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Two areas in Witcher 3 are 3.5x larger than entire Skyrim

Kallor

Member
Good, walking for 30 seconds from one city to the next or 1/3 of the way across the map kills "immersion"

New Vegas, Skyrim, Fallout 3 all could have gone with being more spread out. New Vegas even has massive chunks of the map unexplorable.
 
I really don't like it when games brag about stuff like this. I would rather have a densely populated/detailed world that is smaller than a massive one that is empty.

Completely agree. I hope they have some fulfilling means of travel around this environment. I find fast travel a bit hollow and charmless in this genre.
 

Leb

Member
A couple of things... one, Skellige is an archipelago, a line of barren and windswept islands off the coast of Cidaris. So, there's going to be a lot of water and lot of rock included in that 8x8km.

As for Novigrad, it is pretty much the premier city in the Witcherverse, so it makes sense that they'd give it special consideration. That said, c'mon, obviously they're not going to create an uninterrupted 8.5x8.5km city -- there's every reason to expect that there's going to be gating to funnel you between the various interesting parts of the city with large swathes of the city being inaccessible to Geralt.
 

UrbanRats

Member
You can also see Parthunuxuxu from White Run... and the throat of the world or whatever is like a ski hill.

Indeed, everything feels like you're a theme park, you never feel truly lost.

If i wanted stimuli at every step, i'd play a linear game like Uncharted, if i play an open world game, i want a slower pacing, i want to feel like i'm in a real place, i want to feel isolated and lost if i'm in the middle of the woods, not be able to see every game's landmark by turning 360°.
 

wiggleb0t

Banned
I dont really apreciate when devs talk a big game (no pun intended) without showing us progress on the finished project.

I mean if the game is that huge (doubtful)- then surely they could show us a 30 second teaser of Geralt riding through the area on horseback ala Big Boss in TPP's Afghanistan
Showing progress on a finished project. It's not finished.
The released footage so far shows Geralt quickly riding a horse in 2 different areas and 1 area a slow trot through a town. The canter brief footage looks gorgeous in terms of visual scenary/locale and fluid motion.
Geralt riding a horse for 30 seconds to market/hype the game would be unusual at this stage.

Sidenote: Your name, no offense. I could get it more if it was a stab at the situation alcohol has in terms of fatalities/disease/health detriments on society but then it shows you drinking. It's the holocaust not something to try to be cool about.
 

Elitro

Member
Actually sounds a bit overwhelming. I hope it's dense and interesting and not just big for the sake of being big.

I concur.

To me the size (of the map!) doesn't really mean anything if it translates into minutes of walking/horse riding with nothing else to do.
 

Dabanton

Member
I like the sound of that I want places that are really out in the middle of nowhere. And villages and towns should actually be spread out properly.

Looking forward to seeing more.
 

Doran902

Member
Well, thats huge. If they can make an open world this big and keep the amazing storytelling / pacing from The Witcher 2 it might be the most impressive game ever made.
 

Demon Ice

Banned
CDPR are one of the few devs where I'm 100% okay with them delaying the game in order for it to meet their standards. The quality these guys are capable of is astounding. Haven't decided if I'm going PS4 or PC for Witcher 3 but if I go PC it's going to be the game I use to spec out my next build.
 

sublimit

Banned
Making big but relatively empty or repetitive worlds is easy.Filling them with detail,variety and making the environments unique and dynamic is the hard (and more expensive) part for the game's development.
 

Sepp

Banned
Its not small/detailed vs big/empty.

You can have a big map with a few detailed locations. In that case the big map serves more as a background.
 

scitek

Member
This doesn't mean that this area is playable. I hate it when developers give out stats like these because it's vague BS aimed at hyping up their product. CDPR doesn't need and shouldn't resort to this kind of marketing.

What "marketing" are they resorting to? This is information Dualshockers gleaned from slides CDPR included in a GDC talk. It's not info from the back of the game box.
 

rashbeep

Banned
I can't believe people thought Skyrim was too big..

You're on Riverwood(or whatever it was called) and you had to "journey" to Whiterun, but oh wait! you walked 50 seconds and killed 2 wolves, and you can already see it, 500 meters away.
It's fucking silly and completely kills any sense of "journey".

By comparison, SotC was my favorite exploration game.

This x100. Skyrim's cities felt more like subdivisions.
 
I really don't like it when games brag about stuff like this. I would rather have a densely populated/detailed world that is smaller than a massive one that is empty.
Me too. Any game that I've seen people talk about how large the world is ends up having a lot of fluff with nothing interesting in it.
 

Toxi

Banned
Eh, I'll wait before judgement.
By comparison, SotC was my favorite exploration game.
I guess it's nice as an exploration game if you like watching a horse run, but why not play a game where there are actually substantial things to discover like Super Metroid?
 

sublimit

Banned
Good god.

Imagine if fast travel was broken day 1 of release lol...

If the worlds are varied and interesting with an enemy placement that changes each time dynamicaly based on your actions then i wouldn't have a problem.
 

klaushm

Member
It looks like a dream game for the people who read the books.

I remember reading how they took forever to go from Brokilon to the Jaruga river, and in the second game you cross the entire continent in what felt like three days.

Skellige is a bunch of islands, so probably it's a bunch of water too. Novigrad is a seacoast city, so more water.

Did they said which cities would be in the game?
 

Servbot24

Banned
Sounds awful. They will truly need to have some magic at their disposal to not have this be a generic wasteland. I have to imagine Skyrim had more money behind it than W3 does and look how wretched that turned out. Hopefully I'm wrong, but consider my hype deflated for the time being.
 

nbthedude

Member
Actually sounds a bit overwhelming. I hope it's dense and interesting and not just big for the sake of being big.

This is my concern. The Witcher series is great specifically because it's dense and interesting not generic and shitty like Skyrim.
 

UrbanRats

Member
Eh, I'll wait before judgement.

I guess it's nice as an exploration game if you like watching a horse run, but why not play a game where there are actually substantial things to discover like Super Metroid?

Because they are two completely different concepts of "exploration"; i don't explore for a mechanical reward, but for the sheer sense of wonder.
To find a peculiar tree or a weird cave in SoTc was the reward, the fact that the world felt so big and natural in proportions, and that it felt truly uncharted, is what made it good.
Tying it to physical rewards changes that paradigm somewhat, you're not simply looking around, but looking for compensation.

I do however think that making all the Colossi open from the start (without a sword to find them) would've made the game that much better, just go on your way and find them in whatever order you want, by yourself.
 

nbthedude

Member
I'd rather have a small area with lots of things to do than a huge space full of nothing.

Small open world games in general have always been better to me than bigger ones. Bully, The Darkness, Animal Crossing, Dark Souls, etc. These games have a sense of place and an intimacy where you learn the environment like the back of your hand. In bigger games like GTA or Skyrim you just set way points and stare at the map icon. It fucking sucks.
 
At some point games are going to be big just for the sake of being big. I kind of felt like Skyrim was kind of that way.

Is this the game to be too big? Maybe!
 
Hopefully that doesn't mean just tons of open space. 3.5x the amount of content as Skyrim would be far more impressive.

This news actually makes me far more excited about the next Elder Scrolls (not online), but The Witcher 3 could definitely curb that. *fingers crossed*
 

ref

Member
Sounds awful. They will truly need to have some magic at their disposal to not have this be a generic wasteland. I have to imagine Skyrim had more money behind it than W3 does and look how wretched that turned out. Hopefully I'm wrong, but consider my hype deflated for the time being.

I'm inclined to agree, honestly.

I love the Witcher series, mainly the first one, but the second is also a great game.

I'd much rather have a more detailed "linear" game than being needlessly large for the sake of it being a large open world game... writing quality and pacing generally suffer in these situations.

I really don't like this trend of games going open world, but that's just me.

Love the lore of the series and still hoping the game turns out fantastic.
 
Have CD Projekt Red ever announced if the settlements will be open or will they be in their own separate zones, like Skyrim's cities? That broke immersion for me more than anything else in that game. Jarring loading screens when walking into most of the larger settlements really sucked.
Witcher 3 has no loading screens, that's the whole idea behind umbra + next-gen only.
 
Awesome. I like bigger worlds, they give me a sense of scale. Just drop a few things in here and there along the path and I'm happy. I loved how Skyrim did it. I know this won't be GTA V level of detail and difference but I like it when the tropical beaches aren't a 2 minute walk from the snow cliffs.

Fast travel completely destroys the sense of scale and place.

Suddenly distances matters not at all.

Options.
 

mario_O

Member
Am I reading this right, they made a city that is bigger than the entire map of Skyrim? That's insane lol
 

HeelPower

Member
I seriously hope this doesn't mean we are gonna have a giant sewers level under novigrad.

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Am I reading this right, they made a city that is bigger than the entire map of Skyrim? That's insane lol

Yeah that's what i'm trying to figure out! As in city with streets and buildings all stuffed in there with an area that large? There's no way... if so... that actually sounds far too big.
 
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