BennyBlanco
aka IMurRIVAL69
No Xbone port? Ouch, that's huge for Sony.
No Xbone port? Ouch, that's huge for Sony.
PC doesn't have a platform owner or marketing department or any of that stuff.
Can't seem to find it so I might be imaging it but I'm sure I remember a post E3 article that implied Sony was providing some funds to speed completion of the game in return for timed exclusivity (basically same as MS initial position for TitanFall).
PC I'm sure has always been a target for subsequent release and as I noted earlier I doubt Sony would even bother requiring timed exclusive if the title was never going to land on Xbix anyway so I'm pretty sure the devs did intend to offer it to MS at some point. If it's popular on PS4 then I'm sure they would release on Xbox later.
I said it before and i say it again. Sony missed a great opportunity with this game they should have gave Hello Games some help with this game to increase its scale, contents and my most wanted feature Online play.
Hello Games are small indie studio they can't offered servers for Online MP Sony settling for the original vision of the team saddens me am sure they would want to reach news highs with their game if they have a proper funding and support by a major publisher.
I'm interested in what I perceive to be a difference in attitude. Games launching first on PC doesn't generate much comment, but a studio leading on console seems to generate some fairly heated comments. Why? Is it the genre, or a more general sense of entitlement?
People want to play games on PC because the PC platform provides the best experience if you have capable hardware, and people don't like having to wait to do it. It's not that difficult to figure out.
People want to play games on PC because the PC platform provides the best experience if you have capable hardware, and people don't like having to wait to do it. It's not that difficult to figure out.
Uh... I'd rather not have Sony being a domineering publisher to studios they don't even own. Hell, I don't even want them to do that to their own studios. We wouldn't have gotten TLOU and a lot of other games otherwise.
I don't want them to force the devs into making the game anything the devs don't want it to be or trying to make it appeal to crowds that are just generally not into the idea, which tends to cripple the entire experience. That's how we get the Call of Duties, the SOCOM 4s, and the Resident Evil 5/6s.
Also, one of the reasons devs go indie, stay indie, etc. is so they don't have a publisher breathing down their neck telling them to add big tits, bald army dudes, etc.
Consoles have their benefits.
Small studios do not have the resources to simultaneously develop for all platforms before their first paycheck. This is why xboxs parity clause is a pain in the ass and why "late ports" are simply the name of the game in indieTimed exclusivity is a waste of money IMO. I'm disappointed Sony is following that route lately.
It doesn't always offer the best experience. It's a sweeping and obnoxious blanket statement.
It's like saying Android phones are always a superior experience over other smartphones. It's pure preference.
Consoles have their benefits.
I wish Sony would allow developers to speak about their PC versions. This timed exclusivity of once PC-only third-party games (don't be surprised of Grim Fandango is forced into an exclusivity window) feels really insidious (and useless).
Not when, as I said, you have capable PC hardware. There's nothing obnoxious about it.
Not when, as I said, you have capable PC hardware. There's nothing obnoxious about it.
But the problem comes with bad PC ports, which there are a lot of.
I could have worded my post better anyway am not saying Sony should takeover the game development or force them to do things they don't want am just saying they could provide them with funds or even manpower to help the team polish the game am sure the devs have certain goals set for them in development but some times can't achieve it with X amount of budget and/or time frame i was only suggesting that Sony help them to make the best NMS possible.
In 2014? Nope.
Even ports that are largely considered bad in recent times are generally better than their console counterparts, like vanilla Dark Souls.
Dealing in things you can objectively measure, such as framerate, resolution, price, control options, etc, then that statement is difficult to argue.
If you are looking at it subjectively, people will always find value in playing games with the ease of use of consoles.
If you are looking at it subjectively, people will always find value in playing games with the ease of use of consoles.
Yeah I did; did you read your own comment? You literally said you understand why they would focus on one platform due to team size, and then contradicted yourself in the same sentence saying you didn't understand their reasoning. They have stated team size as an issue before and it's raised in the wider article, along with the other reasons mentioned, which all loop back to focus; so unless I'm missing something (in which case I'm sorry) it seems pretty clear it's about focus.
I'm out.
I don't know. What about Wolf & Watch_dogs?
What's worse about these than the console versions?
Not when, as I said, you have capable PC hardware. There's nothing obnoxious about it.
Will play on PC, looks like a game I could get weird about and mod like crazy.
So, will I be able to play this game this year?
They absolutely do, and you know this.
No Xbone port? Ouch, that's huge for Sony.
They absolutely do, and you know this.
and so does PC over console.. I dont see the point?
You are correct. The 'best experience' is completely different for different people.
His point was that the best experience was always on PC. Implying that framerates and IQ are the sole metrics by which a gaming experience is measured.
His whole point is that it's a subjective preference. PC doesn't offer the "end all be all" experience to many people, and to try to argue so is silly.and so does PC over console.. I dont see the point?
If this releases on PS4 next year (it will, right?), 2015 is going to be a pretty tidy year for the console in terms of releases.
2 of 3 of the problems in that article are solved by updating the drivers (it's even mentioned within the article), and the third sounds like one that all versions suffer from.
The only one I can manage to think of is "ease of use", which doesn't really apply as much as it used to. I download a game, click "Play" or double click the executable and I'm playing it.
In your own post you mention additional steps are needed at times.