• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dark Souls 2 Lighting changes/Downgrade

KarmaCow

Member
I assume because those were probably expected to be lit by the dynamic light sources, therefore they chose a color that would work well with it. Obviously that all got thrown in the trash, though.

Yea, it's bizarre how last minute this change seems to be. This isn't like wall running not being in the final version of Revengeance, you can clearly see vestigial elements where the lighting system was supposed to be all over the place.
 
Look at these shots more carefully. Not only does it look like the lighting engine has been downgraded, but also textures changed (changed, not only lower resolution), removed light sources such as torches on the wall. Atmosphere in the retail build look so bland in comparison. Even a lack of geometry/reduced amount of objects in the world (look at the hallway pictures. Retail build is missing torture instruments and lots of furniture).

I don't understand this at all. Changing colors has nothing to do with performance. Why did they choose to make everything grey?

It doesn't look like they simply changed colors.

1a67u94.png

1bnwu16.png

Lighting went partially missing.
 
This is embarrassing and bordering on false-advertisement. I don't give a shit about some size-2 font at the bottom about how "the final product may look different." BE HONEST about the game and how it looks! Your (generally) hardcore audience are not the type of people to try to deceive. That's the part that irks me, it's absolutely shady and bullshit.

Looks like I'm waiting a while after the PC version releases to pick-up. If it's not at least close to the previews, fuck it.
 

Ghazi

Member
It's actually quite funny, no one really expected DS2 to have fancy graphics until they touted it being so. They would probably be going through less flack (it seems like most people aren't getting angry at them over this, though) if they had just shown what would've been in the final product, but in the end it doesn't matter because the fake stuff pushed pre-orders.

Yea, it's bizarre how last minute this change seems to be. This isn't like wall running not being in the final version of Revengeance, you can clearly see vestigial elements where the lighting system was supposed to be all over the place.

Yeah, it's so weird. And since the texture and object differences are in the final game, I assume that 100% confirms no chance of a lighting update for the game on 360/PS3. So it's what it is there.
 

Garcia

Member
The changes are bizarre because at times the game looks incredible and easily at the upper tier of PS3/360 games but then you get into an area that's entirely gray knowing what it's supposed to look like.......
.

This games keeps surprising me every time I reach a new location by how contrasting it is. The tutorial level was a complete mess, then you're presented to that beautiful sunglare and gorgeous visuals of
Majula
; right after that you just discover that the interior of the houses has nothing to do with the exterior. It's a rollercoaster of wow's and wtf's.
 
Look at these shots more carefully. Not only does it look like the lighting engine has been downgraded, but also textures changed (changed, not only lower resolution), removed light sources such as torches on the wall. Atmosphere in the retail build look so bland in comparison. Even a lack of geometry/reduced amount of objects in the world (look at the hallway pictures. Retail build is missing torture instruments and lots of furniture).

Yep, exactly right. Most sorely missing are the specular maps. Nothing has a shine, it's all flat and awful looking. Honestly the Mansion looks much worse compared to the first DS because of details just gone missing.
 
I'm just going to put this out there.
I just have a feeling that this game has an identity crisis. Whether to be full AAA or niche. It has been caught in the middle. Just how I feel.
 
I think what happened was the (now) ugly parts are areas that were supposed to be mostly dark but because of either negative feedback(a lot of people hated how dark the game was and needing to use a torch a lot) and the consoles hardware they removed the lighting and left things that were probably never made to be seen in that light. If this was the case I wonder when the decision to remove the torch mechanic and lighting was made and why they didn't catch it soon enough to give these other places something to make them look less bland.
 
I'm just going to put this out there.
I just have a feeling that this game has an identity crisis. Whether to be full AAA or niche. It has been caught in the middle. Just how I feel.
There are mid tier games. And asnfar as I know, AAA refers to budget which I doubt it was even half of the normal AAA game.
 

doofy102

Member
Fucking knew this would be the case. I knew the initial gameplay reveal that the game wouldn't look as good as they showed on the PS3/360.
I knew they couldn't push the hardware that far, not with an acceptable frame rate like they were touting it to have.


FROM Soft are great game designers, but when it comes to optimization and performance they are not exactly top tier.

I mean, just look at Demon's Souls, the frame rate drops like a tonne of bricks if you roll into wooden barrels in an otherwise empty room.

Dark Souls, Blightown, Chasm of the Abyss. The latter even brings the frame rate of the PC version to it's knees at times, of an above average PC.


So with that said, false advertisement it certainly is, but more fool you if you fell for this shit.

This isn't a good argument at all because anybody who expected this would have had no evidence or good reason to back up the theory going by literally everything we'd seen up to this point, which looked good.

I think we all expected a catch, but not this.
 

ZenTzen

Member
wow that looks bland as hell, what were they thinking, and its not like that stuff from the demo wasnt impossible to do on ps3/360, its not like it was this graphical showcase, this isnt just a lighting issue and FROM needs to get some people that know how to optimise this stuff instead of just removing assets in order to preserve framerate, this is completely freaking ridiculous, FROM has amazing art direction and seeing the game being gutted like this is so disappointing, its pratically two different games

I'm still getting the game, because i need my Dark Souls fix, but goddamn
 

Totobeni

An blind dancing ho
but this is Dark Souls so it will get a free pass. 9/10 everywhere.

gaming journalism is shit. yesterday we got a "journalist" saying it's a normal thing that happens all the time (just because he like the series and do videos playing it) instead of writing an article on this. pretty fucking sad.

It's actually quite funny, no one really expected DS2 to have fancy graphics until they touted it being so. They would probably be going through less flack (it seems like most people aren't getting angry at them over this, though) if they had just shown what would've been in the final product, but in the end it doesn't matter because the fake stuff pushed pre-orders.
.

which is crazy, since this is almost as bad case of false advertising and downgrade as Aliens: Colonial Marines.
 
There are mid tier games. And asnfar as I know, AAA refers to budget which I doubt it was even half of the normal AAA game.

I guess I didn't write it that well. lol
I guess I meant, whether to stick to their niche or go for that AAA audience.
I think they took out the darkness because it would have been too hard for the mass market, but since it is a souls game they couldn't make it too easy. I think they tried to put things to make it more accessible but since it's a souls game, they couldn't abandon their fanbase, so they kept the difficulty.
 

Ghazi

Member
gaming journalism is shit. yesterday we got a "journalist" saying it's normal thing (just because he like the series and do videos playing it) instead of writing an article on this. pretty fucking sad.



which is crazy, since this is almost as bad case of false advertising and downgrade as Aliens: Colonial Marines.

I agree, this wouldn't go down very well if it was any other game.

Look at the meltdowns Titanfall caused over texture quality and resolution, yet many people here are just like "oh, it's a change, but it doesn't ruin the game". In comparison to something like Titanfall or Watch Dogs fiasco (which I agree is worst than this), this doesn't seem to be given too much attention. And maybe that's just because everyone's in the honeymoon period with the game, maybe not.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Going by those mansion shots, it looks like they gutted the full real time lighting/shadow system cast by/onto the environment, or at least downscaled it so significantly that simpler, baked lighting has replaced it. A lot of the projected lighting is nowhere to be found, giving the overall image a flatter, simplier look. Like in the old build there's clearly full real time lighting cascading through windows and holes in the mansion, shadow casting appropriately wrapped around the environment. Almost all of that is gone now, or at least heavily simplified.
 
I guess I didn't write it that well. lol
I guess I meant, whether to stick to their niche or go for that AAA audience.
I think they took out the darkness because it would have been too hard for the mass market, but since it is a souls game they couldn't make it too easy. I think they tried to put things to make it more accessible but since it's a souls game, they couldn't abandon their fanbase, so they kept the difficulty.

As a big dark souls guy I am glad they removed the torch being a big deal. Tomb of The Giants was something that was good for one part of the game no more. That being said I think they could have made things look better regardless of the torchlight(going by pics since I've yet to play).
 

doofy102

Member
As a big dark souls guy I am glad they removed the torch being a big deal. Tomb of The Giants was something that was good for one part of the game no more. That being said I think they could have made things look better regardless of the torchlight(going by pics since I've yet to play).

It is obvious the removal of lighting systems and darkness wasn't a gameplay decision. If they wanted to remove the torch mechanic last minute, they could've just put more friggen lit torches in the environments, which would've looked good too.

Clearly they had to strip it last minute because their staff are incompetent and the frame rate was all over the place.
 
As a big dark souls guy I am glad they removed the torch being a big deal. Tomb of The Giants was something that was good for one part of the game no more. That being said I think they could have made things look better regardless of the torchlight(going by pics since I've yet to play).

That's the thing though. The torches are still a big deal. They're all over the game itself, yet they hardly do anything. From didn't take out the torches being a big deal, they just made the whole game brighter so the torches are practically useless now. I'm thinking that they changed it at the VERY last minute because well, why else would torches still be featured in the game?
 
As a big dark souls guy I am glad they removed the torch being a big deal. Tomb of The Giants was something that was good for one part of the game no more. That being said I think they could have made things look better regardless of the torchlight(going by pics since I've yet to play).

I think a night day cycle would have been much better, it's easier at day, but at dark more souls can be found. That or when you
burn whatever it is you use to make the area harder
it would gradually make the area go darker and push you to use the torch.

Either way, you're right, they shouldn't have left it looking so awful. But I'm sure the changes weren't because they didn't like the torches.
 
It is obvious the removal of lighting wasn't a gameplay decision. If they wanted to remove the torch mechanic last minute, they could've just put more friggen lit torches in the environments, which would've looked good too.

Clearly they had to strip it last minute because their staff are incompetent.

I think this is the first time they lead with PC development? Making a new engine that probably didn't scale as well as they have hoped and decided to dial back the lighting for performance purposes. Giantbomb guys kept saying how much better the console version ran than the previews so it was probably a decision of gameplay over graphics.

That's the thing though. The torches are still a big deal. They're all over the game itself, yet they hardly do anything. From didn't take out the torches being a big deal, they just made the whole game brighter so the torches are practically useless now. I'm thinking that they changed it at the VERY last minute because well, why else would torches still be featured in the game?
Because there was no point in removing them I guess? It still makes the game a bit brighter and scares away certain types of monsters. Yeah it definitely seems like a last minute decision to keep the game running better and it seems that it has paid of for them. Most people playing the game seem to enjoy it even with the worse lighting if they had kept it in and it made the frame rate even more unstable then it is now so that the game was not very playable the reception would have been a lot worse. Their mistake was showing people something they ended up not being able to deliver on. Had nobody seen the previews I doubt people would be complaining.
 

Feeroper

Member
which is crazy, since this is almost as bad case of false advertising and downgrade as Aliens: Colonial Marines.

Yeah I have to agree here. I'm having fun with it, but goddamn can it look ugly, and that frame rate is pretty terrible.

Looking at all these comparison screens, there was no way that it was looking and running that good before on PS3/360. This is a pretty disappointing thing to do. If the difference wasn't so pronounced, if they had shown something closer to reality from the get go I don't think this would be a big talking point. I know pretty well every game doctors up their Pre-release screens and footage, but this really is on the Aliens: Colonial Marines level of deception.

The game does have some nice looking stuff, but the expectation they set has shot them in the foot in this regard.

However like I said, I am having fun with it, it's just a little disheartening.
 

JoeFenix

Member
Told you guys that the Dragon Mansion and the Painting Hallway were completely gutted.

It's so incredibly bad, unbelievable.

I described the Painting Hallway as an unrecognizable grey corridor that turns into some kind of red light district when you active the lights. Pretty much what those screens look like :(
 

doofy102

Member
Told you guys that the Dragon Mansion and the Painting Hallway were completely gutted.

It's so incredibly bad, unbelievable.

I described the Painting Hallway as an unrecognizable grey corridor that turns into some kind of red light district when you active the lights. Pretty much what those screens look like :(

The thing is, Painting Hallways looked so atmospheric and fun to be in/discover. It's exactly the sort of stuff that makes Dark Souls great, visually. How many other places like this did they kill off?
 

doofy102

Member
Had nobody seen the previews I doubt people would be complaining.

I think people would still be complaining because the atmosphere is still disappointing in the indoor areas compared to the other souls games. More like there'd be a whole lot more guessing going on, and eventually someone would correctly guess that the weird grey areas were originally meant to be dark or have some sort of dynamic lighting effect that got removed. The other Souls games seem less stripped down - like the Devs knew what they were working with back then, so visually we got at least most of the original whole package. If not, they did a much better job at hiding the cuts, which is of course part of their job too.

It's obvious something is off with this game and that in itself is bad not even mentioning our fortunate information of the cuts themselves.
 

ZenTzen

Member
The thing is, Painting Hallways looked so atmospheric and fun to be in/discover. It's exactly the sort of stuff that makes Dark Souls great, visually. How many other places like this did they kill off?

exactly, it looked so good, nw i want to know how the PC version is gonna look, and i'm worried if its even gonna look like what we've been seeing all these months
 

cuilan

Member
Thank you based FROM! I'll never forget that you brought us these graphics.

2191677-37071_king_s_field_ii__u__7.jpeg

Keeping in mind that it was released in the mid-90s, I'd say that King's Field III looked ok for being a fully open-world + full 3D RPG with no load times on PS1. It was certainly a step up from King's Field II at least.
 
Part of me wants to believe that the reason it was delayed on PC was because they didn't want the simultaneous release of the far better looking PC version hamper peoples enthusiasm for the consoles version that had to be stripped down.
 

doofy102

Member
I would build a gaming PC just to play a Dark Souls 2 that looks like the original footage. It would send me over easily. Wii U/PC combo this gen.
 
Still no answers from anyone about this. We need to start bombarding some Twitter accounts if we expect this to get any traction. The last batch of comparison images posted are infuriating.

What the FUCK happened to this game. I want answers.
 

Garcia

Member
Keeping in mind that it was released in the mid-90s, I'd say that King's Field III looked ok for being a fully open-world + full 3D RPG with no load times on PS1. It was certainly a step up from King's Field II at least.

Despite the hideous framerate of King's Field II, I take my hat off to FROM for running that game without any loading times at all. That's an achievement on its own.
 

ZenTzen

Member
Still no answers from anyone about this. We need to start bombarding some Twitter accounts if we expect this to get any traction. The last batch of comparison images posted are infuriating.

What the FUCK happened to this game. I want answers.

seriously this, does anyone know the relevant twitters for this
 
Top Bottom