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Digital Foundry vs Mario Kart 8

Fularu

Banned
I noticed it on the Gamersyde videos without anybody prompting it to me. I just didn't bring it up because I thought it was just the video and not the game.

I'm not saying it's impossible, I'm saying barely anyone will see it, and most of the people in the thread who now see it do because they've been told where to look.

It sucks for you (not you, the one I'm replying to, but a general you) if it makes the game unplayable though (because as far as I'm concerned, if something is "jarring" that makes it unplayable for me).

Citation needed.

Your TV is 60hz (some of them 120), do you find watching movies "jarring" and do you notice the 6 double frames per second?
 

Raist

Banned
After watching several 60 fps videos were it's "obvious" I'm going to go with a placebo effect. From the moment you know "it's supposed to be there", then it suddenly becomes "jarring".

Even to the trained eye, a 1/64th difference is barely noticeable at all. Some very rare people will see it all the time (I don't doubt it) but 99.99% will never see it.

That's a poor way to put it. It's not a 1/64 difference. Or a single frame drop.
It's a consistent pause that happens like clockwork, every second or so. It's like the game is having hiccups.

Still, a lot of people won't be bothered, particularly the ones who can't tell the difference between 30 and 60fps. For other people, that would be the equivalent of trying to go to sleep when there's a tap constantly dripping.

And it's really not "nitpicking" from DF. They analyse framerates, and post the results.
It'd be like saying that a finance magazine is nitpicking because they list stock market changes and one company on the list has dropped by 0.05%.
 

Alucrid

Banned
I'm not saying it's impossible, I'm saying barely anyone will see it, and most of the people in the thread who now see it do because they've been told where to look.

It sucks for you (not you, the one I'm replying to, but a general you) if it makes the game unplayable though (because as far as I'm concerned, if something is "jarring" that makes it unplayable for me).



Your TV is 60hz (some of them 30), do you find watching movies "jarring" and do you notice the 6 double frames per second?

If I tell people to look at this thread will they realize what the actual issue here is?
 
I think people who are saying it's unnoticeable just need to understand that maybe you just don't know what to look for. And that's fine! I'm like that too, but I'm aware of it. I would never notice a 1fps drop for the life of me because I wouldn't be able to understand the signs if I saw them. To me a frame rate drop only becomes noticeable when something is noticeably running much choppier and that's it.

Similar to an audiophile telling me these headphones suck! They sound great to me but I don't understand the nuance and all that. To those that do this kind of stuff may seem obvious. You should be happy if you can't notice it. Ignorance is bliss yo. No need to tear down those poor poor souls who are sensitive to these things and knowledgeable about them.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Uh, so your only criteria for an "even distribution of frames" is that they're technically leaving the console in 1/60th second intervals?

Then I'm not sure what the usefulness of this discussion is, because then every vsync'd game ever, including horribly stuttery stuff like Bioshock Infinite on 360, has "an even distribution of frames."

In the context of game consoles, what do you consider uneven!?
Tupolev, why are you even bothering? The guy stepped into a stutter-related thread not having the faintest idea.
 

Buburibon

Member
Oh now I see the slight pause. Didn't catch that at regular speed so I guess it won't be an issue for me. A shame for others.

Yep, it's not the 59fps per se, but the stutter. I've skipped playing certain PC games because of such hiccups and will have to try MK8 out before I buy it. Hopefully a patch will be able to fix it.
 
The thing is, when the thread has gone on 15 pages, you're more likely to see tons of repeating bad info... which is what we have here. OP (rightfully so) doesn't have a highlight of all of the conversation, and even if it did so few people read and understand what is already there it would also make no difference.

Instead, you have one person quoting "59 fps" from someone, who then gets quoted and commented on ad nauseum.
 
Uh, so your only criteria for an "even distribution of frames" is that they're technically leaving the console in 1/60th second intervals?

Then I'm not sure what the usefulness of this discussion is, because then every vsync'd game ever on a console using 60Hz video output, including horribly stuttery stuff like Bioshock Infinite on 360, has "an even distribution of frames."

What would you consider uneven!?

The term "micro stutter" was being used to describe this duplicate frame. I was merely saying that was not the correct term, nothing more.

I'm not getting into an argument over it :D
 

dark10x

Digital Foundry pixel pusher
Your TV is 60hz (some of them 120), do you find watching movies "jarring" and do you notice the 6 double frames per second?
Yes.

This is why I only watch films on my Kuro plasma which has a 72Hz mode allowing for proper 3:3 pulldown.
 

rjinaz

Member
The thing is, when the thread has gone on 15 pages, you're more likely to see tons of repeating bad info... which is what we have here. OP (rightfully so) doesn't have a highlight of all of the conversation, and even if it did so few people read and understand what is already there it would also make no difference.

Instead, you have one person quoting "59 fps" from someone, who then gets quoted and commented on ad nauseum.

Yeah this is a pretty noticeable trend with long threads. The thread starts one way, evolves into something else with discussion, but people come in not wanting to read through a long thread, and skip through the progress of the discussion in the thread. Generally speaking this is why I try to read as much as a thread as possible, or at the very least the last few pages, before posting. Otherwise I might hastily react and come across looking foolish.
 

komplanen

Member
I'm not saying it's impossible, I'm saying barely anyone will see it, and most of the people in the thread who now see it do because they've been told where to look.

It sucks for you (not you, the one I'm replying to, but a general you) if it makes the game unplayable though (because as far as I'm concerned, if something is "jarring" that makes it unplayable for me).



Your TV is 60hz (some of them 120), do you find watching movies "jarring" and do you notice the 6 double frames per second?

There are tons of examples where 24p content judders in certain camera pans. That's why TV manufacturers have been implementing their own 24p modes for a while now.
 
lol what is happening? Are reactions to DF articles usually like this? It's a technical report of how a game performs. There is no logical difference between saying a game runs at 60fps and a game runs at 59.124675345fps. Tools measure the performance and sometimes different numbers appear.
 

prag16

Banned
So if someone quits the game mid-race, they are replaced by AI rather than taken out of the race completely?

Has this been 100% confirmed? If so, that's kinda lame... If that is indeed the case, I hope it makes it obvious to competitors in some way. We don't need to deal with people falsely claiming "oh no, you didn't pass me for the win on the last lap; that must have been the CPU; I got booted...".

EDIT: Ah, missed a post in which somebody explained how it works in MK7. I guess that's not too terrible (generic "Player" character replacing the guy who was dropped (more likely ragequit lol).
 

Brashnir

Member
After watching several 60 fps videos were it's "obvious" I'm going to go with a placebo effect. From the moment you know "it's supposed to be there", then it suddenly becomes "jarring".

Even to the trained eye, a 1/64th difference is barely noticeable at all. Some very rare people will see it all the time (I don't doubt it) but 99.99% will never see it.

It's not a 1/64th difference. It's a 1/2 difference that happens for 2 out of every 64 frames.

You get 62 frames at 60fps
Then you get one at 30fps
Then you get 62 at 60fps
Then another one at 30fps
 

prag16

Banned
Funny, methinks someone like you would have breached the subject prior to the DF article...

I'm assuming he didn't mention it sooner because he wanted to present the issue in context with his entire write-up, rather than cause a shitstorm before he could lay out the entire situation in detail.

Unfortunately there was always going to be a shitstorm either way, lol. Both with regard to possible concern trolling on one side, and overly super sensitive Nintendo fans on the other side. Those are just the facts of life. :)
 
lol what is happening? Are reactions to DF articles usually like this? It's a technical report of how a game performs. There is no logical difference between saying a game runs at 60fps and a game runs at 59.124675345fps. Tools measure the performance and sometimes different numbers appear.


There certainly is. A repeated frame is immediately apparent to me when I'm playing a 60fps game. And it's annoying.
 

Grinchy

Banned
For the people who are getting defensive in this thread:

techanalysisppshn.png


What were you expecting when you clicked on it?
 

rjinaz

Member
If it is noticeable to some then why did no one see it before now?

Well it would seem to be a strong indicator that most people probably won't notice, but really that is all it tells us. It could simply be that, say, 1 out of 100 might notice it without it being pointed out. Right now there aren't many copies out, come a week from now and some time later there will be millions. There is no doubt in my mind that more people would have noticed once it was out in the masses regardless of the article. The problem is obviously there, its not like it has been fabricated.
 

Thrakier

Member
After watching several 60 fps videos were it's "obvious" I'm going to go with a placebo effect. From the moment you know "it's supposed to be there", then it suddenly becomes "jarring".

Even to the trained eye, a 1/64th difference is barely noticeable at all. Some very rare people will see it all the time (I don't doubt it) but 99.99% will never see it.

You still don't get it, do you.
 

prag16

Banned
You still don't get it, do you.

I don't think he's saying the problem isn't there. I think he's speculating that many people who claim and will claim to be able to perceive the minor issue actually can't perceive it.

Just saw the video.

Wowowowow the stutter is atrociously jarring. I.. I have hard time believing people don't see it.

Good thing I decided to wait this one out. The repeating stutter would drive me bananas and basically make the game unplayable.

I know you are a legit poster with your history, etc, and I know you're not trolling. But damn, this post blows my mind. Unplayable??? Damn son. I can see it now at times in videos now that I know exactly what I'm looking for, but unplayable?

Serious question; if this is the case, wouldn't most console games be "basically unplayable" for you?

I guess I'm glad I'm not as sensitive to this as some.
 
Your TV is 60hz (some of them 120), do you find watching movies "jarring" and do you notice the 6 double frames per second?

It's definitely noticeable.

I don't think he's saying the problem isn't there. I think he's speculating that many people who claim and will claim to be able to perceive the minor issue actually can't perceive it.

And he's right, at least on that. I doubt this is a new issue. Anyone who has been following this game at all who hasn't noticed it until today has the article to thank for that. No shame in admitting it.
 

prag16

Banned
Yes.

This is why I only watch films on my Kuro plasma which has a 72Hz mode allowing for proper 3:3 pulldown.

I notice the 24 fps issue with movies, if I'm consciously looking for it. But if I just relax and watch it doesn't jump out at me if I"m not thinking about it. Guess I'm lucky in that respect.

Lack of vsync on the other hand. Even subtle tearing that most claim to barely notice jumps out and punches me in the face. :( I'm glad Wii U by and large is devoid of tearing with a couple exceptions.
 

HTupolev

Member
I know you are a legit poster with your history, etc, and I know you're not trolling. But damn, this post blows my mind. Unplayable??? Damn son. I can see it now at times in videos now that I know exactly what I'm looking for, but unplayable?

Serious question; if this is the case, wouldn't most console games be "basically unplayable" for you?
It does seem a bit extreme, but on the other hand, it's possible to be very sensitive to artifacts happening at a regular interval, even if they're not actually disrupting you in a significant way.

Not sure how often I've experienced it in 60fps games, but I know I've had times in 30fps games where I had to restart after something bad happened under the hood and began producing a slight stutter once per second. Not because the game was literally unplayable, but because the feeling gets infuriating, it disrupts in the aesthetic rhythm. It's similar to someone breathing audibly at a regular interval when you're watching a movie.

It wouldn't surprise me if some people had that issue with a regular ~once-per-second repeat frame in a 60fps game.

(Since the discussion has brought it up: as someone who usually gets annoyed by stuttery characteristics in games, to the point that I usually prefer double-buffering to triple-buffering, I've oddly never been all that bothered by 3:2 pulldown. I dunno.)
 

rjinaz

Member
I notice the 24 fps issue with movies, if I'm consciously looking for it. But if I just relax and watch it doesn't jump out at me if I"m not thinking about it. Guess I'm lucky in that respect.

Lack of vsync on the other hand. Even subtle tearing that most claim to barely notice jumps out and punches me in the face. :( I'm glad Wii U by and large is devoid of tearing with a couple exceptions.

I wonder if it has more to do with "training" your eyes to notice it. What I mean is, if your eyes are used to seeing higher framerates, consistent framerates, on devices and media that offer the best fps experiences, it's more likely that your eyes are going to notice when something is off. So maybe it's less about how some people are just more naturally able to see the differences and more about how some people are just more accustomed to notice said differences. It's about what one's eyes are used to.
 
Only thing that bothers me visually is the same thing almost every first party game on Wii U suffers from, lack of AA.

Why won't they use it?

I'm really taken aback by the fact that some people are getting outraged because DF is pointing out a technical deficiency with the game, which is the primary focus of their work. They're not a general review site which wouldn't be concerned with a small technical detail like this one which is probably why 99% of the reviews failed to mention or notice it.

If no one cared about what DF does then they would have gone out of business long ago but clearly people do care hence the 16 page thread.

Great post. I was thinking the same thing.
 
I'm really taken aback by the fact that some people are getting outraged because DF is pointing out a technical deficiency with the game, which is the primary focus of their work. They're not a general review site which wouldn't be concerned with a small technical detail like this one which is probably why 99% of the reviews failed to mention or notice it.

If no one cared about what DF does then they would have gone out of business long ago but clearly people do care hence the 16 page thread.
Only thing that bothers me visually is the same thing almost every first party game on Wii U suffers from, lack of AA.

Why won't they use it?
This irritates me as well, I thought the decision to go with 720P was to allow space in the framebuffer for an AA solution. They had been getting much better with AA in their past few releases (SM3DW, DKTF) but it looks like this game didn't benefit from whatever methods they were using for those games.
 
I'm really taken aback by the fact that some people are getting outraged because DF is pointing out a technical deficiency with the game, which is the primary focus of their work. They're not a general review site which wouldn't be concerned with a small technical detail like this one which is probably why 99% of the reviews failed to mention or notice it.

Which review(s) mentioned or noticed it???
 

Buburibon

Member
I wonder if it has more to do with "training" your eyes to notice it. What I mean is, if your eyes are used to seeing higher framerates, consistent framerates, on devices and media that offer the best fps experiences, it's more likely that your eyes are going to notice when something is off. So maybe it's less about how some people are just more naturally able to see the differences and more about how some people are just more accustomed to notice said differences. It's about what one's eyes are used to.

I completely agree. Spend 99% of your gaming time with perfectly even, flawlessly rendered 60fps + vsync and you will start noticing every bit of stutter and/or screen tearing when it's there. And once you're "trained", it doesn't take much at all for you to notice... at all.
 

10k

Banned
Only thing that bothers me visually is the same thing almost every first party game on Wii U suffers from, lack of AA.

Why won't they use it?



Great post. I was thinking the same thing.
Probably because the FPS will drop below 60 once enabled. DKC had some and so did SM3DW, but the fast paced MK8 doesn't really need it, you're not staring at buildings your paying attention to your kart and I believe the character models have AA.
 
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