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Still upset that they removed the multiplayer. It was great and underrated. One of the few online modes I enjoyed.
Still upset that they removed the multiplayer. It was great and underrated. One of the few online modes I enjoyed.
[*]Combat is now harder. You may be able to beat 2-3 guys but 5 is too many. You have to pay attention to what weapons enemies have now. "For the first time, we have boss fights that are about parrying at the right time, making sure you dodge, and not spamming the attack button."
Been in development since 2010. After Brotherhood a team broke off and started on Unity.
They were seriously working on 5-6 games and DLC at the same time?
ACRevelations, AC3, AC Liberation, AC4, and AC Rouge?
Yeah, I found it a bit odd the way they're playing it out in the marketing, but I'm interested in seeing it how they handle it in the game, too. People bitched and moaned hard about ACIII's marketing, but finally shut up when the game came out and realized that no one is painted as "good" or "evil". Hopefully, they're play it "straight" like they did in ACIII.French Revolution, especially the "Terror" periode is much more complicated and much more disputed in historical areas than the previous AC historical settings. The way Ubisoft sells the game and people see the period doesn't depict it as it should be, even as a playground, and will be heavily modified to fit the meta-story and how they see the French Revolution. I think it will be very interesting to analyse though.
Tell me about it man. It's a dream come true to be getting the French Revolution after the fanbase has been asking for it for so long. And I now after getting re-acquainted with it in college, I was thrilled to see it announced.If people don't know about the French Revolution then we seriously are in a bad place. I've been asking for this setting ever since AC2.
You guys just depressed me with this.
My problem with it (and yeah, I'm extremely please it's gone from both games) is that it was a copy/paste job through and through. I mean, people give COD shit about that, but it couldn't have been more true here. Wolfpack was too little, too late.Still upset that they removed the multiplayer. It was great and underrated. One of the few online modes I enjoyed.
Edit: I think more people are familiar than they realize with the French Revolution given the recent release of Les Miserables, which I believe did fairly well to provide good exposure. Even if I did find it overbearing as a musicalnot every damn word has to be a lyric people!
Bet they are currently working on AC rouge for current gen and PC.
As well as the sequel to Rogue, an all templar type assassins game.
And the brotherhood version of Unity right now.
And there next location is already in pre production.
Huge team with a VERY successful property.
That's insane.
"We're making it more like Watch Dogs"
"For the first time, we have boss fights that are about parrying at the right time, making sure you dodge, and not spamming the attack button."
Par the course. They already had ACIII & Unity in the chute by Brotherhood's development.*
*Warning: Contains high amounts of Jeffery Yohalem
So you actually look like a different character to others and not just like a differently customized Arno. I think there was some confusion around that.They are using a similar technique as Watch Dogs for co-op, in your game you are always Arno, and everyone else looks like other brotherhood members, but in their game they are Arno and you look like a brotherhood member (like how you are always Aiden in Watch Dogs).
Was reading through the new GI magazine and their story on AC Unity and it added some things I didn't know, so I figured a recap thread might be good. Mods, lock if not allowed.
- They are using a similar technique as Watch Dogs for co-op, in your game you are always Arno, and everyone else looks like other brotherhood members, but in their game they are Arno and you look like a brotherhood member (like how you are always Aiden in Watch Dogs).
- NO MORE AUTO-FAIL MISSIONS! The missions now adapt to what happens when you play and don't follow any script. There will be changes and consequences for how you handle missions, but no longer will you get desynchronized for being spotted.
- You use the new rapid descend ability from buildings by hitting RT + B. Haystacks still exist, but they found you don't use them near as often now.
- You really notice the new 1:1 scale for buildings, and the amount of buildings on the streets seems higher than any of the other games.
- Stealth mode softens your footsteps, but you still move rapidly. Great for sneaking up on guards.
- New cover system makes hiding easier and you can now peek.
- Guards no longer automatically know where you are at all times once alerted, they will now search your last known location which makes it easier to get away and even flank them.
- Combat is now harder. You may be able to beat 2-3 guys but 5 is too many. You have to pay attention to what weapons enemies have now. "For the first time, we have boss fights that are about parrying at the right time, making sure you dodge, and not spamming the attack button."
- The NPC groups now react to each other. Thugs may attack you on sight, but guards/police won't unless provoked. Police may go after thugs, which means you can lure thugs to police and watch the police go after them.
There is a lot of good info in the article, go check it out in the new Game Informer.
And there next location is already in pre production.
Huge team with a VERY successful property.
I would laugh my ass of then cry at what might have been if they just stuck to the plan of having an original trilogy with the third game having a female lead.I legit want to hear a ubisoft employee say that the last game in the franchise has been in development since they finished assassins creed 1. How hilarious would that be. This is a big what if scenario because it seems like they want to keep making these games yearly until the end of time.
This is my feels towards ACR, too. The Sofia + Ezio bits were great. Want to see the Hook Blade return and visiting Vald's grave rocked.I thought ACR had a great story though. It was a nice finish for both Ezio and Altair's stories. Hook blade was cool.
Fuck the modern day stuff.
Loved AC1
Enjoyed alot AC2
Disliked AC Brotherhood
Had a decent time with AC Revelations
Skipped AC3
Started AC4 (Literally 3 hours ago), Seriously enjoying it a lot, top tier setting
AC Unity: no desynchronizing, sweet graphics, co-op...very optimistic.
AC Rouge: Templar protagonist, Icebergs....optimistic.
Want to see the Hook Blade return and visiting Vald's grave rocked.
Any info on the return of the super-obscure optional puzzles that made AC2 so amazing? I loved solving the "Truth" video puzzles and then seeing the deeply-hidden stuff there so much that I reserved Brotherhood on Day One just so I could have a shot at being first to find whatever that game offered. Come on, Ubi, give us an incentive to pre-order!
I swear they say this every time.
That game's soundtrack was awesome. Perfect marriage of Kyd & Balfe, with Kyd doing everything gameplay & Balfe doing all cinematics and multiplayer. Theme was fantastic, too.Forum of the Ox was BEAST in revelations: https://www.youtube.com/watch?v=-qjjqh2-LOo
Yeah, I found it a bit odd the way they're playing it out in the marketing, but I'm interested in seeing it how they handle it in the game, too. People bitched and moaned hard about ACIII's marketing, but finally shut up when the game came out and realized that no one is painted as "good" or "evil". Hopefully, they're play it "straight" like they did in ACIII.
We'll see. Liberation (last game Sofia did) and Revelation (which he directed) weren't this heavy with story. So it could end up being average or if they really want to, it could be special. They literally have everything from ideas to tech to tell a great story.I agree. But this time, after hearing and reading many interviews of the creative director, I'm skeptical, especially for the way they'll concile the three stories in the game (Big History, Meta-Story (Templars/Assassins) and Arno's story). You don't mess up with the playground!
I'm 100% sure that skill leveling will be the same kinda shit as in Far Cry 3 where you unlock every worthwhile skill halfway through the game.
The no-autofail thing is appreciated but it's a solution to a problem that shouldn't have existed in the first place. The missions affected by this were shit to begin with.
Liked AC1
Loved AC2
Enjoyed AC Brotherhood
Hated Revelations
Skipped AC3
Started AC4, but still not finished
AC Unity: no desynchronizing, sweet graphics, co-op...cautiously optimistic. NO Guards in roofs
A lot of this sounds good, but it also sounds like the same stuff they say before every. single. Assassin's Creed. release.
I hope you can causes large scale riots in co-op.
Cause really, what's the point of open world AssCreed co-op with 5,000 people on screen if you can't riot?
Eh, not really.A lot of this sounds good, but it also sounds like the same stuff they say before every. single. Assassin's Creed. release.
They do actually:
Assassins Creed Brotherhood Dev Blog Ninth Entry:
"The fight pacing: Rather than use upbeats and downbeats, we decided to give a pacing to fights. Enemies will attack you continuously, at a standard pace. Therefore, you can be interrupted when you do an attack, or a counter-kill or a counter-disarm. This really makes it harder to rely on solely on defensive maneuvers and removes the staring matches. It also makes the fights much more intense because attacks can come in at any time."
Assassin's Creed 3: how Ubisoft's fixing the combat:
"They have the notion of a group. It's not just each man fighting, and they all die one after another."
Assassin's Creed 4: Black Flag' combat to be 'more challenging:
"[It's] more challenging in terms of the opponents, the window of opportunity and timing that you have with reacting to attacks by others. Generally across the board we're tuning and taking things up to a new level in terms of realisation and difficulty."
My problem with it (and yeah, I'm extremely please it's gone from both games) is that it was a copy/paste job through and through. I mean, people give COD shit about that, but it couldn't have been more true here. Wolfpack was too little, too late.
I'm still (probably foolishly) waiting for a feudal Japan or Chinese dynasty era setting. Until then I don't see myself getting back into the series.
I'm sure they already had a pool of potential settings and just put all of them there instead of actually having concrete plans for every entry.Par the course. They already had ACIII & Unity in the chute by Brotherhood's development.*
*Warning: Contains high amounts of Jeffery Yohalem
In development since 2010 and they couldn't animate a woman?!
I hope you can causes large scale riots in co-op.
Cause really, what's the point of open world AssCreed co-op with 5,000 people on screen if you can't riot?
Didn't this happen in the Co op demo at e3?
They killed 2 guards and it caused the crowd to rampage through the gate.
Didn't this happen in the Co op demo at e3?
They killed 2 guards and it caused the crowd to rampage through the gate.
I think they should just make one big MP game and update it every year.
If they did an entry set in China and the main character was not Shao Jun, I'd be extremely upset that I'd need to refrain from participating in every topic for fear of derailing it with "misogynistic Ubisoft" rants.
I'm sure they already had a pool of potential settings and just put all of them there instead of actually having concrete plans for every entry.
I mean like in the open world. Just throw a rock at someone and start a fight that escalates then guards get involved, then a gang of thugs get involved, then more guards, then lots of other people, then etc., etc. Meanwhile you stand on some roof with your friends and watch it all play out.......or push them into the crowd and laugh as they're attacked.
I would be interested if they pulled a character creator in the vein of Mass Effect or something and made major changes to make it compelling. To be honest, I don't hate the gameplay that the multiplayer is made of, I hate the fact that nothing changed in the past 4 titles. Adding achievements to them is a major pet peeve of mine, too. I don't want to go all the way up to 55 in brohood and IV. 20 is enough.
If they did do a China entry, I wouldn't expect them to do Shao Jun, not because of misogynistic Ubi (Ubisoft Sofia did give us Aveline, afterall, she's cool), but I just don't see them pulling other characters from the expanded fiction to have them star in the main game. But they did that with Edward, so who knows?
Yeah, as another poster joked, I'm sure it was just written on a whiteboard. Probably akin to "French Revolution?" "American Revolution?" "Why not both?! =D"
Is this even possible considering this is Assassins Creed? I mean, it doesn't really make sense to create your own ancestor.
Not to mention, the fact that they make a separate one every year splinters the community, as well as forces you to start all over from 0 again. I have to say, though, for a secondary mode, they sure put a lot of attention to it. All those weird Abstergo videos I'm sure only a few watch...I would be interested if they pulled a character creator in the vein of Mass Effect or something and made major changes to make it compelling. To be honest, I don't hate the gameplay that the multiplayer is made of, I hate the fact that nothing changed in the past 4 titles. Adding achievements to them is a major pet peeve of mine, too. I don't want to go all the way up to 55 in brohood and IV. 20 is enough.
If they did do a China entry, I wouldn't expect them to do Shao Jun, not because of misogynistic Ubi (Ubisoft Sofia did give us Aveline, afterall, she's cool), but I just don't see them pulling other characters from the expanded fiction to have them star in the main game. But they did that with Edward, so who knows?
Loved AC2
Enjoyed AC Brotherhood
Skipped AC Revelations
HATED AC3
Started AC4, but quit after the first city.
AC Unity: no desynchronizing, sweet graphics, co-op...cautiously optimistic.