abstract alien
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Ryse? I guess MS and the Xbone marketing department has done it's job.
and if that's the case I'm anticipating not buying it on PS4. I doubt my GTX 760 could run it at 1080p so I'd just skip it till I upgrade my GPU.
900p is not acceptable on PS4.
Go get your eyes checked and in the meantime, refrain from operating any machinery. Ryse, best looking game? Lol.I've played pretty much every next gen game and to my eyes it is the best looking next gen game by far. Nba 2k coming in at a close 2nd. Though MLB show looks like it could dethrone ryse.
and if that's the case I'm anticipating not buying it on PS4. I doubt my GTX 760 could run it at 1080p so I'd just skip it till I upgrade my GPU.
900p is not acceptable on PS4.
Go get your eyes checked and in the meantime, refrain from operating any machinery. Ryse, best looking game? Lol.
Mainly because TW2 was so poorly optimized. It's gotten a tad better, but it still kinda runs like crap. And because I realize console specs are not comparable to PC specs. Good luck running anything that looks half as good as God of War 3 on a PC with 512MB RAM.hmmm why would you doubt it the gtx 760 is already way more powerful than a ps4 and it will surely eat up watchdogs.
Ryse? I guess MS and the Xbone marketing department has done it's job.
I would take 900p on PS4 with AF vs 1080p without though.
They are so incredibly different, but I'd have to argue yes. I feel as if you're not giving Second Son a fair shake here. It's doing some remarkable things that have never existed in an open world game before.Are you trying to suggest that SS is more graphically impressive than Crysis 3 on pc ?
If so LOL
Mainly because TW2 was so poorly optimized. It's gotten a tad better, but it still kinda runs like crap. And because I realize console specs are not comparable to PC specs. Good luck running anything that looks half as good as God of War 3 on a PC with 512MB RAM.
Maybe I've just been lucky, but I've been playing it for over 5 hours now and haven't noticed any 'judder' described here. I remember people saying a similar thing about Ghosts on PS4, which ended up being as a result of the framerate going over 60fps.
I don't think the judder is significant enough nor the framerate erratic enough for it to be locked at 30fps.
The scary thing is... This is a damn open world game. Imagine what they could do with a walled garden game like Ryse or God of War.
That's great, but what does that have to do with adding the OPTION to lock it to 30 when having the option would not affect your game in any way since you could opt to not utilize the option? Because you prefer unlocked framerates, the option shouldn't be implemented?
It feels like you're not giving your card enough credit. Must you absolutely run it at max settings at 1080p? If CDPR did manage full HD on PS4 they're gonna have to cut back a lot.
With an unlocked framerate it is literally impossible for it to not have judder. If you don't notice the judder you must simply be used to it.
Then again, some people say they don't notice screen tearing. That just blows me away. It would be like someone telling me they don't notice the difference going from an HDTV to a standard def tube tv.
They are so incredibly different, but I'd have to argue yes. I feel as if you're not giving Second Son a fair shake here. It's doing some remarkable things that have never existed in an open world game before.
HolyFridge figured out how to snap shots without the HUD which really helps illustrate how detailed the game can be, I think. I can't imagine how anyone could label these as un-impressive.
Infamous 1 and 2 practically looked like PS2 games.
Screen tearing in moderation, while an issue is never as bad as it is made out to be here. Its is in my view one of the most overblown complaints people have with games online.
Evilore once said that Bayonetta 360 was literally unplayable due to Screentearing. Now I understand everyones tolerance is different, but in over 100 hours of that game have I ever found Screen tearing noticeable. I know it is there, and ive seen it a few times, but i find it ridiculous someone finds it that distracting. Im not saying he is wrong, im just not seeing how bad it is made out to be.
if you say soIt does look good. But it still lacks the detail that GTAV has and ryse is still the king of best looking games that has released on next gen still.
Exactly this. I'm in awe of this thing, and its one hell of a positive sign for a console that released a few months ago.This is without a doubt one of the most impressive looking games I've seen, especially since it's open world.
I'm surprised because I thought the visuals of PS4 games weren't exactly going to be that much better than what we have been accustomed too.Exactly this. I'm in awe of this thing, and its one hell of a positive sign for a console that released a few months ago.
Honestly the visuals of Infamous 2 weren't a strong point. They weren't terrible but I wouldn't consider them great. I know it's open world but it does look a lot like a PS2 game.Infamous 2 looked way more prettier than that.
They are so incredibly different, but I'd have to argue yes. I feel as if you're not giving Second Son a fair shake here. It's doing some remarkable things that have never existed in an open world game before.
HolyFridge figured out how to snap shots without the HUD which really helps illustrate how detailed the game can be, I think. I can't imagine how anyone could label these as un-impressive.
This is without a doubt one of the most impressive looking games I've seen, especially since it's open world. Infamous 1 and 2 practically looked like PS2 games. Just stunning. The IQ looks even better than KZSF.
Honestly the visuals of Infamous 2 weren't a strong point. They weren't terrible but I wouldn't consider them great. I know it's open world but it does look a lot like a PS2 game.
Came here to post this!Man you don't remember PS2's games.
Honestly the visuals of Infamous 2 weren't a strong point. They weren't terrible but I wouldn't consider them great. I know it's open world but it does look a lot like a PS2 game.
http://half-decent.com/wp-content/uploads/2014/03/2096921-infamous_2_monster.jpg[/img]
https://lh3.ggpht.com/-bb_o4_ypDMA/TbqLUJxKCcI/AAAAAAAAFfY/rqSmysM3Irs/s1600/infamous-2.jpg[/QUOTE]
I remember ps2 looking a lot worse than this...
Honestly the visuals of Infamous 2 weren't a strong point. They weren't terrible but I wouldn't consider them great. I know it's open world but it does look a lot like a PS2 game.
Honestly the visuals of Infamous 2 weren't a strong point. They weren't terrible but I wouldn't consider them great. I know it's open world but it does look a lot like a PS2 game.
inFamous Second Son releases this Friday. As you mightve seen from the trailers, the smoke and neon powers are looking very good indeed. It almost makes you wonder exactly how much goes into them, down to the number, doesnt it?
Well, thankfully VGLeaks has revealed some incredible stats, detailing the actual numbers behind the technology which create the gameplay mechanics.
Firstly, when Delsin does his smoke dash, he splits up into 11,000 individual particles, each of which is individually textured, even if his jacket is customised, before reforming into one humanoid shape. Thats simply astounding.
Troy Bakers face is superimposed on Delsin, and that took 75 high-res scanned poses, which then essentially trained the performance capture system. That meant 168 tracked markers on his face, with 22,231 separate vertices without including his eyes, lashes or hat. These are all animated independently, thirty times per second. Delsins entire head is built out of 60,000 triangles, with a further 7,500 more for his beanie hat. Tuffcub says they wasted 7,500 triangles. There were also 168 skeleton joints on his face alone.
32 machines were used in the render farm to compute the reflected and ambient lighting, while every single rain drop was considered an individual particle, and there are over 30,000 of these. Furthermore, the Adaptive Ambient System means that each district on the map has its own atmosphere which conforms to the time of day, type of weather and control.
Its not just the visuals either there are tons of sounds present, with over 1,024 sound variations on the smoke bolt alone and over 50 individual sounds in a smoke orbital.
To finally show Sucker Punchs attention to detail, the blocks in the games version of Seattle are 100 meters square, which is the same size as an actual Seattle block.
I think that's a bit of an exaggeration. The simple inclusion of pixel shader work and realtime shadows throughout the world push it beyond PS2 not to mention texture and geometry detail. There's nothing on PS2 that comes close to matching inFamous 2 in an open world setting.Honestly the visuals of Infamous 2 weren't a strong point. They weren't terrible but I wouldn't consider them great. I know it's open world but it does look a lot like a PS2 game.
I think that's a bit of an exaggeration. The simple inclusion of pixel shader work and realtime shadows throughout the world push it beyond PS2 not to mention texture and geometry detail. There's nothing on PS2 that comes close to matching inFamous 2 in an open world setting.
I mean, this was a late generation PS2 open world title right here. inFamous 2 is far beyond this.
I don't rate I2 as a visually impressive game, but you can't be serious about it looking like a PS2 game.
You really need to go back and play some to see just how wrong such a claim is.
How do you take screenshots without the HUD?They are so incredibly different, but I'd have to argue yes. I feel as if you're not giving Second Son a fair shake here. It's doing some remarkable things that have never existed in an open world game before.
HolyFridge figured out how to snap shots without the HUD which really helps illustrate how detailed the game can be, I think. I can't imagine how anyone could label these as un-impressive.
Eh, while Naughty Dog's games were quite linear in scope, I don't think it's fair to ignore what they achieved on the hardware.For the PS3 it was pretty impressive. It was a terrible hardware architecture for open world games. That genre of games had the most difficult time of all the genres with the absolute most corners cut and the greatest difference between 360 and PS3 performance delta.
Naughty Dog took the easy road by not touching this genre with a 10 foot pole and sticking to linear corridor games, yet everyone treats them as some sort of technical power house because their linear games are pretty while Sucker Punch was pulling off the most difficult genre to do on PS3.
I'm saying it now. Sucker Punch is the most technically gifted studio Sony has.
Ha ha, I tested it myself and it works.How do you take screenshots without the HUD?
Can You explain me why should 8800 GTX run past gen games in 1080p and highest settings and AA, when even current gen consoles doesnt?Lol just realized I got tagged in this thread.
Ok so my point was... 8800 GTX did not last an entire gen playing console ports. Sure it did good in the beginning maxing them out etc, but I feel like people that go 'PC elitist' miss a huge point: it doesn't run console ports now maxed at 1080p+ with tons of antialiasing and way higher quality than the last gen consoles on every single game (maybe DMC4 and MG Rising among others.) Console ports have gotten more and more technically advanced and when I think of a GPU 'lasting an entire gen' I think 'ok, this better max out every measly console port if that is going to be claimed.'
And you just can't claim that. Trying to insinuate that console games are so technically inferior that a 6 year old GPU destroys them is just blind elitism. That's my point.
I can't remember but can the 8800 GTX even run Witcher 2 at nicer settings than the 360 port?
Eh, while Naughty Dog's games were quite linear in scope, I don't think it's fair to ignore what they achieved on the hardware.
They are so incredibly different, but I'd have to argue yes. I feel as if you're not giving Second Son a fair shake here. It's doing some remarkable things that have never existed in an open world game before.
HolyFridge figured out how to snap shots without the HUD which really helps illustrate how detailed the game can be, I think. I can't imagine how anyone could label these as un-impressive.
Okay, it's an exaggeration. But imo the GOW collection looks better.Man you don't remember PS2's games.
I mean, this was a late generation PS2 open world title right here. inFamous 2 is far beyond this.