MomoPufflet
Member
I may cancel my PS3 collectors preorder over this and just wait for impressions. Really sad I have to do this :/
Wow, was there a similar kerfuffle over Infinite prior to launch?
I wasn't following that game as closely as I am DS2. Playing through it right now and some areas are quite stunning, especially with all the wind/weather effects going on. Mild Infinite area spoilers:.like when you're on that huge bridge approaching Comstock House, looking over New York during the air raid, or generally looking around during the Vox war
I'd be curious to see how different it is now to the last build that was publicly shown, as playing it on PS3 I think it looks outstanding for a "last-gen" game.
Eh, not really, because 2k did a really good job of burying memory of what the game was shown to actually play like vs what they chopped together in a year when they semi-restarted development when Ferguson came in.
Here's the e3 2012 trailer:
https://www.youtube.com/watch?v=kEBwKO4RFOU
As you can see, the game changed drastically from the semi-open, reactivity fueled Bio1-y levels featured in that build to the linear corridor shooter with the occasional arena sprinkled in we got in the final version.
What the actual fucking fuck?
This is incredibly maddening, It takes away from the gameplay and just looks plain bad. Didnt know the difference was this massive :/
Wasnt this whole torch mechanic a big deal?
What the actual fucking fuck?
The dev said they changed the old game engine (phyreengine) to fix the framerate issue.
Now with new game engine they got dynamic lighting destroying the framerate and have to drop it completely (with other cuts) and DS2 ended looking even worse than Demons Souls and Dark Soul 1.
While it's possible that using lighting of that quality throughout the game resulted in performance issues, the various scenes demonstrated on PS3 had absolutely no framerate problems in the early build. It was 100% consistent 30 fps.If it was a conscious design decision then there's no way we're seeing the lighting back on the PC version, even if it can handle it.
If it wasn't a conscious decision, and was mostly due to the lighting's performance on consoles, we might see it return on PC. That's depending on how comfortable From is having such a large difference (that honestly affects gameplay) between the PC version and the console ones.
tbqh I don't see it returning. The chance that it was purely technical and that From wouldn't mind the difference on PC is very small.
We don't know what other areas were like, of course, but there were never any framerate hitches in any of the demos shown prior to suggest that they were running into problems.Now with new game engine they got dynamic lighting destroying the framerate and have to drop it completely (with other cuts) and DS2 ended looking even worse than Demons Souls and Dark Soul 1.
Not to mention how much more natural and involved Elizabeth seemed here. After finishing Infinite I rewatched this video and was sad we didn't get that game...that is not the reaction someone should have.
If it was a conscious design decision then there's no way we're seeing the lighting back on the PC version, even if it can handle it.
If it wasn't a conscious decision, and was mostly due to the lighting's performance on consoles, we might see it return on PC. That's depending on how comfortable From is having such a large difference (that honestly affects gameplay) between the PC version and the console ones.
tbqh I don't see it returning. The chance that it was purely technical and that From wouldn't mind the difference on PC is very small.
While it's possible that using lighting of that quality throughout the game resulted in performance issues, the various scenes demonstrated on PS3 had absolutely no framerate problems in the early build. It was 100% consistent 30 fps.
That part in the shots in particular was incredibly cool looking.
Of course, without the torch, you were basically screwed and the game had you switching back and forth between a torch and your weapon since you couldn't defeat enemies with the torch. Seemed like the kind of challenge you'd expect from the sequel to Dark Souls, though.
The other section that was shown off was much more open and also ran just fine. There was a building that you could go into with windows that, when opened, would allow light into the room making it possible to see. Without breaking open the windows you needed the torch.
To me it seemed as if they were focusing very heavily on the torch mechanic. Maybe they made a late decision to scrap that element of the design and cranked up the ambient brightness to compensate? Perhaps their gameplay decision has also impacted the visual quality as a result?
We don't know what other areas were like, of course, but there were never any framerate hitches in any of the demos shown prior to suggest that they were running into problems.
It depends on how far back in development they decided to make the change.
If the shadows only existed in that vertical slice, than we won't see them return for the PC version.
If they were removed last minute due to frantic performance concerns on console, than there is a possibility we may see their return.
I have my fingers crossed, the section I saw in the demo and the mirror knight boss fight were amazing and atmospheric.
That is really bizarre then.In the console release of that same area, you can visibly see the frame rate tank as soon as the dynamic lighting comes onto the screen.
I wonder what happened?
I think you will be disappointed then as I wouldn't expect upgrades in the PC version.Unfortunate for the consoles. I will gladly wait one more month for the PC release. XB360 and PS3 just don't have near enough power to keep a solid frame rat
The other section that was shown off was much more open and also ran just fine. There was a building that you could go into with windows that, when opened, would allow light into the room making it possible to see. Without breaking open the windows you needed the torch.
Does anybody know at what time the review embargo will be up? I'm interested to hear what reviewers have to say about the graphics (and specifically the atmosphere of the environments now that the lighting is duller/flatter).
It was running fine on PS3 in the past with the full dynamic lighting system in play. Something else is going on.
I'm around 5 hours in the game and loving it. Even though I can confirm that;
-The frame rate is terrible, honestly hovers low to mid ~20s, rarely hits the 30FPS mark.
-Lighting is a massive downgrade.
Still can't get enough, godly game.
People keep saying this and I really don't think it will. You're getting your hopes up.Really sucks to see this. Hopefully the PC version still has those effects. The difference is pretty huge. You lose a lot of the atmosphere without the original lighting.
Well I didn't know the change was that drastic.
The first shot looks very atmospheric while the second looks drab in comparison, as it seems there is no sense of lighting at all.
Really hope the PC version looks this good, I will be deeply saddened if it doesn't because that gif is gorgeous
If it's not in the final build then please at least have it be moddable to a state like this. I can't see something like this in a Souls game and then not have it, it's too good lol
While it's possible that using lighting of that quality throughout the game resulted in performance issues, the various scenes demonstrated on PS3 had absolutely no framerate problems in the early build. It was 100% consistent 30 fps.
That part in the shots in particular was incredibly cool looking.
Of course, without the torch, you were basically screwed and the game had you switching back and forth between a torch and your weapon since you couldn't defeat enemies with the torch. Seemed like the kind of challenge you'd expect from the sequel to Dark Souls, though.
The other section that was shown off was much more open and also ran just fine. There was a building that you could go into with windows that, when opened, would allow light into the room making it possible to see. Without breaking open the windows you needed the torch.
To me it seemed as if they were focusing very heavily on the torch mechanic. Maybe they made a late decision to scrap that element of the design and cranked up the ambient brightness to compensate? Perhaps their gameplay decision has also impacted the visual quality as a result?
We don't know what other areas were like, of course, but there were never any framerate hitches in any of the demos shown prior to suggest that they were running into problems.
Which version?
People keep saying this and I really don't think it will. You're getting your hopes up.
I'm around 5 hours in the game and loving it. Even though I can confirm that;
-The frame rate is terrible, honestly hovers low to mid ~20s, rarely hits the 30FPS mark.
-Lighting is a massive downgrade.
Still can't get enough, godly game.
There's a chance is what I'm saying. If they couldn't optimize the lighting to perform well on consoles then sure, they'd have to remove it, but it seems like it'd be unnecessary to remove the option of advanced lighting from the PC version altogether when people can just adjust their own settings if they can't run it. But then maybe they had other reasons for doing so. I guess we'll see.People keep saying this and I really don't think it will. You're getting your hopes up.
Even with the downgrade the game is not stable?, WTF, this game is not that graphic heavy, is FROM a terrible developer from the tech point of view?.
Even with the downgrade the game is not stable?, WTF, this game is not that graphic heavy, is FROM a terrible developer from the tech point of view?.
I'm around 5 hours in the game and loving it. Even though I can confirm that;
-The frame rate is terrible, honestly hovers low to mid ~20s, rarely hits the 30FPS mark.
-Lighting is a massive downgrade.
Still can't get enough, godly game.
New engine that was obviously designed for next gen and pcs in mind and backported to ps360 is the probable culprit here.Even with the downgrade the game is not stable?, WTF, this game is not that graphic heavy, is FROM a terrible developer from the tech point of view?.
Even with the downgrade the game is not stable?, WTF, this game is not that graphic heavy, is FROM a terrible developer from the tech point of view?.
People keep saying this and I really don't think it will. You're getting your hopes up.
That seems much worse than the first Dark Souls which really didn't dip that often.When you're in corridors where absolutely NOTHING is happening, it reverts back to 30fps. But once you're out in the open again, prepare for the drops.
New engine that was obviously designed for next gen and pcs in mind and backported to ps360 is the probable culprit here.
That seems much worse than the first Dark Souls which really didn't dip that often.
I swear to god, that lighting better be in the PC version or I am going to be pissed.
Definitely feels that way. For me, Demons Souls was definitely the most stable in terms of performance.
That would be rather amusing after all the "we're gonna take our time with the PC version to make sure it's proper!" comments from the developers.
I felt kind of knee-jerk cancelling my preorder on such an anticipated game, but at the same time I just find this shit so insulting and repetitive. I'll just wait for a deep sale later on. The game is dead to me until then unless we're all way off about this when it comes out.
They say 30fps and they didnt achieve that.
PC version later is clearly a marketing decision, not for polishing.
Obviously, but the hope still remains that the marketing decision (partially) came from the PC version looking waay better because of the lighting. It just seems really dumb to scrap it all together after having already produced it.
Good observation.Lol different or changed area, wooden steps in first shot, stone steps in second.