but 99.99% will never see it.
Citation needed.
but 99.99% will never see it.
I noticed it on the Gamersyde videos without anybody prompting it to me. I just didn't bring it up because I thought it was just the video and not the game.
Citation needed.
After watching several 60 fps videos were it's "obvious" I'm going to go with a placebo effect. From the moment you know "it's supposed to be there", then it suddenly becomes "jarring".
Even to the trained eye, a 1/64th difference is barely noticeable at all. Some very rare people will see it all the time (I don't doubt it) but 99.99% will never see it.
I'm not saying it's impossible, I'm saying barely anyone will see it, and most of the people in the thread who now see it do because they've been told where to look.
It sucks for you (not you, the one I'm replying to, but a general you) if it makes the game unplayable though (because as far as I'm concerned, if something is "jarring" that makes it unplayable for me).
Your TV is 60hz (some of them 30), do you find watching movies "jarring" and do you notice the 6 double frames per second?
Who has a 30Hz TV? Are you posting from the thirties?Your TV is 60hz (some of them 30), do you find watching movies "jarring" and do you notice the 6 double frames per second?
Tupolev, why are you even bothering? The guy stepped into a stutter-related thread not having the faintest idea.Uh, so your only criteria for an "even distribution of frames" is that they're technically leaving the console in 1/60th second intervals?
Then I'm not sure what the usefulness of this discussion is, because then every vsync'd game ever, including horribly stuttery stuff like Bioshock Infinite on 360, has "an even distribution of frames."
In the context of game consoles, what do you consider uneven!?
59 FPS huh? I wonder if this is a patchable bug.
Oh now I see the slight pause. Didn't catch that at regular speed so I guess it won't be an issue for me. A shame for others.
Who has a 30Hz TV? Are you posting from the thirties?
Uh, so your only criteria for an "even distribution of frames" is that they're technically leaving the console in 1/60th second intervals?
Then I'm not sure what the usefulness of this discussion is, because then every vsync'd game ever on a console using 60Hz video output, including horribly stuttery stuff like Bioshock Infinite on 360, has "an even distribution of frames."
What would you consider uneven!?
Yes.Your TV is 60hz (some of them 120), do you find watching movies "jarring" and do you notice the 6 double frames per second?
Normal people will never notice stuff like this. It's like marrying a beautiful woman and claiming she has imperfections when you shine a floodlight on her face and then inspect her with the Hubble telescope.
Cringe.
The thing is, when the thread has gone on 15 pages, you're more likely to see tons of repeating bad info... which is what we have here. OP (rightfully so) doesn't have a highlight of all of the conversation, and even if it did so few people read and understand what is already there it would also make no difference.
Instead, you have one person quoting "59 fps" from someone, who then gets quoted and commented on ad nauseum.
Your TV is 60hz (some of them 120), do you find watching movies "jarring" and do you notice the 6 double frames per second?
Piece of fucking shitSo WiiU lacks just that bit of power to render one more little frame
I'm not saying it's impossible, I'm saying barely anyone will see it, and most of the people in the thread who now see it do because they've been told where to look.
It sucks for you (not you, the one I'm replying to, but a general you) if it makes the game unplayable though (because as far as I'm concerned, if something is "jarring" that makes it unplayable for me).
Your TV is 60hz (some of them 120), do you find watching movies "jarring" and do you notice the 6 double frames per second?
So if someone quits the game mid-race, they are replaced by AI rather than taken out of the race completely?
After watching several 60 fps videos were it's "obvious" I'm going to go with a placebo effect. From the moment you know "it's supposed to be there", then it suddenly becomes "jarring".
Even to the trained eye, a 1/64th difference is barely noticeable at all. Some very rare people will see it all the time (I don't doubt it) but 99.99% will never see it.
Funny, methinks someone like you would have breached the subject prior to the DF article...
lol what is happening? Are reactions to DF articles usually like this? It's a technical report of how a game performs. There is no logical difference between saying a game runs at 60fps and a game runs at 59.124675345fps. Tools measure the performance and sometimes different numbers appear.
Piece of fucking shit
Piece of fucking shit
If it is noticeable to some then why did no one see it before now?
After watching several 60 fps videos were it's "obvious" I'm going to go with a placebo effect. From the moment you know "it's supposed to be there", then it suddenly becomes "jarring".
Even to the trained eye, a 1/64th difference is barely noticeable at all. Some very rare people will see it all the time (I don't doubt it) but 99.99% will never see it.
You still don't get it, do you.
Just saw the video.
Wowowowow the stutter is atrociously jarring. I.. I have hard time believing people don't see it.
Good thing I decided to wait this one out. The repeating stutter would drive me bananas and basically make the game unplayable.
Your TV is 60hz (some of them 120), do you find watching movies "jarring" and do you notice the 6 double frames per second?
I don't think he's saying the problem isn't there. I think he's speculating that many people who claim and will claim to be able to perceive the minor issue actually can't perceive it.
one frame less fun?
Yes.
This is why I only watch films on my Kuro plasma which has a 72Hz mode allowing for proper 3:3 pulldown.
Dude, are we brothers? (At least in name!)
It does seem a bit extreme, but on the other hand, it's possible to be very sensitive to artifacts happening at a regular interval, even if they're not actually disrupting you in a significant way.I know you are a legit poster with your history, etc, and I know you're not trolling. But damn, this post blows my mind. Unplayable??? Damn son. I can see it now at times in videos now that I know exactly what I'm looking for, but unplayable?
Serious question; if this is the case, wouldn't most console games be "basically unplayable" for you?
I notice the 24 fps issue with movies, if I'm consciously looking for it. But if I just relax and watch it doesn't jump out at me if I"m not thinking about it. Guess I'm lucky in that respect.
Lack of vsync on the other hand. Even subtle tearing that most claim to barely notice jumps out and punches me in the face. I'm glad Wii U by and large is devoid of tearing with a couple exceptions.
I'm really taken aback by the fact that some people are getting outraged because DF is pointing out a technical deficiency with the game, which is the primary focus of their work. They're not a general review site which wouldn't be concerned with a small technical detail like this one which is probably why 99% of the reviews failed to mention or notice it.
If no one cared about what DF does then they would have gone out of business long ago but clearly people do care hence the 16 page thread.
This irritates me as well, I thought the decision to go with 720P was to allow space in the framebuffer for an AA solution. They had been getting much better with AA in their past few releases (SM3DW, DKTF) but it looks like this game didn't benefit from whatever methods they were using for those games.Only thing that bothers me visually is the same thing almost every first party game on Wii U suffers from, lack of AA.
Why won't they use it?
I'm really taken aback by the fact that some people are getting outraged because DF is pointing out a technical deficiency with the game, which is the primary focus of their work. They're not a general review site which wouldn't be concerned with a small technical detail like this one which is probably why 99% of the reviews failed to mention or notice it.
I wonder if it has more to do with "training" your eyes to notice it. What I mean is, if your eyes are used to seeing higher framerates, consistent framerates, on devices and media that offer the best fps experiences, it's more likely that your eyes are going to notice when something is off. So maybe it's less about how some people are just more naturally able to see the differences and more about how some people are just more accustomed to notice said differences. It's about what one's eyes are used to.
Only thing that bothers me visually is the same thing almost every first party game on Wii U suffers from, lack of AA.
Why won't they use it?
Probably because the FPS will drop below 60 once enabled. DKC had some and so did SM3DW, but the fast paced MK8 doesn't really need it, you're not staring at buildings your paying attention to your kart and I believe the character models have AA.Only thing that bothers me visually is the same thing almost every first party game on Wii U suffers from, lack of AA.
Why won't they use it?
Great post. I was thinking the same thing.
I think 3D world has AA IIRCOnly thing that bothers me visually is the same thing almost every first party game on Wii U suffers from, lack of AA.
Why won't they use it?
Great post. I was thinking the same thing.
Well they are really the only ones so I probably should have rounded that up to 100%.Which review(s) mentioned or noticed it???