Since this is definitive info, and apparently some of the old info is wrong, I thought a new thread might be appropriate.
Transcript: http://www.nerdappropriate.com/2014...charting-a-course-mass-effect-panel-coverage/
Excerpts focused on clarification:
Timeline/Setting:
Main Character:
PvP:
Mako:
Returning Characters:
Other Notes:
-Unlike with Unreal Engine 3, they no longer set animation limits for themselves.
-The armor is built in layers and your casual outfit can actually be your main armor with plating removed. It's also built to be something that could actually exist. The female armor will also be notably more appropriate.
-They want to add vehicle customization.
-There will be new and returning alien races.
-They want to notably increase the variety of creatures in the galaxy, and add a lot more that are not 4-6 foot tall humanoids.
-There's more at the link.
Transcript: http://www.nerdappropriate.com/2014...charting-a-course-mass-effect-panel-coverage/
Excerpts focused on clarification:
Timeline/Setting:
Mass Effect 4, where in the timeline is it? Its not called Mass Effect 4, damn it! What I will say is that (long sigh) youre NOT playing as Shepard and Shepard is not a central part of the story, so you can assume whatever you need to assume from that. We want to give players new places to explore [and] uncharted areas that havent been explored before. Mike Gamble
Main Character:
Is the protagonist strictly human, or can we play as a Turian? So that is a big one, we havent locked down the specifics of that one yet. For sure your main character will be human but in terms of other playable races we cant talk about that at this point. -Mike Gamble
PvP:
Is there any plan to add player vs. player multiplayer? - At this point there are no plans, but things could change. Competition is always critical, but at the same time cooperation is bigger for us. Mike Gamble
Mako:
So, the Mako is back [note: crowd goes crazy], but this isnt the Mako that you remember, this is a DIFFERENT Mako. The point here is that it is a really agile Mako, its different than the one youve seen before. There is no cannon on it. Maybe it can hover, maybe it can jump, I dont know. Weve [had] a lot of help designing it, its gone through a lot of iteration. Mike Gamble
The Mako is meant to be a fast response, point to point vehicle at this point. Its something you can tear around planets in really quickly and get to where you need to go without a whole lot of fuss. Were kind of working on the tweaks and the physics, the important part is that the Mako is going to be fundamental to the game. Were building a game thats about exploring places, and obviously [if you're] exploring places [you're going to need] a really handy vehicle. Mike Gamble
Returning Characters:
Will we be seeing characters like Aria TLok again? We havent decided well, weve decided (but arent telling yet). The theme is [that] we want to create new experiences for the player, but we still want to bring in elements of what you know and love about the previous trilogy that might include certain characters and it might not. So guaranteed, either way that we end up going youre going to see a certain amount of the old with the new. -Mike Gamble
Other Notes:
-Unlike with Unreal Engine 3, they no longer set animation limits for themselves.
-The armor is built in layers and your casual outfit can actually be your main armor with plating removed. It's also built to be something that could actually exist. The female armor will also be notably more appropriate.
-They want to add vehicle customization.
-There will be new and returning alien races.
-They want to notably increase the variety of creatures in the galaxy, and add a lot more that are not 4-6 foot tall humanoids.
-There's more at the link.