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Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

Alcahest

Member
So 30fps on PS4, this is very troubling/annoying for such a remake in 2015..

Is it know if Capcom will do this inhouse or go the outsource way?
 
This is the weakest shit ever.

q8wgZTy.jpg
lol I'm out. *hugs Gamecube*
 
The character look sharper, but the backgrounds like look like they have noise filters applied to them. Actually looks bad and blown out in certain screens.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
This will make another nice addition to my Steam library at some point. I wonder if it'll have a texture mod made for it like the one currently being made for RE4, might be trickier since it's pre-rendered.

Unless people put in the work to "remaster" the pre-rendered backgrounds, probably "impossible."

People putting work into the Bio4 textures has been doing it since WAY before the "HD remaster"/Steam port happened. That was even targeting the Wii version of Bio4 just for the sake of "easy to do" but it's been going on for two years or so now. I wouldn't expect a REbirth pre-rendered background redo to be complete for at least two-five years.
 

Dorygrant

Member
I am so happy about this you have no idea.

I was just trying to decide to get this game again for GCN or Wii (whatever was cheaper/easier to find) but wanted it HD.

Now for it to come to Canada.
 

Diablos

Member
Totally makes sense. More games from this era need to be remastered. It definitely justifies the hype unlike so many other remasters which are essentially uninspired cash crops.
 

TyrantII

Member
This is the weakest shit ever.

q8wgZTy.jpg

Well then, OAR for me.

I understand why they're doing it and its a good option for those who don't get framing and complain about black bars. Just making it all native wide screen would open up a whole nother can of worms and might actually offer a worse experience
 

Ridley327

Member
First thought: better be an achievement/trophy for never fireing a shot (knife run)

Second: Could this be a hint that an actual RE2 Remake might be around the corner? Maybe they're getting the engine and tools up to date, ala TLOU remaster?

Also, when do the 4:3 / widescreen GAF wars start? Original intent / framing vs new framing.

Tell you the truth not sure my stance in videogames. Movies I go with the director. There might be a few places where wide screen and new camera angles / fovs might not feel right.

The enemy placement is definitely geared more towards the expectation that the game is in its original aspect ratio. This isn't a major problem on lower difficulties with auto-aim being forced on you, but it could prove to be a big pain in the ass on higher ones with it being disabled.
 

lyrick

Member
What's the hard line between "good port" and "remaster", exactly?

In other industries there is actually a master that revisited, as discussed earlier:
When movies release a remastered edition, that means they went back, scanned the film again and got a higher-res image.

When music releases a remastered album, that means they went back to the raw files, twiddled their knobs and mixed the audio again. The definition of remaster: "to make a new master audio recording, now usually digital, from (an earlier recording), to produce compact discs or stereo records with improved sound reproduction."

When games release a remastered video game, I expect them to render what they can at higher resolutions, and recreate what they can't. Otherwise, it's a port.

This HD Remaster is basically releasing a DVD copy of a film on Blu-Ray - but before they do, they throw a few filters over the top. Not only is it worse than the original, but it's in no way appropriate to call it a remaster.

I would expect at bare minimum that the source and/or the original production assets be revisited when it comes gaming.
 

jett

D-Member
Regarding the 30fps lock: Most of the backgrounds in this game aren't static, they're animated videos, and they're already rendered at 30fps. If the 3d-modeled characters moved about at 60fps it would look weird.
 

Coreda

Member
This is an old game, not an old movie. I get what you're trying to say, but it doesn't apply.

If it were that easy, I'm sure they would go back and redo it. Chances are it's not as simple as a few clicks. There is a game tied to those images.

The comparisons do apply, perfectly, but the most likely scenario is that they lost the files used for original renders and so can't re-render them. So:

Scenario A) They lost the original background files and can't create higher native-res versions. It's a shame and they've done what they can of a bad situation. If priced appropriately it might do well enough, although it's more a port than remaster.

Scenario B) They still have the original background files but decided not to re-render them at a higher native resolution. I couldn't imagine them doing this though considering it's standard practice when making a remastered version, so it's unlikely imo. People would be far more annoyed if this were the case though.
 

Amentallica

Unconfirmed Member
It's been setting in and I think I'm more happy with this announcement now simply because of the alternate control option. What will that be playing like?
 

MilesTeg

Banned
So this is a straight up remaster of REMake? I thought those pre-rendered backrounds were a pain to give the HD treatment...or something?
 

cerulily

Member
How can they only do 30 FPS on current gen systems for an HD remastering of a MID NINETIES GAME!?

REmake came out in 2002...

And, beyond that. This isn't really designed to run at variable frame-rates. The pre-rendered backgrounds run only at 30fps, and i would wager it's really not financially feasible to re-render all of the scenes. If you ran this game at 60fps the backgrounds would look jarringly choppy.
 
What's the hard line between "good port" and "remaster", exactly?

A port doesn't change the game in any way aside from bringing it over to a different console or platform. A good port is stable and faithful and doesn't eff up the original with filters.

A remaster improves on the previous releases of the game but doesn't attempt to replace every asset or change the fundamental gameplay/graphical look. A good remaster touches up the game but still remains faithful to the original.

A remake is a total reworking of the entire experience.
 
I'm extremely glad i managed to entertain you, people who find entertainment in each other usually form stronger bonds.

That said, i highlighted a part, well most, of your quote so maybe you realize what you posted.
If you are ok with them spending almost no money to make a blatant money-grab that you (and i) will pay 20-30 for , so they can check out if we are willing to spend more for simply up-scaled ports of decades old games while at the other hand they should be working their asses out to at least have the japanese Deep Down beta they promised ready for this summer, then i guess we have little to discuss.

You know what? I'm not even remotely a Capcom hater. I tend to love most of their games, their latest included, and i absolutely adore REmake, but things like this give fuel to all the haters, and they are just wrong decisions.

If you've seen my other posts throughout the thread, I've made it clear that I have issues and do not expect anyone to put money down on this at this point. Bar them actually working on this, Capcom is doing things wrong.

The post was just in response to lamenting on how a company could focus on a remaster instead of a new title. I provided the reason, and, yes, used you as an example in how what GAF thinks of itself !=what GAF really is. Has nothing to do with your opinion on Capcom or how you spend your money.
 

Durante

Member
not all game engines are quake

variable framerate support is something added to game engines, not something inherent in them
I wouldn't put it like that. An engine designed from the ground up for working based on time doesn't really need "variable framerate support" added to it. And almost all PC engines are like that, and have been for a very long time now.

Both "game engines" I've written were inherently based on elapsed time, not frame rendering time :p

Of course, for a port like this, it would be something "added".
 

MADGAME

Member
Will the "REmaster" be technically superior (either in visuals, performance or both), than running on Dolphin with a PC that can crank up the settings? Obviously the new control scheme can't be compared.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
The enemy placement is definitely geared more towards the expectation that the game is in its original aspect ratio. This isn't a major problem on lower difficulties with auto-aim being forced on you, but it could prove to be a big pain in the ass on higher ones with it being disabled.

I don't recall higher difficulty modes removing auto-aim. Auto-aim is still there with the exception of the "invisible zombies" mode. Which, for the record Capcom, I hope you make an off/on toggle. Otherwise fuck you. Worse decision to have that be "auto-on" for people that 100% the game/unlock both outfits for both characters.
 

Ridley327

Member
I hope one day The Twin Snakes gets the same treatment .

I doubt it will ever get touched. Kojima has made it incredibly clear that the PS1 version is his preferred version, and with the arrangements that Nintendo made for the game, Konami probably can't even do anything with it, despite it being their IP. It's much more likely that KojiPro would get behind another full-on remake before that gets ported.

I don't recall higher difficulty modes removing auto-aim. Auto-aim is still there with the exception of the "invisible zombies" mode. Which, for the record Capcom, I hope you make an off/on toggle. Otherwise fuck you. Worse decision to have that be "auto-on" for people that 100% the game/unlock both outfits for both characters.

I could have sworn it was turned off on Very Hard, but if I'm wrong, I'm wrong.
 

Seik

Banned
If some of you think that Capcom will hear ''We need to work harder on these.'' if you don't buy it, considering how cheap they are now, I think it'll be more around the lines of ''We'll never touch the old RE ever again.''.
 
Will the "REmaster" be technically superior (either in visuals, performance or both), than running on Dolphin with a PC that can crank up the settings? Obviously the new control scheme can't be compared.

Character models, some enemy models, and some of the lighting I can assume will be superior. But everything else thus far I would put the GC (and thus the Wii and Dolphin I assume) ahead or the same.
 

jj984jj

He's a pretty swell guy in my books anyway.
Unless people put in the work to "remaster" the pre-rendered backgrounds, probably "impossible."

People putting work into the Bio4 textures has been doing it since WAY before the "HD remaster"/Steam port happened. That was even targeting the Wii version of Bio4 just for the sake of "easy to do" but it's been going on for two years or so now. I wouldn't expect a REbirth pre-rendered background redo to be complete for at least two-five years.

I'm not going in expecting it at all really, but if I can replay this at its 20th anniversary with mods making it look even better then I'd definitely take that.
 
Unless modders somehow manage to find the original assets for the FMV that may or may not be at Capcom right now and re-render them, it's not going to be 60 fps ever.

Theoretically, if they can open an repackage the movie files, they could just interpolate the missing frames. Getting rid of 30 fps stutter that way... would at least be something.
 

chadboban

Member
So this is a straight up remaster of REMake? I thought those pre-rendered backrounds were a pain to give the HD treatment...or something?

The backgrounds appear to be the same from the original. Seemingly upscaled with a sharpening filter applied to them. Check out some screens posted to judge for yourself.
 

glottis8

Banned
Something theoretically like this?

REmake_screen2.jpg

I think this direction will really mess with the experience of the game. I mean.. some of those shots were done or really fine tuned by design. Allowing you to see so far to detect enemies and really specific camera angles. Cropping that will really take away from the exp.
 

MADGAME

Member
Character models, some enemy models, and some of the lighting I can assume will be superior. But everything else thus far I would put the GC (and thus the Wii and Dolphin I assume) ahead or the same.

Interesting. I was hoping at least one could be considered a "definitive edition" but it sounds like they both have their strengths and weaknesses.

Dang it.
 

ampere

Member
This is amazing news. I ditched my old Gamecube copy but would love to play it again.

I hope the PC version is done well!
 
Theoretically, if they can open an repackage the movie files, they could just interpolate the missing frames. Getting rid of 30 fps stutter that way... would at least be something.

The animated backgrounds for the most part are mostly static but with a "oh look this fan is spinning" twist. Should be easily interpolated with no artifacts.
 

Ridley327

Member
Theoretically, if they can open an repackage the movie files, they could just interpolate the missing frames. Getting rid of 30 fps stutter that way... would at least be something.

They could, but it would assuredly look wretched and probably cause a lot of glitches with how the game handles the lighting. Oddly enough, leaving it alone and doing nothing with it will guarantee the best results overall.
 
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