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PS VITA TV announced (~$100, Vita set top box - as in it has no screen - for TVs)

Grizzlyjin

Supersonic, idiotic, disconnecting, not respecting, who would really ever wanna go and top that
For $100? I'd buy one for sure. I don't play portable games on the go anymore. I usually end up just playing them at home.

Bring this over in the US for $100 and you got a customer.
 

jengo

Member
It's pretty crazy how something like this affects Cross Buy titles. Dragon's Crown for example: being on sale for both PS3 and Vita right now, one could pick up the Vita game for cheap and essentially have THE definitive version (slowdown notwithstanding).
 

BOTEC

Member
It's weird. I have the money to immediately do this, and I want to, and yet I don't in case it won't work like it should for another region's games. :\

Vita is region-free, no? Shouldn't be a problem. My concern is that games not listed on the official website compatibility list would be locked out via firmware.
 

pinny

Banned
It's pretty crazy how something like this affects Cross Buy titles. Dragon's Crown for example: being on sale for both PS3 and Vita right now, one could pick up the Vita game for cheap and essentially have THE definitive version (slowdown notwithstanding).

What do you mean? The PS3 version runs at a higher resolution and has a better framerate, so it's obviously the definitive version.
 

jengo

Member
What do you mean? The PS3 version runs at a higher resolution and has a better framerate, so it's obviously the definitive version.

Very true, and I guess I should've said "in my opinion" in there somewhere. My reasoning for feeling that way is the portability and possible negligent reduction in visual quality. Doesn't the Vita TV upscale accordingly? It's already very sharp on the Vita, so I would expect it to look great on the TV as well. It's definitely not going to look identical to the PS3 version.

And just to derail my point, I just realized: the one major positive the Vita version had over the PS3 version was the touchscreen capability for item/spell interaction. With that gone, it really isn't the definitive version...!

In any case, I'm all for portable JRPG's (PSP and Vita) on a big screen with a normal controller ^_^
 

Takao

Banned
God Eater 2 on VitaTV running on a 4K Bravia:

3tDANZ2.jpg


God Eater 2 on Sony HMZ:

QFr4r7L.jpg


Karaoke App:

e2cseo6.jpg


More photos and apps: http://www.famitsu.com/news/201310/25042179.html

It doesn't look like VitaTV is compatible with PlayStation Mobile.
 

Yes Boss!

Member
Screw that head-mounted shit.

But, damn, the Vita on TV is going to be glorious. What type of tech is the Vita...would it be comparable to like a 360/Wii U?
 

Takao

Banned
Vita's in a very similar situation as the PSP was in terms of power. Just a bit worse than the then current gen PlayStation home console.
 
PS Mobile incompatibility is not that surprising. A touch screen is currently required for development on the platform. Sony would have to modify that policy to allow games to target a controller only device.
 
PS Mobile incompatibility is not that surprising. A touch screen is currently required for development on the platform. Sony would have to modify that policy to allow games to target a controller only device.
PS4 controller has a touchpad....PS mobile works with Vita buttons and joysticks as well as those generated on a LCD screen.....right? PS4 controller likely is designed to work with Vita TV.

I'm guessing that PS Mobile will eventually port to the PS4 and there was iffy; on then off support for the PS3 mentioned. We have to remember that internally, planning for the PS4 has been going on since 2008 so a 2011 PS Mobile project that used Gnome Mobile's Mono would be designed with a ecosystem of multiple platforms in mind.

The plan developed by Sony, Microsoft, Disney and others was to leverage Java and HTML 4.01 - XMA using OpenVG to support APPS on TVs or STBs. PS mobile's Mono is a virtual machine that can be run in a sandboxed environment using modern IOMMU controllers to insure security. PS Mobile's Mono calls Java to perform system functions on a Android platform.

Java is available on all Blu-ray players, the PS3 and the PS4. PS Mobile is allowed to work on only more modern Android phones and I think a IOMMU is required. The PS3 using the hypervisor can run a virtual machine but there is no protected IO and less than ideal security. The PS4 has ARM and AMD IOMMUs in the AMD APU and in the ARM second custom chip.

So Mono calls Java for system functions like writing to the screen; on a Android platform Skia is used and on a PS4 likely Java calls Cairo. There is no reason PS Mobile can't be ported to any platform that supports Java except self imposed rules for security...I.E. IOMMU required which the PS3 doesn't support. Remember PS Mobile is designed to support APPs and Games.

Why another level of Virtual machine, Mono on top of Java? Sony can control and insure Mono's security but not Java's.
 

2+2=5

The Amiga Brotherhood
Lol at the 4k tv to play a 544p game, it looks good tough.

Screw that head-mounted shit.

But, damn, the Vita on TV is going to be glorious. What type of tech is the Vita...would it be comparable to like a 360/Wii U?
I hope that you have seen killzone mercenary gifs or vids, well that's what vita can do graphically(until another game sets the bar at a higher level at least), what many developers do is another thing though....
 
PS4 controller has a touchpad....PS mobile works with Vita buttons and joysticks as well as those generated on a LCD screen.....right? PS4 controller likely is designed to work with Vita TV.

I'm guessing that PS Mobile will eventually port to the PS4 and there was iffy; on then off support for the PS3 mentioned. We have to remember that internally, planning for the PS4 has been going on since 2008 so a 2011 PS Mobile project that used Gnome Mobile's Mono would be designed with a ecosystem of multiple platforms in mind.

The plan developed by Sony, Microsoft, Disney and others was to leverage Java and HTML 4.01 - XMA using OpenVG to support APPS on TVs or STBs. PS mobile's Mono is a virtual machine that can be run in a sandboxed environment using modern IOMMU controllers to insure security. PS Mobile's Mono calls Java to perform system functions on a Android platform.

Java is available on all Blu-ray players, the PS3 and the PS4. PS Mobile is allowed to work on only more modern Android phones and I think a IOMMU is required. The PS3 using the hypervisor can run a virtual machine but there is no protected IO and less than ideal security. The PS4 has ARM and AMD IOMMUs in the AMD APU and in the ARM second custom chip.

So Mono calls Java for system functions like writing to the screen; on a Android platform Skia is used and on a PS4 likely Java calls Cairo. There is no reason PS Mobile can't be ported to any platform that supports Java except self imposed rules for security...I.E. IOMMU required which the PS3 doesn't support. Remember PS Mobile is designed to support APPs and Games.

Why another level of Virtual machine, Mono on top of Java? Sony can control and insure Mono's security but not Java's.

dude, you should really consider Occam's razor instead of this scattershot dramatic leaps of logic approach.
 

BlooCat

Neo Member
Lol at the 4k tv to play a 544p game, it looks good tough.


I hope that you have seen killzone mercenary gifs or vids, well that's what vita can do graphically(until another game sets the bar at a higher level at least), what many developers do is another thing though....

Yeah it looks fantastic. I was replaying some of it and I'd forgotten how good it looked. It could have been released on PS3 within its first couple years. I'd think that the bioshock game that may or may not be happening would have some eye candy. I also hope they do the borderlands 2 port properly. And I'm eager for Toukiden which is pretty good looking.
 
dude, you should really consider Occam's razor instead of this scattershot dramatic leaps of logic approach.
Pick a point you disagree with or think is not supported. As we learn more of what's in the hardware and how it works, comments made by Sony make more sense.

For instance, why wouldn't PS Mobile be supported by the PS3? A Sony Rep said it would then took that statement back. It's not the controller, not the software stack and not the difficulty porting Mono as Mono was ported to the PS3 in about 2010. Java is required by a Blu-ray player and the PS3 is a blu-ray player and supports Java.

If I'm correct then blu-ray players that have a IOMMU and are graphically powerful enough to support mini-games will support PS Mobile. Most network connected blue ray players with browsers are powerful enough for mini-games.

IOMMU and DMA are now supported in most SoCs including AMD X86 A series APUs and Android ARM. Anything that is HSA has a IOMMU. IOMMU and the beginnings of HSA (Zero copy) were written about in 2008 and started to appear in ARM, AMD and Intel micro code in 2010. DMA and IOMMU were the reason OpenMax_IL 1.2 was delayed from 2008 to late 2011 (needed to properly support gstreamer and other media players). This in my opinion is why Sony waited till recently to open their Video streaming services while Netflix started theirs Oct 2010 which on the PS3 required a restart/reboot to insure security and a large consecutive (un-fragmented) block of memory.
 

Eusis

Member
It seems better off than the PSP was to me. Definitely more than a PS2.5, I'd say it's up there with early PS3 games.
I'd say many PSP games looked better than early PS2 games, but that can have just as much to do with more sophisticated usage of 3D graphics as it does the raw power. But that's also applicable to Vita versus PS3.
 
Vita can easily compete with early Ps3 games. Killzone Mercenary looks better then most shooters on Ps3 and Wipeout2048 would be considered one of the best looking racers if it were on Ps3.
Thing is that most devs don't put much effort in making Vita games.
 

Mario007

Member
Vita can easily compete with early Ps3 games. Killzone Mercenary looks better then most shooters on Ps3 and Wipeout2048 be considered one of the best looking racers if it were on Ps3.
Thing is that most devs don't put much effort in making Vita games.
Yup, I mean the thing has more RAM than Xbox 360 and PS3 as well so in no way can you call it PS2.5. More like PS3 0.9.
 
I I just realized it doesn't support games using touch screen; and that you need to buy a dual shock if you don't have ps3/4; it's such a stupid thing.

Just fucking add tv out to vita already .
 
I just wonder how front touch and back touch is going to work with the DS4. Maybe you click the touch pad to switch between front and back? Kinda wish they just gave Vita TV its own controller.
 

Yes Boss!

Member
I I just realized it doesn't support games using touch screen; and that you need to buy a dual shock if you don't have ps3/4; it's such a stupid thing.

Just fucking add tv out to vita already .

TV-out on a handheld is garbage...especially since it is tethered and you have to use the whole system as a controller. Junk.

This is the way to go.
 

BlooCat

Neo Member
Sounds about right to me. Vita games can look pretty good, but they generally run at a much lower resolution and have worse textures than PS3 games. They're not that close in power.

They can still run the exact same software though, just with downgraded graphical effects, textures, resolution. It's still good enough that the graphics can look pretty close depending on the laziness of the developer. Outside of graphics it's not like games themselves are that complex compared to hardware that already exists. Most developers don't even have enough funding it seems to make something that isn't just a glorified duckshoot/wack-a-mole/progress quest.
 

TomShoe

Banned
I'm doubtful it will ever get a retail release here,considering it's not even doing well in Japan. The Vita TV will need a re-branding if it expects to sell even moderately. It should be marketed as a media streaming device--that can play games. I doubt this will happen though, as Sony has more important things to do in NA, like push the PS4 and the new Vita Slim.

The most cost-effective thing to do would be to add DS4 support, remove the account-locking, and sell it on online marketplaces only. A retail release would be a costly waste of time.
 

MUnited83

For you.
I'm doubtful it will ever get a retail release here,considering it's not even doing well in Japan. The Vita TV will need a re-branding if it expects to sell even moderately. It should be marketed as a media streaming device--that can play games. I doubt this will happen though, as Sony has more important things to do in NA, like push the PS4 and the new Vita Slim.

The most cost-effective thing to do would be to add DS4 support, remove the account-locking, and sell it on online marketplaces only. A retail release would be a costly waste of time.

It already has DS4 support. And I don't see why Japan performance is relevant. This thing was never aimed for Japan. Japan doesn't care about home consoles.
 

Gestault

Member
Dammit, necrobump. Also, the recent Vita games I've been playing have reminded me how few of the really cool titles would work on Vita TV. Don't care, still wanna buy.
 
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