Cool :3
Has there been any word for localization or nah?
I'm going to take this a no :'(Heh... Your funny. Sega localizing a game... Loads of laugh.
Cool :3
Has there been any word for localization or nah?
Sega can't even get it together when it comes to PSO2, much less this spin-off.I'm going to take this a no :'(
Why Sega :'(
Sega can't even get it together when it comes to PSO2, much less this spin-off.
Obligatory Haruka "Sorry" picI'm going to take this a no :'(
Why Sega :'(
Could it be possible that NIS can localize it?
Has there been any word for localization or nah?
Hopefully Sony picks up the slack.
I can't see Sony greenlighting a big-budget exclusive like Mercenaries or Golden Abyss ever again, but hopefully stuff like Tales and Grim Fandango are signs that they'll continue to throw us modestly-budgeted bones as Vita's future release schedule thins out.This is a Vita game we're talking about here.
Cool :3
Has there been any word for localization or nah?
This is a hunting game? Gameplay reminds me of God Eater Burst.
Let's get the social media campaign to get this localized started. Shahid can do good with this one after the Type-0 debacle.
I can't see Sony greenlighting a big-budget exclusive like Mercenaries or Golden Abyss ever again, but hopefully stuff like Tales and Grim Fandango are signs that they'll continue to throw us modestly-budgeted bones as Vita's future release schedule thins out.
Plus, I can't imagine that Sony didn't have something to do with surprise localizations like Project Diva and One Piece...
You guys are asking sega to localise a vita game. They don't even localise pc games at this point (pso 2)
Obligatory Haruka "Sorry" pic
If Sony isn't willing to spend money making Vita games, they should just make effort localizing stuff from people who do make them. It just has so much benefit at this point:
1. Localizing games is muuuuch cheaper than building their own from scratch.
2. Sony has better source material to work with, people know Digimon, God Eater and Phantasy Star, less risky than new IP on their handheld.
3. Vita is still getting games, doesn't matter if it's Japan/RPG heavy, it's actually its selling point in this stage.
4. Namco/Sega/etc aren't gonna say no to more global exposure for their franchises.
It's win for the 3 parties involved: Sony has Vita games to sell, 3rd parties get outside Japan, fans have more games.
I'm actually asking Sony lol.
It's cheaper than localizing a game, but that's not an automatic road to profits at all if the game fails to sell more than 40-50k copies, especially when marketing & actually producing the physical copies comes into the picture, which are mandatory if they want to sell a decent number of copies.1. Localizing games is muuuuch cheaper than building their own from scratch.
Isn't this like the last ''big'' Vita game we know about? I hope Sony has something at TGS.
It's cheaper than localizing a game, but that's not an automatic road to profits at all if the game fails to sell more than 40-50k copies, especially when marketing & actually producing the physical copies comes into the picture, which are mandatory if they want to sell a decent number of copies.
See: Yakuza franchise. They sell enough copies in Japan to keep cranking out more of those games, so it's obviously profitable in Japan alone and you'd think it'd be a no-brainer to localize each & every Yakuza game since that should just be profits on top of the Japanese sales. Sadly, the games sell like shit so even if it's cheaper than developing a new game, the localizations are still not profitable at all.
I don't know but I just can't get my hopes up anymore when people like Verendus were saying "yakuza ishin is coming over it is happening" then nothing.
Could it be possible that NIS can localize it?
What ever happened to the Atlus buyout being a possible backdoor to Sega localizations again? I still want Puyo Puyo Tetris.Sega isn't really in the business of licensing out their IPs, which is why we never see anyone else localize the Yakuza/Shining/etc. stuff anymore.
sörine;122741266 said:What ever happened to the Atlus buyout being a possible backdoor to Sega localizations again? I still want Puyo Puyo Tetris.
sörine;122741266 said:What ever happened to the Atlus buyout being a possible backdoor to Sega localizations again? I still want Puyo Puyo Tetris.
Yakuza is kinda bad comparison since it's a game with a heavy emphasis on Japanese specific culture that is the Yakuza underworld. Your usual Japanese already have many slang, with underworld lingo thrown into the fray, the localization effort become even more tremendous to take since putting them in english context required a lot of brainstorm. Personally, I don't think Phantasy Star Nova will be this "kind" of game.
Yakuza is kinda bad comparison since it's a game with a heavy emphasis on Japanese specific culture that is the Yakuza underworld. Your usual Japanese already have many slang, with underworld lingo thrown into the fray, the localization effort become even more tremendous to take since putting them in english context required a lot of brainstorm. Personally, I don't think Phantasy Star Nova will be this "kind" of game.
It's cheaper than localizing a game, but that's not an automatic road to profits at all if the game fails to sell more than 40-50k copies, especially when marketing & actually producing the physical copies comes into the picture, which are mandatory if they want to sell a decent number of copies.
See: Yakuza franchise. They sell enough copies in Japan to keep cranking out more of those games, so it's obviously profitable in Japan alone and you'd think it'd be a no-brainer to localize each & every Yakuza game since that should just be profits on top of the Japanese sales. Sadly, the games sell like shit so even if it's cheaper than developing a new game, the localizations are still not profitable at all.
I supposed it wouldn't on the level of Kiseki series, so it wouldn't that hard to pull.Indeed.The Yakuza series is very dialogue heavy and requires a lot of localization effort.From what i've seen from PSNova i don't think it compares to Yakuza in terms of lines of dialogue.But then again i haven't seen much of PSNova (it's supposed to be an RPG after all) so i could be mistaken.
Its not that as much as its just the massive amount of work required to get the game put together. Translating it isnt an issue. Putting all of that shit into the game is on top of the long and costly process of production with development and testing.
They're definitely cost more than NISA's JRPG, being context heavy and filled with underworld lingo (from various region at that). Localizing isn't a simple translation you know. The more text and/or dialogue heavy a game is, the longer the game will spent on development cycle, and that mean more money involved.This is true. But is Sega really losing money on the western localizations of Yakuza though? Yakuza shouldn't cost more than those niche JRPG's NISA keeps on localizing (if anything I think those RPG's cost more due to more text to translate), and aren't Atelier/Neptunia games selling much lower than Yakuza did in the west.
They're definitely cost more than NISA's JRPG, being context heavy and filled with underworld lingo (from various region at that). Localizing isn't a simple translation you know. The more text and/or dialogue heavy a game is, the longer the game will spent on development cycle, and that mean more money involved.