAgent
Member
This does not bode well for the Division or Witcher.
GT5 and 6 have a lot of rough points, no doubt, but that's a bit unfair simply because that car looks as it does as a result of man power limitations rather than hardware. That is simply a PS2 asset included in the game. The premium cars are obviously much more detailed.It's pretty easy to pick out some rough points from racing games for example..
It's pretty easy to pick out some rough points from racing games for example..
30-page thread incoming.
My opinion: Make every game 720p, and use the extra power going down from 1080p to 720p to improve graphics and frame rate. And then release a PC version.
I fundamentally disagree that Tomb Raider is a show case for next-gen visuals.Honestly the real point is that 1080p with next gen visuals CAN be achieved. Look at Tomb Raider, the target all along was 1080p 30fps, it just so happens that the PS4 was able to go higher in the framerate, naturally since it has more HP. Unfortunately instead of being happy that Xbone was capable of hitting the target with a solid 30fps and using Definitive Edition assets, the focus is the difference from PS4. It's gotten so bad that some of these topics are difficult to read without being disgusted.
Honestly the real point is that 1080p with next gen visuals CAN be achieved. Look at Tomb Raider, the target all along was 1080p 30fps, it just so happens that the PS4 was able to go higher in the framerate, naturally since it has more HP. Unfortunately instead of being happy that Xbone was capable of hitting the target with a solid 30fps and using Definitive Edition assets, the focus is the difference from PS4. It's gotten so bad that some of these topics are difficult to read without being disgusted.
Should MS increase the eSRAM size in future Xbox One slim?
Should MS increase the eSRAM size in future Xbox One slim?
30-page thread incoming.
My opinion: Make every game 720p, and use the extra power going down from 1080p to 720p to improve graphics and frame rate. And then improve the scaler.
What's this all about?
Yeah, this seems like thread whining and/or general whining. If this was a dead horse, MS would stop bringing this idiotic shit up.Still beating the dead horse I see... Don't you guys get tired of bashing the bone?
working man's graphics, right Phil?
Sinfamy said:
Eh...they gave up a LOT to hit 1080p in Forza, I'd say. They utilize an outdated lighting model, very low quality AA, and absolutely no AF.
Fixed that for you buddy.
That would be the best case scenario.
Honestly the real point is that 1080p with next gen visuals CAN be achieved. Look at Tomb Raider, the target all along was 1080p 30fps, it just so happens that the PS4 was able to go higher in the framerate, naturally since it has more HP. Unfortunately instead of being happy that Xbone was capable of hitting the target with a solid 30fps and using Definitive Edition assets, the focus is the difference from PS4. It's gotten so bad that some of these topics are difficult to read without being disgusted.
It must suck to be so rich, in power, and still feel obligated to beg, for ports.
There's nothing outdated about the lighting model, it not only makes sense performance wise, but will continue to be commonly used this generation. That's not to say that real time global illumination isn't better, but Turn 10s priority was 60fps for a launch game, and not even PS4 was hitting a solid 30 using RTGI. I'd be curious to see how Forza Horizon turns out, it should be a good match compare against Drive Club since both are out of the launch pressure and will be seeking more advanced lighting.
What's wrong with Tomb Raider being a graphical showcase for next-gen. Isn't the PS4 version the best-looking next-gen game so far?
And I just started Tomb Raider on my XB1 - looks beautiful.
Not a big Xbox or MS fan but i am not really seeing the issue here. They were able to achieve a 1080/60 game AT LAUNCH. Why shouldn't he be proud of that?
I might argue for AC4 over Tomb Raider.
Not a racing game player but I think high resolution 2D cutouts look better than... This.
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Tim Lottes said:A fast GDDR5 will be the desired option for developers. All the interesting cases for good anti-aliasing require a large amount of bandwidth and RAM. A tiny 32MB chunk of ESRAM will not fit that need even for forward rendering at 1080p. I think some developers could hit 1080p@60fps with the rumored Orbis specs even with good AA. My personal project is targeting 1080p@60fps with great AA on a 560ti which is a little slower than the rumored Orbis specs. There is no way my engine would hit that target on the rumored 720 specs. Ultimately on Orbis I guess devs target 1080p/30fps (with some motion blur) and leverage the lower latency OS stack and scan out at 60fps (double scan frames) to provide a really great lower-latency experience. Maybe the same title on 720 would render at 720p/30fps, and maybe Microsoft is dedicating a few CPU hardware threads to the GPU driver stack to remove the latency problem (assuming this is a "Windows" OS under the covers).
Both trees and crowd are straight out of Links 2004 for the OG Xbox.I dig forza 5 but this a shot I took the day I got it. Look at that crowd, the grass behind them and those freaking trees!
Sadly no matter how many particle effects or polish you add, it will always look worse than running at native resolution.
Try this in any game, take Battlefield 4 for example.
1st test scenario:
Settings on all High @ 1920 x 1080
2nd test scenario:
Settings on all Ultra @ 1280 x 720
Tell me which one looks prettier.
The guy asked him a question about whether the Xbox One could output 1080p and Phil rightly pointed out that it can and gave the example of forza 5. I don't see the problem. This had nothing to do with X1 versus PS4 and no company is going to purposefully indicate that they have inferior hardware. The people asking them to come out and say the ps4 is more powerful are irrational. Why would they say that? We already have games in 1080p on the X1. The devs have to compromise some effects to get 1080p on either system but the Xbox has to compromise more in every way because the PS4 is more powerful all around. Xbox one devs are more likely to keep the resolution at 720p to have parity of effects. All that being said, Phil Harrison did not say anything worth criticism that I can tell. Am I missing something Gaf?
Hey, decided I'd help you out and do this for you.
From left to right, as follows, we have:
All of these are STOCK Ultra settings. I am not forcing anything via Nvidia Control Panel. This is the best you can get with the in game graphics menu.
- Battlefield 4 on Ultra downsampled from 4K to 1080p
- Battlefield 4 on Ultra rendering at native 1080p
- Battlefield 4 on Ultra upscaled from 720p to 1080p
All of the HUDs are rendering at native 1080p, just like the Xbox One does.
The guy asked him a question about whether the Xbox One could output 1080p and Phil rightly pointed out that it can and gave the example of forza 5. I don't see the problem. This had nothing to do with X1 versus PS4 and no company is going to purposefully indicate that they have inferior hardware. The people asking them to come out and say the ps4 is more powerful are irrational. Why would they say that? We already have games in 1080p on the X1. The devs have to compromise some effects to get 1080p on either system but the Xbox has to compromise more in every way because the PS4 is more powerful all around. Xbox one devs are more likely to keep the resolution at 720p to have parity of effects. All that being said, Phil Harrison did not say anything worth criticism that I can tell. Am I missing something Gaf?
Yeah, this seems like thread whining and/or general whining. If this was a dead horse, MS would stop bringing this idiotic shit up.
Should we stop having opinions on what comes out of the MS camp because it's all bullshit, or should we pick it apart as the bullshit it is like we do for any other company? Get mad at MS for how often they obfuscate/lie to us if you're tired of seeing these threads, don't get mad at us for calling them out.
Why can't Forza manage 1080p graphics at 60fps with dynamic lights?
I dig forza 5 but this a shot I took the day I got it. Look at that crowd, the grass behind them and those freaking trees!
The 720p to 1080p looks best because of the blur. Gives it a cinematic feel make it 24fps and you have true gaming immersion. The rest look too angular and clinical.
/s
I don't have GT6, but I imagine these crowds are animated.
What do the crowds look like in Forza when you have to slow right down for a hairpin?
I think Forza 1 had a night mode actually. I could be mistaken. The rest of the series didn't have night or any time options.
The pictures show inaccurate shadow work. If you have a low fence, it will not cast a shadow on top of a car or anything taller than the fence itself.
I dig forza 5 but this a shot I took the day I got it. Look at that crowd, the grass behind them and those freaking trees!
The issue is he shouldn't have even answered this question. Yes, its capable of 1080p. But the question is getting at the struggles (or inability in some cases) to reach 1080p when other platforms are having no such issues (due to superior hardware).
Gaf takes issue when they try and disguise any hardware disadvantage. IMO, and mentioned by others in this thread, MS just needs to ignore tweets like this and steer the conversation to content and unique features.
Honestly, the crowd, trees, lighting and some of the shaders, all look better in...certain...older generation, pseudo 1080p/60fps games...
I do however think that launch games are by no means a reliable gauge to judge a consoles performance. So bring on Forza 6.
There are a lot of cool things that you can do with an Xbox One that you can't do with any other gaming console out there. Tout those things, MS. Playing the numbers game with resolution or teraflops isn't the way to highlight your machine's strengths.
Okay. Not sure how you drew that conclusion, seeing as the console has trouble hitting 1080p with effects most of us have come to expect from new games. The games we've seen so far on the XB1 have almost universally had to make some sacrifice to reach 1080p (the ones that tried at all in the first place, that is). Maybe the console is "balanced" (whatever the fuck that means), but it is "balanced" to achieve mediocre results if the current state of its multiplats and 1080p exclusives are anything to go by. Seems like the Penello Spin got to you, man.I'm speaking more about the old tired jokes. Still, what response are you expecting? Is ESRAM a problem for Xbox One being able to achieve 1080p with next gen visuals? Do you really believe that the answer is YES? Maybe he should've gone with a different game as an example, but last I checked NBA 2k14 looks visually amazing and it's 1080p 60fps, Need for Speed Rivals is also very much next gen and 1080p, and imo Tomb Raider is also next gen worthy. We're talking first gen games here too. If Forza Horizon and Halo 5 still look disappointing, then you can say that ESRAM is too small, but from what I've seen, the Xbone architecture as a whole is balanced, it just happens to be less powerful than the PS4, however DDR3 + ESRAM is adequate for a 12CU unit GPU with only 16 ROPs.
The guy asked him a question about whether the Xbox One could output 1080p and Phil rightly pointed out that it can and gave the example of forza 5. I don't see the problem. This had nothing to do with X1 versus PS4 and no company is going to purposefully indicate that they have inferior hardware. The people asking them to come out and say the ps4 is more powerful are irrational. Why would they say that? We already have games in 1080p on the X1. The devs have to compromise some effects to get 1080p on either system but the Xbox has to compromise more in every way because the PS4 is more powerful all around. Xbox one devs are more likely to keep the resolution at 720p to have parity of effects. All that being said, Phil Harrison did not say anything worth criticism that I can tell. Am I missing something Gaf?
Okay, ignore tweets, but "steer the conversation to content and unique features"? When should Phil do this? One week from now? Two weeks from now? After an acceptable amount of dust has settled after that tweet was dropped?
Why would I not be surprised if "steering the conversation to content and unique features" would be seen as a scummy PR tactic?