Although scamming your customers seems like an obvious mistake when put in those terms, I can imagine it being fairly easy for someone to slip up without much external guidance. Maybe there should be a handbook. It would have to be fairly long, though. People will always find creative ways to fuck up.I was thinking of defending the guy since GAF can be a cruel place once ppl take a dislike to someone but wow what an idiot.
"I was part of a bundle and now I have to give out keys in return?"
Did he think it was a charity or something?
Not sure if posted but... This is from groupees
Email from dev
Here. I cleaned it up so there's less repeated:
Edit: restored missing img
Uhhh...not to say he's on the right, but the bundles don't work the way you think they do.
People buy the non-steam version in a bundle, vote on Greenlight, and THEN get an additional steam key when it's released. It's not a charity, because they already got the game.
That said, if you participate in a Debut Bundle, it's common practice to give keys once the game is greenlit. These bundles are not designed to make cash money. They're designed to raise awareness of your game.
This sarcasm is why I hate NeoGAF. And every other message board, where sarcasm is used. This is the reason why I don't visit message boards at all.
It beggars meaning to suggest that a businessperson being asked to deal fairly with his customers and live up to promises made by him or made in his name by business partners is "bullying" of any stripe.
I like how instead of believing him wrt the bundles offering steam keys without his consent we chose to bare the teeth of GAMER JUSTICE and made sure he knew his career was on the line. If this is how we treat indie developers I'd hate to work anywhere near CS for a AAA developer/publisher. God damn.
Unless the devs promise the keys. Because that's one of the points of those bundles. Plenty of people buy them, then they go to vote for the game on greenlight because they want to keys. Then devs lands on Steam, which boosts his sales immensely and he gives keys to people who helped him get there. Everybody wins.
We have suggested we will give away Steam keys to people who have already bought our games on PC if a mechanic to support it actually exists. The waters can get muddy if you don't know how sales and customers are being tracked on the other end.
If his sales portals have not have tracked users then he has a right to be concerned. If they do have that info, generate the damn keys. People are not going to double dip on a game on the same platform, that is asking way too much of your customers and fans. You get on Steam to expand your fanbase, not cut them out.
Death threats? Really?You only just acknowledged that he would've been treated like shit thanks to this. There's a difference between being protecting your consumer rights (reasonable request, boycotting involved parties and informing others) and typical internet response (death threats over a second licence for game that costs less than a cup of coffee, the ever present threat of being the next Adam Orth).
If he felt so strongly at the start about the revamped game being a different product and exempt from that promise then relented so strongly I wouldn't want to have been in his shoes.
You only just acknowledged that he would've been treated like shit thanks to this. There's a difference between being protecting your consumer rights (reasonable request, boycotting involved parties and informing others) and typical internet response (death threats over a second licence for game that costs less than a cup of coffee, the ever present threat of being the next Adam Orth).
What do these completely different situations have to do with each other? Especially what does the situation with Depression Quest, where a creator put her game on Steam Greenlight and was harassed and threatened for it, have to do with anything else we're talking about here?
runnin_blue said:I'm not defending this guy but I find it interesting that indie devs becoming exasperated with their customer base seems to be more prevalent as time goes on.
First Phil Fish, then Depression Quest, then the Flappy Bird guy and now this and I'm sure there's probably heaps more instances.
Maybe it is a product of them being more accessible and/or indebted to their audience.
Even so, I agree that this guy is being an ass by not wanting to honour his promises but if I was in an indie's shoes, I'm sure there would be quite a few internet trolls that I'd want to punch in the face. So I can kind of understand his rude comments. We aren't privy to what kind of comments he's had to put up with after all.
I think devs should generally avoid using twitter completely, unless they have really good self control.
You only just acknowledged that he would've been treated like shit thanks to this.
Like 90+% of devs who are on twitter have basically positive interactions with fans and never do dumb shit like this, because most people can basically control themselves in this kind of situation.
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Twitter promotes impulsive posting though. Even good natured people can post dumb things there. Stephen King and that Double Fine designer are just the most recent examples. It really is easy to make a fool of yourself on Twitter. Of course, the sane ones realize their mistake and correct them. While the dumb ones keep going deeper and deeper.
Which Double Fine designer are you referring to and what did they say?
JP LeBreton shat on Ken Levine after the story about Irrational closure broke. He quickly deleted the tweet though.
This dude made a terrible decision based on an abject, unfiltered contempt for his customers, and people reacted to that.
Which Double Fine designer are you referring to and what did they say?
JP LeBreton shat on Ken Levine after the story about Irrational closure broke. He quickly deleted the tweet though.
JP LeBreton shat on Ken Levine after the story about Irrational closure broke. He quickly deleted the tweet though.
JP LeBreton shat on Ken Levine after the story about Irrational closure broke. He quickly deleted the tweet though.
I was merely bringing up a point that has sparked my interest of late. That being indie devs being bullied to the point that they snap back or are disillusioned with the business.
Did not catch this in the Irrational thread, very interesting to get some (very nearly) insider perspective. Thanks!
News facts at 11', you need a pretty thick skin on the internet if you're going to pursue a very public facing persona. You need to take the good with the bad, and be able to brush it off.
Look, no one is forcing these Dev's to put their name out there. I appreciate their accessibility, mostly, but lets not split hairs that most get an ego boost out of it and want to be the new CliffyB or Phil Fish rock star Dev's.
Either way, that's not really what happened here. Customers and were legitimately confused and pissed and the developer blew this up into something it should never have been
tehbignic said:"That pretty much does it for my career in making games, I guess"
This is some pretty typical "bait and switch" bullshit right here though. You don't need to be a professional to understand that this kind of behavior is completely unacceptable.It is almost as if indie devs don't have a full staff of professional pr people.
He's not really wrong though. People demanding keys are more likely to be scumbags rather than, as the thread title suggest, fans.
As might be expected, Im a little bit leery to say anything about the situation for fear that it will be taken out of context but here goes.
Mainly Id like to call attention to the post on Feb 22 on my facebook page, long before any of this blew up.(https://www.facebook.com/thebignic)
Corporate Lifestyle Simulator is the expansion pack for Zombies. and will be released on Steam, integrated with the original app. Zombies. will not be available on its own. Understandably, Steam keys for this product will be unavailable for anyone who previously purchased Zombies. If this seriously bothers anyone, lets chat.
That was shortened for twitter because of obvious restrictions. I honestly believed that the decision would impact a handful of people at best. I specifically left that door open for complaints because I didnt know how it would be taken and wanted to be able to adjust the decision based on feedback. But that key component If this bothers anyone, lets chat was left out on twitter and so the reaction was swift and severe. I got about 200 messages on twitter ranging from name-calling to death threats. Someone wished that I would get cancer.
Those vocal people were the ones that I lashed out at and it was my fault for not setting the context correctly so that supporters and fans didnt think it was directed at them. I apologized, and that apology is sincere.
The fact remains that the three bundles that were called out last night (GreenManGaming, IndieGameStand, and Groupees Build-a-Bundle) very specifically do not mention Steam keys in their contracts. I have read and re-read them, thinking that I must have missed something but that isnt the case. GreenManGaming was a FREE promotion and keys were never even discussed. IndieGameStand even took to twitter to confirm that the keys were not promised, but the flaming continued.
I quickly reversed my decision and agreed to give keys to people who had purchased the game. The potential of lost sales isnt worth getting death threats over. I had to reiterate that decision because the original tweet obviously was unprofessional and insulting.
I value the support of my fans and thought I had been pretty vocal about that, but perhaps I havent said it enough. Im not hiding behind any corporate brand this is my personal identity that Im working with. Its a shame that its tarnished because of misunderstanding, but perhaps thats just the breaks of being a developer.
I wanted to keep people in the loop about my decision, let them know about the name change, and gauge the response so that I could change the game-plan accordingly. This is exactly what happened and in the end, the voices of the people were heard and their demands were met. We could have reached this accord without name-calling, insults, and threats on both sides.
For my part, I am sorry for my conduct and hope that the internet grants me the grace to continue doing what I love to do. There is no developer without users there is no artist without patrons.
If theres any potential for you to get this message out, that would be a miracle and I thank you for it. Anything I say about the issue just looks like Im backpedaling or asking for pity or digging a deeper grave. At the end of the day, everyone who bought the game in a bundle should get a Steam key when they are available.
The general entitlement people feel for something they bought for a nickel or two. I've seen people act like the developers owe them for getting greenlit or whatever. It's ridiculously disgusting.Since they were promised keys, what metric is this based on?
The general entitlement people feel for something they bought for a nickel or two. I've seen people act like the developers owe them for getting greenlit or whatever. It's ridiculously disgusting.
I don't know what was promised or not. I don't know any details about the arrangement between the bundle site and the developer so that's irrelevant.
I quickly reversed my decision and agreed to give keys to people who had purchased the game. The potential of lost sales isn’t worth getting death threats over.
From his comment:I'll update the OP, thanks for the link!
So am I mistaken or is he still not giving keys to people who bought the game at full price? I must be mistaken...
I quickly reversed my decision and agreed to give keys to people who had purchased the game.
I'll update the OP, thanks for the link!
So am I mistaken or is he still not giving keys to people who bought the game at full price? I must be mistaken...
Also,
The guy still doesn't get it. :\
But good on him for putting the matter to rest.
Whoa, this is scummy. Read on his Twitter that he's finally going to give out Steam keys, so good for him. But still, calling your customers "scumbags" is terrible, as is threatening not to keep your promise to deliver free keys.
When there's a big, flashy "Help vote this game on Steam Greenlight and get a Steam key once it's done" sign on the game description, I'd say Steam keys are a little more than promised. But yeah, these scumbags are really entitled to something they were promised at the moment of purchase.The general entitlement people feel for something they bought for a nickel or two. I've seen people act like the developers owe them for getting greenlit or whatever. It's ridiculously disgusting.
I don't know what was promised or not. I don't know any details about the arrangement between the bundle site and the developer so that's irrelevant.
Because at the end of the day they are still customers, and the one who broke a promise was the dev. They are only asking for what they were promised.Why? Some of his customers definitely acted like scumbags.