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Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

Lernaean

Banned
If you've seen my other posts throughout the thread, I've made it clear that I have issues and do not expect anyone to put money down on this at this point. Bar them actually working on this, Capcom is doing things wrong.

The post was just in response to lamenting on how a company could focus on a remaster instead of a new title. I provided the reason, and, yes, used you as an example in how what GAF thinks of itself !=what GAF really is. Has nothing to do with your opinion on Capcom or how you spend your money.

And i actually read your posts and guess what? i actually agree with what you say.
That's why while i can see their line of thinking, and you not actually supporting their thinking but rather stating it as you see it, i still can't see how it's understandable in any way.
They may gain some sales from people who never had Nintendo consoles to play it, but they lose face continuously with their decisions.

Anyway, peace out.
 

chadboban

Member
Something theoretically like this?

REmake_screen2.jpg

Pretty much. As your character moves down the cropped screen will follow him.
 
If some of you think that Capcom will hear ''We need to work harder on these.'' if you don't buy it, considering how cheap they are now, I think it'll be more around the lines of ''We'll never touch the old RE ever again.''.

Yeah, it's a bullshit situation. We can complain all we want about the issues, but there's no guarantee that they'll be addressed. And if the issues are enough to where people won't buy it, then Capcom will do what they did when it came to REmake and Zero and abandon it for the more lucrative BSAA-Ninja team adventures.

With this being digital only port of a 12 year old game, I don't see how it will end with Capcom accepting that there's a market for these games.
 

Anth0ny

Member
Looking at those screenshots, I think it looks pretty decent for a simple 1080p upres.

You had lots of people claiming they'd never release an HD REmake due to the pre-rendered backgrounds, so I'm happy this is even happening at all. REmake is fucking fantastic, and I'm totally in the mood to replay it.

I wonder if this selling well will send a message to Capcpom. Give us classic Resident Evil!
 

Xpliskin

Member
announcementscreen005-1407232564.jpg



While I'm super super happy about this coming to my Steam library, there's one catch.


The background source files dating from 2001 are pretty old:
  • I don't know if those Maya files can be reopened again using current versions
  • I don't know if those files were lost somehow
  • [I don't know if they chose the easy route (even if they manage to open the old files):
    Rerender the backgrounds using the old way with the gamecube's texture limits to fit with the legacy code then upscale them instead of rewriting a true HD renderer for next-gen versions using higher-resolution rerendered native backgrounds.
  • Or the shady route: Upscale the original JPEG-compression based images and up the game's resolution ("the safe port").


All platforms run at 30FPS because:
  • Character source animations were made at that rate ? They have the XSI files, because of UC/DSC. They can adjust.
  • Moving backgrounds rate ? Whoa wait a minute


Holy shit, I just realized this by writing this post.

They fucking lost the original background data, that's why they cap at 30FPS and upscale the JPEGS.
 

RurouniZel

Asks questions so Ezalc doesn't have to
Capcom must hate the Wii U if they can't even be bother for a Wii U port of REmake HD which was originally a Nintnedo game in the first place. I mean, not even digitally like virtually every other platform.

Nintendo is toxic right now it seems.
 

TyrantII

Member
The backgrounds appear to be the same from the original. Seemingly upscaled with a sharpening filter applied to them. Check out some screens posted to judge for yourself.

If they're just up-resing the background and applying shitty filters... F That. New high res character models aren't enough, and this really just becomes another Capcom Cash Grab (CCG?).

If they're going to do this, they should do it right. Both for the fans, and for their own archival processes. Really, they should be doing this with a 4K master in mind so they can keep releasing it on whatever platform is next, on tablets, on PC, ect.
 
Pan & Scan in a console game? Huh. I still own my original copies of this and RE Zero for GCN, I guess I can just go to my friend's house to play them whenever I like.
 

Ridley327

Member
Holy shit, I just realized this by writing this post.

They fucking lost the original background data, that's why they cap at 30FPS and upscale the JPEGS.

It's possible. I think it's a lot more likely that Capcom just didn't want to put in the time and money into re-rendering the FMV for something that they're positioning as a quickie digital release, but given the reports of Squenix having to redo many assets for Kingdom Hearts 1 because they no longer existed, I wouldn't discount that possibility at all.
 

Tain

Member
A port doesn't change the game in any way aside from bringing it over to a different console or platform. A good port is stable and faithful.

A remaster improves on the previous releases of the game but doesn't attempt to replace every asset or change the fundamental gameplay/graphical look. A good remaster touches up the game but still remains faithful to the original.

I have trouble with that because enthusiasts have, since the dawn of time, referred to enhanced releases of games as "ports". Stuff like Dreamcast THPS, a million different versions of Ys games, Namco PS2 releases, and so on. And even today, when a game gets ported between platforms, people generally expect that port to take reasonably advantage of the hardware its being ported to (polygonal console games getting PC ports are expected to run at varying resolutions, for example).

Calling a game a "remaster" is a pretty recent phenomenon, and one that I see with games that are essentially doing no more than what one would expect from a good port (Rez HD, Ico collection, God of War HD, Doom 3 BFG, etc). I don't see it as a useful distinction, given that some of the above ports are at least as drastic of an enhancement as some of these "remasters".
 
Looks...pretty shitty. I can understand the difficulty in making it look better given all the pre-rendered backgrounds, but I always assumed they were rendered at a super high res then shrunk down
 

Ragnarok

Member
Beggars can't be choosers. Sucks about the "wide-screen", but it's pretty ridiculous that people are expecting 60fps lol. Kinda missing the point of the old resident evil games.
 

pantsmith

Member
Capcom must hate the Wii U if they can't even be bother for a Wii U port of REmake HD which was originally a Nintnedo game in the first place. I mean, not even digitally like virtually every other platform.

Nintendo is toxic right now it seems.

I wouldn't take it personally, it just means they don't think they'll make enough money on the platform for it to have been worth it.

Hell, they don't even like Mega Man.
 
The comparisons do apply, perfectly, but the most likely scenario is that they lost the files used for original renders and so can't re-render them. So:

Scenario A) They lost the original background files and can't create higher native-res versions. It's a shame and they've done what they can of a bad situation. If priced appropriately it might do well enough, although it's more a port than remaster.

Scenario B) They still have the original background files but decided not to re-render them at a higher native resolution. I couldn't imagine them doing this though considering it's standard practice when making a remastered version, so it's unlikely imo. People would be far more annoyed if this were the case though.

I highly doubt anything was lost.

Who is buying this? RE fans. It's a fan re-release/port/remaster/whatever. This isn't going to set the world on fire, even if they re-rendered all of the backgrounds and remade the animations for 60fps. Capcom isn't competing with TLOU here.
 

Seik

Banned
I have trouble with that because enthusiasts have, since the dawn of time, referred to enhanced releases of games as "ports". Stuff like Dreamcast THPS, a million different versions of Ys games, Namco PS2 releases, and so on. And even today, when a game gets ported between platforms, people generally expect that port to take reasonably advantage of the hardware its being ported to (polygonal console games getting PC ports are expected to run at varying resolutions, for example).

Calling a game a "remaster" is a pretty recent phenomenon, and one that I see with games that are essentially doing no more than what one would expect from a good port (Rez HD, Ico collection, God of War HD, Doom 3 BFG, etc). I don't see it as a useful distinction.

Remaster mostly just rmeans going HD now, just like movies.
 

Ridley327

Member
Beggars can't be choosers. Sucks about the "wide-screen", but it's pretty ridiculous that people are expecting 60fps lol. Kinda missing the point of the old resident evil games.

I don't think they're missing the point. I just don't think people understand how this game was made in the first place. It's basically a shitload of short, looping FMVs that have some character models pasted on top of them.
 

NolbertoS

Member
I just started replaying the PS1 version on the Vita. Played REmake on the GC before I lost it :(. Now with this version, may double dip. Sad that the Wii U isn't getting any love :(. Iwata and Nintendo are gonna be totally ignored this gen by all 3rd parties again.
 
I never played REmake so I'm gonna check this out.

Capcom did have a survey a while ago asking if fans were interested in a REmake port so I guess they actually did look at it. We might be getting ports of the Street Fighter Alpha games soon if that's anything to go by since they were on there too IIRC.
 

Xpliskin

Member
It's possible. I think it's a lot more likely that Capcom just didn't want to put in the time and money into re-rendering the FMV for something that they're positioning as a quickie digital release, but given the reports of Squenix having to redo many assets for Kingdom Hearts 1 because they no longer existed, I wouldn't discount that possibility at all.

"Rerendering" in this case is as simple as opening up the original Maya files, hitting the export button of whatever plugin they developed to export the to the Remake background format, change the resolution and wait a few minutes (with nowadays PCs even less). In case of an animation or moving background, you can change the framerate and reexport.

Why ? During development the artists needed a quick way to test their background work, so previewing had to happen fast. If you read the softimage use cases, it's mostly as easy as hitting a button to export their work.


They lost the REMAKE background data or just can't be bothered dealing reopening legacy files.

This is fucked up.
 

psychotron

Member
I never got to play REmake, but have played every other RE game. I saw part of it at a friends house years ago and it looked great. I was even considering hunting down the Wii version. I'm rather torn on what I'm seeing here. I know that the cropping is necessary to keep the image from stretching and looking like shit, but it also takes away from the original vision for how the game should look. The same goes for the odd filter they're using.

idontknowwhatiexpected.gif
 
Of course they announce it right after I bought a used copy of the Wii REmake... oh well, only the "modern controls" would really tempt me to potentially double dip at this point. Hopefully it turns out well.
 

John_B

Member
What a let down. This game deserves better.

Nasty upscaling of the background assets. Chopped up aspect ratio.

It's like that botched restoration of a Jesus painting.

Edit: here it is.

_62447895_frescopic.gif
 

gelf

Member
I don't think they're missing the point. I just don't think people understand how this game was made in the first place. It's basically a shitload of short, looping FMVs that have some character models pasted on top of them.

Yes the whole look of the game is done with what could be described as bunch of hacks to make it look better then any game done in real time could. Great at the time but a big pain if you ever want to remaster.
 

RurouniZel

Asks questions so Ezalc doesn't have to
I wouldn't take it personally, it just means they don't think they'll make enough money on the platform for it to have been worth it.

Hell, they don't even like Mega Man.

I know, but reading the thread and seeing how lazy a port this really is they still couldn't bother for a Wii U edition considering how little they're spending as is. They're even doing a port of that one Monster Hunter Frontier game for Wii U but not this? I can't imagine Nintendo turning it down considering their desperate need for games on Wii U.

I just don't get it. >>;
 

LiquidMetal14

hide your water-based mammals
I don't think I'd classify this as true wide-screen

q8wgZTy.jpg


You'll probably wind up having to shoot more enemies off screen than before as well in this mode. You're better off sticking with the original 4:3 aspect ratio.
I updated my post prior to yours.
Please tell me I can just play in 4:3 and not have to deal with this pan and scan bullshit.

I agree that this looks kind of odd but a widescreen resolution would normally cut off or change the fov as it is. I'm in no way defending this as in reality, let's not act like life is over, but if it keeps a native rendering 16x9 then I see very little issue with this. As I said before, this looks like a standard HD port and at the current state, is worth no more than 20.

TLoU maybe spoiled us but if the price is right, I see very little reason to balk.

And I will also toss in that if you haven't played this, buy it up for the right price. The majority of the hate is from people who have already played it or some who just might be a part of the spectacle. It's still an amazing game.
 
That's a shame about the backgrounds being not being rerendered though.

But is it me or do the characters have new shaders? Like normal mapping which I'm pretty sure the GC version didn't have.

Despite some shortcomings, I'm glad Capcom is bringing this game to new systems 13 years later. Everyone needs to play this game.
 

Seik

Banned
I never got to play REmake, but have played every other RE game. I saw part of it at a friends house years ago and it looked great. I was even considering hunting down the Wii version. I'm rather torn on what I'm seeing here. I know that the cropping is necessary to keep the image from stretching and looking like shit, but it also takes away from the original vision for how the game should look. The same goes for the odd filter they're using.

idontknowwhatiexpected.gif

Like it has been said many times, you'll be able to play in 4:3, too.

Guys, it's just the Wii version that will look better with more options.
 

wenis

Registered for GAF on September 11, 2001.
Well color me excited for this. I still keep my GameCube around purely to play the REmake from time to time.
 

zma1013

Member
Too bad, I'd hope for this:

But with the pre-rendered environments specifically tailored for 4:3, I can see the original happening.

That was specifically more to point out how it could crop out enemies but yeah, sure, true widescreen wouldn't add much to some scenes, but others like outside areas or the giant main hall and whatnot would be awesome. And even just simply seeing "moar wall" would be infinitely better than cutting out nearly a 3rd of the 4:3 image from view just so you can please the TV zoomers who still wonder why they can't see the news ticker on the bottom of CNN despite them knowingly asking for all content to fill up their entire screen at all times. Luckily there's at least a 4:3 option. Knowing all that though and that it might ruin some of the 4:3 shots to add information on the sides, I wouldn't even care if there was never a 16:9 option, just as long as they had higher resolution backgrounds for the 4:3 aspect ratio. That would please me.
 
I have trouble with that because enthusiasts have, since the dawn of time, referred to enhanced releases of games as "ports". Stuff like Dreamcast THPS, a million different versions of Ys games, Namco PS2 releases, and so on. And even today, when a game gets ported between platforms, people generally expect that port to take reasonably advantage of the hardware its being ported to (polygonal console games getting PC ports are expected to run at varying resolutions, for example).

Calling a game a "remaster" is a pretty recent phenomenon, and one that I see with games that are essentially doing no more than what one would expect from a good port (Rez HD, Ico collection, God of War HD, Doom 3 BFG, etc). I don't see it as a useful distinction.

A port that takes advantage of the platform it's converted to is a good port. On PC that means resolution and graphical configuration. On some consoles that means higher-res textures here or there, maybe a nifty new gimmick (like WiiU tablet usage).

But that's not a remaster, which is a later concerted effort to increase the fidelity of the graphics. The amount of effort and the time at which it is done both matter.
 

Ludist210

Member
Hmm...not excited about how the screen moves to create the "widescreen" effect. Guess I'll stick to my GameCube version unless this is changed. (Plus I would want this on PS4, but I don't own a PS4 yet)
 

FyreWulff

Member
Capcom must hate the Wii U if they can't even be bother for a Wii U port of REmake HD which was originally a Nintnedo game in the first place. I mean, not even digitally like virtually every other platform.

Nintendo is toxic right now it seems.

I'm going to be honest.

If they're just scaling up the backgrounds, they probably figure enough Wii U owners have the Wii version already, which they can't sell a port to because they can already play it. The other consoles can't.

The only thing upscaling this on the Wii U would lose is the higher res character model. Otherwise, it's near functionally the same as this anyway.
 

Grief.exe

Member
Beggars can't be choosers. Sucks about the "wide-screen", but it's pretty ridiculous that people are expecting 60fps lol. Kinda missing the point of the old resident evil games.

The point of the old Resident Evil games had nothing to do with a poor framerate. Capcom was targeting 30 FPS for those particular Gamecube games. The animations for RE4 and REmake were captured at 30 frames per second.
 
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