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Fighting Games Weekly | Feb 17-23 | United, Divided, Anime

I really hope my pool matches in SCV aren't uploaded to youtube or something. Both of them were recorded and I didn't exactly do so well in them. The only solace I can find is that my first match was against the Algol player who ended up winning the whole thing, so I don't feel too bad that I lost to him.
 

Coda

Member
Maximilian is playing DKC: TF right now on twitch, it's making me want it.

Also just letting people know I sent in a request to change my name to "Rain Inn" because I use that name for most stuff now. I'm sure no one really cares, just figured I'd let peeps know cause I changed my avatar to I-No too.
 
this may all be true, but alpha 3 was fun as fuck at a semi casual level back in the 90s.

Alpha 3 tournies never got to that in America though, were everything was trying to land the cc infinites.

Plus everybody rejected Upper which fixed alot of things, so on some level some people liked that broken shit, haha.

Disclaimer, I love alpha 3.
 

Kumubou

Member
I wonder if someone like Knee or Bronson could beat a guy like this, who's really bad, but one hit death lol
It's not the one hit death that matters (their movement would be so much better the only losses they would take would be from random bullshit), but the fact that he has 9999 health -- it's impossible to do enough damage to him to take the life lead within the time limit.
https://twitter.com/Harada_TEKKEN/status/437045956257648640
I think what he meant to say was we will ban him.
Namco has been pretty good with getting rid of boosters and cheaters. Probably the only company (as far as fighting games go) that I've seen taking action against those type of players.
Or maybe he's calling the 4chan Party Van. D:
 
How was the Smash tournament this weekend?

Shuffle V?

Super Smash Bros. Melee Singles

1. CT | EMP Mew2king
2. CT Hungrybox
3. CTRL The Moon
4. Nintendude
5. MGFC Swedish Delight
5. Zanguzen
7.Duck
7. KJH

Super Smash Bros. Melee Doubles

1. CT | EMP Mew2king, CT Hungrybox
2. SS | Flow, SS | Nicaboy
3. CT Zero, Nintendude
4. CRTL The Moon, Tian
5. Moose, duck
5. Prince Abu, Hanky Panky
7. Gravy, Jesiah
7. MIOM Juggleguy, KJH

Project Melee Singles

1. CT EMP Mew2King (Fox, Mewtwo)
2. Hungrybox (Jigglypuff, Olimar)
3. CT TLoc Denti (Ivysaur)
4. Rat (Wolf)
5 Oro?! (ZSS)
5. Zinoto (Mario)
7. Ripple (DDD, DK)
7. Strong Bad (Wario)

Project Melee Doubles

1. CT EMP Mew2King, Strong Bad
2. CTZero, CTDenti
3. HungryBox, Nintendude
4. Ripple, Oro
5. Anther, CT Xzax
5. Rat, Scythe
7. 1Der, Paradigm
7. Pink Fresh, NAKAT

Super Smash Bros. Brawl Singles

1. CT Zero (MK)
2. CT Vinnie (ICs)
3. CT EMP Mew2King (MK)
4. Nairo (MK)
5. ADHD (Diddy Kong)
5. CT Tloc Denti (Olimar):
7. LOF False (Snake, ICs, MK)
7. LoF Zinoto (Diddy Kong)

Super Smash Bros. Brawl Doubles

1. ADHD, Nairo
2. CT EMP Mew2King, MJG
3. Lof NaKat, Lof False
4. CT Vinnie, CT|Tloc Denti
5. Leon, Player 1
5. LOE1, Zinoto
7. CT Chibo, CT Zero
7. Nicole, Shugo

that was long
 

Seyavesh

Member
Alpha 3 tournies never got to that in America though, were everything was trying to land the cc infinites.

Plus everybody rejected Upper which fixed alot of things, so on some level some people liked that broken shit, haha.

Disclaimer, I love alpha 3.

there's always been this really weird thing with the alpha 2/3 revision versions that i've never been too clear about

like folks love alpha 2, but hate alpha 2 gold. or they love alpha 3 and hate alpha 3 upper.

i've personally never played either a2gold or a3upper but it's always been strange to me because supposedly they fix a lot of the problems that people had with the games. the excuse i heard was 'while they did they, they also took out a lot of fun things and made the game overall feel much worse' but idk what that even means specifically
 

Niitris

Member
there's always been this really weird thing with the alpha 2/3 revision versions that i've never been too clear about

like folks love alpha 2, but hate alpha 2 gold. or they love alpha 3 and hate alpha 3 upper.

i've personally never played either a2gold or a3upper but it's always been strange to me because supposedly they fix a lot of the problems that people had with the games. the excuse i heard was 'while they did they, they also took out a lot of fun things and made the game overall feel much worse' but idk what that even means specifically

Also happened with CvS2 to CvS2:EO. It removed the roll cancel glitch and made S & P groove better but no one really liked the revision (less fun or something like that).
 
there's always been this really weird thing with the alpha 2/3 revision versions that i've never been too clear about

like folks love alpha 2, but hate alpha 2 gold. or they love alpha 3 and hate alpha 3 upper.

i've personally never played either a2gold or a3upper but it's always been strange to me because supposedly they fix a lot of the problems that people had with the games. the excuse i heard was 'while they did they, they also took out a lot of fun things and made the game overall feel much worse' but idk what that even means specifically

i'm ok with all the versions
 
there's always been this really weird thing with the alpha 2/3 revision versions that i've never been too clear about

like folks love alpha 2, but hate alpha 2 gold. or they love alpha 3 and hate alpha 3 upper.

i've personally never played either a2gold or a3upper but it's always been strange to me because supposedly they fix a lot of the problems that people had with the games. the excuse i heard was 'while they did they, they also took out a lot of fun things and made the game overall feel much worse' but idk what that even means specifically

I can only speak from personal experience, but some people didn't like all the property changes in moves and systems. Like my buddy played akuma and they apparently took out the BAS combo. People didn't like their shit changing I guess.

But there was probably other things that combined to make it not catch on. We weren't using consoles for sf tournies back then, upper was late in the game, arcade version come out on Naomi instead of cps2 (most likely cost more for operators) and came out late. Idk. I liked it. Plus all the new characters. And those new sweet particle effects on the projectiles, hur, hur.

Idk if alpha 2 gold got an arcade release.
 

BakedYams

Slayer of Combofiends
FGW | The East Coast is the Weak Coast

I'm from the East and I'll have to say, we're pretty embarrassing at the moment. When it comes to major events, we don't need 50% of them filled with people from the East, it should be 100%. Stay free West.
 

QisTopTier

XisBannedTier
So I could have went to a local tournament today and it was even hosted at the place my childhood friend half owns and runs. Too bad I felt like total shit and was in bed all day. FML :D
 

Rotanibor

Member
one big thing people haven't mentioned is the 'feel' of the game. alpha 2's normals are beefy as hell in like every regard. that + fast walkspeed + high damage on pokes and fireballs/in general in general means it feels really good to just do things in the game on a very natural level.

my understanding (read: what i've been told by og fg dudes) is that that alpha 3 is seen as broken pos game because supposedly a lot of it is based around really lame, long infinites and v-ism meter management where it's like you play the first match like street fighter and then you v-ism the shit out of them in the 2nd if you beat them in the sf match without blowing your v-ism gauge early. plus air teching and weird resets based around that that aren't in vein with sf2, which is what people define as 'street fighter'

my personal reason for disliking alpha 3 is because the normals feel like garbage and the nonexistent damage on fireballs + lower damage in general. idk if it's actually true but it really feels like the hitboxes got significantly nerfed except for standing jabs, which somehow hit a lot of characters out of a lot of moves. but i haven't played much of alpha 3 because of my dislike of it's feel so i can't say much.

to summarize: basically a2 is street fighter with a few new mechanics, alpha 3 is it's own thing that is really messy and supposedly alpha 1 is actually like flat out garbage and has autoblocking like what what people were afraid that gem was going to be in sfxt (hold forwards, block)

I agree with all of this mostly and pretty much what I'd say if someone was to ask me why I like SFA2 over 3. Good breakdown.

And yes, normals in A3 are generally pretty awful, outside of only a few stand out ones. I never see any game get as many counter hits as you'll see in A3. I probably wouldn't care quite as much about that if there wasn't a seizure inducing full screen flash every time a counter hit happened.
 
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