• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dark Souls 2 Lighting changes/Downgrade

Kamina

Golden Boy
Wasn't there a online test available to some people on PS3, a few months back? Did that look like what we have now?
Thats what I thought. I checked out several videos from back then, but the level is pretty grey in grey, with not much to see lighting-wise.
 
It's so easy to tell when an area was designed around the darkness. Torch placement and the overall looks are super telling. For example, I'm 100% sure the tutorial area was meant to be mostly pitch black, as a tutorial for it as well. You're given a torch, there's a brazier in front of every fog gate, the entire inside part of the trees have the gray lighting and also there's many braziers, it's completely obvious it was meant to be hard to see so you'd get used to it later.

Yup. It is really obvious to tell a lot of game was designed around that aspect. :/
 

Bedlam

Member
Wasn't there a online test available to some people on PS3, a few months back? Did that look like what we have now?
Yes, we need comparisons using that area.

I played it myself and the torch mechanic was definitely necessary in some pitchblack caves. It also had those dynamic shadows and the lighting in general was probably the most impressive part of that level. It'd be disappointing if they just brightened up that whole level as well.
 

doofy102

Member
It's so easy to tell when an area was designed around the darkness. Torch placement and the overall looks are super telling. For example, I'm 100% sure the tutorial area was meant to be mostly pitch black, as a tutorial for it as well. You're given a torch, there's a brazier in front of every fog gate, the entire inside part of the trees have the gray lighting and also there's many braziers, it's completely obvious it was meant to be hard to see so you'd get used to it later.

Yup. It is really obvious to tell a lot of game was designed around that aspect. :/

And that, for me, cancels the pre order.
 
(Area spoilers)
Lost Bastille
is another one where you can see how gutted the lighting really is. Rooms full of sconces, unlit hallways and passages... it's pretty obvious the whole interior was meant to have the previously demo'd lighting, but now it's just flat gray brightness all the way around.
 

Servbot24

Banned
It's so easy to tell when an area was designed around the darkness. Torch placement and the overall looks are super telling. For example, I'm 100% sure the tutorial area was meant to be mostly pitch black, as a tutorial for it as well. You're given a torch, there's a brazier in front of every fog gate, the entire inside part of the trees have the gray lighting and also there's many braziers, it's completely obvious it was meant to be hard to see so you'd get used to it later.

Yeah, I lit all the torches thinking it would unlock something ala Zelda, but nope (unless I missed one). It really is a shame.

Still absolutely loving the game.
 

Raven77

Member
Is it wrong that this thread reminded me to pre-order the game?

Funny, because it reminded me to cancel my pre-order.


Also, can a mod please edit the OP title and post some of the gif comparisons and picture comparisons? It is more than just lighting.
 

Kinyou

Member
I saw ppl mentioning that they played the demo build on PS3.

So at some point that demo was running on PS3 or they put a PC inside every PS3 station on different shows like TGS...
Oh wasn't aware of that. Really confusing. What are the chances that they sent an unfinished version to the factory? I think that happened to Itagaki with dead or alive 2 , lol
 

Grief.exe

Member
Also, can a mod please edit the OP title and post some of the gif comparisons and picture comparisons? It is more than just lighting.

That is a good point.

Its not just lighting, other graphical effects have been removed as well, on top of that, an entire gameplay mechanic is gutted.
 

Kamina

Golden Boy
Oh wasn't aware of that. Really confusing. What are the chances that they sent an unfinished version to the factory? I think that happened to Itagaki with dead or alive 2 , lol
Pretty low. lol. And even if, i doubt they'd admit it.
 

doofy102

Member
Funny, because it reminded me to cancel my pre-order.


Also, can a mod please edit the OP title and post some of the gif comparisons and picture comparisons? It is more than just lighting.

Yeah, it needs those and the Comparison video.

Information in regards to the light/torch mechanic being killed off and how it effects gameplay should be in the OP too.
 
Oh wasn't aware of that. Really confusing. What are the chances that they sent an unfisnished version to the factory? I think that happened to itagaki with dead or alive 2 , lol

100% unlikely.

We would have heard something at this point.

5bosug5.png

This is a disaster, looks worse than DS...
 
Oh wasn't aware of that. Really confusing. What are the chances that they sent an unfinished version to the factory? I think that happened to Itagaki with dead or alive 2 , lol

Too much of a big game for this to happen.

You know, it still looks pretty decent and runs at a decent framerate too - perhaps we have our next gen shades on too often to appreciate that the last generation machines simply cannot cope with such fidelity.
 

Soriku

Junior Member
gaming press:
XYSLaEv.gif

lol.

With regards to the architecture, it's almost like two different teams were given a basic layout but went in different directions when designing the levels. It's not just architecture either. Something minute like fog door effects are completely different in both builds, and some enemies are different too. That wizard-type enemy that appeared at the end of this hallway was replaced by some knight.

iqKlfRFV9WByZ.gif


I heard the axe guy in the reveal was removed from his spot too. I think he's actually an NPC now.
 

UrbanRats

Member
From what I read around here, it didn't look as good as the initial reveal but the lighting was mostly still there on the beta.

Yeah i played the beta only once, but i remember there was (at the very start, no less) an area where you had to break some planks of wood on the windows, to see anything at all, it was very very dark.
Don't remember how much of a downgrade there was from the initial reveal, but the darkness was there.
 

doofy102

Member
Yeah i played the beta only once, but i remember there was (at the very start, no less) an area where you had to break some planks of wood on the windows, to see anything at all, it was very very dark.
Don't remember how much of a downgrade there was from the initial reveal, but the darkness was there.

The PS3 footage shown in January this year, of the Dragon Mansion, also had stripped down polygons and textures but still had that lighting system in tact.

I've been trying to drill into people's heads there are at least 3 different versions to consider here haha but it aint catching on much.
 
The PS3 footage shown in January this year, of the Dragon Mansion, also had stripped down polygons and textures but still had that lighting system in tact.

I've been trying to drill into people's heads there are at least 3 different versions to consider here haha but it aint catching on much.

Can I have a link?
 
To be perfectly honest, it was pretty obvious the first few gameplay videos shown were running off a devkit and not actual hardware, and that the Old Gen versions would look way worse than showcased.

It's not like PS3 and Xbox 360 are getting any stronger, so did you expect a sequel to Dark Souls, a game that looked average, had bad lightning and struggled to keep a decent framerate, to be next-gen looking on the same dated hardware ? I personally expected the same graphical fidelity as DS1, with perhaps no slowdowns (cause honestly, the PS3 version of DS1 has pretty choppy framerate all around, not just in blighttown).

When I tried the Network Test, I found it pretty ugly. I was playing the Durante version on PC simultaneously, so immediately went and preordered the PC version of Dark Souls 2, but since they could not give us a release date for the PC version, I cancelled it and ordered the PS3 version, knowing full well it would look like crap compared to the PC version.

That said, some of the screenshots are kinda worrying, hopefully the PC version will retaing that next-gen look. Or at I sincerely hope a PS4 or Xbone version will be announced soon, to bring us these graphics.
 
lol.

With regards to the architecture, it's almost like two different teams were given a basic layout but went in different directions when designing the levels. It's not just architecture either. Something minute like fog door effects are completely different in both builds, and some enemies are different too. That wizard-type enemy that appeared at the end of this hallway was replaced by some knight.

iqKlfRFV9WByZ.gif


I heard the axe guy in the reveal was removed from his spot too. I think he's actually an NPC now.

There sure are some big differences between pre-release build and final build besides lighting.

As pointed out in the last page, look it this comparison again:

THE CASTLES ARE DIFFERENT! Not only the lighting. Those are different castles!

The whole thing is just incredible I still can't believe what's happening here.
 

Corky

Nine out of ten orphans can't tell the difference.
Hmm the severity of the downgrade is what baffles me, I really need to know the state of the pc version.
 

Soriku

Junior Member
To be perfectly honest, it was pretty obvious the first few gameplay videos shown were running off a devkit and not actual hardware, and that the Old Gen versions would look way worse than showcased.

It's not like PS3 and Xbox 360 are getting any stronger, so did you expect a sequel to Dark Souls, a game that looked average, had bad lightning and struggled to keep a decent framerate, to be next-gen looking on the same dated hardware ? I personally expected the same graphical fidelity as DS1, with perhaps no slowdowns (cause honestly, the PS3 version of DS1 has pretty choppy framerate all around, not just in blighttown).

When I tried the Network Test, I found it pretty ugly. I was playing the Durante version on PC simultaneously, so immediately went and preordered the PC version of Dark Souls 2, but since they could not give us a release date for the PC version, I cancelled it and ordered the PS3 version, knowing full well it would look like crap compared to the PC version.

That said, some of the screenshots are kinda worrying, hopefully the PC version will retaing that next-gen look. Or at I sincerely hope a PS4 or Xbone version will be announced soon, to bring us these graphics.

All those problems are the result of the developers, not the hardware.
 
To be perfectly honest, it was pretty obvious the first few gameplay videos shown were running off a devkit and not actual hardware, and that the Old Gen versions would look way worse than showcased.

It's not like PS3 and Xbox 360 are getting any stronger, so did you expect a sequel to Dark Souls, a game that looked average, had bad lightning and struggled to keep a decent framerate, to be next-gen looking on the same dated hardware ? I personally expected the same graphical fidelity as DS1, with perhaps no slowdowns (cause honestly, the PS3 version of DS1 has pretty choppy framerate all around, not just in blighttown).

When I tried the Network Test, I found it pretty ugly. I was playing the Durante version on PC simultaneously, so immediately went and preordered the PC version of Dark Souls 2, but since they could not give us a release date for the PC version, I cancelled it and ordered the PS3 version, knowing full well it would look like crap compared to the PC version.

That said, some of the screenshots are kinda worrying, hopefully the PC version will retaing that next-gen look. Or at I sincerely hope a PS4 or Xbone version will be announced soon, to bring us these graphics.

Is not the first videos shown, we have footage of january with closer to the final UI that looks leaps way better than the retail game. They keeped these expectations for months....
 

Griss

Member
The fact that the castles are entirely different models throws the whole thing into chaos for me. Something major has happened here, and the only thing that makes sense is that the original footage is of a vertical slice made to prototype and demo the game.

Why else would they go through the game, changing textures, enemy placements, and entire levels? It makes no sense.
 
Have you guys been to
The Gutter
at all?? My God its ugly and obviously meant for a torch, but no longer necessary. Also when you get there, look at the collum near by the bonfire and laugh at the texture! Its like a
modern/urban/graffiti mural texture
(had to be a dev trolling into the game)
 
That's the first legitimate drastic difference screenshot I see.

Here's a whole freakin video O_O

The drastic differences start at the 12 second mark and continue until the end...

THE CASTLES ARE DIFFERENT! Not only the lighting. Those are different castles!

The whole thing is just incredible I still can't believe what's happening here.
One possiblity (which seems reasonable considering the differences in assets\geometry in so many screenshots\videos):

One of them is the full game. The other is a vertical slice built by a completely different team.
 

MormaPope

Banned
The saddest thing about this whole ordeal is the older build of Dark Souls 2 looked and sounded different from Dark Souls 1, needing a torch to navigate legit darkness, a more vivid and lavish game world, better lighting and shadows in general. The Dark Souls 2 that got released looks like "another Dark Souls", some people will say "THAT'S A GREAT THING THOUGH!". Unlike those people though I don't look at Dark Souls as if its some sort of holy grail, improvements could and should be made on a visual and technical level.
 

FACE

Banned
Nope, not even Jason Schreier came here to say we were overreacting.

He kept saying we should wait until the retail version of Watch_Dogs came out to properly judge things. Well, the retail version of DkS II is out and the differences are pretty fucking gigantic.
 

Kamina

Golden Boy
How many pictures do we need to find before we take out pitchforks, light our torches and head over to FROM?
 

Scrawnton

Member
How many pictures do we need to find before we take out pitchforks, light our torches and head over to FROM?

I'm sure there is enough evidence to bitch at them now.

Someone stating the wrong version got published makes me wonder what the Japanese version will look like. That's out tonight out time. What happens if we see actual footage of the Japanese ps3 version and it's different?
 

Deadstar

Member
To anyone wondering why they took out the lighting effects, play the game. There's no way this game could handle it on consoles. It's chugging along on ps3 in what seems like far below 20 fps.
 

Grief.exe

Member
I'm sure there is enough evidence to bitch at them now.

Someone stating the wrong version got published makes me wonder what the Japanese version will look like. That's out tonight out time. What happens if we see actual footage of the Japanese ps3 version and it's different?

That seems like an incredibly far-fetched explanation, case in point the performance struggles on PS3/360 currently without these effects.

Its more likely they were showing off the PC version previously.

To anyone wondering why they took out the lighting effects, play the game. There's no way this game could handle it on consoles. It's chugging along on ps3 in what seems like far below 20 fps.
 

void666

Banned
If the pc version is the same as the consoles just with higher framerate then i'm not double dipping. Unless modders can somehow fix it.
 

Scrawnton

Member
Yeah, no way they'll have the completely different assets and all that just for the PC version, no fucking way.

At best we'll get the lighting back, but i'm very doubtful about that, too.

I'm not disappointed in the textures, I'm disappointed in the lighting and how a torch is completely useless. The game is way to bright at all times, even compared to dark souls.
 
Top Bottom