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Digital Foundry: Performance analysis: inFamous: Second Son

TheCloser

Banned
I've played pretty much every next gen game and to my eyes it is the best looking next gen game by far. Nba 2k coming in at a close 2nd. Though MLB show looks like it could dethrone ryse.
Go get your eyes checked and in the meantime, refrain from operating any machinery. Ryse, best looking game? Lol.
 
and if that's the case I'm anticipating not buying it on PS4. I doubt my GTX 760 could run it at 1080p so I'd just skip it till I upgrade my GPU.

900p is not acceptable on PS4.

hmmm why would you doubt it the gtx 760 is already way more powerful than a ps4 and it will surely eat up watchdogs.
 

impact

Banned
hmmm why would you doubt it the gtx 760 is already way more powerful than a ps4 and it will surely eat up watchdogs.
Mainly because TW2 was so poorly optimized. It's gotten a tad better, but it still kinda runs like crap. And because I realize console specs are not comparable to PC specs. Good luck running anything that looks half as good as God of War 3 on a PC with 512MB RAM.
 

dark10x

Digital Foundry pixel pusher
Are you trying to suggest that SS is more graphically impressive than Crysis 3 on pc ?

If so LOL
They are so incredibly different, but I'd have to argue yes. I feel as if you're not giving Second Son a fair shake here. It's doing some remarkable things that have never existed in an open world game before.

HolyFridge figured out how to snap shots without the HUD which really helps illustrate how detailed the game can be, I think. I can't imagine how anyone could label these as un-impressive.

i7aDBtQH9pcZa.jpg

iBc3oSgjb0gyT.jpg

ibb8sRg7yr2Tjz.jpg

io8oycwHvmccz.jpg

i0zRo72Q66xSX.jpg

iwm3BtGMNGjtc.jpg

1890366_1374916466121znay6.jpg
 

Forsete

Member
What is that delicious looking depth of field effect used in ISS and KZSF? It looks just like proper camera DOF.

Delicious.

I hope the next gen remake of GTAV uses it, drooooooool.
 

stryke

Member
Mainly because TW2 was so poorly optimized. It's gotten a tad better, but it still kinda runs like crap. And because I realize console specs are not comparable to PC specs. Good luck running anything that looks half as good as God of War 3 on a PC with 512MB RAM.

It feels like you're not giving your card enough credit. Must you absolutely run it at max settings at 1080p? If CDPR did manage full HD on PS4 they're gonna have to cut back a lot.
 

EGM1966

Member
Maybe I've just been lucky, but I've been playing it for over 5 hours now and haven't noticed any 'judder' described here. I remember people saying a similar thing about Ghosts on PS4, which ended up being as a result of the framerate going over 60fps.

I don't think the judder is significant enough nor the framerate erratic enough for it to be locked at 30fps.

I'm lucky not to feel the judder despite knowing that with a variable framerate there has to be some judder. Most people don't pick up on it unless it's extreme I suspect.

that being said I see no reason for an option to lock to 30fps for those that wish it. A patch a'la Killzone would do the job nicely.

I'm always for options for the gamer to tune the experience. Some people do notice judder - even when it's just a few frames - and that's a shame because with a simple check box they could be enjoying locked 30fps in Second Son and therefore enjoying the game more.
 

TUROK

Member
I'm glad we're at the point where we're seeing more material variation in deferred renders. That was a pretty big problem last gen, well, for people that noticed.
 

Cynn

Member
The scary thing is... This is a damn open world game. Imagine what they could do with a walled garden game like Ryse or God of War.
 

Anteater

Member
man the fsaa is really good

The scary thing is... This is a damn open world game. Imagine what they could do with a walled garden game like Ryse or God of War.

Can't wait to see what a dev like quantic dream can do this generation
 
That's great, but what does that have to do with adding the OPTION to lock it to 30 when having the option would not affect your game in any way since you could opt to not utilize the option? Because you prefer unlocked framerates, the option shouldn't be implemented?

I was responded to to notion that a game should he hard locked to 30FPS.

Id prefer it stay unlocked. If there is a an option to lock it, that would be best for everyone.
 
It feels like you're not giving your card enough credit. Must you absolutely run it at max settings at 1080p? If CDPR did manage full HD on PS4 they're gonna have to cut back a lot.

How do you know what the requirements of the engine are ? I suspect it will be 900p as well though, given I don't reckon CD PR will optimise to the nth degree for PS4. 1080p ain't to crazy and as good as W3 looks they don't seem to be pushing crazy geometry detail at the nano level obviouslyl.
 
With an unlocked framerate it is literally impossible for it to not have judder. If you don't notice the judder you must simply be used to it.

Then again, some people say they don't notice screen tearing. That just blows me away. It would be like someone telling me they don't notice the difference going from an HDTV to a standard def tube tv.

Screen tearing in moderation, while an issue is never as bad as it is made out to be here. Its is in my view one of the most overblown complaints people have with games online.

Evilore once said that Bayonetta 360 was literally unplayable due to Screentearing. Now I understand everyones tolerance is different, but in over 100 hours of that game have I ever found Screen tearing noticeable. I know it is there, and ive seen it a few times, but i find it ridiculous someone finds it that distracting. Im not saying he is wrong, im just not seeing how bad it is made out to be.
 

velociraptor

Junior Member
They are so incredibly different, but I'd have to argue yes. I feel as if you're not giving Second Son a fair shake here. It's doing some remarkable things that have never existed in an open world game before.

HolyFridge figured out how to snap shots without the HUD which really helps illustrate how detailed the game can be, I think. I can't imagine how anyone could label these as un-impressive.

i7aDBtQH9pcZa.jpg

iBc3oSgjb0gyT.jpg

ibb8sRg7yr2Tjz.jpg

io8oycwHvmccz.jpg

i0zRo72Q66xSX.jpg

iwm3BtGMNGjtc.jpg

1890366_1374916466121znay6.jpg

This is without a doubt one of the most impressive looking games I've seen, especially since it's open world. Infamous 1 and 2 practically looked like PS2 games. Just stunning. The IQ looks even better than KZSF.
 

geordiemp

Member
Screen tearing in moderation, while an issue is never as bad as it is made out to be here. Its is in my view one of the most overblown complaints people have with games online.

Evilore once said that Bayonetta 360 was literally unplayable due to Screentearing. Now I understand everyones tolerance is different, but in over 100 hours of that game have I ever found Screen tearing noticeable. I know it is there, and ive seen it a few times, but i find it ridiculous someone finds it that distracting. Im not saying he is wrong, im just not seeing how bad it is made out to be.

I feel like I am getting stabbed in the eyes when there is screen tearing.

It makes me loose focus on the screen and its the most deadly of gaming sins
 

Ywap

Member
Maybe 60 could have been achived at 1680 x 1050 with no AA....

Who knows, but higher fps beats higher resolution and AA every day.
 
I'm certainly glad the game looks so good that it even makes some people uncomfortable. To think that this is a 1st gen game by Sucker Punch... Thinking about what Naughty Dog and SSM will do just makes me all wet.
 

Doc Evils

Member
They are so incredibly different, but I'd have to argue yes. I feel as if you're not giving Second Son a fair shake here. It's doing some remarkable things that have never existed in an open world game before.

HolyFridge figured out how to snap shots without the HUD which really helps illustrate how detailed the game can be, I think. I can't imagine how anyone could label these as un-impressive.

i7aDBtQH9pcZa.jpg

iBc3oSgjb0gyT.jpg

ibb8sRg7yr2Tjz.jpg

io8oycwHvmccz.jpg

i0zRo72Q66xSX.jpg

iwm3BtGMNGjtc.jpg

1890366_1374916466121znay6.jpg

Must be quoted a million times
 
This is without a doubt one of the most impressive looking games I've seen, especially since it's open world. Infamous 1 and 2 practically looked like PS2 games. Just stunning. The IQ looks even better than KZSF.

Come on now. inFamous was an ugly blotch of a game, but its sequel was a big upgrade in comparison, and definitely a looker at times.
 
Honestly the visuals of Infamous 2 weren't a strong point. They weren't terrible but I wouldn't consider them great. I know it's open world but it does look a lot like a PS2 game.

http://half-decent.com/wp-content/uploads/2014/03/2096921-infamous_2_monster.jpg[/img]
https://lh3.ggpht.com/-bb_o4_ypDMA/TbqLUJxKCcI/AAAAAAAAFfY/rqSmysM3Irs/s1600/infamous-2.jpg[/QUOTE]

I remember ps2 looking a lot worse than this...
 
Honestly the visuals of Infamous 2 weren't a strong point. They weren't terrible but I wouldn't consider them great. I know it's open world but it does look a lot like a PS2 game.


Show me a PS2 looking as good as inFamous 2 rofl.

inFamous 2 looks ugly in screens now, but when you play it or a watch a video it's really not as bad.
 
Honestly the visuals of Infamous 2 weren't a strong point. They weren't terrible but I wouldn't consider them great. I know it's open world but it does look a lot like a PS2 game.

2096921-infamous_2_monster.jpg

infamous-2.jpg

I don't rate I2 as a visually impressive game, but you can't be serious about it looking like a PS2 game.

You really need to go back and play some to see just how wrong such a claim is.
 
Some info on the tech behind SS.

http://www.thesixthaxis.com/2014/03...ch-details-prove-the-games-graphical-prowess/

inFamous Second Son releases this Friday. As you might’ve seen from the trailers, the smoke and neon powers are looking very good indeed. It almost makes you wonder exactly how much goes into them, down to the number, doesn’t it?

Well, thankfully VGLeaks has revealed some incredible stats, detailing the actual numbers behind the technology which create the gameplay mechanics.

Firstly, when Delsin does his smoke dash, he splits up into 11,000 individual particles, each of which is individually textured, even if his jacket is customised, before reforming into one humanoid shape. That’s simply astounding.

Troy Baker’s face is superimposed on Delsin, and that took 75 high-res scanned poses, which then essentially trained the performance capture system. That meant 168 tracked markers on his face, with 22,231 separate vertices without including his eyes, lashes or hat. These are all animated independently, thirty times per second. Delsin’s entire head is built out of 60,000 triangles, with a further 7,500 more for his beanie hat. Tuffcub says they wasted 7,500 triangles. There were also 168 skeleton joints on his face alone.

32 machines were used in the render farm to compute the reflected and ambient lighting, while every single rain drop was considered an individual particle, and there are over 30,000 of these. Furthermore, the Adaptive Ambient System means that each district on the map has its own atmosphere which conforms to the time of day, type of weather and control.

It’s not just the visuals either – there are tons of sounds present, with over 1,024 sound variations on the smoke bolt alone and over 50 individual sounds in a smoke orbital.

To finally show Sucker Punch’s attention to detail, the blocks in the game’s version of Seattle are 100 meters square, which is the same size as an actual Seattle block.
 

dark10x

Digital Foundry pixel pusher
Honestly the visuals of Infamous 2 weren't a strong point. They weren't terrible but I wouldn't consider them great. I know it's open world but it does look a lot like a PS2 game.

2096921-infamous_2_monster.jpg

infamous-2.jpg
I think that's a bit of an exaggeration. The simple inclusion of pixel shader work and realtime shadows throughout the world push it beyond PS2 not to mention texture and geometry detail. There's nothing on PS2 that comes close to matching inFamous 2 in an open world setting.

I mean, this was a late generation PS2 open world title right here. inFamous 2 is far beyond this.

grand-theft-auto-san-andreas-20041025022928265_640w.jpg
 

nOoblet16

Member
I think that's a bit of an exaggeration. The simple inclusion of pixel shader work and realtime shadows throughout the world push it beyond PS2 not to mention texture and geometry detail. There's nothing on PS2 that comes close to matching inFamous 2 in an open world setting.

I mean, this was a late generation PS2 open world title right here. inFamous 2 is far beyond this.

grand-theft-auto-san-andreas-20041025022928265_640w.jpg

There was nothing on PS2 that came close to matching it even in linear setting, Infamous 2 imo is a damn good looking game and probably in the top one third if I were to rate the games from last gen graphically.
 

BigDug13

Member
I don't rate I2 as a visually impressive game, but you can't be serious about it looking like a PS2 game.

You really need to go back and play some to see just how wrong such a claim is.

For the PS3 it was pretty impressive. It was a terrible hardware architecture for open world games. That genre of games had the most difficult time of all the genres with the absolute most corners cut and the greatest difference between 360 and PS3 performance delta.

Naughty Dog took the easy road by not touching this genre with a 10 foot pole and sticking to linear corridor games, yet everyone treats them as some sort of technical power house because their linear games are pretty while Sucker Punch was pulling off the most difficult genre to do on PS3.

I'm saying it now. Sucker Punch is the most technically gifted studio Sony has.

Naughty Dog pulling off yet another more visually impressive super-linear game won't change that opinion.
 

d9b

Banned
They are so incredibly different, but I'd have to argue yes. I feel as if you're not giving Second Son a fair shake here. It's doing some remarkable things that have never existed in an open world game before.

HolyFridge figured out how to snap shots without the HUD which really helps illustrate how detailed the game can be, I think. I can't imagine how anyone could label these as un-impressive.
How do you take screenshots without the HUD?
 

dark10x

Digital Foundry pixel pusher
For the PS3 it was pretty impressive. It was a terrible hardware architecture for open world games. That genre of games had the most difficult time of all the genres with the absolute most corners cut and the greatest difference between 360 and PS3 performance delta.

Naughty Dog took the easy road by not touching this genre with a 10 foot pole and sticking to linear corridor games, yet everyone treats them as some sort of technical power house because their linear games are pretty while Sucker Punch was pulling off the most difficult genre to do on PS3.

I'm saying it now. Sucker Punch is the most technically gifted studio Sony has.
Eh, while Naughty Dog's games were quite linear in scope, I don't think it's fair to ignore what they achieved on the hardware.

How do you take screenshots without the HUD?
Ha ha, I tested it myself and it works.

The thing is, you need a capture card to do it. When you press option to pause the game there is a moment between the pause menu appearing where the HUD is removed. So, you simply record a short video with your camera positioned properly and then hit pause. You then take that video into Virtual Dub or something else like it and find the set of frames between the HUD disappearing and the pause menu appearing. You can take a perfect hud-free image that way! It's pretty awesome.
 

aY227

Member
Lol just realized I got tagged in this thread.

Ok so my point was... 8800 GTX did not last an entire gen playing console ports. Sure it did good in the beginning maxing them out etc, but I feel like people that go 'PC elitist' miss a huge point: it doesn't run console ports now maxed at 1080p+ with tons of antialiasing and way higher quality than the last gen consoles on every single game (maybe DMC4 and MG Rising among others.) Console ports have gotten more and more technically advanced and when I think of a GPU 'lasting an entire gen' I think 'ok, this better max out every measly console port if that is going to be claimed.'

And you just can't claim that. Trying to insinuate that console games are so technically inferior that a 6 year old GPU destroys them is just blind elitism. That's my point.

I can't remember but can the 8800 GTX even run Witcher 2 at nicer settings than the 360 port?
Can You explain me why should 8800 GTX run past gen games in 1080p and highest settings and AA, when even current gen consoles doesnt?
You know that highest settings on PC are not the settings of past gen consoles.
1080p, highest settings and high AA requires sometimes more than 10x more times GPU power than past gen consoles, so:
Why would a GPU increased its power with generation going forward?

I really dont understand Your logic.
 

BigDug13

Member
Eh, while Naughty Dog's games were quite linear in scope, I don't think it's fair to ignore what they achieved on the hardware.

Not ignoring it, but I'm a bit tired of all the "sucker punch is not a gifted studio" talk when they were successfully pulling off open world when every other Sony studio avoided it. This game only proves that they are a technically gifted studio that finally has decent hardware for open world games to work with.
 

LiquidMetal14

hide your water-based mammals
They are so incredibly different, but I'd have to argue yes. I feel as if you're not giving Second Son a fair shake here. It's doing some remarkable things that have never existed in an open world game before.

HolyFridge figured out how to snap shots without the HUD which really helps illustrate how detailed the game can be, I think. I can't imagine how anyone could label these as un-impressive.

i7aDBtQH9pcZa.jpg

iBc3oSgjb0gyT.jpg

ibb8sRg7yr2Tjz.jpg

io8oycwHvmccz.jpg

i0zRo72Q66xSX.jpg

iwm3BtGMNGjtc.jpg

1890366_1374916466121znay6.jpg

Those are very, very, very nice shots. I can't wait to play this.
 
Hmmm. So despite the fact that Infamous was a good to great game (depending on how you like to spin it) from the sounds of this, it's almost as if this game was built for (and previous 1st Party Games) to really show what the PS4 is capable of. They are really the showcase of the PS4 power. Not only that but with these little tidbits, they are also showing the different techniques on how to make a visual masterpiece. Even though Guerilla got some backlash for the weird resolution they made, it's interesting to know that the technique they used was unorthodox and worthy of having such fidelity that it was really hard to catch. Im guessing The Order will also be a visual masterpiece that also will show a different technique. What a good start to the gen. Hopefully other development teams are cranking out their pens and papers to take notes (beside the unlocked framerates).
 

velociraptor

Junior Member
Man you don't remember PS2's games.
Okay, it's an exaggeration. But imo the GOW collection looks better.

I simply thought Infamous 2 was an average-at-best looking PS3 title. I didn't care though; the gameplay was a more important factor. It just didn't impress me visually.
 

jryi

Senior Analyst, Fanboy Drivel Research Partners LLC
I mean, this was a late generation PS2 open world title right here. inFamous 2 is far beyond this.

grand-theft-auto-san-andreas-20041025022928265_640w.jpg

IDK, looks exactly like Infamous 2. And also exactly like Infamous: Second Son. Maybe even better than Crysis 3 on the most powerful PC in the world.

Oh, by the way, could somebody recommend a good optician?
 
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