Blackthorn
"hello?" "this is vagina"
This would be a hilariously boring thing to say anywhere but NeoGaf, but I've been thinking about quicksaves a lot recently.
On one hand, they're great. I can reach a point where I've made significant progress, hit save and keep going knowing I won't have to repeat whatever challenge got me to there. Skyrim would be awful without them.
On the other, I sometimes find myself time-travelling my way through challenges. I know this is my own fault but I can't always resist the temptation and I feel like I've cheapened the experience when I do.
Some games are pretty great at taking them out of your hands with reliable, well placed checkpoints (Halo) while others would simply be broken if quicksaves were introduced (Dark Souls).
But it can also be incredibly annoying, especially in stealth games, when the option is taken away from you, with one fumble of the controls losing you half an hour of intensely gradual progress.
So what seems like a good balance to me is a limited quicksave option, for example, you can save 3 times in a given level whenever you like, or you can save once every 5 minutes. It prevents save-spamming your way through encounters while still letting you set your own milestones.
I know the Hitman series often offers a similar system in their higher difficulties, but what are some other examples of limited quicksaves and what is your opinion on their implementation?
On one hand, they're great. I can reach a point where I've made significant progress, hit save and keep going knowing I won't have to repeat whatever challenge got me to there. Skyrim would be awful without them.
On the other, I sometimes find myself time-travelling my way through challenges. I know this is my own fault but I can't always resist the temptation and I feel like I've cheapened the experience when I do.
Some games are pretty great at taking them out of your hands with reliable, well placed checkpoints (Halo) while others would simply be broken if quicksaves were introduced (Dark Souls).
But it can also be incredibly annoying, especially in stealth games, when the option is taken away from you, with one fumble of the controls losing you half an hour of intensely gradual progress.
So what seems like a good balance to me is a limited quicksave option, for example, you can save 3 times in a given level whenever you like, or you can save once every 5 minutes. It prevents save-spamming your way through encounters while still letting you set your own milestones.
I know the Hitman series often offers a similar system in their higher difficulties, but what are some other examples of limited quicksaves and what is your opinion on their implementation?