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Edge magazine confirms that No Man's Sky will be a timed PS4 exclusive.

Games have to get funded somehow and developers need food on the table. if timed exclusives are how they do it, fine. I just wish it was a little more out in the open. I don't see the harm just straight up saying, this game is coming for to the ps4 and to XB1 and PC 6 months later.
 
PC doesn't have a platform owner or marketing department or any of that stuff.

I'm interested in what I perceive to be a difference in attitude. Games launching first on PC doesn't generate much comment, but a studio leading on console seems to generate some fairly heated comments. Why? Is it the genre, or a more general sense of entitlement?
 

Zia

Member
I wish Sony would allow developers to speak about their PC versions. This timed exclusivity of once PC-only third-party games (don't be surprised of Grim Fandango is forced into an exclusivity window) feels really insidious (and useless).
 
Can't seem to find it so I might be imaging it but I'm sure I remember a post E3 article that implied Sony was providing some funds to speed completion of the game in return for timed exclusivity (basically same as MS initial position for TitanFall).

PC I'm sure has always been a target for subsequent release and as I noted earlier I doubt Sony would even bother requiring timed exclusive if the title was never going to land on Xbix anyway so I'm pretty sure the devs did intend to offer it to MS at some point. If it's popular on PS4 then I'm sure they would release on Xbox later.

Sure, I would guess it will work out similarly to how it did with Joe Danger (which was a Pub Fund game to boot, yet Sony allowed Hello Games to publish it on XBLA).
 
I said it before and i say it again. Sony missed a great opportunity with this game they should have gave Hello Games some help with this game to increase its scale, contents and my most wanted feature Online play.
Hello Games are small indie studio they can't offered servers for Online MP Sony settling for the original vision of the team saddens me am sure they would want to reach news highs with their game if they have a proper funding and support by a major publisher.

Uh... I'd rather not have Sony being a domineering publisher to studios they don't even own. Hell, I don't even want them to do that to their own studios. We wouldn't have gotten TLOU and a lot of other games otherwise.

I don't want them to force the devs into making the game anything the devs don't want it to be or trying to make it appeal to crowds that are just generally not into the idea, which tends to cripple the entire experience. That's how we get the Call of Duties, the SOCOM 4s, and the Resident Evil 5/6s.

Also, one of the reasons devs go indie, stay indie, etc. is so they don't have a publisher breathing down their neck telling them to add big tits, bald army dudes, etc.
 

Ysiadmihi

Banned
I'm interested in what I perceive to be a difference in attitude. Games launching first on PC doesn't generate much comment, but a studio leading on console seems to generate some fairly heated comments. Why? Is it the genre, or a more general sense of entitlement?

People want to play games on PC because the PC platform provides the best experience if you have capable hardware, and people don't like having to wait to do it. It's not that difficult to figure out.
 

Hoo-doo

Banned
People want to play games on PC because the PC platform provides the best experience if you have capable hardware, and people don't like having to wait to do it. It's not that difficult to figure out.

It doesn't always offer the best experience. It's a sweeping and obnoxious blanket statement.

It's like saying Android phones are always a superior experience over other smartphones. It's pure preference.
Consoles have their benefits.
 
They never said that it wouldn't come to xbox. But you have to remember that they're a small team. If they're focused on ps4 right now and then shift focus to PC, xbone would be last down the line so it'd most likely be a long time before xbone people see it if pc porting takes a while.
 

EGOMON

Member
Uh... I'd rather not have Sony being a domineering publisher to studios they don't even own. Hell, I don't even want them to do that to their own studios. We wouldn't have gotten TLOU and a lot of other games otherwise.

I don't want them to force the devs into making the game anything the devs don't want it to be or trying to make it appeal to crowds that are just generally not into the idea, which tends to cripple the entire experience. That's how we get the Call of Duties, the SOCOM 4s, and the Resident Evil 5/6s.

Also, one of the reasons devs go indie, stay indie, etc. is so they don't have a publisher breathing down their neck telling them to add big tits, bald army dudes, etc.

I could have worded my post better anyway am not saying Sony should takeover the game development or force them to do things they don't want am just saying they could provide them with funds or even manpower to help the team polish the game am sure the devs have certain goals set for them in development but some times can't achieve it with X amount of budget and/or time frame i was only suggesting that Sony help them to make the best NMS possible.
 

SerTapTap

Member
Timed exclusivity is a waste of money IMO. I'm disappointed Sony is following that route lately.
Small studios do not have the resources to simultaneously develop for all platforms before their first paycheck. This is why xboxs parity clause is a pain in the ass and why "late ports" are simply the name of the game in indie
 

Grief.exe

Member
It doesn't always offer the best experience. It's a sweeping and obnoxious blanket statement.

It's like saying Android phones are always a superior experience over other smartphones. It's pure preference.
Consoles have their benefits.

Dealing in things you can objectively measure, such as framerate, resolution, price of games, control options, etc, then that statement is difficult to argue.

Consoles have more subjective benefits, people will always find value in playing games with the ease of use of consoles.

I wish Sony would allow developers to speak about their PC versions. This timed exclusivity of once PC-only third-party games (don't be surprised of Grim Fandango is forced into an exclusivity window) feels really insidious (and useless).

Agreed, Edmund is barely allowed to even mention the PC version of Binding of Isaac Rebirth. Its frustrating as the game has amassed millions of fans on the PC platform that are being drip fed extremely vague information.
 

Abounder

Banned
In my opinion and most enthusiasts would agree: first-person games were meant to be played on PC, and if this is anything like Elder Scrolls it will have a ton of mods. There are no redeeming qualities for a title like this on a console other than to play it first, hence timed exclusives. I doubt you'll need an uber PC either considering the models we've seen and the fact that it will be running on a PS4

Picking up No Man's Sky as an exclusive is smart though; the enthusiast demographic loves to play first person exploration games and I think No Man's Sky will be a trendsetter if it offers seamless exploration (as in no damn loading screens to transition from planet to space). But if it doesn't have that then all my hype is gone.
 
I could have worded my post better anyway am not saying Sony should takeover the game development or force them to do things they don't want am just saying they could provide them with funds or even manpower to help the team polish the game am sure the devs have certain goals set for them in development but some times can't achieve it with X amount of budget and/or time frame i was only suggesting that Sony help them to make the best NMS possible.

Yeah. Sony should, but I think they might be? But I'm not sure. Sony Santa Monica tends to help a lot of the indie devs that Sony works with (Hohokum, Everybody's Gone to the Rapture, Journey, etc.) but I don't think they're helping with No Man's Sky.

Only reasons I see Sony not helping are that they don't want to because the game's gonna be multiplat (one of the reasons they turn down a lot of games, but not all) or Hello Games doesn't want the help for whatever reason. But I'm pretty sure they're getting funded by Sony, and we don't even know for sure if they're not getting extra manpower from Sony.
 

BibiMaghoo

Member
Dealing in things you can objectively measure, such as framerate, resolution, price, control options, etc, then that statement is difficult to argue.

If you are looking at it subjectively, people will always find value in playing games with the ease of use of consoles.

To be fair, the ease of use with a console is not subjective at all, but an objective fact. There are a number of additional things to consider when playing a game on PC that are absent from playing on a console. If these are issues for the person is subjective, but consoles are factually easier to use. They are designed that way.
 
If you are looking at it subjectively, people will always find value in playing games with the ease of use of consoles.

But looking at it objectively from a smaller developer's point of view, they could rationally choose to develop for console first as it may give them a quicker and easier route to their first paycheck (one-size-fits-all hardware).

However making this choice will result in them being accused of having been paid off to intentionally delay other versions. I just don't understand the reasoning behind this.
 

Qassim

Member
Yeah I did; did you read your own comment? You literally said you understand why they would focus on one platform due to team size, and then contradicted yourself in the same sentence saying you didn't understand their reasoning. They have stated team size as an issue before and it's raised in the wider article, along with the other reasons mentioned, which all loop back to focus; so unless I'm missing something (in which case I'm sorry) it seems pretty clear it's about focus.

I'm out.

Sorry - I just realised I missed out specifying what I was referring to in regards to their 'reasoning' - that bit was in regards to the 'console-y' comment.
 
As stated previously in another thread, I can wait... I actually prefer this so I get a picture of the quality of the product first before I will get to play this myself in an (probably) even better state. 1 year later would be okay for me, if it's longer than that... also no problem with that!
 

KZObsessed

Member
I'd always assumed it was PS4 and PC day 1. I kinda hope Sony will release a disc based version so we can get a nice collector's edition.
 

Wereroku

Member
Will play on PC, looks like a game I could get weird about and mod like crazy.

How will you mod it? Its going to be online only with shared server interactions. I am sure they are going to block anyone using mods unless its wow style ui mods.
 

Ysiadmihi

Banned

2 of 3 of the problems in that article are solved by updating the drivers (it's even mentioned within the article), and the third sounds like one that all versions suffer from.

They absolutely do, and you know this.

The only one I can manage to think of is "ease of use", which doesn't really apply as much as it used to. I download a game, click "Play" or double click the executable and I'm playing it.
 

Hoo-doo

Banned
and so does PC over console.. I dont see the point?

You are correct. The 'best experience' is completely different for different people.

His point was that the best experience was always on PC. Implying that framerates and IQ are the sole metrics by which a gaming experience is measured.
 

Atomski

Member
You are correct. The 'best experience' is completely different for different people.

His point was that the best experience was always on PC. Implying that framerates and IQ are the sole metrics by which a gaming experience is measured.

If thats why you think PC is only better console then we could have an argument..
 

KoopaTheCasual

Junior Member
I honestly don't see this game becoming super huge/important. I think it'll do decently-well, but yea, nothing earth-shattering. I feel like if a game like this came out of Activision or Ubisoft, people would have much more subdued reactions.

I think a lot of the praise is simply generated from the fact that the scope of the game is incredibly impressive for a tiny team, but not that the game, divorced of its development background, is incredibly impressive in its own right. /opinions

and so does PC over console.. I dont see the point?
His whole point is that it's a subjective preference. PC doesn't offer the "end all be all" experience to many people, and to try to argue so is silly.
 

Karl Hawk

Banned
If this releases on PS4 next year (it will, right?), 2015 is going to be a pretty tidy year for the console in terms of releases.

Until we find out some of those gamed delayed further into 2016. /sarcasm

But seriously, I have a hunch that 2015 is gonna be a kickass year in terms of gaming.
 

RPGam3r

Member
2 of 3 of the problems in that article are solved by updating the drivers (it's even mentioned within the article), and the third sounds like one that all versions suffer from.



The only one I can manage to think of is "ease of use", which doesn't really apply as much as it used to. I download a game, click "Play" or double click the executable and I'm playing it.

In your own post you mention additional steps are needed at times.
 
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