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Did Sony set the stage for E3 2014?

Prototype

Member
I think they did.

Who is going to challenge what they've shown? Nintendo? Not a chance. Microsoft? I doubt it.

It all really depends on how far along things are by the time E3 hits. Another GAFer pointed out that Sony's HMZ went from prototype to final release in the span of a year. So it's not impossible. I'd be fine with a 2015 holiday release tho, let the hype marinate for a while.
 

Andodalf

Banned
IF MS says "Fortaleza" "Real Product Name" "99$" "November 2014"

Then they have a chance. It's possible, and Sony has no chance in heck of responding in 2014, maybe even early 2015.

MS AR has been cooking since 2010 at least, and seems to be simpler than VR. Then again, MS might scrap it and hastily throw together a "me too!" VR set.
 

chubigans

y'all should be ashamed
IF MS says "Fortaleza" "Real Product Name" "99$" "November 2014"

Then they have a chance. It's possible, and Sony has no chance in heck of responding in 2014, maybe even early 2015.

MS AR has been cooking since 2010 at least, and seems to be simpler than VR. Then again, MS might scrap it and hastily throw together a "me too!" VR set.

I don't think MS needs to respond with their own VR solution. What they ought to do is figure out some actual next gen uses with Kinect.
 

nampad

Member
They may announce a port of Valkyrie, but it won't be shown! They just announced the Morpheus. There won't be time by E3 to do a working port of the game. Unless, Sony approached the developer prior to the reveal.

They are showing off the Morpheus with a demo of EVE Valkyrie on GDC already. They just haven't announced the game is coming for PS4.
 

kaching

"GAF's biggest wanker"
All these people saying VR is niche aren't seeing the big picture here.
The "big picture" is years off. In the near term, Sony doesn't even sound they'll be releasing this before 2015. It'll be expensive initially, with low attach rate for the first year or more. We'll technically be looking forward to the PS5 before VR is likely to really start going anywhere.
 
Most (all?) VR games should be playable without a VR headset.
Even if this is true, Publishers need to feel a desire to sink extra budget into adding VR stuff. And it needs to be a game that works well in VR (Since not all games will). And honestly, I expect a more badly done VR stuff tacked on than really great VR experiences for a while
 

Chobel

Member
IF MS says "Fortaleza" "Real Product Name" "99$" "November 2014"

Then they have a chance. It's possible, and Sony has no chance in heck of responding in 2014, maybe even early 2015.

MS AR has been cooking since 2010 at least, and seems to be simpler than VR. Then again, MS might scrap it and hastily throw together a "me too!" VR set.


I thought AR development is harder than VR.
 
They are showing off the Morpheus with a demo of EVE Valkyrie on GDC already. They just haven't announced the game is coming for PS4.

They are? Where did you read this? I didn't catch that!

I only read this at IGN:

"in addition to announcing Morpheus compatibility for Thief and EVE Valkyrie"

Compatibility was announced, but they didn't mention a demo.
 
IF MS says "Fortaleza" "Real Product Name" "99$" "November 2014"

Then they have a chance. It's possible, and Sony has no chance in heck of responding in 2014, maybe even early 2015.

MS AR has been cooking since 2010 at least, and seems to be simpler than VR. Then again, MS might scrap it and hastily throw together a "me too!" VR set.

But are people excited for AR? I mean before the current gen consoles launched, I thought that AR might had given the edge to Microsoft. But now that Sony has officially announced it's VR Project Morpheus, I can't see how people will go crazy over AR. But who knows, they might still have an ace up their sleeves. I just wonder if they could deliver since the bone has weaker specs too.
 

ramuh

Member
I have never experienced VR first hand so my knowledge is pretty barren. But to me even if Sony fails at this (in the financial sense) I think it is still good for moving it forward. Moving our experiences forward in new directions is what drives investment and creativity. To play video games is to experience IMO and the me VR can possibly represent the next fresh one. I hope any one company/s can figure this out! I want to experience it!
 
What can Fortaleza exactly add to gaming? It's AR, so you're limited only to what's in your room.



Fortaleza the glasses? They can't do VR.




Well, the rumor is that the Fortaleza glasses are Augmented Reality glasses, but that doesn't mean the rumors are true, or that they are limited to Augmented Reality.


And if they do have VR, it would take a long time in Research and Development to get it right. Look at how long Oculus has been in development. And Sony said tonight that they have been working on their VR technology for 3+ years.
 
All these people saying VR is niche aren't seeing the big picture here.

Imagine:
I honestly just can't see a technology that disconnects you from the world to the extent that virtual reality does really taking off. Not in that form.

Projection and AR, while not as immersive is immediately shareable, and can overlap with what other people are doing in your space. Like how today you can have one person watching TV while another reads on a tablet and another texts on the phone or watches YouTube all in the same room. Those are all private, but overlapping, easily shareable experiences and each person is still grounded in the same room and reachable. VR makes islands of us all, even when sharing space.

Maybe a middle ground develops over time, but I do think for the foreseeable future this will be niche for tech and gaming enthusiasts and a crutch/addiction for basement dwellers.

Dont' get me wrong, it can make for incredible games and offer up utility in other domains outside of entertainment, but as a big social phenomenon, or a game changer, or something MS requires a direct response to? Nah. Not like this.
 

jamiept

Banned
"Did Sony just set the stage for E3"?

That would depend.

Is VR the next big thing? People thought 3D TV's were the next big thing, and that didn't seem to light the world on fire. Arguably because, well, I guess people just don't like to wear glasses or goggles when watching TV.

This could be different. It seems like cool technology. But it could also be the next "3D TV" fad.

Time will tell.
 
LOL. Wait till you see what's coming, it's gonna blow your mind. :)

In case you don't know, because you are new here, GAF has a pretty strict policy against this kind of "teasing" implying you have "insider" knowledge. You're inviting a PM from Bish with that statement. I hope you can back it up when he PMs you, bro.
 
I honestly just can't see a technology that disconnects you from the world to the extent that virtual reality does really taking off. Not in that form.

Projection and AR, while not as immersive is immediately shareable, and can overlap with what other people are doing in your space. Like how today you can have one person watching TV while another reads on a tablet and another texts on the phone or watches YouTube all in the same room. Those are all private, but overlapping, easily shareable experiences and each person is still grounded in the same room and reachable. VR makes islands of us all, even when sharing space.

Maybe a middle ground develops over time, but I do think for the foreseeable future this will be niche for tech and gaming enthusiasts and a crutch/addiction for basement dwellers.

I disagree somewhat here. But hey, it's crazy predictions of the future and I don't pretend to know what kinds of things that will bring and what will and won't be adopted.

But I think the market is there. I mention it to casual people at work who don't even play games and they are blown away by the concept. People are already tied to their cell phones and ignore people at the dinner table, I don't see many people having a problem with this. Especially the younger generations.

Not that that's a good thing mind you.
 
I honestly just can't see a technology that disconnects you from the world to the extent that virtual reality does really taking off. Not in that form.

Projection and AR, while not as immersive is immediately shareable, and can overlap with what other people are doing in your space. Like how today you can have one person watching TV while another reads on a tablet and another texts on the phone or watches YouTube all in the same room. Those are all private, but overlapping, easily shareable experiences and each person is still grounded in the same room and reachable. VR makes islands of us all, even when sharing space.

Maybe a middle ground develops over time, but I do think for the foreseeable future this will be niche for tech and gaming enthusiasts and a crutch/addiction for basement dwellers.

Isolated islands of the real. Intensly connected experiences of the virtual.
 

Andodalf

Banned
Now that I think about it, MS going with AR and Sony VR is really interesting. One can bring games outside the TV (especially if illumiroom is added in) and the other does the exact opposite, puts you in. Completely different perspectives.

VR seems a lot more interesting to me, the RPG player, but if you want to play COD with your bros, maybe you want AR.
 
Ahhh OK thanks!

Didn't realize they had demos already.

That actually makes things seem better for Sony's device. I don't think 2014 will happen, but maybe early 2015?



Its hard to expect it to go to retail this year, so early 2015 sounds like a solid time frame. However, if that is a prototype, it looks amazing already. And Geoff Keighley tweeted that those he has spoke with and already used the Morpheus say it is "superior to the Rift."


After tomorrow, when some journalists get their hands on the Morpheus and share impressions, I think we will get a better idea of how far along this really is.


If you start looking at what it looks like, far aesthetically superior to the Rift, if the technology is superior to the Rift, you would have to think the Morpheus could be ready for a Winter 2014 release. Its not like they would need to manufacture the numbers of the Morpheus like they did for the PS4 at launch. So they may be able to start manufacturing these closer to release than the PS4. So they would still have a lot of time to get this out by the end of the year, IF it is far enough in development. Also, they detailed a Morpheus dev kit. If that is able to take current games in development for PS4 and code them for the Morpheus, that could speed up development for the Rift. There are also some mysteries such as Driveclub and The Last Guardian that have been kept so secret, they could be currently in development for the Morpheus to be launch titles when it is released. However, any more "launch titles" for the VR headset may be a ways out, considering Indie devs probably don't have the dev kit in hands yet, that was the purpose of tonight. So they will need some time with it as well.


We will have our first clues tomorrow when we hear impressions. Heck, maybe even in a few hours since some journalists are getting a hands on tonight.
 
Project Morpheus might be a long way from retail (and will probably be rather expensive), but surely Sony will talk about it more publicly at E3 on stage, which could generate a lot of hype, if the demos are impressive enough.

Nintendo probably won't react to the VR Headset at all, but will Microsoft? It's already rumored that they are also working on their own VR thing, will they also show it at E3?

Mix that with the fact that this will be the first E3 since all next-gen consoles (now current-gen) are released, which hopefully means games, games and more games and this could be the best E3 in years.

What say you, GAF?

I would be surprised if it's priced more than $500, I mean we already have $1000 HMZ-T1's, an affordable price like how Sony priced the PS4 @ $399 would make the Project Morpheus go mainstream
 
VR seems more appealing. I want to be in the game ignoring all outside distractions.

I just feel like augmented reality is still within the realm of the Kinect ... cool potential, but very limited uses.

VR feels like anything is possible.

But I think both sound intriguing.
 
I would be surprised if it's priced more than $500, I mean we already have $1000 HMZ-T1's, an affordable price like how Sony priced the PS4 @ $399 would make the Project Morpheus go mainstream
I really doubt many would want to pay $400 for a VR device outside of enthusiasts. Hell, I doubt many would be jumping for it at $200. Especially if it doesn't have good support
 

J-Rzez

Member
IF MS says "Fortaleza" "Real Product Name" "99$" "November 2014"

Then they have a chance. It's possible, and Sony has no chance in heck of responding in 2014, maybe even early 2015.

MS AR has been cooking since 2010 at least, and seems to be simpler than VR. Then again, MS might scrap it and hastily throw together a "me too!" VR set.

VR > AR.

And just a reminder, there was a point that people, MS included, didn't think there was a chance in hell Sony was going to have a PS4 ready when they did. Sony has been working on this a long time, and who knows exactly how far along they are in "prototyping" both product and software wise.

I really doubt many would want to pay $400 for a VR device outside of enthusiasts. Hell, I doubt many would be jumping for it at $200. Especially if it doesn't have good support

You don't think people would splurge for the ability to be put in varying virtual worlds? Something more than just gaming media tries to obtain to convey? $200 with a pack in demo alone, and as long as it's quality, Sony will have to crank up production lines not just for this, but for PS4s.
 

teiresias

Member
Microsoft can't get anything out the door software wise that makes a good case for the camera they force you to get WITH the console. How on earth are they going to have anything to show for an unannounced potential VR peripheral? I don't see it happening at all.

They'll probably spend more time at E3 on the videogame IP based TV shows they've got in development then on Kinect or VR.
 

AmyS

Member
2015 will be when the VR wars really begin, starting with that year's E3.

There no way Project Morpheus will be out until fall 2015 and there won't be enough content for either Sony's VR or Oculus Rift until then, regardless of whenever the consumer Rift launches.

I think Sony's E3 2014 will be about major PS4 game announcements (Teh Last Guardian!) filling things out with lots of continued indie support, and the PlayStation Now streaming service, capped off with some playable demos of VR games. That's more than enough.

Besides, Sony has to get its VR tech down to $299 or less, and that will take time.
 
Everyone here also thought Move was cooler than Natal/Kinect.



Example: what they may see through AR glasses:

Augmented+Reality+3D+Glasses+10.jpg


what you may see on TV via Kinect:

augmented_reality_glasses.jpg




I think Augmented Reality potentially stage demos better, might be cheaper to produce, is more social, and has far more long term practical applications in the real world outside of fantasy games.


How to turn AR glasses into VR glasses:

894-1587-thickbox.jpg


:p


Microsoft spends tons on R&D. Microsoft always has various AR and VR and 3D and wearables and voice technologies that are cooking. Whether they choose to demo or turn them into products is another matter.

And why would they have to buy Oculus for a billion? If they wanted they could just say Xbox One and Windows will work with Oculus Rift and build Oculus Rift support directly into DirectX 12.1. Please everyone develop for PC and Xbox VR with these simple tools, here's an example of a VR game we developed with Harmonix for PC/Xbox. That's if they even want to do VR and believe it has any real commercial appeal.

MS needs to do something. They can't ride on Titanfall's coattails anymore, and all attention will shift to PS4 now.

The VR
The exclusives
Sony has exclusive marketing for Watch Dogs and Destiny

If MS doesn't do anything, they're going to keep sliding into irrelevance until the new Halo is out (the actual sequel, not a remake).
LOL. THE EXCLUSIVES!!! Can you make me a list? ;)


Morpheus requires the PS4 camera. I think Sony did Microsoft a huge favor. Their main competitor is demonstrating a reason why core consumers should want the camera in the box.

Cortana + Fortaleza are compelling uses for Kinect.

Microsoft got exclusive marketing for CoD, Titanfall, The Division. I think Microsoft is doing pretty well on the exclusives front.
 

Prototype

Member
Microsoft can't get anything out the door software wise that makes a good case for the camera they force you to get WITH the console. How on earth are they going to have anything to show for an unannounced potential VR peripheral? I don't see it happening at all.

They'll probably spend more time at E3 on the videogame IP based TV shows they've got in development then on Kinect or VR.

This is a great point and excellent post.
 
I really look forward to their VR stuff, but I hope it doesn't dominate the talk. Right now they need to announce some games and prove to everyone they are about the games still first and foremost. Coming out and dating Uncharted for this holiday with a demo, alongside the Order, show Media Molecule thing which is likely VR, show Bend's new game or GG, and prove to everyone Last Guardian exists and is coming soon and melt faces.
 
VR > AR.

And just a reminder, there was a point that people, MS included, didn't think there was a chance in hell Sony was going to have a PS4 ready when they did. Sony has been working on this a long time, and who knows exactly how far along they are in "prototyping" both product and software wise.



You don't think people would splurge for the ability to be put in varying virtual worlds? Something more than just gaming media tries to obtain to convey? $200 with a pack in demo alone, and as long as it's quality, Sony will have to crank up production lines not just for this, but for PS4s.
I'll point out the ps4 itself isn't really mainstream yet. So for most people it'd be a $200 investment (and I doubt it'd come with a pack in) on top of a $400 one. And most likely, there won't be a ton of support for a long time. Almost guaranteed that few outside of Sony themselves will put forth a huge effort for a while at least. And most people probably won't see the a huge appeal in a VR headset over just playing on a TV
 

Zabant

Member
I'm just waiting for the snide Major Nelson "congrats sony" tweet followed by, "with project Morpheus and what WE have cooking up, gamers should be pretty excited at this E3 ;)"

And what they are "cooking up" will be nothing.
 
And why would they have to buy Oculus for a billion? If they wanted they could just say Xbox One and Windows will work with Oculus Rift and build Oculus Rift support directly into DirectX 12.1. Please everyone develop for PC and Xbox VR with these simple tools, here's an example of a VR game we developed with Harmonix for PC/Xbox. That's if they even want to do VR and believe it has any real commercial appeal.

LOL. THE EXCLUSIVES!!! Can you make me a list?


Morpheus requires the PS4 camera. I think Sony did Microsoft a huge favor. Their main competitor is demonstrating a reason why core consumers should want the camera in the box.

Cortana + Fortaleza are compelling uses for Kinect.

Microsoft got exclusive marketing for CoD, Titanfall, The Division. I think Microsoft is doing pretty well on the exclusives front.





However, the creators of Oculus Rift said they had no interest in console development or compatibility because consoles are too "limited." So it may not be as simple as saying "Hey, we support Oculus Rift!" as you say, if the developers of Oculus Rift don't think it will work and aren't interested in the first place.
 
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