Corrected.sounds good but usually massively huge games are so overwhelmingly *I* just lose motivation, i wonder how they'll maintain the players interest constantly.
I really don't like it when games brag about stuff like this. I would rather have a densely populated/detailed world that is smaller than a massive one that is empty.
You can also see Parthunuxuxu from White Run... and the throat of the world or whatever is like a ski hill.
Showing progress on a finished project. It's not finished.I dont really apreciate when devs talk a big game (no pun intended) without showing us progress on the finished project.
I mean if the game is that huge (doubtful)- then surely they could show us a 30 second teaser of Geralt riding through the area on horseback ala Big Boss in TPP's Afghanistan
Actually sounds a bit overwhelming. I hope it's dense and interesting and not just big for the sake of being big.
This doesn't mean that this area is playable. I hate it when developers give out stats like these because it's vague BS aimed at hyping up their product. CDPR doesn't need and shouldn't resort to this kind of marketing.
I can't believe people thought Skyrim was too big..
You're on Riverwood(or whatever it was called) and you had to "journey" to Whiterun, but oh wait! you walked 50 seconds and killed 2 wolves, and you can already see it, 500 meters away.
It's fucking silly and completely kills any sense of "journey".
By comparison, SotC was my favorite exploration game.
Me too. Any game that I've seen people talk about how large the world is ends up having a lot of fluff with nothing interesting in it.I really don't like it when games brag about stuff like this. I would rather have a densely populated/detailed world that is smaller than a massive one that is empty.
I guess it's nice as an exploration game if you like watching a horse run, but why not play a game where there are actually substantial things to discover like Super Metroid?By comparison, SotC was my favorite exploration game.
Good god.
Imagine if fast travel was broken day 1 of release lol...
Skyrim was already filled with nothing, what will this be like?
Good god.
Imagine if fast travel was broken day 1 of release lol...
Actually sounds a bit overwhelming. I hope it's dense and interesting and not just big for the sake of being big.
Eh, I'll wait before judgement.
I guess it's nice as an exploration game if you like watching a horse run, but why not play a game where there are actually substantial things to discover like Super Metroid?
I'd rather have a small area with lots of things to do than a huge space full of nothing.
Sounds awful. They will truly need to have some magic at their disposal to not have this be a generic wasteland. I have to imagine Skyrim had more money behind it than W3 does and look how wretched that turned out. Hopefully I'm wrong, but consider my hype deflated for the time being.
Witcher 3 has no loading screens, that's the whole idea behind umbra + next-gen only.Have CD Projekt Red ever announced if the settlements will be open or will they be in their own separate zones, like Skyrim's cities? That broke immersion for me more than anything else in that game. Jarring loading screens when walking into most of the larger settlements really sucked.
http://www.dualshockers.com/2014/04...s-by-themselves-3-5-times-larger-than-skyrim/
Maybe a lot of this area will be unaccessible, just to serve as a pretty "skybox" for the distant areas.
Fast travel completely destroys the sense of scale and place.
Suddenly distances matters not at all.
Fast travel completely destroys the sense of scale and place.
Suddenly distances matters not at all.
Witcher 3 has no loading screens, that's the whole idea behind umbra + next-gen only.
I see what you did there.That's a lot of area for ploughing!
Ones time does, though.Fast travel completely destroys the sense of scale and place.
Suddenly distances matters not at all.
Am I reading this right, they made a city that is bigger than the entire map of Skyrim? That's insane lol