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Media Create Sales: Week 15, 2014 (Apr 07 - Apr 13)

uSjpLE9.gif

LOOOOOOL !!!

I was disappointed by Dave's first post in reaction to the sales but this more than made up for it !

Very well done to Vita, the "dead" console is doing rather well lately :-D.
 

Busaiku

Member
2 of these 3DS titles were announced last weeks and I don't see what's so amazing with PS3 lineup.

There are bunch of Vita/PS3 releases, Winning Eleven, Atelier, Tales, Persona, fighters, western games, and stuff like that.
Not that I'm suggesting anything will be as big as the 3DS games (though Persona 5, Winning Eleven this year, and Tales might get closer to everything that's not Monster Hunter and Super Smash Bros), but it has a very diverse lineup still coming, in its 8th year on the market.
 

ZSaberLink

Media Create Maven
You need to look at the numbers for the past several years to see the videogame market contraction. It is real.

Out of curiosity, has it contracted just compared to the DS/PSP era? Or from even before that? Currently the 3DS has already outsold the GBA LTD, so I'm pretty sure that in Japan, portables are still bigger than when they were in the GBA era. Now if this trend continues, it could lead to a smaller gaming market overall, but you have to keep in mind that the DS's 34mil sold in Japan was absolutely insane. the PSP's near 20m was also ridiculously good, but was also spread over like 10 years. We went from 2 of the highest selling portables of all time into this gen, so short of a miracle w/ smartphones there obviously was going to be a decline. Now the question is what happens like 3-4 years from now.
 

Currygan

at last, for christ's sake
Goddamn Yokai Watch is a juggernaut, will it ever stop?


Cant wait for Smash 3DS to come out, console needs to be revitalized asap, it pains me not seeing it at the top
 

donny2112

Member
Media Create Sales: Week 15, 2014 (Apr 07 - Apr 13)

HARDWARE
Code:
----------------------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
----------------------------------------------------------------------------------------
| PSV # |     25.298 |     26.388 |     14.112 |    451.594 |    369.499 |   2.806.951 |
| 3DS # |     23.562 |     32.038 |     46.723 |    747.746 |  1.361.982 |  15.409.666 |

JapaneseHandheldHW_notserious2.jpg


'Twas inspired.
 

ZSaberLink

Media Create Maven
Almost the same at first 3 months, it will fall behind after April ends.

What big release was there last April Chris? Was that when Tomodachi Collection released? It's nice to see the current titles are keeping up w/ Animal Crossing and Luigi's Mansion sales from last year so far.
 

Sandfox

Member
I was expecting the new SRW game to push the Vita over the 3DS.

I could easily see this too. I don't expect Nintendo to have a a graphical showcase for the next handheld. I could see it being equal to the Vita I guess...

Wouldn't it have more advanced graphical features/effects just based on the fact that its newer tech?

Why do people think that the Vita would be competition for a 3DS successor?
 

Mr Swine

Banned
I was expecting the new SRW game to push the Vita over the 3DS.



Wouldn't it have more advanced graphical features/effects just based on the fact that its newer tech?

Why do people think that the Vita would be competition for a 3DS successor?

Nintendo would be stupid to go with old and withering tech like Vita has with their next gen handheld. They could probably get a GPU that is twice as powerful, has DX11 features (OpenGL equivalent) at 28nm for maybe the same price as Vitas GPU. That is if tech is still advancing at the same pace and stuff go down in price. Heck I wonder how much better battery life it would get with an GPU at 28nm.
 

Sandfox

Member
Nintendo would be stupid to go with old and withering tech like Vita has with their next gen handheld. They could probably get a GPU that is twice as powerful, has DX11 features (OpenGL equivalent) at 28nm for maybe the same price as Vitas GPU. That is if tech is still advancing at the same pace and stuff go down in price. Heck I wonder how much better battery life it would get with an GPU at 28nm.
I'm expecting them to go more powerful but how much probably depends on what price point they go for.
Nuff said.

I really doubt they're going to repeat what they did with the Wii U.
 

Chris1964

Sales-Age Genius
Wouldn't it have more advanced graphical features/effects just based on the fact that its newer tech?

Why do people think that the Vita would be competition for a 3DS successor?

Vita will be competition for 4DS as much as PSP was competition for 3DS.
 

Rolf NB

Member
You need to look at the numbers for the past several years to see the videogame market contraction. It is real.
Japan is shifting to handhelds, bringing down hardware ASPs. The world (including Japan to an extent) is mostly just back to normal pre-Wii unit levels, because what expansion that thing braught was only temporary.

If you compare 2009 (Wii's peak + strong DS) to now, sure, things look down. I'll just say it again: any perceived contraction is on Nintendo.

The 3DS will be next. It's sure impressive to drive 15 million in the short three years since it's been released. But Japan can't absorb much more 3DSes. It needs a followup, if just a DSi-like half-step, within the next year.
 

phanphare

Banned
I meant 1 screen, 1 stick >_>

yeah I know haha. but it fits the ratio!

If they did like the 3DS then yes, but I'm more concerned that they will cheapen out and get the same GPU/CPU that Vita has but clock it a bit higher and tweak it a bit. If they want to stay relevant on the market they need a handheld that developers can easily port over their smartphone/tablet games to Nintendo's console.

I'm assuming that their next handheld will support Unity so there's that
 

Mr Swine

Banned
I'm expecting them to go more powerful but how much probably depends on what price point they go for.


I really doubt they're going to repeat what they did with the Wii U.

If they did like the 3DS then yes, but I'm more concerned that they will cheapen out and get the same GPU/CPU that Vita has but clock it a bit higher and tweak it a bit. If they want to stay relevant on the market they need a handheld that developers can easily port over their smartphone/tablet games to Nintendo's console.
 

Sandfox

Member
If they want to stay relevant on the market they need a handheld that developers can easily port over their smartphone/tablet games to Nintendo's console.

This is what I'm expecting along with an even bigger indie push and maybe targeting the some of the Vita's biggest contributors.
 

ZSaberLink

Media Create Maven
If they did like the 3DS then yes, but I'm more concerned that they will cheapen out and get the same GPU/CPU that Vita has but clock it a bit higher and tweak it a bit. If they want to stay relevant on the market they need a handheld that developers can easily port over their smartphone/tablet games to Nintendo's console.
Considering they put in effort to get folks to easily port games from iOS to the Wii U of all things, I'd find it hard to believe they wouldn't do that for the 4DS. Why the heck would they get the same CPU/GPU that the Vita has? They're looking to have a cross-development environment between their console & portable. If anything they'll take the Wii U/Wii CPU/GPU and do some weird stuff with that. Not what the Vita has...

What does the Wii U have releasing on disk between now and Mario Kart 8 on May 29?
NES Remix 1&2 - 4/25
Sonic All-Star Racing Transformed - 5/15

Better than the rest of the world at least...


Also did the DS or Wii ever receive price cuts in their lifetime in Japan? After the initial 3DS price cut back in 2011, there hasn't been a single price cut in Japan. Now that they're doing the free game bundle (which basically no one here seems to know about?) they're essentially giving one. Do you think they might actually reduce the price of the XL?
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Vita will be competition for 4DS as much as PSP was competition for 3DS.
PSP was 7 years old and nearing 20 million when the 3DS launched - if the 4DS launches in the next 24 months the Vita will from a hardware point still be attractive and still have customers to attract. It all depends how Sony can develop the 3rd Party economy system in the next two years. Especially with handheld versions of PS3/PS4 titles, I don't expect 3rd party to drop the system anytime soon.

But let's first see what a new Nintendo handheld will bring to the table.
 

Rolf NB

Member
sörine;108424842 said:
So do you expect PS4 to sell 10 milion and Vita to sell 20 million?
If we're really doing this, how about 9/14.5 when all is said and done, in, oh, 2020?
12 million Vitas until December 31st 2018. Mark it on your calendar, and we'll talk then.
 

ZSaberLink

Media Create Maven
PSP was 7 years old and nearing 20 million when the 3DS launched - if the 4DS launches in the next 24 months the Vita will from a hardware point still be attractive and still have customers to attract. It all depends how Sony can develop the 3rd Party economy system in the next two years. Especially with handheld versions of PS3/PS4 titles, I don't expect 3rd party to drop the system anytime soon.

But let's first see what a new Nintendo handheld will bring to the table.

Why exactly would the Vita suddenly be attractive? in late 2015, the Vita will be 4 years old too, and more likely the 3DS successor will be out in 2016 imo. The portables are about the same age.
 

Mr Swine

Banned
This is what I'm expecting along with an even bigger indie push and maybe targeting the some of the Vita's biggest contributors.

That would be smart if Nintendo did that.


Considering they put in effort to get folks to easily port games from iOS to the Wii U of all things, I'd find it hard to believe they wouldn't do that for the 4DS. Why the heck would they get the same CPU/GPU that the Vita has? They're looking to have a cross-development environment between their console & portable. If anything they'll take the Wii U/Wii CPU/GPU and do some weird stuff with that. Not what the Vita has...


NES Remix 1&2 - 4/25
Sonic All-Star Racing Transformed - 5/15

Better than the rest of the world at least...


Also did the DS or Wii ever receive price cuts in their lifetime? After the initial 3DS price cut back in 2011, there hasn't been a single price cut in Japan. Now that they're doing the free game bundle (which basically no one here seems to know about?) they're essentially giving one. Do you think they might actually reduce the price of the XL?

Nintendo would get that because it's "cheap" and keep the costs down like they did with the 3DS. But the problem is that old tech doesn't go down in price that much like newer hardware does and the CPU/GPU in vita is already 3-4 years old.
 
What are the historic pricepoints of Nintendo handhelds at launch?

I remember the 3DS launching at $249 in the US before the large price drop. I have to figure Nintendo will focus on making whatever the 4DS is profitable at a starting MSRP of $175 or less.

I mean didn't the DS start life at $149? Personally I think Nintendo shoots for a profitable handheld in the 4DS at $150 starting point. Not sure how powerful that would be in 2015/16 or so though
 
Saw a post sugesting that a 3DS redesign is somewhat implausible to happen. On the other hand it seems quite counter productive for Nintendo not to do one.

For me the most obvious route is doing a model between the old one and XL. The hook could be a second circle pad and some extra hardware improvements to better handle the OS and Miiverse.

The slight input method boost could allow easier porting of PS2/Wii level type of game asuring a more stable flow of releases.

A redegin (a competent one of course) has the added advantage of selling to the base that already has the device and is interested in an upgrade.

So in short: Given a mid to late 2015 release for the 3DS succesor a redesign has every reason for happening. Specially with how pathetic the console side of busyness is performing not just in Japan but globally.
 
PSP was 7 years old and nearing 20 million when the 3DS launched - if the 4DS launches in the next 24 months the Vita will from a hardware point still be attractive and still have customers to attract. It all depends how Sony can develop the 3rd Party economy system in the next two years. Especially with handheld versions of PS3/PS4 titles, I don't expect 3rd party to drop the system anytime soon.

But let's first see what a new Nintendo handheld will bring to the table.

The entire argument hinges a lot on 'what if's. Maaaaybe there's room for Vita to grow tremendously via some phenomenon like Monster Hunter or maybe it'll be more like a PS3 that just lingers on. We don't know. What we do know is that current hardware and software sales do not paint a picture of the kind of longevity that'd be necessary for Vita to remain competitive past the conventional lifespan of a handheld. It's crazy that a 25k week is bringing up these 'out there' theories all of a sudden.
 

Mory Dunz

Member
When people say "competing" are they talking graphically or sales-wise?


I've seen it used both ways. Personally when I see competing, I think sales.

PSP was 7 years old and nearing 20 million when the 3DS launched - if the 4DS launches in the next 24 months the Vita will from a hardware point still be attractive and still have customers to attract. It all depends how Sony can develop the 3rd Party economy system in the next two years. Especially with handheld versions of PS3/PS4 titles, I don't expect 3rd party to drop the system anytime soon.

But let's first see what a new Nintendo handheld will bring to the table.

But....assuming the next Nintendo handheld is halfway decent at least, the 15 million 3DS owners might want the new Nintendo handheld...leaving the Vita in the same position. They need to get PSP owners on board before anything else.

Not even sure why Vita vs 4DS is even a topic when the Vita hasn't even been competing sales-wise with the 3DS....
 

Cygnus X-1

Member
If Nintendo want to get more market shares from the high-end tech market, they need to invest more in tech and development - and this requires money and efforts. And, portable-wise, it's generally not-so-comfortable for Nintendo's software teams. They are reluctant to do so, because also it doesn't bring automatically more software revenues. Vita has this problem - and it's a remnant of PSP's main problem.

If Nintendo want to get more market share from the low-end market - traditionally children's market - the market they dominated from the Gameboy era and that they are on the verge to lose now, they need to find a way to counterattack smartphones's increasing influence and acceptance within the consumer from a gaming point of view. The biggest obstacle would be removed by lowering the price of their premium price, i.e. the price paid for buying and enjoy the high quality of their software. However, this would lead to lower revenues difficult to compensate, whereas costs wouldn't automatically go down - especially because a dedicated handheld console will always be more expensive to built and to sell and because software development is not so elastic. And frankly, this also would collide with Nintendo's internal culture.

It's a problem of epic proportions and people that don't see how dangerous is are in complete denial and will be put in front of reality as the problem progresses and becomes more and more serious.

There is no easy way out - you can't move easily neither to the high-tech sector or the low-end market. They are between the devil and the deep blue sea.
 

ZSaberLink

Media Create Maven
I took the top 20 highest selling 3DS games in Japan (using japanltdrank's famitsu results) and divided them into the years they released (I put Youkai Watch in 2014 though since the vast majority of its sales were then). Thought it might be interesting to look at.

2011
5. Mario Kart 7 - 2,186,326 - 2011-12-01
6. Super Mario 3D Land - 1,961,311 - 2011-11-03
8. Monster Hunter 3 Ultimate - 1,589,804 - 2011-12-10
15. Nintendogs + Cats - 609,485 - 2011-02-26
16. The Legend of Zelda: Ocarina of Time 3D - 600,839 - 2011-06-16

2012
2. Animal Crossing: New Leaf - 4,121,946 - 2012-11-08
4. New Super Mario Bros. 2 - 2,241,051 - 2012-07-28
12. Dragon Quest Monsters 3D - 910,568 - 2012-05-31
18. Paper Mario: Sticker Star - 561,139 - 2012-12-06
19. Run For Money Tousouchuu - 552,805 - 2012-07-05
20. Taiko Drum Master - 548,998 - 2012-07-12


2013
1. Pokemon X/Y - 4,339,972 - 2013-10-12
3. Monster Hunter 4 - 3,439,347 - 2013-09-14
7. Tomodachi Life - 1,635,099 - 2013-04-18
9. PazuDora Z: Puzzle & Dragons Z - 1,371,557 - 2013-12-12
10. Dragon Quest VII: Eden no Senshitachi - 1,227,377 - 2013-02-07
11. Luigi's Mansion: Dark Moon - 994,535 - 2013-03-20

2014 (so far)
13. Dragon Quest Monsters 2 - 723,024 - 2014-02-06
14. Youkai Watch - 708,675 - 2013-07-11 (I'm listing this in 2014 since the majority of its sales were in 2014)
15. Kirby: Triple Deluxe - 574,992 - 2014-01-11
 

sörine

Banned
If we're really doing this, how about 9/14.5 when all is said and done, in, oh, 2020?
12 million Vitas until December 31st 2018. Mark it on your calendar, and we'll talk then.
Well, even your exceedingly bullish projections would still signal a decline for both platform lines. So I guess it isn't all on Nintendo then?
 

DaBoss

Member
OMG, Yo-Kai Watch 2's boxart...lol.
gyeGgep.jpg

See if you can spot what I'm laughing about.
Is basically the same? Using the C-stick in Smash was never optimal for smash attacks, as you couldn't charge. I guess the circle pad isn't optimal either but this is way OT.
The C-Stick can be used for aerial attacks and for quick smash attacks. No C-Stick is just crazy.

Either way, the way the CPP works makes it very unlikely we'll get a second stick built in.
 
OMG, Yo-Kai Watch 2's boxart...lol.
gyeGgep.jpg

See if you can spot what I'm laughing about.

The C-Stick can be used for aerial attacks and for quick smash attacks. No C-Stick is just crazy.

Either way, the way the CPP works makes it very unlikely we'll get a second stick built in.

The poodle? :p
 

Takao

Banned
Why Square Enix Used Unity For Dragon Quest VIII On Smartphones:

While they did run into a few problems, in the end, they were able to work things out and decided to go with Unity. One of the main reasons for this was because of Unity being a cross-platform game engine.

6FsN7hH.jpg


“If we were to side with either one of iOS or Android, then we’d only have about half the players,” said Hata, as he explained that smartphone games should always be compatible to both operating systems.

YAOisxF.jpg
 
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