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Kitase on FFVII Remake:"You must believe me when I say it would take a lot to happen"

CNCOMICS

Member
Guys, stop getting trolled by Square Enix. They know that FF VII is one of the most popular and talked about FF's, which is why they gave us the Compilation of Final Fantasy VII. If that, and the PS3 tech demo wasn't enough to stoke their flames into remaking FF VII, it's not going to happen despite the 20th Anniversary coming in 2017.

They're going to dangle that carrot and tease everyone up to 2017 to build up interest, only to release a multi-disc Blu-Ray of all the movies and games
(even Dirge of Cerebus
) only on PS3, and a limited-edition statue that will only be available in Japan, and be retail-only at the SE store.
 
You seriously want trash like this to be in the game?

GenesisCGModel-CrisisCore.png

This is absolutely my greatest fear. Keep that shit out of my FFVII!
 

Skilletor

Member
What is Genesis' role in the FF7 lore now? I didn't pay much attention to him in Crisis Core and I never finished Dirge of Cerberus.

He just seemed indicative of 1st class soldiers going crazy over time.
 

Sheroking

Member
Guys, stop getting trolled by Square Enix. They know that FF VII is one of the most popular and talked about FF's, which is why they gave us the Compilation of Final Fantasy VII. If that, and the PS3 tech demo wasn't enough to stoke their flames into remaking FF VII, it's not going to happen despite the 20th Anniversary coming in 2017.

It's not one of the most popular and talked about Final Fantasy games, it's the biggest and most popular game they've ever made, period. It's easily their best selling game of all time, and certainly their most discussed.

Almost 10 million on Playstation 1, it's consistently been the best selling classic game on PSN, weeks as a best seller on Steam...

At this point, I don't think they could make game more likely to do well than a VII remake, so I really don't understand their mentality here.
 

Rojo

Member
What is Genesis' role in the FF7 lore now? I didn't pay much attention to him in Crisis Core and I never finished Dirge of Cerberus.

He just seemed indicative of 1st class soldiers going crazy over time.

He's basically back for some danger that threatens the life of the planet so basically FF7-2.
 
This is a sad statement imo. It means to make a game as large and grand as ff7 it is beyond the ability of square. But that's what we all want.

Yeah. But I'll go against the grain here and say that the more I hear these kind of things from Square, especially if Verendus is correct and it's already being worked on in secret, the more excited I am by the prospect of a remake. It means that if they do make it they understand concerns and aren't willing to compromise and take those shortcuts everyone expects they will when it comes to the scope of the game and angering the purists.

Not to push any FFX fans buttons because it had redeeming qualities, but I still remember how disappointed my naive younger self was going into that game expecting the scale to open up like previous Final Fantasies but with modern graphics and finding it was pretty linear throughout and then seeing that trend continue with future titles. I mean it's more reasonable for them to work on newer games, it always is, especially when this could taint the original... but i've been so disappointed by recent titles in that regard that I wouldn't mind seeing them remake the same game again just to satisfy my curiousity and see if it's possible to have this kind of world reenvisioned in HD, because at least then they'd be forced to take on that challenge which they've been avoiding since the PS2.

In my head I've always wanted an FF with the largeness and grandness of the SNES/PSX games but without the datedness and if they're so incompetant that the only way to realize that is to have them spend their resources on remaking the same game I played on PS1, then i'd take that over another FFXIII. Even if they're bound to fail, I don't feel guilty at this point for wanting to see them try.
 
More than a million people bought FF7. 9.72 million to be exact, I do believe out of 9.72 million people, that at least 1 million would buy a remake.

Most companies like at least a double to triple Return on Investment for a venture as big as an FF VII remake would be. Assuming Digital is bigger by the time the remake would come out, that would cover about 45 million of an easily 100 to 150 million dollar project. They'd probably at least want 6 million copies sold minimum. And that doesn't even cover the fact that they wouldn't see that return for 4 or more years while they make it. There's a reason why even "sure things" in the gaming industry are still a risk. I'm not saying it isn't gonna happen, but it isn't as clear cut as you'd think.
 

KupoNut

Member
Wonder if his comments about staff availability and budget mean that his next project will be a smaller game, because of resources.
 

A-V-B

Member
Only the chance of bankruptcy will make it happen.

By that time it'll be far too late. In fact it probably already is. Squeenix just isn't prepared, in terms of staff, to make the remake work. You'd have to gather all the old heads to make it happen, a veritable high school reunion. And they all have jobs in different companies now. If I'm not mistaken, the only people still on board are Nomura (who was seemingly a totally different artist back then -- he did the character portrait art, wtf? how did he lose that style?!) and Amano. And uh, Toriyama, but we know his reputation.
 

RealMeat

Banned
I wonder if they still have the source files for the pre-rendered backgrounds? 7's look a little rough, but 8 and 9's would look great if they just re-rendered them in HD.
 

Skilletor

Member
Didn't Dirge of Cerberus sell 1 million+?
Didn't Crisis Core do EXTREMELY well on PSP?

FF7 is super popular and a cameo from cloud or sephiroth are almost licenses to print money in games. I have no doubt in my mind that a remake of FF7 would go gangbusters.
 

HeelPower

Member
That's why you don't even try to make a fully-realized 3D Midgar with the same apparent quality as "HD towns are hard" FFXIII.

FFXIII took a shortcut by putting the game on rails.

FFVII took a shortcut by making the game pre-rendered.

This was possible on PSone.

This was possible on PS2.

Just remake FFVII in HD and it can be drop dead gorgeous.

FFVII remake aside, I really do wish SE would make a pre-rendered background mainline FF.

Visual works can probably make stunning backgrounds.

There is just so much charm to pre-rendered backgrounds.It made so many things possible on the PSOne.Amazing technique.
 

Sydle

Member
I believe him and I think he should continue moving forward. He just needs to stop explaining himself to the community when asked about it. A simple no will do at this point for a game that's nearly 20 years old.

That said, I would like to see them return to the FFVII-IX style if it meant richer worlds and story more often.
 

Chindogg

Member
Can someone tell me why it would take 4x the time of FF 13?

I still dont get it.

Its a much larger game with a huge world. People want full 3D backgrounds and the world to be fully realized in HD. That's just not technically possible within a budget they'd be ok with using.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
Can someone tell me why it would take 4x the time of FF 13?

I still dont get it.

Because they'd have to put in things FFXIII lacked like story, towns, lovable characters, left and right axis of travel, an overworld and fun. This stuff takes time.
 
I fully believe that it'd be a big deal to do this. I also would rather see them make a new FF than do a remake or a sequel, personally.
 

magnifico

Member
That probably is the most sensible compromise between tech demo dreams and actually making something affordable: remake the movies Advent Children-style, redraw all the backgrounds for 1080p displays, and use better models whether they're Advent Children quality or not for exploration. It'd probably still be expensive but probably relatively reasonable under those conditions, as much as I'd like to go completely against the direction of the original FFVII and embrace an animated visual style.

If they went this route, the issue will come up again in another 16+ years. 1080p remade 2D backgrounds wouldn't hold up to future 4k, 8k, 16k etc remasters. 3D backgrounds will better future proof the game for UHD+ versions.
 

magnifico

Member
Honey Bee Inn, Cross-dressing scene, or that dolphin-jumping mini-game using Advent Children-style graphics.

Think about that for a second, people. How many here would seriously see that working?

I think it would be awesome and funny like it was originally intended only magnified 1000x.
 

Veelk

Banned
I just don't get it. Why is this such a big deal for square? All people are asking is for updated graphics. Or, when they say remake, do they actually mean they are going to remake maps and enemy encounters and the rest? Because I just see this project as akin to something like Halo: Anniversary. I don't see the actual gameplay or maps changing significantly, so it's just a graphics facelift. Why does that make this something that requires a huge staff?
 

sublimit

Banned
I don't want them to do it. I don't think current SE has what it takes to make that game justice.

Better stick to what they do best IMO.
Making crappy games and kissing Toriyama's ass.
 
I do think it's pretty inevitable that a remake would have to include a lot of the stuff introduced into the mythos by Crisis Core (and maybe some of the stuff from Advent Children and Dirge of Cerberus), because Nojima seemed hell-bent on setting things up for some new FF7-2 story. But the Complication of FF7 (i'm calling it that deliberately because i'm hilarious) is basically dead in the water at this point, it's pretty clear.

If they *did* remake FFVII, they'd likely make FFVII-2 afterward, and given the way they're handling development and resources these days, we'd have to settle for that instead of getting a generation of *new* FFs.

I wonder if people are aware of the fact that the game would play really differently and likely have a really different tone from the original.
 

Sublyminal

Neo Member
I do think it's pretty inevitable that a remake would have to include a lot of the stuff introduced into the mythos by Crisis Core (and maybe some of the stuff from Advent Children and Dirge of Cerberus), because Nojima seemed hell-bent on setting things up for some new FF7-2 story. But the Complication of FF7 (i'm calling it that deliberately because i'm hilarious) is basically dead in the water at this point, it's pretty clear.

If they *did* remake FFVII, they'd likely make FFVII-2 afterward, and given the way they're handling development and resources these days, we'd have to settle for that instead of getting a generation of *new* FFs.

I wonder if people are aware of the fact that the game would play really differently and likely have a really different tone from the original.


I'm just hoping that 15 doesn't fall flat. I'm getting sick of supporting square and them putting out mediocre shit.
 
D

Deleted member 20920

Unconfirmed Member
Can someone tell me why it would take 4x the time of FF 13?

I still dont get it.

The game is much larger in scope, in terms of the amount of story scenes and the number of locations. If you were to compare the PS1 FFs to games like FFXII and FFXIII (and its sequels), the story scale is much smaller. FFXII still managed to have many locations (probably the most in an FF?) but its story suffered. They wrote scenes for Penelo and Vaan that couldn't be done in time for release. FFXIII and its sequels had scenes that were the equivalent of one PS1 FF game. Its sequels were a joke in terms of the number of story scenes. XIII-2 and LR felt like they each had a third of the plot of a PS1 FF.

I just don't get it. Why is this such a big deal for square? All people are asking is for updated graphics. Or, when they say remake, do they actually mean they are going to remake maps and enemy encounters and the rest? Because I just see this project as akin to something like Halo: Anniversary. I don't see the actual gameplay or maps changing significantly, so it's just a graphics facelift. Why does that make this something that requires a huge staff?


There's probably nothing left from the PS1 version that can be used reasonable to produce anything this is worthy enough to warrant a remake. Why do you think updated graphics means the job is easy? FFX/X-2 remasters took them more than 2 years. They can't use any assets from the original game. This graphical facelift that you speak of is probably the hardest part of game development right now. If I'm not mistaken, they probably lost their source code for the game, along with high res prerendered background art.
 

kswiston

Member
The game is much larger in scope, in terms of the amount of story scenes and the number of locations. If you were to compare the PS1 FFs to games like FFXII and FFXIII (and its sequels), the story scale is much smaller. FFXII still managed to have many locations (probably the most in an FF?) but its story suffered. They wrote scenes for Penelo and Vaan that couldn't be done in time for release. FFXIII and its sequels had scenes that were the equivalent of one PS1 FF game. Its sequels were a joke in terms of the number of story scenes. XIII-2 and LR felt like they each had a third of the plot of a PS1 FF.

If S-E gave up on their CGI fetish, you could shave a fair deal off of FFXIII's budget. There's no reason why the cutscenes couldn't just be game-engine rendered.
 

Sublyminal

Neo Member
If S-E gave up on their CGI fetish, you could shave a fair deal off of FFXIII's budget. There's no reason why the cutscenes couldn't just be game-engine rendered.

Good point, which as you said would shave about 20 mil or more off of the cost. I have a feeling that FF7 is S-E's trump card.
 

A-V-B

Member
Good point, which as you said would shave about 20 mil or more off of the cost. I have a feeling that FF7 is S-E's trump card.

And like players, they're saving up that special item for use in the final boss fight.

Unfortunately, by the time they reach the final boss, they won't be using it anyway, and then it's game over.
 
The game is much larger in scope, in terms of the amount of story scenes and the number of locations. If you were to compare the PS1 FFs to games like FFXII and FFXIII (and its sequels), the story scale is much smaller. FFXII still managed to have many locations (probably the most in an FF?) but its story suffered. They wrote scenes for Penelo and Vaan that couldn't be done in time for release. FFXIII and its sequels had scenes that were the equivalent of one PS1 FF game. Its sequels were a joke in terms of the number of story scenes. XIII-2 and LR felt like they each had a third of the plot of a PS1 FF.

That's more down to ineffective story telling. XIII-2 had over 7 hours of cutscenes alone and LR had over 6. That doesn't count the in game dialogue or anything else. It's the amount of filler and the fact that the scenes are often filler (XIII-2) or just plain redundant (LR) that they feel unfulfilling.
 
D

Deleted member 20920

Unconfirmed Member
If S-E gave up on their CGI fetish, you could shave a fair deal off of FFXIII's budget. There's no reason why the cutscenes couldn't just be game-engine rendered.

CGI hasn't been the focus for SE for a long time. XIII-2 and LR both contained only a handful of CGI and half were reused from FFXIII. You could also blame their lack of capability to make real time cut scenes that fit their standards. To be honest, in terms of resources, I don't think CGI is that huge a problem. They have Visual Arts for that after all, a separate department from whoever develops their games.

That's more down to ineffective story telling. XIII-2 had over 7 hours of cutscenes alone and LR had over 6. That doesn't count the in game dialogue or anything else. It's the amount of filler and the fact that the scenes are often filler (XIII-2) or just plain redundant (LR) that they feel unfulfilling.

I supposed that's true as well. I also wonder whether they did that to pad out the game, the bad writing. It felt like they gave up on half the plot once they reached Gran Pulse in XIII. That was where the padding and repetitive scenes really started.
 
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