If S-E gave up on their CGI fetish, you could shave a fair deal off of FFXIII's budget. There's no reason why the cutscenes couldn't just be game-engine rendered.
I just don't get it. Why is this such a big deal for square? All people are asking is for updated graphics. Or, when they say remake, do they actually mean they are going to remake maps and enemy encounters and the rest? Because I just see this project as akin to something like Halo: Anniversary. I don't see the actual gameplay or maps changing significantly, so it's just a graphics facelift. Why does that make this something that requires a huge staff?
So a remake like REmake? Re-render the CG backgrounds in newer HD CG and redo the 3D characters and battle scenes?
That would be a huge endevor in itself, Definitely doable, but nothing quick n easy.
But is that really what people say when they want a VII remake? No way. They want something like looks like a new modern game. VII with XIII-level graphics would be a bigger game than any of the XIII games by far.
He is saying he wants Sony to fund it smh
The game should not be remade. Square doesn't get it anymore. They would fuck it up so bad. Just look at every FFVII sequel or prequel. They don't get it.
Hell most fans don't get it. The fact that people are suggesting that it should and would be remade with AC style characters, don't get it.
I don't want anymore reticoning of FFVII story or characters either.
What is this "it" that there is to get?
What's wrong with wanting the characters to look comparable to this:
Oh, and Crisis Core is fantastic.
Get over yourself.
So a remake like REmake? Re-render the CG backgrounds in newer HD CG and redo the 3D characters and battle scenes?
Don't do it, Square. Stick to making new stuff.
The problem is that there really is no "quick and dirty" way to re-release Final Fantasy VII other than the existing PC port and the PSOne version on PSN, which is literally an ISO dump. No matter what, going back to improve FFVII's visuals in any way is a significant investment because it would involve re-doing most or all of its assets. This is the problem with a lot of 90's games that use tons of pre-rendered assets.
What is this "it" that there is to get?
What's wrong with wanting the characters to look comparable to this:
Oh, and Crisis Core is fantastic.
Get over yourself.
They can always strip out these silly moments and add more serious ones.
And aside from the work it would take, the types of games with pre-rendered backgrounds have been greatly depreciated. Companies wouldn't produce jRPGs or survival horror games with fixed overhead perspectives anymore.... so why would they invest the huge resources into remaking them?
No, no, no, no - fucking NO!
SquareEnix in it's current form wouldn't be able to do a "faithful" remake of Final Fantasy VII justice.
I believe Kitase, but if such a thing were ever to be made, it would need the funding and independance of kickstarter.
Get all the former stuff back together, especially Sakaguchi, and announce a kickstarter.
Money is not a problem!! A Final Fantasy VII remake kickstarter helmed by the original creators in their respective roles, would get Star Citizen amounts of money!
However, I would only back it, once they assured me that the remake characters wouldn't suffer the Kpop syndrome. The remake characters should just look like this with a little tweeking here and there.
It'll never happen. Carry on.
FFXV will probably be the closest to a FFVII we'll get because of Nomura behind the helm.
I'm personally not excited about FFXV but I know a lot are. Then again, FFVII was never one of my favorite in the series.
Why does it have to look like FF13 ?. Why not just keep the PS1 artstyle but freshen it up with updated textures, character models and lighting effects ?. Run it at 1080p/60fps and job done.
It would cost, much, much less than to remake it in the FF13 engine and we wouldn't have to stomach the god awful voice acting either ;-).
Why does it have to look like FF13 ?. Why not just keep the PS1 artstyle but freshen it up with updated textures, character models and lighting effects ?. Run it at 1080p/60fps and job done.
It would cost, much, much less than to remake it in the FF13 engine and we wouldn't have to stomach the god awful voice acting either ;-).
I don't get why it would be so hard. They don't have to remake the whole freaking world map with high assets. Just spruce up the textures and models on that, and keep it scaled with the same viewpoint. I just want the regular levels to look like the CGI movie.
Why does it have to look like FF13 ?. Why not just keep the PS1 artstyle but freshen it up with updated textures, character models and lighting effects ?. Run it at 1080p/60fps and job done.
It would cost, much, much less than to remake it in the FF13 engine and we wouldn't have to stomach the god awful voice acting either ;-).
Don't do it, Square. Stick to making new stuff.
95% of the game uses pre-rendered backgrounds that are permanently in SD resolution.
You guys do realize FFVII was not a real-time 3D game outside of the battles and world map, right? And the 3D that is there is primitive. There's really nothing there to "spruce up" or re-use in any way.
Nomura really said VS will be his only FF game he'd make?Actually the the whole Nomura thing is funny to me.
For a while in the past Kitase would say how he would want Nomura to head the project. I guess when Nomura said that Vs XIII would be his first and last directed FF he really meant it.
Because that is impossible, unfeasible, and absurd. We're talking about a game that is perhaps one of the most graphically inconsistent games ever released with assets that no longer exist.
Nomura really said VS will be his only FF game he'd make?
Well, considering how long it's taking (including XV) I don't blame him. How many decades does he need to make more? He can't use cryostasis to stop the flow of time!
This.
Though for me, the graphical inconsistency is part of its charm. Nowadays that style would be ironic or self-aware, but then? It's like they had so many pent-up ideas about what they wanted to do with 3D and CD-ROMs and they just did it all at once.
95% of the game uses pre-rendered backgrounds that are permanently in SD resolution.
You guys do realize FFVII was not a real-time 3D game outside of the battles and world map, right? And the 3D that is there is primitive. There's really nothing there to "spruce up" or re-use in any way.
Well create new pre rendered environments. That surely has to be much easier, faster and cheaper than to remake the whole game again in the FF13 engine ?.
My point was I'd rather them keep the same style as the original (isometric view) than to essentially copy FF13. Esp with the voices... Yuk.
Well create new pre rendered environments. That surely has to be much easier, faster and cheaper than to remake the whole game again in the FF13 engine ?.
My point was I'd rather them keep the same style as the original (isometric view) than to essentially copy FF13. Esp with the voices... Yuk.