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iOS Gaming May 2014: We Now Resume Our Regularly Scheduled Screen Swiping

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Tunesmith

formerly "chigiri"
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Each month, the iOS GAF community hosts a thread for new game releases, rumors and discussion that define the fast-moving world of iOS gaming.

The OP will contain games that released both towards the end of the previous month and games that have released during the current month.
All the games listed will have been highlighted by the GAF community in one way or another. This way you can keep tabs on the best games and at the same time curate an excellent resource to look back on to find games you may have missed.

Also keep an eye out for the ‘GAF iOS Challenges’; events where GAF battle it out on the Game Center leaderboards of a chosen game for both fame and fortune (prizes donated by members of our community).

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Battleheart Legacy is fricking amazing on every level!

I love Mika. I've replayed both Zombieville USA 2 and Battleheart about five times a piece and this game looks to have me doing the same.

Battleheart Legacy is fantastic. Love the art style and comedy. Only thing I wish it had was respecs. There's several classes and combos I want to try out.
Finally got to spend some time with it today, and I'm hooked! The art style, gameplay, and RPG elements all make for an incredible game.

It does seem a little difficult though (level 7 war now) and I'm having trouble completing level 7 quests. I may have to create a new char and try a different build.

Anyone else have suggestions on BH:Legacy's difficulty? Or experiencing the same thing?
Yeah, it's really fantastic....exceeding all my expectations.
I wasn't able to play it as much as I wanted (level 6) but I'm really impressed.
Yeah...I too find it a bit more difficult than expected, which is good.
Even against a weak enemy...standing there waiting for skills to 'refill' brings just death...I find myself constantly on the move...and now the game is really opening up...throwing a great variety of different enemies (magic users!!!!).

There are so many great ideas perfectly implemented .... I really wasn't expecting this.
You can basically build whichever character you want, the 5 potions thing is brilliant, tons of different situations, dialogues can have completely different outcomes....
Oh...and it's really GORGEOUS.
And ultra fun....every session feels like a mini adventure....they managed to achieve free roam while having very compact scenarios.

Can't wait to play it much more during the week end.


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Picked up Dragon Quest 8 today.

Device: iPhone 5c

There is an excellent game in there, but the execution is a real mixed bag.

Positives:
+ the UI is really well thought out. I like the improvements to the combat interface.
+ thank God for no Helvetica
+ core DQ experience is there.

Negatives
- really shitty performance. (20ish fps)
- missing graphical effects like the heat shimmer around torches and dynamic character shadows
- some oddness like the aspect ratio of the damage numbers being wrong and objects that pop out prematurely at the edge of the screen
- portrait orientation + low fps makes navigation more difficult than it should be to navigate. For example finding the well in the first town is hard if you don't already know where it is.

The lack of vo and orchestrated soundtrack is a non issue to me. The soundtrack sounds great, and the script is mostly the same (just added dialog for the new control scheme).

Overall: 3/5. An improved framerate would bump it to 4/5. iPad recommended.

I chose to buy it at full price to tell SE that dq is worth investing in, but if you're on the fence pick it up on a sale.
From what I've gathered:

- Sub 30fps framerates even on A7 devices (gets really awful sometimes, and can occasionally mess with menu selection)
- Long loading times (way worse than the Japan PS2 release), especially for battles (which happen 1,000s of times in the game)
- Doesn't have the option to use the (very nice) voice work from the Western release.
- Doesn't have the orchestral music from the western release.
- Only supports portrait mode.
- Crashes quite a bit on older devices (perhaps would have been better to not support them at all)
- Graphics aren't really as good as they could have been
- No controller support (afaik)
- No cloud save support even though it is universal (afaik)

That list probably missing quite a few as well.


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Table Tennis Touch is really good, it does some things better than Wii Sport Resorts (and what is worse is due to not having a physical paddle to enjoy the "you're actually there" factor.
I'm a (former) competitive level tt (also "proper" tennis) player and I can vouch for it :P
in all seriousness, I have fun with it and felt right at home playing it, especially loving topspin plays (besides how they handled ball twists with an "after the fact" left/right swipe)

Also, this game is another example of how poor iOS was designed.
Why the fuck can't I go back to double clicking the home button to bring up the control center instead of having it always at risk of coming up and interrupting/shitting my plays just with an upwards swipe from the bottom of the screen!? I mean, give me a proper freakin' option to choose how to handle it because having to disable in-app control center isn't one.
Good god, Table Tennis Touch is SO good.


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Spent some more quality time with Naval Tactics: Captains of the Spanish Main and I must say I'm really loving it.

Very different from same dev previous effort Starbase Orion, this game feels like a miniatures game.
There isn't a proper tutorial and no proper solo campaign (but there are historical missions and scenarios, I bet the dev will add more of them) but after 1-2 games everything will be clear enough to enjoy the simple but deep rules.
Combat is the meat of the game, with very clear victory conditions and tons of options on how to achieve it.
The app is very slick too and the multiplayer part is awesome like the one in StarBase Orion.
Very well done, but I guess people familiar with StarBase Orion do not need any more impressions.


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I'm ten levels into Kiwanuka and if there's one thing you can be certain about, it's that this game is very polished. From the menu to the art style to the effects, you can tell Kiwanuka was designed with style in mind

Just check out the cute level select screen and streaks of lightning
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So visually, artistically, Kiwanuka is already great. And thankfully, the gameplay is just as good as the visuals. Essentially you control a wizard and his followers and must rescue your imprisoned acolytes. Figuring out how to navigate the gaps, drops, and other hazards is the hard part; actually managing those feats couldn't be easier. Simply drag the lightning from your staff to guide your group, drag upward to create towers of people and then drag them over so they fall and create bridges and paths. It's simple and intuitive to control and just feels cool thanks to the nice lightning effects. Examining your environment is important, figuring how long your towers must be and what direction they need to swing, and timing as well, since you may have to remove a bridge mid-crossing to drop into another area.

I don't know how many levels there are, but like I said, I'm still early into the game and the level still feels tutorial-esque or at least like these are still the easy levels. I haven't encountered the other colored terrain types yet. So hopefully there's a lot more to come.

With its abstract style, simple responsive controls, interesting mechanics, and overall polish, Kiwanuka made a great first impression and I'm eager to play more and see what kind of challenges the later levels have to offer.


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This Tales game is great.
(What more do you need? --Tunes)


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None yet!


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It's freaking gorgeous. Totally worth the price, even though the platforming mechanics aren't anything new. It's fairly difficult and forgiving at the same time (checkpoints are well placed), so you never really get frustrating. The main character is charismatic, the story quite nice (no spoilers, but it's deeper than I had assumed initially). Touch controls are a bit infuriating, but switching to on-screen buttons did the trick for me. Trying to beat the hardcore mode now, but fuck it's difficult >_<


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This website keeps track of all the controller enabled games. It gets updated regularly.

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MOGA Ace Power Controller reviews said:


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iCade Hardware / Games reviews said:

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Here is a summary of other iOS game/iOS device related threads!





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iOS Membership said:
Rules

  • Send Dash Kappei or Tunesmith a PM if you want to be added or taken off the list, following this text formatting:

    GAF Name = Game Center Name / iOS Device(s)

  • When adding someone, add From GAF to the friend request and your NeoGAF name as to easily tell who's who.
  • Send Dash Kappei or Tunesmith a PM if you are already on the list but want to update your profile with more info like iOS devices(s) owned, or to just change your existing GC profile.
  • We are on the list and, if you are too, it's OK to add us even if we're not best buddies; don't be shy: we enjoy having more GAFers challenging us on the friends leaderboards.
  • Don't just wait for others to add you first you should at least add some of the profiles posted above yours if you want to get the ball rolling... It's really up to you. Ideally the last member of the list will be the one to add the profiles above his, and so on and on with each new member. Or maybe just add whoever you like, that's also an option.
  • Remember: Your real name will be visible to your GC friends.
  • You can add everyone on the list at once; click the second sheet on the iOS Membership list and read the instructions, works on iOS and Macs

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The form to enter yourself to the list is here: quote to see
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How do I back up my game saves for games that do not support iCloud save games?
Use a file manager program such as i-FunBox (PC/Mac) - It's free and requires no jailbreak.
i-FunBox has many different features, but to back up save games you would just want to do the following:

  • Click the iFunBox Classic tab
  • Connect your iOS device, via WiFi or USB, it should then appear in the Connected Devices list on the left side of the UI.
  • Under User Applications, navigate to the game you want to back up save games for.
  • Select the Documents and Library folders and copy them one at a time to your PC/Mac - this will copy the folders and all their contents. They contains your save files and settings for the game. Some games only use Documents, some use both.
To restore a backed up save game do the reverse.
  • Under User Applications, navigate to the game you want to restore save games for.
  • Select the Documents and/or Library folders and choose to copy from PC/Mac.
  • Navigate to where you saved the backed up Documents and/or Library folders on your PC/Mac, open them and select all the files within it and open them. This will copy the folder contents back onto your iOS device.
  • Restart/fully close the game itself and your saves should be back!
Check that the file structure of the game is retained, e.g. GameName > Documents > files after you're done (no Documents folder within the Documents folder!), otherwise the game will not recognize your restored saves!

How do I hide my Real Name on Game Center?
Your real first and last name (taken from your Apple ID) will be shown to your GC friends. If you value that information and want GAF's leaderboards to show your GAF nickname instead, here's how you do it:
  • Go to http://appleid.apple.com and log in with your Apple ID details via "Manage your Apple ID".
  • In the "Name, ID and Email Addresses" section, click Edit on the Your Name field at the top.
  • Change you First and Last name (you must enter both) to whatever you like (e.g. First Name: Tunesmith, Last Name: GAF)
Done, now that's who you're going to be listed as on your friend's Game Center leaderboards. This will affect Game Center *and* your Apple ID. If it's the same account you use for App Store/iTunes, you will still be able to use it for iTunes/App Store's purchases (you can still buy whatever you want like you could before) *BUT* in the receipt it'll show your nickname or whatever you chose as First Name and Last Name when you changed those fields. The first time you will use the modified account on App Store/iTunes, you will be asked to verify the account by re-entering the 3 digits code of the credit card's CCV security code (if you make your purchases using a credit card).

Should I buy this new high-priced game or wait for a sale?
Maybe! Just be aware that iOS games have a tendency to go on sale frequently and unpredictably, even recent games can be a dollar rather than premium $4-5. Spend your pack of gum money wisely.
As a recommendation, set up a RSS feed for the price changes on http://appshopper.com/ which will then notify you of any price fluctuations for old and new games alike.

I just got an iPhone/iPad. What are the best games?
In addition to checking out the past month's iOS Gaming threads, visit Best iOS Games Ever v1 / Best iOS Games Ever v2 / iOS Hidden Gems. You're welcome.

For gaming, should I get the iPad Mini 2, or iPad Air?
Both have their pros and cons. The Mini 2 is cheaper and smaller but there is a slight difference between the Air's A7 chip and the mini's A7: the mini's is around 100MHz slower -- 1.3GHz compared to the Air's 1.4GHz. Other than that they're both identical in spec. It's very much a coin toss between if you want a 9.7" or a 7.9" screen.

I'm a new iOS user, what non-gaming apps should I get ASAP?
This thread would be a great place to start. Asking here wouldn't hurt either!


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Thanks to Fuu & Dash Kappei for handling the community list's past/present duties, Dash Kappei for running the iOS Challenges, past OT hosts for having done a wonderful job and finally to our iOS Gaming community for keeping these threads alive!

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Highlighting some bits in no particular order from the tail-end of April's thread:

I don't really know of any bizarrely.

If you have an iPad, some of the game I listed have a HD version.

Some other games I can recommend and I found addictive:

Flappy Golf http://appshopper.com/games/flappy-golf
Disco Zoo http://appshopper.com/games/disco-zoo
Calculords http://appshopper.com/games/calculords
Warhammer Quest http://appshopper.com/games/warhammer-quest
Collossatron http://appshopper.com/games/colossatron-massive-world-threat
Hunters 1+2 http://appshopper.com/games/hunters-episode-one
King Kashing (1+2) http://appshopper.com/games/king-cashing-slots-adventure
Puzzle Craft http://appshopper.com/games/puzzle-craft
Zookeeper http://appshopper.com/games/zookeeper-dx-touch-edition

Kairosoft's games are also really good such as Game Dev Story and a whole host of others.

The Wolf Among Us: Episode 1 is the free IGN game of the month.

http://www.ign.com/prime/promo/wolf-among-us-free

I bumped the individual game thread to no avail, but just as a PSA: The bandcamp page for the Wayward Souls OST is wonderful, and the album is only 3 bones.

I'd also like to shill for the OST for Duet, which is also fantastic and is available for FREE. Both of these albums are in my regular rotation of "music to play when I need to work and get shit done."

Couple of sales that I just noticed:
Baldur's Gate II 9.99 (from 14.99)
Shadowrun Returns 4.99 (from 9.99)

Double-dipper level sales?
 
I'm going to completely own page 1 at this rate, responding to posts in April:

I think if Tunesmith wants to make seasonal threads because it's a time commitment issue, he should make seasonal threads. He's practically carrying this community on his back and doing a damn fine job at it.

It's not like we're moving at a clip that requires a monthly thread. I'm pretty sure we moved away from mega threads because the community wanted to include game recommendations in the OP for the people casually checking in, or asking because they just got an iDevice. That would be fine to do on a seasonal basis.

That's unless someone is willing to step up and take on a monthly commitment with his template and level of thoroughness.

There are several reasons we prefer these threads be monthly. One is that having more frequent threads encourages new people to come in and check them out--a newer and obviously more up-to-date thread is more useful, and a shorter thread with less history is less intimidating. One is that we've found that longer-running threads are more likely to breed insularity and unpleasant community tendencies, and a month is close to a sweet spot in balancing between constant updates and bloated communities. One is that, yes, we would like to have some consistency in the way we moderate threads unless there is a good reason for inconsistency (I should perhaps note here that when the moderation team recently discussed the service threads and shifts in how they worked, the iOS thread came up several times as a positive example of a thread that worked really well for both frequent users and new people).

I'm sympathetic to Tunesmith getting tired of doing monthly threads. It's a time commitment for sure, not just in putting the thread together but in the mental energy of feeling responsible for the community. I've been there--I've managed a number of community-style threads over my years on GAF, and a few of them I've had to drop, hand off, or otherwise cool down on because it just got to be too much. It's a natural thing that happens after a while.

That said, there are more options here. Tunesmith may want to scale back a bit on graphics or other time-consuming elements of the OP. Maybe he'd like to trade off with another poster, such that they take months in turn and make alternating OPs. Or maybe he could get assistance from within the community, with some people helping out on putting together the screenshots and GAF impressions. etc. We're not looking to force Tunesmith into servitude.

I would love to help make these threads for Tunesmith if I actually had any decent graphic design experience.

Honestly, the iOS threads wouldn't be the same without Tunesmith's elegant touches to every one of his OPs.

Group reply!

I cherry picked some posts to respond to, if you weren't quoted you're not really excluded.

Thanks a ton for the support all around, it warms. :)

I'm not adverse to continuing monthlies (nor am I to seasonal, hurr hurr).

I personally love mega-threads, they're treasure troves of good stuff, but they can also be complete cesspools that don't serve anyone apart from the people already "contributing" to them so I fully back our almost 1.5-year old(!) reasoning not to do that sort of thing any more. With May's thread running late due to a failed time travel experiment on my part I just thought to check re: seasons/quarterly as I've been asked by some previously if that was a way to go seeing as the monthly threads "felt a little small" (I guess?). My personal reasoning for seasons would be they'd still be small enough not to be intimidating and big enough to feel filled with content if you will. Anyway..

Work-load wise I don't mind it, monthly or longer it would boil down to roughly the same stuff and I have a fairly efficient system down now to generate "game infos" as I have come to call them and the App Store follows a mostly even weekly release pattern. Impressions is where I personally lack and those are always wanted, as I don't have nearly enough time or disposable bubble gum cash to spend on all these games, that said I try and mine the threads as best I can! :)

Finally, if anyone wants to take a stab at hosting a month and making it their own, give a shout. I'm not against continuing to host but I think we originally intended it to be a rotating thing.
 
Thanks, Tunesmith!

I posted in that thread to give my two penneth but sometimes I find it hard to defend iOS since what I really LOVE about it is all the great ports it gets, so the counterargument that the stuff is available elsewhere is very easy to make. My favourite iOS stuff in the past few years is almost all ports - Baldur's Gate, X-Com, FTL, the Final Fantasies and (soon!) the Dragon Quests (4-6 for life!!), Walking Dead, Hearthstone etc etc

tbh I find listing stuff off the top of my head tricky due to the sheer volume of games I play (alot) on iOS. It's fantastic.

I dunno, a lot of those folks seem limited, they only play a few genres, can't comprehend new ways of input... most people only like what they like, no point in arguing with them really

//feeling defeated after a few days of pointless GAF arguments that can never be won

Oh yeah, I definitely think ports are some of the highlights of iOS gaming. I've been playing FTL and Hearthstone since they came out, and wouldn't be surprised if either tops my GOTY list.

I just think that's one part of what makes the platform great. Digging into the unknown each week and finding original gems is a large part of what makes the platform fun, at least to me. There are so many cool experiences that debut on iOS, and a lot of the time it's out of nowhere.
 
Thanks, Tunesmith!



Oh yeah, I definitely think ports are some of the highlights of iOS gaming. I've been playing FTL and Hearthstone since they came out, and wouldn't be surprised if either tops my GOTY list.

I just think that's one part of what makes the platform great. Digging into the unknown each week and finding original gems is a large part of what makes the platform fun, at least to me. There are so many cool experiences that debut on iOS, and a lot of the time it's out of nowhere.

You're welcome!

I've always hated the "uh why play it on X when it's available on Y and Y is clearly BEEETTTEHHR" argument. I know a few (supreme master race PC)-people that have said this regarding myself having a PS4 and a gaming PC and stating that the PS4 is useless.
Let me play my own games on whatever platform or in whatever situation I want.

I firmly believe certain folk just can't appreciate games as games regardless of what form they take.
 
Way to go Tuney! Looking sharp as always, and now I have three new games to add to the list.

Great series of threads as always :)

Republique Episode 2 came out and it's better than the previous ep, so far!

Republique is messing me about, some conflagration of cloud saves and season pass that won't redeem and then I bought the new episode by accident... kind of annoyed by it, might play it soon though.
 
Yeah, I had to restore purchases... and then get a new patch... and all this malarkey. It was strange but eventually it worked.
 
wtf

I've had some crazy stuff happen in Wayward Souls, but I've yet to see something like that. Man, that sucks. :/
I haven't had anything too crazy happen to me besides this. I thought it was intentionally placed there to congratulate me for completing the stage and that in this particular instance it would for some reason disappear after opening it, but nope. Just another poor naive unfortunate soul. I even backtracked a bit to confirm I was officially screwed.

Still liking it, though. Rogue is a fun class to play.
 
Anyone else playing Puzzoku (&#12497;&#12474;&#20740;)? It's free, just change your region to Japan and download :P It's a pretty cool puzzle game, I'm currently addicted to it. No paywall so far!
 
I am wondering too. I'm unfamiliar with the game, but it looks interesting. I'd hate to pay $7 then be fleeced for more via IAPs.

It's a digital edition of the board game, base game is fine with plenty of content and you just buy xpacs / characters if you want them. No fleecing at all and I think it's good value as the xpacs (if you check the steam page for the coming soon ones) have tons of content.
 
Warhammer Quest

I got this day one, and have been quite disappointed with it so far, ranked it as my worst iOS purchase, bang for buck... found it to be a buggy mess... too many crashes and hanging for my liking; fairly disappointing considering I quote liked Hunters (though that had its issues as well, mainly around the AI though)

So... I finally gave it another go over the weekend, third times a charm, and actually got into it a bit more... Done all the Stirland quests... but um, is that it?

Found it got quite repetitive quite quickly, limited tile sets / enemies, and frustrating getting 90% of items etc for DLC characters :/

@PittaGAF: Thoughts? How did you get 100+ hours out this?

* sneak double post from May thread
 
Rovio are releasing an homage to Flappy Bird called Retry! I did a Let's Play for it today and while it's easy to just call it a clone, I think it's different enough to stand on it's own two feet. It's only soft launched in Canda, Poland and Finland, but I'd recommend checking it out. It is of course free, with IAPs, but it's fun and challenging. Worth it for the chiptune score alone to be honest.

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Talisman looks really interesting, anyone have any impressions on the game and its IAPs?

The original board game was something I obsessed over in my youth, collecting all the expansions, so I can highly recommend it. However, it's very much a local multiplayer game and games can take a while.
 
Rovio are releasing an homage to Flappy Bird called Retry! I did a Let's Play for it today and while it's easy to just call it a clone, I think it's different enough to stand on it's own two feet. It's only soft launched in Canda, Poland and Finland, but I'd recommend checking it out. It is of course free, with IAPs, but it's fun and challenging. Worth it for the chiptune score alone to be honest.

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I wanna check this out. I like to see Rovio expand their output and try new things or different approaches. Can only mean positive things in the future.

That angry birds strategy game is still only soft launched somewhere, right?
 
wtf

I've had some crazy stuff happen in Wayward Souls, but I've yet to see something like that. Man, that sucks. :/
Worst thing I've had happen to me was just a long narrow hallway with detonating bombs on both sides and at the end there was nothing, bombs also respawned.

So evil
 
I'm thinking of starting a "Why do gamers enjoy mobile games?" thread. Mainly in response to that other thread. I think a thread with a positive slant would probably foster more interesting discussions and opinions

It's easy to hate on mobile games, as that thread has made obvious. But explaining what's good about them and why people enjoy them, I think that would allow for a more wholesome discussion and maybe even convince some of the naysayers to give some games a try.
 
Warhammer Quest

@PittaGAF: Thoughts? How did you get 100+ hours out this?

* sneak double post from May thread

I confess I spent part of yesterday trying to cross quote between the threads without success.

Well...I've never been a fan of trying to convince people into liking something that does not click with them (I'm no shy about expressing what I like tough) and I know first hand that I do NOT like a ton of things famous/hyped/liked by friends etc...so I do not know really how to answer.
As a matter of fact, my time with the game is well over 300 hours....100 hours is just my AAA team hardcore run.
To me it's dungeon crawling as its finest: fast, accessible, playable in moderately short span but giving a sense of accomplishment (or failure) nonetheless, simple but deep.
The tension during the ambushes, the loot, the technical sleekness...all contribuite to why I liked it so much.
Most important probably, is that I LOVED the original boardgame and just the fact I have it perfectly captured in my pocket is awesome.
I already knew what to expect and I was really impressed (it's easy to be disappointed in a port of something you loved) so...that's it.
If you didn't like Reikland, I doubt that the other expansions will click with you.
Things that are 'problems' for you are non issue for me...like the fact you find loot NOT for your characters (I just sell it).
I find a bit strange you liked Hunters and not WHQ, to me they are pretty similar, especially in what you may consider limitations...but it's not the first time I read that so maybe it's just me.

I took for granted you played it hardcore (adventurer is just a boring experience imho, with absolutely no use of skill and rules...so the ruleset won't ever be really 'used').

If you are looking for something more 'RPG-ish' in sense of choices, variety, etc...generally bigger in scope I can just point you towards the Baldur's Gate saga games (but we are talking now about very different genres...as much Rodeo 'game-tized' WHQ, it's still a boardgame).
 
Guys, I need more games like Drop7, Threes or Dungeon Raid to keep on my phone for those "waiting room" type scenarios.
What's out there?
 
I'm thinking of starting a "Why do gamers enjoy mobile games?" thread. Mainly in response to that other thread. I think a thread with a positive slant would probably foster more interesting discussions and opinions

It's easy to hate on mobile games, as that thread has made obvious. But explaining what's good about them and why people enjoy them, I think that would allow for a more wholesome discussion and maybe even convince some of the naysayers to give some games a try.

I tried this on a big Dutch gaming forum, made a thread to discuss mobile games and listed my personal top-10.

It got 3 replies before it got lost in the big pool of old threads. (and those 3 replies were, surprisingly, about &#8216;&#8217;mobile games are not real games&#8217;&#8217;, &#8216;&#8217;IAP sucks, I don&#8217;t want to pay to win&#8217;&#8217;, &#8216;&#8217;the controls suck&#8217;&#8217;)

So yeah, I reckon a lot of gamers are pretty narrowminded.
 
I wanna check this out. I like to see Rovio expand their output and try new things or different approaches. Can only mean positive things in the future.

That angry birds strategy game is still only soft launched somewhere, right?

I believe so, doesn't look like it's in the UK store.
 
Just added everyone to Game Centre from gaf list, what mp games do people play? Do you guys ever do tourneys for hearthstone or drive to Moscow? I would be awful but would love to participate in one.
 
Yay.
I'm ready to get back on track with iOS gaming, just bought a new Mini Retina 64GB this morning!
4 iPads in less than 5 years, shiiiit
 
Welcome back Dash!

Thanks mate :)

Listen guys, sorry to bother, but I've forgot what is the best way to transfer data from my Mini 1 to my new Mini Retina. Old Mini is on the last iteration of iOS 6 and I want it to stay that way and not update to iOS7 if possible, while the new Mini Retina is on iOS7 obviously. My concern is for the apps which are not on the store anymore, like Gridlee, iMame, Ace Player with AC3/DTS decoder and so on. I do have the .ipa for those apps also backed up (thanks iFunbox!) on a special folder on my Mac, if they're needed.

Any help would be greatly appreciated!

As for iOS gaming these days I mainly played Trials Frontier and other apps which I could run without never having to bother with opening Game Center like The Room 1&2, PoP and Fightin' Fantasy.. maybe in the future I'll explain the reason I didn't want to open and having to look at Game Center ever again in the last couple of months, right now it's not time nor the place.

Glad to be back tho! I'm curious and kinda excited to see which apps will look and perform noticeably better on my new Mini!

P.S.
Tunesmith check one of your numerous iMessage accounts when you can :))
 
Hey guys, a friend of mine that doesn't have a gaf account just launched a very cool game. I will just put hiw words here. Take a look at the trailer, and give it a shot, it's worth it ( only for ipad so far )

"Hi all.

I just released my first game "double drop" for the iPad.

It would be amazing if you guys gave it a try!



Game Description
Double drop is a game initially inspired by nights out in Tokyo Arcades and Pachinko.
It starts as a very approachable game, with simple mechanics, and it evolves into a fast paced, reaction based arcade game, which really tests players skills and endurance.
The game creates a hypnotising experience with generative music, build with over 200 single note music samples, and features both, a fast, raw, same-device multiplayer experience, and a solo mode, designed to allow co-operation, with about 80 challenges.

/*
Statement?

My intention was to create a game which, if played by someone highly skilled, an observer who has never seen the game before would maybe not understand what was going on in the screen, but would feel highly compelled by how the vivacity in movement, colours and sounds unfolded a tiny spectacle difficult to stop looking at.
( And ... fun to play, of course )
*/


Game site: http://www.gerardrallo.net/doubledrop
iTunes link: https://itunes.apple.com/us/app/double-drop/id846597898

More videos

"Teaser" trailer:
( ok, it is just the current temporary trailer, while I work on a better one... )
https://vimeo.com/90411450

Long game:
https://vimeo.com/90297487

2 players:
https://vimeo.com/80773789


All the music has been created by Lullatone.
They make the most lovely music to make your live better.
Go have a look!

their website:
http://www.lullatone.com

bandcamp:
https://lullatone.bandcamp.com

Some gifs


FlatGrotesqueHochstettersfrog.gif


CalmDenseBobolink.gif

"
 
My recommended release is dEXTRIS, from the developer of Silverfish
iTunes | Trailer
Like hard games? Dodge spikes at super speed using a cool new "magnetic" control scheme. Scrape along the sides, hover through the middle, or squeeze by at the last millisecond by splitting in two!
dEXTRIS is pure high speed twitch gaming.
dextris__5_.jpg
I'm really enjoying dEXTRIS. The controls just feel so good. It's so simple, just hold and release, but the responsiveness, the particle effects and sound, the speed, all makes playing dEXTRIS so much fun. It almost feels like you're playing a rhythm game as you alternate between holding and releasing to navigate the incoming hazards. I think Duet is the only other twitch game I've played to have such smooth controls.
 
Kiwanuka looks interesting https://itunes.apple.com/au/app/id849796318?mt=8

Kiwanuka! Only you can save us all! Guide the lost citizens to freedom. Discover forgotten dreams. Use the magical staff to tower and climb. Good luck on your journey!


Is it like lemmings? The description on the appstore doesn't seem to want to let us know anything about the game. It is nice at least that we are wished luck.

Anybody take the plunge?

1849 is another release that caught my eye. I actually have a steam license, but I haven't bothered to play it yet. Might be a good city builder for the ipad.

https://itunes.apple.com/au/app/1849/id840299641?mt=8


Reminds me of the old settlers games, or maybe something like Cleopatra. Looks pretty polished at least.
 
yay new releases... Warhammer game looks great

downloading the MLB game, Bardbarian, Record Run, WreckMan, CastleStorm, basically all the free games

welcome back DASH NOW GET TILT TO LIVE 2 FREEDONKULOUS AND SET UP A GAF CHALLANEGE
 
yay new releases... Warhammer game looks great

downloading the MLB game, Bardbarian, Record Run, WreckMan, CastleStorm, basically all the free games

welcome back DASH NOW GET TILT TO LIVE 2 FREEDONKULOUS AND SET UP A GAF CHALLANEGE
If you like twitch games, check out dEXTRIS as well. It's free, no IAP, has some unobstrusive ads that don't show up during gameplay

Kiwanuka looks really cool, thanks for bringing it to my attention toddhunter. Here's the trailer
 
If you like twitch games, check out dEXTRIS as well. It's free, no IAP, has some unobstrusive ads that don't show up during gameplay

Kiwanuka looks really cool, thanks for bringing it to my attention toddhunter. Here's the trailer

I just download all the free games on Wednesday then wait for impressions on the paid apps and usually will buy the ones that stand out after a couple reviews by either readers here or TA or the like

I don't just dl free games

I'm not Smokey

thanks for the heads up
 
I may be late to the party, but I saw this game featured on the app front store, intake: be agressive, and holy crap is this game awesome. the music, visual representation, and fast paced arcade style game play.

The object of the game is to hit the pills corresponding to the color that is chosen. very simple gameplay, but I seem to get overwhelmed by level 4. Here is a video review.
 
My recommended release is dEXTRIS, from the developer of Silverfish
iTunes | Trailer

I'm really enjoying dEXTRIS. The controls just feel so good. It's so simple, just hold and release, but the responsiveness, the particle effects and sound, the speed, all makes playing dEXTRIS so much fun. It almost feels like you're playing a rhythm game as you alternate between holding and releasing to navigate the incoming hazards. I think Duet is the only other twitch game I've played to have such smooth controls.

Not bad. Managed an 82. Feels a bit tame after the insanity of completing Duet, though. Recommend that for anyone looking for a more fleshed out experience in this style.
 
I'm really itching for a quality JRPG with an interesting battle system for IOS. Does any such game exist? I tried Final Fantasy Dimensions, but I can't enjoy any Final Fantasy with a job system because I worry too much about optimizing.
 
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