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Dark Souls 2 Lighting changes/Downgrade

Are we all just going to accept this and settle for the PC version? Seriously? After reading this entire thread, I CANNOT believe that is seriously the consensus. This is a f**king outrage.

I do not have a sufficient PC to play this. I'm sure many others don't as well. I chose to spend my money on a console to enjoy games. I'm sure many others did that too.

I spent money on Dark Souls 2 for PS3, expecting a console version matching the footage that the maker provided. I waited. Now I have an inferior version, blatantly stripped of a visual feature advertised to be a core gameplay mechanic RIGHT UP TO THIS DATE.

With no formal WARNING or EXPLANATION from From Software or the publisher!

They sold us a polished turd, are taking our money and running. WE ARE HOLDING SHINY FECES IN OUR HANDS, AND SMILING AT OUR REFLECTION.

ARE WE SERIOUSLY SETTLING FOR THIS?

Aren't any of you ANGRY at this?




We had a PLAYABLE build of the version including dynamic lighting JUST A FEW MONTHS AGO. Even though it was a beta, it was PLAYABLE.

ON PS3.

ON PS3.

Why does the general consensus on this thread seem to be:

"Oh, it's not that big of a deal. You console players shouldn't have had such high expectations. Just wait for the PC version..."

...DESPITE From Software showcasing the superior PLAYABLE console version to us MERE MONTHS AGO (weeks even!).

This is a bait-and-switch in its TRUEST FORM. We were NEVER told of this before release and we only had mere hints of it from investigations and screenshots from FANS, OF ALL PEOPLE. Like private investigators sniffing out information on their own. From Software NEVER made a formal announcement about this downgrade BEFORE release.

And the worst part is that From DID NOT, AND CONTINUES TO NOT make a statement regarding this blatant downgrade and removal of a key gameplay feature, one they TOUTED in every major press release and reveal?

THIS WAS NOT JUST A REMOVAL OF EYE CANDY.

THIS IS REMOVAL OF AN ACTIVELY-CONTRIBUTING GAMEPLAY FEATURE. A FEATURE TOUTED BY FROM AS A KEY ASPECT OF THE ATMOSPHERE AND MECHANICS OF THE ENTIRE GAME.

IMPORTANTLY, ONE THAT WAS ALREADY SHOWN TO BE PROVEN TO WORK ON CONSOLES.



There must be some action to take to FORCE From Software to make a statement about this. Their silence is equivalent to taking the money and running with it, and the majority seems happy to suck up an INFERIOR PRODUCT, which is PLAIN WRONG. This is boycott-worthy stuff.

The best goal to aim for would be re-implementing the lighting in a soon-in-the-future patch.

From Software should NOT get away with this. THIS SHOULD NOT TURN INTO THE AAA PRECEDENT FOR THIS TYPE OF BEHAVIOUR.

We dont know if the PC version will look like the Demo, most likely not.
 

Sami+

Member
Wasn't it perfectly fine in that online open beta they ran a few months ago? I remember my friend insisting that the game looked really good when he played it. If it was already running fine on PS3 then, then how did this downgrade even happen?
 
Some valid points, but there must be a reason why the game was downgraded and it is still pretty good in its current state.

If it was indeed downgraded to make the current gen versions look better then I would boycott it, but I doubt this would be the case!
 

Sickbean

Member
Wasn't it perfectly fine in that online open beta they ran a few months ago? I remember my friend insisting that the game looked really good when he played it. If it was already running fine on PS3 then, then how did this downgrade even happen?

I keep asking this - is the area used in the beta (specifically that cave with the skeletons), different now in the full game? Because that cave was pitch black in the beta, you needed the torch.
 
Da FUQ?? How the hell do you completely change the game in 2 months?? That video looks absolutely fucking majestic, how did it go from that to the retail release in 2 damn months?

2 months is not enough to make that many changes, the beta was a completely different build, and most likely not a "beta", just a demo.
 

Sami+

Member
Some valid points, but there must be a reason why the game was downgraded and it is still pretty good in its current state.

If it was indeed downgraded to make the current gen versions look better then I would boycott it, but I doubt this would be the case!

I wouldn't be surprised. I can't imagine they would have just dumped all that code in the recycle bin, never to be used again. The question now is just when we get the current gen versions.
 

jett

D-Member
icCQ47UKs9lAg.gif
iJzEtBvZSzzbH.gif

They even removed the wind physics on your character's clothes? What the hell went on with the development of this game?
 
I wouldn't be surprised. I can't imagine they would have just dumped all that code in the recycle bin, never to be used again. The question now is just when we get the current gen versions.

What if, the only area that was ever coded to have that lightning and attention to detail was the demo, what if they never made the rest of the game that pretty.

Thats my biggest fear.
 

solarus

Member
That being the case, why did they change it? To fuck with people?

C'mon guy, that makes no sense whatsoever.

Ask yourself: Why would you throw away all that work?

Simple question, apply Occam's razor and the obvious answer is because they had no better choice.

We're not stupid, we know that but they obviously knew they were going to have performance issues a lot sooner than just 2 months ago in late january when they again showed off that ps3 build with all of the lighting etc. They should not have still been showing that build of the game to us so close to launch, we had hardly any media with what we eventually got so many of us were hoping that it would look like what we were expecting of the game and not those shitty screenshots etc.
 

Clear

CliffyB's Cock Holster
We're not questioning that.

We just don't see why From should get a free pass on this, "oh they had no choice so let it go," because, after all, it's still their fault this whole mess happened.

That's a bogus argument. Their job is to produce the best version they can within the allocated schedule. If at some point compromises need to be made, that decision is on them. Maybe they figured that having blighttown-esque frame-rates all over the place was worse than cutting down on the lighting, maybe the feedback from test was that the dark-room mechanic was simply un-fun.

Do you expect them to ignore stuff like that? What would you have them do, cancel the project because they underestimated peak-load conditions on aging hardware?

The bottom line is that they've delivered a 90+ Metacritic game, and whatever you think of the accuracy of your average review, that's as bona-fide a recognition that they made the right creative choices as it gets.

Its also why this "rage" is so misplaced and, frankly, just ingracious and despicably pedantic. FROM have produced a game that has reviewed exceptionally and judging by the comments on the OT thread, is extremely well liked by its players.

Meanwhile in this thread we have people metaphorically spitting in FROM's face because they feel "misled"...
 
Are we all just going to accept this and settle for the PC version? Seriously? After reading this entire thread, I CANNOT believe that is seriously the consensus. This is a f**king outrage.

I do not have a sufficient PC to play this. I'm sure many others don't as well. I chose to spend my money on a console to enjoy games. I'm sure many others did that too.

I spent money on Dark Souls 2 for PS3, expecting a console version matching the footage that the maker provided. I waited. Now I have an inferior version, blatantly stripped of a visual feature advertised to be a core gameplay mechanic RIGHT UP TO THIS DATE.

With no formal WARNING or EXPLANATION from From Software or the publisher!

They sold us a polished turd, are taking our money and running. WE ARE HOLDING SHINY FECES IN OUR HANDS, AND SMILING AT OUR REFLECTION.

ARE WE SERIOUSLY SETTLING FOR THIS?

Aren't any of you ANGRY at this?




We had a PLAYABLE build of the version including dynamic lighting JUST A FEW MONTHS AGO. Even though it was a beta, it was PLAYABLE.

ON PS3.

ON PS3.

Why does the general consensus on this thread seem to be:

"Oh, it's not that big of a deal. You console players shouldn't have had such high expectations. Just wait for the PC version..."

...DESPITE From Software showcasing the superior PLAYABLE console version to us MERE MONTHS AGO (weeks even!).

This is a bait-and-switch in its TRUEST FORM. We were NEVER told of this before release and we only had mere hints of it from investigations and screenshots from FANS, OF ALL PEOPLE. Like private investigators sniffing out information on their own. From Software NEVER made a formal announcement about this downgrade BEFORE release.

And the worst part is that From DID NOT, AND CONTINUES TO NOT make a statement regarding this blatant downgrade and removal of a key gameplay feature, one they TOUTED in every major press release and reveal?

THIS WAS NOT JUST A REMOVAL OF EYE CANDY.

THIS IS REMOVAL OF AN ACTIVELY-CONTRIBUTING GAMEPLAY FEATURE. A FEATURE TOUTED BY FROM AS A KEY ASPECT OF THE ATMOSPHERE AND MECHANICS OF THE ENTIRE GAME.

IMPORTANTLY, ONE THAT WAS ALREADY SHOWN TO BE PROVEN TO WORK ON CONSOLES.



There must be some action to take to FORCE From Software to make a statement about this. Their silence is equivalent to taking the money and running with it, and the majority seems happy to suck up an INFERIOR PRODUCT, which is PLAIN WRONG. This is boycott-worthy stuff.

The best goal to aim for would be re-implementing the lighting in a soon-in-the-future patch.

From Software should NOT get away with this. THIS SHOULD NOT TURN INTO THE AAA PRECEDENT FOR THIS TYPE OF BEHAVIOUR.

i feel the pain for ps3/360 users...this is unacceptable

as a pc player I'm waiting for the deep downgrade to be confirmed for that platform before I drop bombs
 

thefil

Member
It sounds to me like maybe the torch didn't work out mechanically? You remove things from a game for a few reasons: no time to finish it, it doesn't work mechanically, it doesn't work story/theme wise, or you can't execute on it with adequate performance.

They had the dynamic lighting performing, visually, on PS3, and took it out. So, in all likelihood, they ran out of time, OR the torch mechanic turned out to be a dud.

If it's the former, then Namco has some share of the blame for pushing the game out the door. If it's the latter, we're better off.

This is a much simpler theory than a conspiracy to double-sell current gen versions.
 

Floex

Member
That's a bogus argument. Their job is to produce the best version they can within the allocated schedule. If at some point compromises need to be made, that decision is on them. Maybe they figured that having blighttown-esque frame-rates all over the place was worse than cutting down on the lighting, maybe the feedback from test was that the dark-room mechanic was simply un-fun.

Do you expect them to ignore stuff like that? What would you have them do, cancel the project because they underestimated peak-load conditions on aging hardware?

The bottom line is that they've delivered a 90+ Metacritic game, and whatever you think of the accuracy of your average review, that's as bona-fide a recognition that they made the right creative choices as it gets.

Its also why this "rage" is so pedantic and, frankly, so ingracious and despicable. FROM have produced a game that has reviewed exceptionally and judging by the comments on the OT thread, is extremely well liked by its players.

Meanwhile in this thread we have people metaphorically spitting in FROM's face because they feel "misled"...

Ridiculous. Namco were advertising the dragon section with the dynamic lightning in one of the later trailers. Not one reviewer has mentioned the downgrade. The beta which was only a few months ago showing the dynamic lighting! They had players test out the game. I thought people learnt from the last journalism gate that the industry needs a complete revamp because it isn't working. I don't care that the game is 90+ from a gaming publication. It seems these days we have to wait until it's in the hands of the public to get the true review.
 
Anger! Yelling! ALL CAPS
IS CRUISE CONTROL FOR ANGRY
! BOLD! BOLD ITALICS!
I think you went rather overboard with that, mate.


For God's sake, people, I understand why everyone's upset, but if From couldn't make the game as it originally was run at playable framerates and they had to cut things down to make it playable, well, that's an unfortunate but reasonable sacrifice. It sucks, but I'd rather have game that plays really well and runs at a reasonable framerate than one that has all the bells and whistles but an abysmal framerate a good chunk of the time.
 
It sounds to me like maybe the torch didn't work out mechanically? You remove things from a game for a few reasons: no time to finish it, it doesn't work mechanically, it doesn't work story/theme wise, or you can't execute on it with adequate performance.

They had the dynamic lighting performing, visually, on PS3, and took it out. So, in all likelihood, they ran out of time, OR the torch mechanic turned out to be a dud.

If it's the former, then Namco has some share of the blame for pushing the game out the door. If it's the latter, we're better off.

This is a much simpler theory than a conspiracy to double-sell current gen versions.
The lack of the torch mechanic doesn't justify the visual downgrade. They could've done that without it.
 

Floex

Member
I think you went rather overboard with that, mate.


For God's sake, people, I understand why everyone's upset, but if From couldn't make the game as it originally was run at playable framerates and they had to cut things down to make it playable, well, that's an unfortunate but reasonable sacrifice. It sucks, but I'd rather have game that plays really well and runs at a reasonable framerate than one that has all the bells and whistles but an abysmal framerate a good chunk of the time.

But the frame rate is still supposedly poor :/
 

thefil

Member
Let's also all remember we love Souls games for reasons very distinct from their graphics and lighting prowess. It's sad, but your expectations will re-align within a few hours of playing and you'll probably love the game anyway.
 
It sounds to me like maybe the torch didn't work out mechanically? You remove things from a game for a few reasons: no time to finish it, it doesn't work mechanically, it doesn't work story/theme wise, or you can't execute on it with adequate performance.

They had the dynamic lighting performing, visually, on PS3, and took it out. So, in all likelihood, they ran out of time, OR the torch mechanic turned out to be a dud.

If it's the former, then Namco has some share of the blame for pushing the game out the door. If it's the latter, we're better off.

This is a much simpler theory than a conspiracy to double-sell current gen versions.

Even if the torch mechanic was boring or out of place or whatever, why also remove all the nice lightning, as well as change textures for the worse, the game looks completely different.
 
ENB's playthrough is up.

he talked about the torch thing very briely, starting from 18:30

https://www.youtube.com/watch?v=GartaU-2-2c


That area was probably intended to be much much darker then... but they left in the torch mechanic... for what reason??

He confirms it right there. You don't have to do it. I was waiting for him to say there was another point to lighting those "way points" but there isn't.

I encourage the original post to be updated with responses from people like Epicnamebro, vaatividya, From Software, Namco, etc, and anyone else who we can get a response out of. Clearly this is a big issue, and whether it was because of technical limitations, or some other reason, getting answers and publicizing it all is the way to go.
 

-TRN-

Member
Wow I played a little before going to sleep and the graphics and fps are really rough. Having played Dragons Dogma on ps3, the iq seems to be better on ds2 but the fps is even worse, Dark Souls 1 also seems much smoother for me.

I've only played the first area, with only like 3 dogs besides my character and the framerate seemed pretty bad, even inside that hut the framerate seemed to be lower than 30). That's awful, I was very hyped for this game and the beta being better doesn't make any sense to me, very shady stuff :/.
 

MormaPope

Banned
I think you went rather overboard with that, mate.


For God's sake, people, I understand why everyone's upset, but if From couldn't make the game as it originally was run at playable framerates and they had to cut things down to make it playable, well, that's an unfortunate but reasonable sacrifice. It sucks, but I'd rather have game that plays really well and runs at a reasonable framerate than one that has all the bells and whistles but an abysmal framerate a good chunk of the time.

Dark Souls 2 on PS3 hovers around 20 FPS, the 360 version runs around 30 FPS with tons of screen tearing I believe.
 

Know I'm sure. That demo never ran on a PS3. Impossible that big a difference is almost next-gen vs old gen.

Is hard to know I'll play something that is not supossed to look as the old demo. If that demo never existed it would have been so much better, but is not just the graphics, the ambientation has been totally destroyed...

My only hope is the PC version.
 

pa22word

Member
I think you went rather overboard with that, mate.


For God's sake, people, I understand why everyone's upset, but if From couldn't make the game as it originally was run at playable framerates and they had to cut things down to make it playable, well, that's an unfortunate but reasonable sacrifice. It sucks, but I'd rather have game that plays really well and runs at a reasonable framerate than one that has all the bells and whistles but an abysmal framerate a good chunk of the time.

The thing is, they should have been upfront about it instead of letting people find out after they purchased the game.
 

Coreda

Member
For God's sake, people, I understand why everyone's upset, but if From couldn't make the game as it originally was run at playable framerates and they had to cut things down to make it playable, well, that's an unfortunate but reasonable sacrifice.

Maybe, but the latest speculation in this thread is now whether there were two separate games - the demo and the retail.

The demo being a glorified version of a few areas for the press made by one team, while the retail being worked on by the core devs.
 

FACE

Banned
Know I'm sure. That demo never ran on a PS3. Impossible that big a difference is almost next-gen vs old gen.

Is hard to know I'll play something that is not supossed to look as the old demo. If that demo never existed it would have been so much better, but is not just the graphics, the ambientation has been totally destroyed...

My only hope is the PC version.

If I were you I'd keep my expectations in check.
 

Scrawnton

Member
Okay, after being corrected about the ps3 footage and this whole downgrade debacle, I admit I screwed up. However, after watching that I instantly said to myself that there's no way a ps3 could ever run that. It's shitty the devs said this is actual ingame footage, but anyone with a brain should've had doubts from the get go.
 
So Steam lists the game at 14 GB, while the PS3 Download is only 5.2 GB, dont want to give anyone false hope, as lightning would never account for such a big difference in file size but weird none the less.
 

doofy102

Member
That's a bogus argument. Their job is to produce the best version they can within the allocated schedule. If at some point compromises need to be made, that decision is on them. Maybe they figured that having blighttown-esque frame-rates all over the place was worse than cutting down on the lighting, maybe the feedback from test was that the dark-room mechanic was simply un-fun.

Do you expect them to ignore stuff like that? What would you have them do, cancel the project because they underestimated peak-load conditions on aging hardware?

The bottom line is that they've delivered a 90+ Metacritic game, and whatever you think of the accuracy of your average review, that's as bona-fide a recognition that they made the right creative choices as it gets.

Its also why this "rage" is so misplaced and, frankly, just ingracious and despicably pedantic. FROM have produced a game that has reviewed exceptionally and judging by the comments on the OT thread, is extremely well liked by its players.

Meanwhile in this thread we have people metaphorically spitting in FROM's face because they feel "misled"...

Here's the thing, you say "Their job is to produce the best version they can within the allocated schedule" as if you actually believe From/Namco did that job. To me it's clear From has been making misfortunately bad creative choices right from the beginning and should have thought through production better. It's clear the game was unfinished, botched towards the end of development and desperately needed a delay. I'm glad the game isn't blight town level broken, but what we ended up with, given the context of the marketing, is still not really acceptable and in ways it's even worse than blight town given the gameplay mechanics and atmosphere that were gutted. From could have avoided this if they were smarter during their 3 year development cycle, hence it's their fault. They didn't "do" their job - they hardly scraped through.

I don't care what the reviewers said, nor do I think the score system would even be able to treat this situation fairly (how do you score a great game which is obviously still unfit for release in the context of development cycle/goals?) And, as a video floating around on here nicely puts it, those pretty "review scores" aren't even targeted at us.

I'm sure the game is good from a gameplay point, but it's still hugely disappointing because From/Namco broke promises to their fans, made some huge errors and hoped nobody would care.
 

-TRN-

Member
Maybe, but the latest speculation in this thread is now whether there were two separate games - the demo and the retail.

The demo being the glorified version for the press made by one team, while the retail being worked on by the core devs.

Yes the timing of it all is very damning for them. So weird...
 
Meh, I think people are blowing it out of proportion. The game still looks better than the original and its fun as shit. I'm happy...

Now if I could ever learn the new timing, stun locks are a bitch in this game.
 

Vitor711

Member
They said from the start that they were leading development for this project on PC. Essentially meaning that they build the game on the most powerful platform and backport it to PS360 during the final stages of development. Ergo for the majority of the dev cycle the build most worthy of being shown is the PC one, as squeezing it into the far more restrictive architectures of the last gen consoles takes time and a whole bunch of trade-offs.

Besides, as developers you always want to put your best foot forward, so it makes sense to always show the best looking version.

That's the explanation I really hope is true. Would love to see that their approach is consistent with most other devs - PC first and port down, stripping features as you need to in order to get it running smooth. That would bode well for the PC release next month.

Agreed with showing the best version but I'm also of the opinion that you should clearly label it as such. Showing PS3/Xbox controller prompts on PC versions during demos is very misleading and a practice done by a fair few at E3s gone by. As long as people know what they're looking at, I'm fine with showing the lead version first and foremost.
 
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