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Kitase on FFVII Remake:"You must believe me when I say it would take a lot to happen"

Zoe

Member
If S-E gave up on their CGI fetish, you could shave a fair deal off of FFXIII's budget. There's no reason why the cutscenes couldn't just be game-engine rendered.

That's not going to solve the problem of there being considerably more content in the PS1 games.

And as entrydenied said, CG is handled by a different team anyway.
 
I guess it's better for me to believe it's not going to happen because I simply don't trust Square Enix to be capable as my beloved Squaresoft anymore to work on FFVII. It's less heartbreaking for me that way.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I just don't get it. Why is this such a big deal for square? All people are asking is for updated graphics. Or, when they say remake, do they actually mean they are going to remake maps and enemy encounters and the rest? Because I just see this project as akin to something like Halo: Anniversary. I don't see the actual gameplay or maps changing significantly, so it's just a graphics facelift. Why does that make this something that requires a huge staff?

So a remake like REmake? Re-render the CG backgrounds in newer HD CG and redo the 3D characters and battle scenes?

That would be a huge endevor in itself, Definitely doable, but nothing quick n easy.

But is that really what people say when they want a VII remake? No way. They want something like looks like a new modern game. VII with XIII-level graphics would be a bigger game than any of the XIII games by far.
 

A-V-B

Member
So a remake like REmake? Re-render the CG backgrounds in newer HD CG and redo the 3D characters and battle scenes?

That would be a huge endevor in itself, Definitely doable, but nothing quick n easy.

But is that really what people say when they want a VII remake? No way. They want something like looks like a new modern game. VII with XIII-level graphics would be a bigger game than any of the XIII games by far.

I would actually be way happier with graphics that are more stylized than "insane complex visual madness" like FFXIII. I definitely wouldn't want FFVII to look like FFXIII in style. Like, I would just ditch the Advent Children designs and try for something new. FFVII had its own style and it never looked like modern Final Fantasy does. Ever.
 
The game should not be remade. Square doesn't get it anymore. They would fuck it up so bad. Just look at every FFVII sequel or prequel. They don't get it.

Hell most fans don't get it. The fact that people are suggesting that it should and would be remade with AC style characters, don't get it.

I don't want anymore reticoning of FFVII story or characters either.
 

Setsuna

Member
A remake of ff7 would have to be in the image of final fantasy 13 or 15

gameplay itself can remain the same for all i care but the graphics have to be completely updated
 

Skilletor

Member
The game should not be remade. Square doesn't get it anymore. They would fuck it up so bad. Just look at every FFVII sequel or prequel. They don't get it.

Hell most fans don't get it. The fact that people are suggesting that it should and would be remade with AC style characters, don't get it.

I don't want anymore reticoning of FFVII story or characters either.

What is this "it" that there is to get?

What's wrong with wanting the characters to look comparable to this:

ihn8Un8DBIYIe.PNG
ib0eJH2mO5mQPX.PNG

ipRbm8xdPiRLo.PNG

Oh, and Crisis Core is fantastic.

Get over yourself.
 

Brazil

Living in the shadow of Amaz
Hopefully it'll never happen.

It'd be a huge waste of resources and the insufferable FFVII fanbase doesn't deserve it.

What is this "it" that there is to get?

What's wrong with wanting the characters to look comparable to this:



Oh, and Crisis Core is fantastic.

Get over yourself.

More than 20 polygons.
 

RedSwirl

Junior Member
The problem is that there really is no "quick and dirty" way to re-release Final Fantasy VII other than the existing PC port and the PSOne version on PSN, which is literally an ISO dump. No matter what, going back to improve FFVII's visuals in any way is a significant investment because it would involve re-doing most or all of its assets. This is the problem with a lot of 90's games that use tons of pre-rendered assets.
 
I wouldn't even expect them to create 3D environments. Just continue to use 2D backgrounds, but make them a lot prettier, and make real character models.

Basically, just do what Capcom did with the Resident Evil remake, and you have a winner that doesn't require that much of a budget.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
The problem is that there really is no "quick and dirty" way to re-release Final Fantasy VII other than the existing PC port and the PSOne version on PSN, which is literally an ISO dump. No matter what, going back to improve FFVII's visuals in any way is a significant investment because it would involve re-doing most or all of its assets. This is the problem with a lot of 90's games that use tons of pre-rendered assets.

And aside from the work it would take, the types of games with pre-rendered backgrounds have been greatly depreciated. Companies wouldn't produce jRPGs or survival horror games with fixed overhead perspectives anymore.... so why would they invest the huge resources into remaking them?
 

Beth Cyra

Member
What is this "it" that there is to get?

What's wrong with wanting the characters to look comparable to this:



Oh, and Crisis Core is fantastic.

Get over yourself.

Crisis Core was good.

Advent Children Complete was good. The additional material to ACC and Crisis Core was great. Even Before Crisis has some really great moments for Sephiroth, Cloud, and Zack.

Dirge and Advent sucked, but they made up for one of them just like they did with XIV ARR making it so the overall all expansion has been done well and been a positive experience.
 

RedSwirl

Junior Member
And aside from the work it would take, the types of games with pre-rendered backgrounds have been greatly depreciated. Companies wouldn't produce jRPGs or survival horror games with fixed overhead perspectives anymore.... so why would they invest the huge resources into remaking them?

RPGs are probably one of the few genres that could still work with pre-rendered backgrounds. You have stuff like Pillars of Eternity using high-res pre-rendered backgrounds. It would definitely be more expensive, but still doable depending on the gameplay.
 

Mlatador

Banned
No, no, no, no - fucking NO!

SquareEnix in it's current form wouldn't be able to do a "faithful" remake of Final Fantasy VII justice.

I believe Kitase, but if such a thing were ever to be made, it would need the funding and independance of kickstarter.

Get all the former stuff back together, especially Sakaguchi, and announce a kickstarter.

Money is not a problem!! A Final Fantasy VII remake kickstarter helmed by the original creators in their respective roles, would get Star Citizen amounts of money!


However, I would only back it, once they assured me that the remake characters wouldn't suffer the Kpop syndrome. The remake characters should just look like this with a little tweeking here and there.

final_fantasy_vii_sephiroth_cloud_strife_barret_tifa_desktop_1920x1200_hd-wallpaper-823489.png
 
It'll never happen. Carry on.

FFXV will probably be the closest to a FFVII we'll get because of Nomura behind the helm.

I'm personally not excited about FFXV but I know a lot are. Then again, FFVII was never one of my favorite in the series.
 
The notions that Square could take shortcuts in development that didn't amount to streamlining or cut content, that Square would even consider a low poly project, or that prerendered graphics would somehow make the game cheaper to develop (when in reality it would be more costly) are completely naive.

The reality is that Square would have to outdo the FFVII PS3 tech demo. They might even consider it somehow necessary to outdo FFXV.
 

A-V-B

Member
No, no, no, no - fucking NO!

SquareEnix in it's current form wouldn't be able to do a "faithful" remake of Final Fantasy VII justice.

I believe Kitase, but if such a thing were ever to be made, it would need the funding and independance of kickstarter.

Get all the former stuff back together, especially Sakaguchi, and announce a kickstarter.

Money is not a problem!! A Final Fantasy VII remake kickstarter helmed by the original creators in their respective roles, would get Star Citizen amounts of money!


However, I would only back it, once they assured me that the remake characters wouldn't suffer the Kpop syndrome. The remake characters should just look like this with a little tweeking here and there.

final_fantasy_vii_sephiroth_cloud_strife_barret_tifa_desktop_1920x1200_hd-wallpaper-823489.png

Yup. Following the character art would be the best way to go. The portraits, in particular, are awesome. Stylized, not hyper-real.
 

Beth Cyra

Member
It'll never happen. Carry on.

FFXV will probably be the closest to a FFVII we'll get because of Nomura behind the helm.

I'm personally not excited about FFXV but I know a lot are. Then again, FFVII was never one of my favorite in the series.

Actually the the whole Nomura thing is funny to me.

For a while in the past Kitase would say how he would want Nomura to head the project. I guess when Nomura said that Vs XIII would be his first and last directed FF he really meant it.
 
I don't get why it would be so hard. They don't have to remake the whole freaking world map with high assets. Just spruce up the textures and models on that, and keep it scaled with the same viewpoint. I just want the regular levels to look like the CGI movie.
 
Why does it have to look like FF13 ?. Why not just keep the PS1 artstyle but freshen it up with updated textures, character models and lighting effects ?. Run it at 1080p/60fps and job done.

It would cost, much, much less than to remake it in the FF13 engine and we wouldn't have to stomach the god awful voice acting either ;-).
 
It will also be the most unpopular thing among fans Square will ever release.

Why does it have to look like FF13 ?. Why not just keep the PS1 artstyle but freshen it up with updated textures, character models and lighting effects ?. Run it at 1080p/60fps and job done.

It would cost, much, much less than to remake it in the FF13 engine and we wouldn't have to stomach the god awful voice acting either ;-).

Because that is impossible, unfeasible, and absurd. We're talking about a game that is perhaps one of the most graphically inconsistent games ever released with assets that no longer exist.
 

Beth Cyra

Member
Why does it have to look like FF13 ?. Why not just keep the PS1 artstyle but freshen it up with updated textures, character models and lighting effects ?. Run it at 1080p/60fps and job done.

It would cost, much, much less than to remake it in the FF13 engine and we wouldn't have to stomach the god awful voice acting either ;-).

Because that will not sell to anyone but a small segment old school fans.

That and alot of people would be angry that it didn't look like or better then the PS3 Tech Demo. As it stands Remakes already don't typically meet the original's sells levels, you start doing something like your suggesting and you start to quickly limit the audience to even below that of fans of the original.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I don't get why it would be so hard. They don't have to remake the whole freaking world map with high assets. Just spruce up the textures and models on that, and keep it scaled with the same viewpoint. I just want the regular levels to look like the CGI movie.

Why does it have to look like FF13 ?. Why not just keep the PS1 artstyle but freshen it up with updated textures, character models and lighting effects ?. Run it at 1080p/60fps and job done.

It would cost, much, much less than to remake it in the FF13 engine and we wouldn't have to stomach the god awful voice acting either ;-).

95% of the game uses pre-rendered backgrounds that are permanently in SD resolution.

You guys do realize FFVII was not a real-time 3D game outside of the battles and world map, right? And the 3D that is there is primitive. There's really nothing there to "spruce up" or re-use in any way.
 
95% of the game uses pre-rendered backgrounds that are permanently in SD resolution.

You guys do realize FFVII was not a real-time 3D game outside of the battles and world map, right? And the 3D that is there is primitive. There's really nothing there to "spruce up" or re-use in any way.

If the REmake had been the original low res mid 90s renders with new character models pasted on top it would still look better than what they're suggesting. lol
 
I don't way anyone is even entertaining the notion that Square would do something like remake FF7 for handhelds or just spruce up a just few things here and there.

If they ever remade something like FF7 they would go all the way or they wouldn't do it all, there's no inbetween.
 
Actually the the whole Nomura thing is funny to me.

For a while in the past Kitase would say how he would want Nomura to head the project. I guess when Nomura said that Vs XIII would be his first and last directed FF he really meant it.
Nomura really said VS will be his only FF game he'd make?

Well, considering how long it's taking (including XV) I don't blame him. How many decades does he need to make more? He can't use cryostasis to stop the flow of time! :p
 
Because that is impossible, unfeasible, and absurd. We're talking about a game that is perhaps one of the most graphically inconsistent games ever released with assets that no longer exist.

This.

Though for me, the graphical inconsistency is part of its charm. Nowadays that style would be ironic or self-aware, but then? It's like they had so many pent-up ideas about what they wanted to do with 3D and CD-ROMs and they just did it all at once.
 

Beth Cyra

Member
Nomura really said VS will be his only FF game he'd make?

Well, considering how long it's taking (including XV) I don't blame him. How many decades does he need to make more? He can't use cryostasis to stop the flow of time! :p

He said something like that years ago at this point. It may have been in a joking context, but I've always believed it.

Even more so after they brought on a Co-Director and the fact he isn't on the FF Quality Group. Seems like to me he is going to finish this off, and then go back to Character Designs, and maybe an opinion here and hter, but leave the heavy lifting to others.

For along time it has seemed like he is mainly concerned with KH, and it makes sense given that was the Ip he built.
 
If Square makes a completely new FF7 on the same level as the Tech demo. That thing would sell instantly. I'm still not sure why FFAC didn't air in theaters in North America, but if it would have it surely would have been an awesome CGI action flick. If only we got the same treatment as japan did xD
 
This.

Though for me, the graphical inconsistency is part of its charm. Nowadays that style would be ironic or self-aware, but then? It's like they had so many pent-up ideas about what they wanted to do with 3D and CD-ROMs and they just did it all at once.

It's somehow charming to me as well (maybe this is nostalgia for the game or the nineties), but at the same time the failure to have a cohesive vision for the look of the game is a mistake that other games didn't really make at the time, even from Squaresoft the same year. It's probably the biggest reason for a remake to occur, but I think we've passed the point of no return at this point.
 
95% of the game uses pre-rendered backgrounds that are permanently in SD resolution.

You guys do realize FFVII was not a real-time 3D game outside of the battles and world map, right? And the 3D that is there is primitive. There's really nothing there to "spruce up" or re-use in any way.

Well create new pre rendered environments. That surely has to be much easier, faster and cheaper than to remake the whole game again in the FF13 engine ?.

My point was I'd rather them keep the same style as the original (isometric view) than to essentially copy FF13. Esp with the voices... Yuk.
 

Verelios

Member
A bad FFVII remake could completely crush Square, without any chance of recovery. Fans especially would be the first to bury the brand. It's just not advisable for them.
 
I don't want you to remake it, move on with the series and leave the past behind you. Learn from it instead of trying to re-create it Kitase, FFVII was a good game but it was a product of it's time and a lightning in a bottle, it's highly unlikely it'll happen again. You'd have a better chance creating a new game from scratch with a new world and everything to try and make new fans instead of trying to appeal to the old ones.
 
Well create new pre rendered environments. That surely has to be much easier, faster and cheaper than to remake the whole game again in the FF13 engine ?.

My point was I'd rather them keep the same style as the original (isometric view) than to essentially copy FF13. Esp with the voices... Yuk.

The point of prerendered graphics is to produce better looking visuals than what you would otherwise be able to do with a full 3D engine. So what you're suggesting here is actually more expensive and time consuming.

FFVII isn't even consistently isometric. It's just all over the place. And they would never consider working on a FFVII remake with an overhead view and tiny characters to begin with. It's a relic of the "SD" style of the game, which wasn't consistently "SD" either.

If FFVII is ever remade, it will have voice acting.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Well create new pre rendered environments. That surely has to be much easier, faster and cheaper than to remake the whole game again in the FF13 engine ?.

My point was I'd rather them keep the same style as the original (isometric view) than to essentially copy FF13. Esp with the voices... Yuk.

It's feasible. Someone above suggested that it would be more expensive to re-do pre-rendered backgrounds, but I don't know if that's true. Dump the list of pre-rendered backgrounds and get Visual Works to re-recreate them in HD. I don't think it would be more expensive than a full AAA title.

The problem is that this isn't what most people are expecting when they think "remake".
 
Pre-rendered stuff was mainly used to get around hardware limitations, I don't think they're necessarily cheaper or faster to use.
 

entremet

Member
The problem with Square is that they want to go all out with their budgets. They need to embrace middle tier development.

I believe Nomura's influence has bloated the series budgets.

They can do a modest remake for a profit, but they want to do their crazy polished treatment, which you saw in FFXIII, but didn't translate to a good game. Kitase has also spoken about the FF polish.
 

jiggle

Member
They can remake CC/AC/DC(and more) for cheap once they have the engine up and running
Seems like a good investment to me
 

Harro

Member
remade the pre rendered background is the best option I think.Much less work and closer to the original game, if a total 3D is not possible they should consider this option. There is a fan forum where they try to make it with the PC version, they model the background in 3D, take a render and insert it in the game.

I tried myself
http://www.youtube.com/watch?v=pv1E69Ia_Xc


This is what I expected of a remake, not a real time 3D, but prerendered 3D.

Oh and here is the same costal del sol in a short animation
http://www.youtube.com/watch?v=5-XiIp7CEyU

All these years I really wanted a remake, so much that I tried a lot of things that could give an idea of a remade FF7.
 
Man, this is so irritating. FF7 is my biggest miss in my gaming carreer. Played just about every other big game all the way back to the nes days.
Keep waiting for a damn remake, and the game just keeps getting more and more outdated as I wait.
 
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