Exactly. Just give me a date Sony and I'm there.I still don't think most people realize how big of a deal this is going to be.
Exactly. Just give me a date Sony and I'm there.I still don't think most people realize how big of a deal this is going to be.
Again, its been in the news plenty since then. Stop trying to wiggle out of this. lolNah, I work in sales and marketing, if your message does not connect, that is NOT the consumers fault.
Words like invest / dev kit and Kickstarter does not make anything sound mainstream in my eyes...
Nah, I work in sales and marketing, if your message does not connect, that is NOT the consumers fault.
Words like invest / dev kit and Kickstarter does not make anything sound mainstream in my eyes...
Very few people know Andrew House is Palmer Luckey's father, it's one of the industry's darkest secrets.Huh.
The Rift has connected with PC audiences everywhere. I get people who walk into my GameStop who talk about it and have played kits. I live in a small town in New Mexico.
It's been covered in every gaming website and the major gaming magazines. At this point, this is on you.
I was afraid that they would integrate it with Move and Eye.
That means 400(?) for the Morpheus, and 80+120 for the eye plus double move, is 600, on top of the 400 for the PS4. That's not exactly consumer level price and going to end up even more niche than Move was. AAA devs are not going to support it much, because they're about targeting the largest possible demographic, and when all the "exciting" games happen outside of the VR, even less people will be inclined to put in so much money. Long story short, same 'fad' as motion gaming.
http://www.edge-online.com/news/pot...its-virtual-reality-headset-project-morpheus/Sony isnt working with Oculus to unify the development environment, but it is open to doing so and finally, the amount of power required to enable VR means Vita and mobile compatibility are unlikely at this point
Am I right in thinking a portion of dat 8GB DDR5 was reserved and we didn't know what for?
Are we looking at the answer?
You always pop up in the VR threads to cast your 'doubts'. If its not one thing, its another. Now you're exaggerating some of the prices, and including the price of the PS4 in there just to make it sound worse.I was afraid that they would integrate it with Move and Eye.
That means 400(?) for the Morpheus, and 80+120 for the eye plus double move, is 600, on top of the 400 for the PS4. That's not exactly consumer level price and going to end up even more niche than Move was. AAA devs are not going to support it much, because they're about targeting the largest possible demographic, and when all the "exciting" games happen outside of the VR, even less people will be inclined to put in so much money. Long story short, same 'fad' as motion gaming.
Oculus is looking more like night vision goggles these days.
Am I right in thinking a portion of dat 8GB DDR5 was reserved and we didn't know what for?
Are we looking at the answer?
I was afraid that they would integrate it with Move and Eye.
That means 400(?) for the Morpheus, and 80+120 for the eye plus double move, is 600, on top of the 400 for the PS4. That's not exactly consumer level price and going to end up even more niche than Move was. AAA devs are not going to support it much, because they're about targeting the largest possible demographic, and when all the "exciting" games happen outside of the VR, even less people will be inclined to put in so much money. Long story short, same 'fad' as motion gaming.
https://twitter.com/Housemarque/status/446236856481763328@Housemarque
Sony has presented Project Morpheus (more here: http://blog.us.playstation.com/2014/03/18/introducing-project-morpheus/ ) Maybe we should ask for a dev kit!
That would probably be a smart move, though the PS4 is already trouncing the competition, so I'm not sure why they'd want to make a loss on it. Long term planning?I see them subsidizing this product if it gains enough developer traction. Think a starter bundle that includes the camera move stick and headset.
I was afraid that they would integrate it with Move and Eye.
That means 400(?) for the Morpheus, and 80+120 for the eye plus double move, is 600, on top of the 400 for the PS4. That's not exactly consumer level price and going to end up even more niche than Move was. AAA devs are not going to support it much, because they're about targeting the largest possible demographic, and when all the "exciting" games happen outside of the VR, even less people will be inclined to put in so much money. Long story short, same 'fad' as motion gaming.
I wonder if VR development is just so primitive, its just not wise to lay down 'environments' like this at this stage? I'm no developer so this may not make any sense.From the Edge article
http://www.edge-online.com/news/pot...its-virtual-reality-headset-project-morpheus/
Maybe OculusVR should have focussed on using the DevKit availability to create a development environment for VR which was licensed to other hardware producers. This would minimize the risk of beeing first in the market but unable to compete with big hardware companies like Sony.
Your fault. The Oculus has been plastered over both mainstream and hardcore media since E3 2012. Their "promotion" has been spotless, from their point of view.
The exciting games will be the VR ones. Try a good working demo once and you will have no doubt anymore. And you don't need 2 moves. The DS4 will be good enough for most games I suspect.
Reserved? No, developers are already using all the RAM there.I just came here to post this. I think you are absolutely correct.
It may not have been 'plastered' over mainstream media, but any game enthusiast would have had to try *very hard* to have ignored Oculus Rift up to this point.Oculus Rift plastered over mainstream media? Wut? Mainstream barely knows that VR exists and they know jackshit about Occulus. VR is a total niche, mainstream doesn't care.
I can always rely on you Spekkeh, to spew some negativity about VR. Cheers!
No, devs have access to 5GB.Reserved? No, developers are already using all the RAM there.
It may have been a reason for them bumping it up to 8GB in the first place, though.
Oculus Rift plastered over mainstream media? Wut? Mainstream barely knows that VR exists and they know jackshit about Occulus. VR is a total niche, mainstream doesn't care.
By the way, was that Mark Healey (of MM) in one of the early prototype photos? Looked a little like him!
As many people here are so quick to point out there's nothing (on the market now) too underpowered for VR, you just have to accept compromises and also highly stylized visuals I guess. Regardless, in 3-5 years the differences between the PS4 and XBO will probably seem increasingly insignificant in regards to this tech.
No, devs have access to 5GB.
As for the price debate. People have no idea what VR even is. It's been this concept in sci-fi for fifty years, but the vast majority of people have no idea what it means in a practical sense. People are going to lose their shit.
People are going to lose their shit.
That's weird. I remember one of the earliest Sony VR rumors was that they had demos of Super Stardust.
i dont think development is going to be a problem at all.
it seems that all of the major 3rd party vendors will support both, so when you use engine and libraries from Epic, Crytek, Havok, Unity etc, they will all automatically support both.
This is a big deal for everyone and it is great for Oculus folks as well. People dont have to see it as a threat at all, so there is no need for any kind of meltdowns.
Ditto. From what I understand, once you try it you don't want to go back. V.R's potential isn't a joke.
thats not false...a tech demo
I was afraid that they would integrate it with Move and Eye.
That means 400(?) for the Morpheus, and 80+120 for the eye plus double move, is 600, on top of the 400 for the PS4. That's not exactly consumer level price and going to end up even more niche than Move was. AAA devs are not going to support it much, because they're about targeting the largest possible demographic, and when all the "exciting" games happen outside of the VR, even less people will be inclined to put in so much money. Long story short, same 'fad' as motion gaming.
hyped. can't wait to read all the hands-on impressions later today.Saw a couple of other slides on Game.Impress.
The Castle seems to be inspired by Mont St Michel - very cool!
A slightly better photo than I've seen elsewhere of the PS3 GoW demo:
http://game.watch.impress.co.jp/docs/news/20140319_640418.html
Saw a couple of other slides on Game.Impress.
The Castle seems to be inspired by Mont St Michel - very cool!
A slightly better photo than I've seen elsewhere of the PS3 GoW demo:
Plus a slightly different angle on the set itself:
http://game.watch.impress.co.jp/docs/news/20140319_640418.html
Oculus Rift plastered over mainstream media? Wut? Mainstream barely knows that VR exists and they know jackshit about Occulus. VR is a total niche, mainstream doesn't care.