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EDGE: Sony’s VR tech will be revealed at GDC

scitek

Member
I want VR to take off, but I can't help but feel with the PS4's limited power, it'd be nothing but gimmicky implementations and games that don't look very good., Then I wonder, since that would likely be the most visible form of VR to the layman due to PlayStation's popularity, if it might not do more harm than good. Hopefully they have a killer demo to show it off with.
 

FrunkQ

Neo Member
But the iPhone is an iterative technology. It was still built on the innovations in the phones space - innovations that that had testable and provable mainstream demand.

VR to all intents and purposes is not that.

But it is... in the "provable mainstream demand" box we have Wii and Kinect... they did sell well. 3D is in there at least in the cinema. These are two major components of VR

The rest of the components are small, high quality screens and accurate, fast sensors... now both cheap, mainstream products due to inclusion in other technologies.

But all of these together and you get VR. It is built upon solid foundations, utilises cheap and effective technology in new an interesting ways.

The Smartphone did exactly the same. Most new technology products to be a runaway success it needs to be:
- reasonably priced (but not necessarily cheap)
- being greater than a sum of it's parts (even better if those parts are tried and tested)

The smartphone was nothing more than a combination of improved touch displays coupled with improved low power computing power. The new bit was putting them together with an innovative and easy to use UI.

VR always failed in the past for 3 reasons:
- bulky, expensive, low quality video screens
- bulky, expensive, low quality positional sensors
- 3D hardware able to churn out decent graphics at 60fps was too pricey

All of these are "solved"
 

Man

Member
A Virtual Cinema app will be default with the system whenever the VR solution launches. Still one of the most impressive Oculus demos.
 
Console prices may have to rise next-gen if VR is part of the default package.
Everything will be 100% digital however so there's that reduction.

I don't think VR will be part of the default package next gen. But I can definitely see a the two sku approach returning. A PS5 starter and PS5VR bundle.
 

Wynnebeck

Banned
When I went to MAGFest this year in MD, the line to try the Oculus Rift was constantly full the entire weekend. The interest is there, but developers have to make unique experiences that will justify the price and that onus is on Sony, Valve, MS, and others. I'm interested, but we need to see more info first before I can get truly hyped.
 

spwolf

Member
Total market, not just Sony's share.

And I wouldn't consider a VR system a failure it if hit 20m. Quite the contrary.

VR probably will be relatively niche starting out, and that's fine. Creatively killer software and commercially successful software can emerge on relatively niche platforms, we've seen it in the past (particularly in smaller audiences that are very passionate, anyway).

but total share for 20m is not the same as one of them doing 20m... lets say each does 7m after several years, thats not really hugely successful.

I am not saying it wont be cool, heck I will get one for sure. But does it change the gaming landscape or will it be fading to irrelevancy like Move and Kinect?
 
PS4 is going to keep selling no matter what.

If Sony plays their cards right like they did with PS4 (affordable for the average joe), VR on it could be enormous.

I said it before, but if they manage to bring these VR goggles at a decent price (under 300$) and some simple but very effective demo software à la Wii Sports, they'll have their next PS2 on their hands. Not only will the PS4 cater to the hardcores, but the casuals will be all over it too.
 

StuBurns

Banned
All of these are "solved"
Indeed.

I think it's easy to say VR has failed, so it will, and you can compare it to stereoscopic 3D too, it had come and gone before, and people cited the limitations of previous iterations had now been solved, but 3D came and went again, like it had twice before. And that's true, but 3D gaming did the same thing.

It's easy to just look back and not appreciate the fact the industry has actually taken a long time to arrive at the place it is. There are a lot of different answers, but I'd say OXO was the first video game, that was 1952, it then took twenty years before the first consumer ready video game experience shipped, it was another four years before the first real 'console', then it was another twenty years before meaningful consumer grade 3D.

The argument that if people wanted it, it would have happened is just contrary to our experience of the industry. People would have wanted Zelda OoT in the fifties, but we weren't there yet.
 
but total share for 20m is not the same as one of them doing 20m... lets say each does 7m after several years, thats not really hugely successful.

I am not saying it wont be cool, heck I will get one for sure. But does it change the gaming landscape or will it be fading to irrelevancy like Move and Kinect?

PS4 VR may not change the landscape, but it will start the change along with OR.
 

EVIL

Member
I dont really tend to enter these threads so outside of odd comment, i doubt you would find anything in my post history. But to your point.

The fact is, things flop for a reason. No technology works really well in its first few iterations. But if the demand is there people continue to work on it and improve it until it does work. There is no reason if worked on consistantly that VR couldnt be on a technological far beyond what the rift can do now. Look how fast things like smartphones have iterated since 2007, or even mobile phones in general since the mid 90's.

Need creates innovation. There is no mainstream "need" for VR and thats why it was dropped as a technology. Its only being picked up now, just like with 3D, because tech compaines need a new product catagory to commericalise, a new "gimmick" if you will. Its not borne of real world demand for this technology otherwise we wouldhave already passed this stage.

VR didnt work well in its first few iterations, but the demand is there (not only gaming, but medical fields, driving schools, psychological institutes etc) and people continued to work on it and improve on it until it now works.

The thing is, in the past (and kinda still is) VR is a hard concept to sell to people that mainly deal with money, because for it to work you had to advance allot of technologies like display technology, you had to advance tracking solutions (magnetic, optical etc.) you had to be able to manufacture on much smaller scales then what was possible 10 years ago to be able to make it fit into a product that's lightweight. You had to be able to rapid prototype which is only recently become way cheaper because of 3d printing.

All these technologies where needed to be able to make VR hardware work.

Those people that you say should have worked on it constantly need to deal with people lending them money, which gives you a budget that doesn't pay for all these technologies to evolve to a point where it not only works but is affordable so it can be commercialized.

So what we saw was iteration upon set ideas; small low resolution screens, lenses and poor tracking units in bulky designs and this went on for years. There was no financial drive to progress those needed technologies because things like computer entertainment wasn't on a level that it is today, where CPU's and GPU's didn't even came close to the computational power that we can use now.

So what drove those technologies? big budget movie projects for tracking solutions to be used for special effects. Mobile boom for small high definition low power displays, again movie entertainment for HD and now UHD tv screens.. So instead of needing to advance those technologies themselves, which was an impossible task in the past since investors lack imagination to see the benefits in VR and the tech then really wasn't all that convincing, the world caught up with the concept of VR and only now are things moving into place.
 

DemonNite

Member
Lucid dreaming is an incredible experience, literally unlike anything else, but actually I think it falls short of VR in one important area. VR can provide presence, your body can be physically scared of heights and things. When lucid dreaming, you're very aware of your safety and absolute control. I'm not saying VR is better, it isn't, it won't ever be, but it's not without it's notable advantages.

No, what's ridiculous is you comparing the requirement of one hobby with the drive of another. Being in a game isn't the breathing, the seeing underwater is.

I have been skiing, scuba diving, and have used VR, have you?

I can see at least one Gaffer being happy tonight
 

Oppo

Member
I said it before, but if they manage to bring these VR goggles at a decent price (under 300$) and some simple but very effective demo software à la Wii Sports, they'll have their next PS2 on their hands. Not only will the PS4 cater to the hardcores, but the casuals will be all over it too.

I can very easily see PSVR mall demos that would have a similar impact to the Wii mall demos (which I believe went a long way to creating its buzz). If people can see this thing in action, see the reactions, and they have the dual screen monitor to show what is going on to the onlookers.. yeah. People will be very curious.
 
Quote this post if needed, I'll try to keep it updated.

t1395189900z4.png


Liveblogging feeds:

http://www.ign.com/articles/2014/03/17/gdc-sonys-innovation-at-playstation-panel-live-blog

http://b-ten.com/liveblog-testing/
 

gofreak

GAF's Bob Woodward
but total share for 20m is not the same as one of them doing 20m... lets say each does 7m after several years, thats not really hugely successful.

I am not saying it wont be cool, heck I will get one for sure. But does it change the gaming landscape or will it be fading to irrelevancy like Move and Kinect?

I think, even if we're in a situation where it is very niche this generation, that it'll keep evolving.

Speaking of which, Move and Kinect will keep evolving too. Move will probably have a new relevance again after tonight. In the same way (I believe) Sony is still interested in Move as part of an evolving puzzle, I think VR will continue to be relevant into the future - even if its profile has highs and lows over the years. In looking back, Move had highs and lows, but I think it may turn out to be viewed in hindsight as part of a longer term picture than just its PS3 life.

This is supposing Sony's VR attempts work, of course. I think Move may have renewed relevance because it was technically sound and incorporated some forward thinking. If VR here is not technically sound, is a massive disaster and developers believe its potential is exhausted in a short time etc. then maybe it would drop off the radar entirely. But I'm fairly hopeful it will at least meet a minimum bar for contemporary VR.
 

KORNdoggy

Member
what draws me to VR is the same thing that draws me to 3D. while motion controls, be it move, Wii, or kinect, is a gimmick in which you control the game, which by default fundamentally changes the way a game plays and "feels". 3D and VR are gimmicks which improve the way you SEE and absorb a game world. i'm still a big fan of 3D, and i want more games to support it, and i'm sure the same will be true in regard to VR too. i was an early adopter of a 3D tv and i have no doubt i'll be an early adopter of VR. it's the forward step i'v been waiting for in gaming that doesnt change the way we actually play, and for me that's key.
 

DrZeus

Member
I just want like a google earth type app. Maybe some nature viewer. The possibilities are intriguing/

I'm way too hyped brehs!
for VR in 2014 o_O
 
A Presentation by Anton Mikhailov for Sony, while Michael Antonov is presenting for Oculus Rift?

Anton Mikhailov
Mikhailov Anton

Michael Antonov
Antonov Michael

That cannot be a coincidence ;-)

Isn't he the guy that demoed the move controller for the first time?

Edit: Yup, it's him... He might just as well present the VR then.
 

pelican

Member
Are there actual live streams of the session?

I will be home from work by the time it starts at 5:45pm in UK.

I notice there is an IGN live blog which will be a bit shit.
 

spwolf

Member
I think, even if we're in a situation where it is very niche this generation, that it'll keep evolving.

Speaking of which, Move and Kinect will keep evolving too. Move will probably have a new relevance again after tonight. In the same way (I believe) Sony is still interested in Move as part of an evolving puzzle, I think VR will continue to be relevant into the future - even if its profile has highs and lows over the years. In looking back, Move had highs and lows, but I think it may turn out to be viewed in hindsight as part of a longer term picture than just its PS3 life.

This is supposing Sony's VR attempts work, of course. I think Move may have renewed relevance because it was technically sound and incorporated some forward thinking. If VR here is not technically sound, is a massive disaster and developers believe its potential is exhausted in a short time etc. then maybe it would drop off the radar entirely. But I'm fairly hopeful it will at least meet a minimum bar for contemporary VR.

i guess if Sony has clear and consistent message that gets pushed 100% to all of their teams and parts, and for 4-5 years, then yeah, we could have something going on.

I just hope that the pricing they put on the thing wont be too prohibitive.
 

kyser73

Member
I can very easily see PSVR mall demos that would have a similar impact to the Wii mall demos (which I believe went a long way to creating its buzz). If people can see this thing in action, see the reactions, and they have the dual screen monitor to show what is going on to the onlookers.. yeah. People will be very curious.

Has this been in Kimmel or Conan? I'm Britgaf so don't watch the shows, but I know was it Kimmel(?) who was very excited about the Playroom demo...get a PS4 VR headset no there, job done.
 

goomba

Banned
I have lost count of the amount of times sony vr was supposed to have been revealed . i hope this isn't another no show.
 

Oppo

Member
Has this been in Kimmel or Conan? I'm Britgaf so don't watch the shows, but I know was it Kimmel(?) who was very excited about the Playroom demo...get a PS4 VR headset no there, job done.

If it goes anywhere it'll be Fallon, who is very into demo'ing video games on his show, because he can act like such a goofball

goomba said:
have lost count of the amount of times sony vr was supposed to have been revealed . i hope this isn't another no show.
It's ok, I got you: twice.
 

F-Pina

Member
My thoughts on this entire VR thing.

- The VR on PS4 seems like it is coming, all rumors and sources point to it, when we will have it in our homes we don't know but I bet it is between late this year and early 2015. You don't
- It will be affordable, Sony knows this is the only way to go. Otherwise it will flop.
- Technically it should be fantastic. As everyone said the technology exists and the PS4 is more than capable. The question is, will it be wireless?
- I don't see why games can't be adaptable to this. Play X game at 30 FPS with all filters on and big draw distance, cool shaders etc. or play it at 60fps for VR with none of this.
- The Move is supported by the PS4 and we have a camera already, it should be a no brainer the possibilities that open up.

I can already imagine people on stores lining up to try it out.
It will sell PS4s even if people can't afford the VR gizmo right away.
And what about a pack that includes PS4 + VR + X game?

Awesome times. Really wish I was at this GDC conf.
 
I always tell myself to expect nothing... but I can't help but get hyped. Damn you EDGE/Guardian/WSJ for your 'sources!"

WQtZGDo.jpg


If this turns out to be real, someone should do a shop of Shuhei, Richards and Anton on the Daft Punk set, all wearing VR headset.
 
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