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Rumor: Rainbow 6 Patriots has been redesigned from the ground up three times

TrueGrime

Member
This is sad. Rainbow Six was the flagship game that got me into online gaming from the original Xbox. It's decline is unfortunate.
 

Sean

Banned
How long ago did this get announced? It doesn't even feel like it's been long enough for them to have enough time to reboot it thrice.

Rainbow Six Vegas 2 was released March 2008 (6 years ago) so it's likely been in development since at least then.
 

Big_Al

Unconfirmed Member
This is sad. Rainbow Six was the flagship game that got me into online gaming from the original Xbox. It's decline is unfortunate.

Surely a decline though means a game series that gradually got a lot worse ? Whilst I'm not a huge fan of the direction they've gone in Rainbow Six Vegas and Vegas 2 weren't exactly bad games. I'm just wondering why they don't keep going in that direction and why it's been redesigned 3 times.
 

theWB27

Member
Is there any other publisher out there other than Ubi that can/does reboot/restart franchises this much. Their cash cows allow them to eat a ton of money and still employ a ton of people.
 

Nirolak

Mrgrgr
Its a fucking third person shooter... Wtf are they doing. Jesus

Sometimes I'm astonished that Ubisoft can get Assassin's Creed out the door every year, sometimes with large scale changes, but they try to release Rainbow Six or a racing game and just implode.
 

Strikerrr

Banned
They should just hand development back to Red Storm and make it a non-linear, mission based game like the ones up to Raven Shield instead of going for an expensive cinematic campaign.
 

injurai

Banned
Sometimes I'm astonished that Ubisoft can get Assassin's Creed out the door every year, sometimes with large scale changes, but they try to release Rainbow Six or a racing game and just implode.

I watched those dev videos for Far Cry 3, and they had some of the most immaculate streamlined production pipelines I have ever seen in the industry.

Count me astonished as well.
 

Nirolak

Mrgrgr
They should just hand development back to Red Storm and make it a non-linear, mission based game like the ones up to Raven Shield instead of going for an expensive cinematic campaign.

I think Red Storm is on this project as well along with Toronto.

They're just support studios.
 

PAULINK

I microwave steaks.
This is pretty disappointing, I have been waiting for a successor to rainbow six vegas 2 for a while, clearly they cannot top it.
 
Sometimes I'm astonished that Ubisoft can get Assassin's Creed out the door every year, sometimes with large scale changes, but they try to release Rainbow Six or a racing game and just implode.

I think Ubisoft is just so used to being in that safety net where they can control the outcome of their products much better especially if it's something they produce annually. It doesn't require much serious thinking and alot of the stuff they need to make the game is pretty much set for the most part. It's the most risk averse company ever.

It'd be nice if they got out of the whole Assassins Creed/Far Cry formula and try to actually do more than that but I don't think any single studio owned by them would have the creative might to create something wholly unique and formula breaking. They're too comfortable with taking in that money from what they know best.
 
I think the window for the story of homegrown terrorists going after the banks has passed.

Which sucks, because that would have been a very cool story to follow, but too much time has passed and I don't think it will have it's impact anymore.

Maybe that's why it got rebooted initially?
 
How do you screw up Rainbow Six 3 times?

I mean, how hard can it be to slap some set pieces and cinematic gameplay on that joint? Sprinkle some collectables in there with a sick RPG upgrade system. Maybe a dash of Mark & Execute for some flavor. C'mon Ubi, stick to the recipe.

Hahaha.. eh, this post makes me sad 'cause this is exactly what we'll get. Just give Raven Shield a Next Gen face lift (visuals, physics) and call it a day. Bring back Slow, tactical shooters!!!!!!??!!?!!?!?!
 
From Kotaku's superannuation:


Source: https://twitter.com/supererogatory/status/447176702238552064

It's probably safe to assume whatever comes out will have nothing to do with what Patriots was.
Isn't this standard operating procedure at Ubisoft now? They rebooted I Am Alive a few times, likewise with Splinter Cell Conviction. Watch Dogs started as Driver Chicago iirc, and Assassin's Creed Revelations supposedly came from the quietly cancelled 3DS spin-off.
 

Sojgat

Member
The only good Clancy game Ubisot has put out in a long time was Blacklist. That game didn't sell what they wanted, so they didn't even bother supporting it. All they care about is finding a formula that will do big numbers. The problem is, I don't think any tactical shooter is going to achieve the level of sales they're looking for, no matter how they streamline the gameplay. Each of the previous Patriots builds might have made for a solid game, but they were all probably too niche in their appeal, and thus they got scrapped.

At a mechanical level the Clancy games are all blending together to such a degree, that they might as well just put all their eggs in one basket at this point. Maybe Tom Clancy's Splinter Rainbow Recon might move some units.
 
This is literally like ZombiU 2.0.

Started out as Killer Rabbids on PS360 (was it ever on Wii U in this stage?), fuck it, start over! Became Killer Freaks on Wii U. ah what the hell, REDO! Then finally became ZombiU.

JUST RELEASE ALL THREE! Make back the money from those stages. I'd love to see Killer Rabbids and Killer Freaks on Wii U on their own.

So same thing here, you likely have enough versions to make them their own thing. Jeez.

Isn't this standard operating procedure at Ubisoft now? They rebooted I Am Alive a few times, likewise with Splinter Cell Conviction. Watch Dogs started as Driver Chicago iirc, and Assassin's Creed Revelations supposedly came from the quietly cancelled 3DS spin-off.

Yepper.

Honestly, Ubisoft isn't a stranger to releasing underwhelming stuff (AC3 isn't so liked from what I heard), so I think they can let it slide releasing these and not be 100 Metacritic scoring games. I mean so many games in the garbage when some might actually have been good! You never know!
 

big_z

Member
when they realised they didn't have anything good they should have cancelled it and put the team on another project. go back to rainbow 6 when you know you got a good idea, forcing things to happen doesn't really work.
 

EBE

Member
just release a standalone Terrorist Hunt mode at this point. boom. dont bother with that story/campaign stuff if its getting you so turned around youve had to redesign the entire thing 3 times.
 
At a mechanical level the Clancy games are all blending together to such a degree, that they might as well just put all their eggs in one basket at this point. Maybe Tom Clancy's Splinter Rainbow Recon might move some units.
Gotta admit, I'd be into this. A campaign with a mix of Ghost Recon, Rainbow Six and Splinter Cell missions woven together into one Tom Clany-esque story? Count me the fuck in.
 
At this point they should scrap everything and move it to the Snowdrop engine.
It could be the worst R6 ever but it the graphics are equal to the Division and it has Terrorist hunt gg Ubisoft.

Sadly though this will probably end up like GRFS quiet release, average game, huge bomba. I still had fun with GRFS.
 

rokkerkory

Member
Geez... why? I loved the first R6 for 360. Was awesome.

3 times redesigned 100% means it'll likely never make a profit. =/
 
A shame. That first reveal was crazy ambitious, and actually made me interested in a Rainbow Six game. I'd be confident to say whatever comes out now, won't be what people want.
 
Geez... why? I loved the first R6 for 360. Was awesome.

3 times redesigned 100% means it'll likely never make a profit. =/

Speaking of, is it any wonder ZombiU didn't make a profit? They have to account for three games instead of just one. On its own I would think ZombiU was profitable at least a bit. The game itself wasn't a huge power pusher, only in the lighting department and was made in just a year (Killer Freaks was shown at E3 2011, ZombiU was shown at E3 2012).

No way ZombiU in it's sole form was that expensive. All three together? You bet.
 

MormaPope

Banned
Seems like this game is in developmental purgatory. Developmental hell usually means there's a light at the end of the tunnel, there seems to be no light for this one.
 
I feel them, keeping up with the latest gameplay trend must be nightmarish

This is probably their problem. Instead of making a Vegas 2 they are probably trying to reinvent the genre.. Which is silly because there is no other game like Vegas out right now and hasn't been in a long time.

I can only assume they are trying to make it easier.
 

SparkTR

Member
Surely a decline though means a game series that gradually got a lot worse ? Whilst I'm not a huge fan of the direction they've gone in Rainbow Six Vegas and Vegas 2 weren't exactly bad games. I'm just wondering why they don't keep going in that direction and why it's been redesigned 3 times.

I'm guessing they didn't see the growth they wanted going from R6V1 to R6V2, so they focused of franchises that did see growth back then (AC, Far Cry). Personally Vegas 2 did nothing for me, it felt stale and boring so I'd be happy if they went in a new direction.
 

RedSwirl

Junior Member
wow it looks like Ubi has lost its ways with their other franchises… Ie. Prince of Persia series with 2008 sequel/Osiris/reboot… Three times the game was remade from the ground up before being shelved… We'll see what happens.

Ubisoft has kind of fucked up all their franchises at one point or another over the last several years with the exception of Rayman. They kind of un-fucked Splinter Cell with Blacklist, or at least turned it into something acceptable. Far Cry 3 is still good in my opinion but definitely doesn't meet the potential hinted by the first two games.

Ubisoft seem to be a company that are always trying to find a 'magic formula' that makes their games sell millions. It's lead to the collectathon shit that passes for a lot of their franchises now but they don't seem to want to take any big risks either with their big franchises.

Yeah, Ubisoft has probably been more guilty than any other publisher of putting points-based collectathon shit in all its games. Assassin's Creed, Far Cry 3, Splinter Cell Blacklist, and even Rayman are all chock full of XP and positive reinforcement at every corner. I used to like the idea of everything going towards secret unlocks in my games but when you do to this extent it becomes painfully obvious all that feature-bloat is just filler.
 

Grayman

Member
I wonder how they managed to get to third reboot and so many years spent when they must have had some useful assets to push together a "vegas 3" out of the interim work. Maybe the game has never made it as far as "full production".
 
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