DRM though? Wasn't mirrors edge always a single player experience..
Was.
No dreams now. Only multiplayer.
DRM though? Wasn't mirrors edge always a single player experience..
Looks so good, and I hope some of this info is true.
Was.
No dreams now. Only multiplayer.
Sorry, I believe the next gen systems are more powerful than most give credit for, but that trailers fidelity in an open world game? No way. If it is the size of Mirrors Edge 1 then yes, but there is no way they can push that level of detail in an open world. Not this gen anyhow.
Part of this open world environment includes a persistent, always online component
Open world I can tolerate.
Always online?
Ugh. I think I know exactly what that means.
Fuck this. I'm out. Enjoy your $60+f2pmechanics wide-awake nightmare, ladies and gentlemen. EA's last hope is dead.
Also, third person cutscenes... so much for Oculus Rift immersion.
The future will come elsewhere. Sorry, dice.
Guys, the game isn't always online.. They described it as Journey, where if you're online you'll get put with other people. If you're offline, it's fine.
I'll believe it when I see it. As a consumer, EA has lost so much good faith that I pretty much always assume the worst.
Sorry, I believe the next gen systems are more powerful than most give credit for, but that trailers fidelity in an open world game? No way. If it is the size of Mirrors Edge 1 then yes, but there is no way they can push that level of detail in an open world. Not this gen anyhow.
But that's like...... how it was described. Hell, it even sounded like Dark Souls, where if you're online, you can get invaded by others at a moment's notice. And don't people love that about Dark Souls?
I await the mirrors edge downgrade thread.. regardless Ill be buying this game
Its called Mirror's Edge 2 and yet, its a reboot. If they wanted to do that, they might as well add a subtitle instead of a 2. Eh whatever, interested if any of this rumor is true.
I kinda feel with the 2016 it's an "ETA 2016" rather than locked in 2016. Could be very early 2016 or super late 2015 for all I know. I'd be hard to set up a firm release date for a game still a long way away.
Well, considering DICE isn't moving on from Battlefield 4 until they fix everything with it, are we sure 2016 is even to be believed?
Yeah so far as we know, Frosbite isn't capable of a GTA-style open world, so we're almost certainly looking for a hub world/series of interconnected hubs.It can have both. A central hub that is open-world (or maybe even more than one hub) with side-missions and everything, and then specific missions more in the classic style.
I guess it would be a bit like Deus Ex HR. It could definetly work.
Hopefully Faith's design gets rebooted to the superior version:
- Part of this open world environment includes a persistent, “always online” component.
Hopefully Faith's design gets rebooted to the superior version:
Open world
DICE does not consider Mirrors Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment.
Open world.
Always online.
Larger combat focus.
Nah.
Do you know when they started production of this game? If their estimate is 2016 then I can't imagine they're too far into it.I think some people underestimate just how capable Frostbite 3 is as a rendering engine, and how impressive the Mirror's Edge aesthetic is. The original Mirror's Edge is hardly a milestone of technological accomplishment (hello baked shadows), yet still looks incredible to this day thanks to the brilliant use of single colours and tones, contrasting, and geometric design. Rendering issues tend to me more obvious with high geometric and texture complexity. Mirror's Edge is all about clean and stylish. Harder, edged geometry and clean, flat colours are easier to render and more impressive as a comprehensive image.
Mirror's Edge 2 looks excellent, but I don't think it looks outrageously out-of-this-world insane on a technical level, and that's what would matter most in terms of downgrades.
Console builds may suffer in the long run, that ceiling and all, but the PC version should look much like the GIF.
Do you know when they started production of this game? If their estimate is 2016 then I can't imagine they're too far into it.
- Faking nothing, the E3 2013 Mirrors Edge 2 teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.
- Core goal of the reboot is to create an open world, living breathing city for you to explore.
- A comparison to Journeys online feature was given as the closest example.
- Its target release date is in 2016.
- DICE has taken on a lot of feedback from Mirrors Edge in shaping the combat system for Mirrors Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and adaptive slow-motion is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.
- While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirrors Edge 2. DICE does not consider Mirrors Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues with Mirrors Edge where players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.
- Part of this open world environment includes a persistent, always online component. The open world is considered a multiplayer playground where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journeys online feature was given as the closest example.
Always online would be a deal breaker for me. Not dealing with this nonsense... I really hope that this is not true, but knowing EA I am sure I have to ditch this game. Very sad!
Always online? Again?
Im starting to wonder if i might as well sell my console. Im not interested in this shit.
- Part of this open world environment includes a persistent, always online component. The open world is considered a multiplayer playground where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journeys online feature was given as the closest example.
- Other general multiplayer components include co-op and competitive modes, such as time trials