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Sony teasing The Order sneak peak at 1pm PT today.

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NateDrake

Member
The "generic" complaints make sense because so far the only major defining features of this game that set it apart from standard TPS gameplay tropes are its good graphics, unique setting, and... a QTE melee system.

Modern Resident Evil's "thing" is focus on co-op, score attack modes, weapon purchases and upgrades, and the stun->melee combat loop.
Dead Space has dismemberment and antigravity and upgrades.
Gears popularized and modernized the cover system as well as set the standard for competitive TPS multiplayer.
Mass Effect has class based upgrades, unlocks, and different powers based on class.
Uncharted has platforming and hand-to-hand melee combat.
Tomb Raider has... I dunno, platforming I guess. (not the best example, and I'm sure many would actually agree)
Sunset Overdrive has fast acrobatic traversal, superpowers and wacky weapons, and fighting hordes of enemies.
The Last of Us incorporates stealth and survival mechanics.

The Order has mustaches and letterboxing and really good looking leather and metal.


I'm sure that RAD has some hook in there that they want to show off, but they haven't yet.

My hope is that RAD has some interesting story or game concept that will demonstrate what differentiates The Order from other games of the genre. If the game is just 12hrs of what we just saw but with different guns/environments, it may still be a great game, but it won't "Wow" anyone.
 

Jinko

Member
Wow, it's so dark and grey like the backstreets of Victorian London.

How do you know, were you there in Victorian times ?

I'm pretty sure the sky was still blue back in the old days, pretty sure smog wasn't as bad that it blocked out the sky either.

The devs have clearly gone with these muted tones to give it a feeling of depressing slum like conditions.
 

Betty

Banned
People probably would of said the same thing about uncharted 2

if the first minite of this shootout was the first gameplay they saw for uncharted 2

https://www.youtube.com/watch?v=AOpiY4hV5BA&list=PL00A068F1803C8826#t=11

Speaking of uncharted, I do now feel that the order will play a lot like uncharted2/3 once people accept this its not a bad thing, just maybe not what people were expecting.

If they can deliver a gameplay moment at E3 on par with that Uncharted 2 rooftop dash>building collapse scene shown during one E3, that would be impressive.
 
From the small amount of gameplay footage released so far, the game strikes me as the current-gen equivalent of Spec Ops: The Line more than anything else. So the gameplay itself is pretty standard and unspectacular, as it's seems content being a competent cover-based third-person shooter and little more. Yet the emphasis on narrative, scene-setting and the interplay between the leads is what I believe will be the main hook that gradually draws the player in and keep him/her invested until the end.

And honestly, I'm more than okay with that - I thought The Line was pretty great. This isn't the game to reinvent the wheel when it comes to third-person shooters, despite what it's impeccable visual design and leap in graphical fidelity would lead some to believe. There is a general lack of innovation shown so far in terms of how the game plays, and I personally would like to see the gunfight dynamic altered to a more offensive style when it comes to handling the half-breeds (it doesn't make much sense to me to use cover against something that's more monstrous, mindless and non-dependant on firearms as a weapon). But really, I think some of the expectations people here have of the game need to be tempered to something more realistic. It's a cinematic shooter, that's what it's been touted as from the very beginning, with the core goal of the team being to merge gameplay with cut-scenes in a seamless way so as to properly immerse the player in this compelling, atmosphere-heavy alternate history that they've created. There's no co-op mode or tacked-on multiplayer component and I applaud them for that, and given the developers history of making actual good games, I say bring their vision of this dream project that they've wanted to make for years.

But boy does Sony need to sell it better than they have so far.
 

viveks86

Member
If the job was simply to show that their graphics are better than anyone else's, mission accomplished.

I don't see how releasing a high quality version of the clip is going to change anyone's opinion on the gameplay itself.

Agreed. Releasing an HQ version of this isn't going to address much of the criticism, which mostly has nothing to do with the visuals. Whatever we get on Tuesday is going to be more interesting to watch/read.
 

SgtCobra

Member
I can't imagine why Ready at Dawn would team-up with Sony again. I would tell them to piss off for letting us work on PSP spin offs. If it turns out that the top dogs of RaD have been working on a generic Gears Of War clone the whole time I'll be pissed.

It would also make me even more dissapointed about the fact that this is Sony's big fall game. Eventhough The Order nails the core TPS gameplay it is bland, unimaginetive and repetitive to a fault. Not even near worth all the praise. If it turns out that RaD is focusing most of it's resources on this game as an exclusive for this fall it means that Sony is nothing more than desperate to keep up with the competition.

If Sony let RaD pull something as stupid as this on purpose I'm completely done with them. I'm not going to buy a PS4 because of them. If they do this I'm going to boycott every single one of their products. I won't support them even if I happened to buy a PS4 at some point.
 

Doc Holliday

SPOILER: Columbus finds America
Rather have a nice linear game with tight controls, good level design, ai and graphics than an an open world game.

Looks good so far.
 

Ray Wonder

Founder of the Wounded Tagless Children
The "generic" complaints make sense because so far the only major defining features of this game that set it apart from standard TPS gameplay tropes are its good graphics, unique setting, and... a QTE melee system.

Modern Resident Evil's "thing" is focus on co-op, score attack modes, weapon purchases and upgrades, and the stun->melee combat loop.
Dead Space has dismemberment and antigravity and upgrades.
Gears popularized and modernized the cover system as well as set the standard for competitive TPS multiplayer.
Mass Effect has class based upgrades, unlocks, and different powers based on class.
Uncharted has platforming and hand-to-hand melee combat.
Tomb Raider has... I dunno, platforming I guess. (not the best example, and I'm sure many would actually agree)
Sunset Overdrive has fast acrobatic traversal, superpowers and wacky weapons, and fighting hordes of enemies.
The Last of Us incorporates stealth and survival mechanics.

The Order has mustaches and letterboxing and really good looking leather and metal.


I'm sure that RAD has some hook in there that they want to show off, but they haven't yet.

I agree. I can't think of how else to describe this game other than a pretty TPS based in 1886, with futuristic guns.

That's the problem.
 
Looks great to me. Tps with Unique setting and gorgeous graphics and animations. Bring it.
Nice to see such well done faces too.

Some people expect 4D or something it seems.
 

EGM1966

Member
It wasn't an impressive section of gameplay to showcase, but the graphics look great and I really like the atmosphere.

One thing that stood out was when you're pulling the injured guy, your two teammates behind you don't really feel like they're doing much to shoot the bad guys. Which is really jarring given how near the enemies are and the fact they have their hands free to use their main weapons and you don't.

That was the only element I'd nitpick. It was a very simplistic setup with guys standing out in the open for you to shoot them with your team mates holding fire as its your job to do the shooting (which doesn't make sense as in context of the moment their job is to do the shooting and your job is to rely on them and maybe fire off the odd pot shot yourself).

Otherwise the art direction looks superb for me and the gameplay looked solid enough in terms of the element shown (basic cover shooting).

Actually I do have one other nitpick - the HUD elements looked larger than they need to be (similar to inFamous and ACIV - feels like the attack of the over-sized HUDs this gen so far).

I remain cautiously optimistic there's a good game here - there's certainly a technically attractive one if nothing else. It is a pity that since the rather good initial reveal teaser nothing since has built on that in terms of PR/marketing - tiny snippets of basic elements of the game doesn't really convey much to get excited about.
 

Xpliskin

Member
You guys don't get it.

They just wanted to test their playstation twitch channel before E3 to see if they hadn't forgotten their password and if their upload rate was any good.

So they've reused some footage of an old build of a shooting segment of a long level.

That's...it
 

Jesb

Member
I'm getting a resistance vibe from this game. The supernatural element, futuristic guns in an older time period, looks to be a war like shooter at least on this level.
 

nelchaar

Member
The "generic" complaints make sense because so far the only major defining features of this game that set it apart from standard TPS gameplay tropes are its good graphics, unique setting, and... a QTE melee system.

Modern Resident Evil's "thing" is focus on co-op, score attack modes, weapon purchases and upgrades, and the stun->melee combat loop.
Dead Space has dismemberment and antigravity and upgrades.
Gears popularized and modernized the cover system as well as set the standard for competitive TPS multiplayer.
Mass Effect has class based upgrades, unlocks, and different powers based on class.
Uncharted has platforming and hand-to-hand melee combat.
Tomb Raider has... I dunno, platforming I guess. (not the best example, and I'm sure many would actually agree)
Sunset Overdrive has fast acrobatic traversal, superpowers and wacky weapons, and fighting hordes of enemies.
The Last of Us incorporates stealth and survival mechanics.

The Order has mustaches and letterboxing and really good looking leather and metal.


I'm sure that RAD has some hook in there that they want to show off, but they haven't yet.

Infamous has fast acrobatic traversal (climbing over building is quick and easy, flying, gliding on electrical wires and tracks (infamous 1 and 2)), superpowers (duh), wack weapons (crazy powers and abilities), and fighting hordes of enemies (by far my favorite thing in infamous 2).

So to be fair.. What exactly makes Sunset Overdrive stand out? It's art style maybe. I'm just trying to be fair here.

Thing is, many games are derivatives of other games. Enough with these comparisons. Games can be like each other, as long as they are fun, who cares?
 

Zoned

Actively hates charity
Any game can look boring in the wrong hands. I can take a game like DMC3, for instance, and spam stinger throughout the entire game. Does that make the game's mechanics shallow or clunky?

We've seen a tiny fraction of cover shooting gameplay, with regular cannon fodder standing in line for the kill (I blame the AI which didn't seem too good but there's still time to improve ) I doubt they would release it as it is..

We haven't seen how the destructibility affects gameplay, what the melee system looks like, what kind of enemies will face. Supernatural beings with greater agility would make for (a lot) more interesting fights.

We haven't seen a lot, and a lot of you are already dismissing a game that you probably had never intended to buy in the first place. The majority of people aren't expecting a revolution everytime a game comes. Evolution is incremental, minus some rare exceptions. I just want something that plays good, looks and feels good. Nothing wrong with that.

Except from the wonky AI (could be easy mode for all we know) , I don't see any major red flags about this game. Will people flip out when uncharted 4 , TLoU 2 or Halo 5 are shown to play the exact same way as their predecessors? Cause right now a lot of the complaints seem to stem from the fact that "it's another cover based shooter".

Saying it again, people are judging the game based on the footage released. It doesn't matter what we haven't seen yet, people will judge the game on what HAS BEEN released. Now it's developer's problem if the footage released isn't interesting. You can't expect audience to drool over this kind of crappy twitch footage.
 
I cant believe that they suddenly announced this out from the blue, played this 3 min action video twice on stuttery Twitch, and then NOTHING.

Whoever thought this would end up well [especially after blowup after last preview in Feb] needs to reevaluate his career. Zero coordination with other media, zero additional content that would better describe game. They should have waited for official preview NDA or E3 pressconf.
Sony's marketing team for The Order and Driveclub have been so fucking amateur, those scrubs need to be demoted instantly. Hopefully, someone replaces those fools, though the past week has been very good for Driveclub and they've finally begun to promote it properly.

Seriously, who hired these amateur people in their advertising department when it came to these two games?
 
Hey OneLetter, I think once you look past some hyperbolic statements you will find some very good and genuine criticism. It is not to bring you guys down, but more like to assist you. For example, using twitch and YouTube is doing a grave dis service to this game.

He had no control over that. It's been said many times that they didn't even realize anything was going up today. That's all Sony Marketing.
 

btkadams

Member
"we're in position"

"about time"

"move out"

"what took you so long?"

"engage at will"

"understood"

"on the first floor"

"there, on the roof"

"stay under cover"

"go"

"we have to help him"

"cover me"

"surpressing fire"

"all clear"

"they're bringing reenforcements"

"we're sitting ducks out here"

"here comes another"

"we're clear"

"that went well"

"find us a way out of here"


yawn.
You seriously played the video and wrote down all of this dialogue? I'm sorry, but lol.
 

hawk2025

Member
I don't get the whole "you only seen 3 minutes" nonsense.

It took only 2 minutes of a Super Mario Galaxy trailer to know that the game would be fucking awesome.



In keeping with the Mario example, the general feeling from the first Super Mario 3D World trailer ranged from tepid to awful.

Now it's (rightfully so) considered one of the very best games of the past decade.
 
Someone tweet Ready at Dawn and see if they can give a high quality clip to based Blimblim !

Gamersyde you are our only hope ! :)
I don't think we need a better clip, nobody's denying the game is gorgeous. What we need is a clear representation of what this game is about. If there's more to it than shooting werewolves, Sony has to show it or the "it's a basic TPS/Gears clone" claims will remain until release date.
 

Awntawn

Member
I can't imagine why Ready at Dawn would team-up with Sony again. I would tell them to piss off for letting us work on PSP spin offs. If it turns out that the top dogs of RaD have been working on a generic Gears Of War clone the whole time I'll be pissed.

It would also make me even more dissapointed about the fact that this is Sony's big fall game. Eventhough The Order nails the core TPS gameplay it is bland, unimaginetive and repetitive to a fault. Not even near worth all the praise. If it turns out that RaD is focusing most of it's resources on this game as an exclusive for this fall it means that Sony is nothing more than desperate to keep up with the competition.

If Sony let RaD pull something as stupid as this on purpose I'm completely done with them. I'm not going to buy a PS4 because of them. If they do this I'm going to boycott every single one of their products. I won't support them even if I happened to buy a PS4 at some point.
is this the new 'age of sony is done'
 

orioto

Good Art™
People probably would of said the same thing about uncharted 2

if the first minite of this shootout was the first gameplay they saw for uncharted 2

https://www.youtube.com/watch?v=AOpiY4hV5BA&list=PL00A068F1803C8826#t=11

Speaking of uncharted, I do now feel that the order will play a lot like uncharted2/3 once people accept this its not a bad thing, just maybe not what people were expecting.

Except Uncharted 2 is naturally driven by super dynamic scenes, the train sequence, the climbing etc... Uncharted has always been about scale and movement.

What they show there is really limited in rythm/scope/action. It's basically shooting at guys some meters away an hiding.
 
Holy moly, just watched the Youtube link. The graphics are outstanding. Playable CGI indeed.
I hope this will be a good TPS at least. Game might not show any new gameplay elements but that's not necessarily a bad thing if it delivers some solid shooting.
 
Infamous has fast acrobatic traversal (climbing over building is quick and easy, flying, gliding on electrical wires and tracks (infamous 1 and 2)), superpowers (duh), wack weapons (crazy powers and abilities), and fighting hordes of enemies (by far my favorite thing in infamous 2).

So to be fair.. What exactly makes Sunset Overdrive stand out? It's art style maybe. I'm just trying to be fair here.

Thing is, many games are derivatives of other games. Enough with these comparisons. Games can be like each other, as long as they are fun, who cares?

I've been thinking that sunset overdrive looks like Infamous 2 in a new aesthetic, too! Glad I'm not the only one thinking that.

Not that it's a bad thing, of course.
 
So, I and my generic buildings are waiting for the E3 stage demo. I hope it's not an extended version of this scene.


I'm sure it will not be as bad as I think it looks right now. (Sorry devs, opinions and all, no offense!).
 

Mifune

Mehmber
so what his point? and name a game that has a dialogue system so superior to the one shown here

Tom Bissell wrote a great piece about writing dialogue for combat. When he was working on the last Gears of War he and his co-writer wanted to write all this really unique and "good" dialogue for combat but they found that there are very specific lines that need to be used and very few substitutes for them. They wracked their brains trying to come up with new versions of those lines and finally just stuck with what worked in the past games because at the end of the day they needed to serve the game and not the dialogue.

It's a sad but really interesting piece.
 

Willy Wanka

my god this avatar owns
I really like the setting and the atmosphere and the overall visual polish is incredible. I mean this is a year one PS4 game so it's exciting to see it looking so good. The gameplay shown was undeniably dull though but it's only 3 minutes worth so I won't be judging the whole game on it.
 

Gurish

Member
Guys can we get excited about the fact that we have finally reached a point in video games that we can actually play a game that looks like an actual CGI!?

Nobody excited about that??

Seriously this is a serious landmark in videogames history here.
 

jayu26

Member
I don't see what's wrong with giving a quick glimpse of the game. The last preview they did generated a lot of discussion and so has this one. We have someone here from RAD saying they're happy with just that.
I don't know Chamber, I feel like type of discussion should matter. May be RAD should not be happy with people just talking about their game, but worry about what is being discussed.
 

Ray Wonder

Founder of the Wounded Tagless Children
In keeping with the Mario example, the general feeling from the first Super Mario 3D World trailer ranged from tepid to awful.

Now it's (rightfully so) considered one of the very best games of the past decade.

That's all fine and dandy. This hadn't come out yet, so we can only get our information from things we know. We don't know if the whole game is like what we just saw, or completely different. We only have 3 minutes to go off of though. In those 3 minutes, I was awestruck by beauty, and put to sleep by gameplay.
 

Mr Git

Member
How do you know, were you there in Victorian times ?

I'm pretty sure the sky was still blue back in the old days, pretty sure smog wasn't as bad that it blocked out the sky either.

The devs have clearly gone with these muted tones to give it a feeling of depressing slum like conditions.

I would imagine the smog was worse then than it is now in London. Sure there's no congestion but the industrial revolution wasn't exactly blue skies and healthy times. It was bloody filthy, but productive.
 
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