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Indie Games 2014 [August] Now Voting - Post 353!

So yeah, good thing I skipped The Stomping Land
http://www.rockpapershotgun.com/2014/08/06/the-stomping-land-dead/

More Badass, hope you don't mind, but I made a thread for more awareness to Shadowcrypt and quoted your above post. I too had interest in the game but it seems it might be too hard for me ^^;
What you posted had elements I was thinking would be in the game or resemble them.
No problem! It should be noted that my thoughts were the most positive. Other GAF impressions were more critical. The game does feel repetitive in long sessions IMO, but I really enjoy the combat
 

flowsnake

Member
Mini Metro Update:

http://devlog.dinopoloclub.com/post/93933671075/mini-metro-on-steam

The Steam page for Mini Metro is finally up, including the cool new trailer that Jamie Churchman (@gromange) and Disasterpeace have put together.

Disasterpeace will be scoring the game as well, which we’re super stoked about. The beta won’t initially have any audio as he’s still playing around with concepts, but it’ll be similar to what you can hear in the trailer.

The Early Access beta will be out on the 11th of August on Steam, and DRM-free through the Humble Library to everyone who’s pre-ordered. We’ve sent Humble a whole pile of Steam keys which they’ll be distributing before the 11th. We hope to be up on the Humble Store as well.

Exciting!

Yessss
 

TwistedSyn

Member
Stardust Vanguards - Fall (PC, Linux)
4jZ.gif

DevBlog
Steam Greenlight
Trailer (Awesome Music!)

STARDUST VANGUARDS is a local four player game about precision mecha dueling all while calling for reinforcements in the style of 80s and 90s anime space operas. Your special ability is to call in allied squadrons and fleets to assist you on the battlefield. Random events occasionally occur throughout the battle, such as computer controlled space pirates launching massive surprise assaults on all parties involved. You may choose to team up with your rival players during these situations, or use these events as a distraction to kill off an unsuspecting commander. Of course, you'll have to deal with the pirates, too, since they can win the battle just like a player can. Central to Stardust Vanguard's core premise is fast-paced dueling with an element of strategy brought about through your ability to call in reinforcements.
 

alllen

Neo Member
A friend of mine got his game Furry 2 (I posted about it before, I believe) in the latest Groupees hosted by Remute: https://groupees.com/remute2

His game is cool (if you like super retro action platformers) and he's a cool guy. Also a talented modeler, he modeled some things for my current game. His other two games are better, though, and free: http://dustingunn.itch.io/

Bik is in it, it looks pretty interesting as well. In it's own weird, retro way. I'll have to add that to my backlog of a billion games.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Yessss(4, I don't know how to do superscripts)?

Idk, Mini Metro never really hooked me. I like the aesthetic but the gameplay never did anything for me

Its one of those prototypes with great, great potential and I absolutely love that they are still devising and adding to it. It wasnt perfect before, mainly because it still wasnt really a game, but it was very smartly designed.
 

daydream

Banned
Its one of those prototypes with great, great potential and I absolutely love that they are still devising and adding to it. It wasnt perfect before, mainly because it still wasnt really a game, but it was very smartly designed.

Well, it was a highscore game. I guess that doesn't suffice these days, though.
 
Well, it was a highscore game. I guess that doesn't suffice these days, though.
I guess it depends on who you ask. I love high score games. There's beauty in simplicity, in the game design that transforms the simplest of concepts into something that can hook you for hours, test your skills. Too simple, and it just feels shallow. Too complex, and the charm is lost. The games that find that balance - Super Hexagon, Pivvot, Race The Sun, and others - are addictive rewarding experiences.

Mini Metro just felt kind of shallow to me. Maybe I never fully grasped the mechanics? I'll definitely give it another try this week
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Well, it was a highscore game. I guess that doesn't suffice these days, though.

I dont think being a highscore game is inherently a negative, and while I admit that some highscore games simply arent for me (as the above mentioned Super Hexagon), I did actually like MiniMetro quite a bit, but being a highscore game doesnt excuse you from having more content. Other games that are mainly played for highscores still have different levels for example which all might give a different twist to the formula or offering different modes.

While I did love the previous version, it more or less felt like playing an early SpaceChem level over and over again with some randomized element. I know how it works, its fun to see it coming together, but there is SO much more that could be done with it.
 

daydream

Banned
I guess it depends on who you ask. I love high score games. There's beauty in simplicity, in the game design that transforms the simplest of concepts into something that can hook you for hours, test your skills. Too simple, and it just feels shallow. Too complex, and the charm is lost. The games that find that balance - Super Hexagon, Pivvot, Race The Sun, and others - are addictive rewarding experiences.

Mini Metro just felt kind of shallow to me. Maybe I never fully grasped the mechanics? I'll definitely give it another try this week

It's cool, that wasn't supposed to be a remark on your feelings on that game, haha. It was very much in an alpha-y, proof of concept sort of state, for sure.

I dont think being a highscore game is inherently a negative, and while I admit that some highscore games simply arent for me (as the above mentioned Super Hexagon), I did actually like MiniMetro quite a bit, but being a highscore game doesnt excuse you from having more content. Other games that are mainly played for highscores still have different levels for example which all might give a different twist to the formula or offering different modes.

While I did love the previous version, it more or less felt like playing an early SpaceChem level over and over again with some randomized element. I know how it works, its fun to see it coming together, but there is SO much more that could be done with it.

Yeah, I wasn't necessarily expressing disagreement with my remark. Just more of an observation. Obviously, every game should be pushed to the limits of its potential.
 

Burt

Member
Put some time into Rex Rocket, and it's really good. Love the visuals, love the music, the writing is great in that cheeky "wink and a nod" sort of way without making you roll your eyes. It's not totally what I expected, which was something fairly similar to Mega Man. The game takes place on a large interconnected ship akin to a Metroidvania, and it's been a pleasant surprise compared to the levels I expected to see. I think it'd be fair to peg it as a Mario/Mega Man hybrid with a a touch of Metroid.

It's also manages to be pretty damn hard, but forgiving at the same time. Basically, you spawn with 20 lives, and go back to fairly conveniently placed checkpoints when you die. When the lives run out (they will), you get sent back to a room that connects you to your known fast travel locations within the ship, the distances between which essentially mark "runs", which remind me of the battle to get between campfires in Dark Souls. There are a couple runs that I'm close to calling bullshit on (the one up to the third boss, in particular so far), but then again, I'm not great at these kinds of games, and I'm sure a lot of people would enjoy that sort of quasi-masochism along the same lines as Super Meat Boy, Spelunky, and the aforementioned Dark Souls. I could definitely see it's exacting nature turning it into a speed running favorite.

Overall, great stuff so far. I'm a few hours in and still short a lot of the things I had just in the short earlier test build I played, so I would imagine the game is decently long.
 

Dr Dogg

Member
I should really start bookmarking this thread as it's always a pain to find.

Has anyone here picked up Road Not Taken yet (even more so as it's on PS+)? I haven't seen hardly anything about it on GAF but looks really interesting. Spry Fox have a lengthy gameplay video on their YouTube channel going through the core gameplay and has a little of everything I like the sound of (puzzle, random variation, etc).

https://www.youtube.com/watch?v=kAUL09Siqko

It's quite late into the game so might be a bit spoilery but I really like the look of what I've seen so far. Anyone have any thoughts?

Cheers in advance.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I should really start bookmarking this thread as it's always a pain to find.

Has anyone here picked up Road Not Taken yet (even more so as it's on PS+)? I haven't seen hardly anything about it on GAF but looks really interesting. Spry Fox have a lengthy gameplay video on their YouTube channel going through the core gameplay and has a little of everything I like the sound of (puzzle, random variation, etc).

https://www.youtube.com/watch?v=kAUL09Siqko

It's quite late into the game so might be a bit spoilery but I really like the look of what I've seen so far. Anyone have any thoughts?

Cheers in advance.

I plan on checking it out soon, the only thing I saw so far was how people complained about not receiving a AAA game as a PS+ title, and dismissing it as a bad game without even trying it because Indies are not worth getting for free.
 

Dr Dogg

Member
I plan on checking it out soon, the only thing I saw so far was how people complained about not receiving a AAA game as a PS+ title, and dismissing it as a bad game without even trying it because Indies are not worth getting for free.

Hahaha well I crumbled earlier and bought it anyway as it was quite reasonable on the dev's site via Humble. Asides for an issue with some textures/tiles not scaling with SLI enabled it's been fine for the 30 mins I've played whilst meant to be doing work.
 

Haunted

Member
wowowow

Only If is fucking great, should probably get its own thread.


Real sense of mystery and surprise to the whole thing. The Game: The Game
 

Moobabe

Member
wowowow

Only If is fucking great, should probably get its own thread.


Real sense of mystery and surprise to the whole thing. The Game: The Game

Interesting that you would think that!

I'm wrapping an interview with Tarek (who made the game) - should be up at some point this week. I... have some issues with the game.

I should really start bookmarking this thread as it's always a pain to find.

Has anyone here picked up Road Not Taken yet (even more so as it's on PS+)? I haven't seen hardly anything about it on GAF but looks really interesting. Spry Fox have a lengthy gameplay video on their YouTube channel going through the core gameplay and has a little of everything I like the sound of (puzzle, random variation, etc).

https://www.youtube.com/watch?v=kAUL09Siqko

It's quite late into the game so might be a bit spoilery but I really like the look of what I've seen so far. Anyone have any thoughts?

Cheers in advance.

I'm playing this on PS4 right now and I love it. Easily one of the most aesthetically pleasing games I've played in a long time - it's ROCK hard though. Seriously - pick this up if you get the chance. I'm gonna buy it to support the guys soon.

And we could make a thread for it? Metrico got one too but that died pretty quickly - damn GAF not giving indies a chance but wetting themselves over shitty Ryse coming to PC.
 

egads

Neo Member
Is anyone finding the survival elements in Eidolon to be really weak? I mean, the hunting is by far the most frustrating experience I've had in the game, but the survival stuff just feels kind of like an afterthought.

I'm not finding anything about the survival gameplay to be difficult, and I understand why: they want me to focus on exploration. But if *that's* the case, why have the survival stuff at all? Is it just for something to do?
 

Moobabe

Member
Is anyone finding the survival elements in Eidolon to be really weak? I mean, the hunting is by far the most frustrating experience I've had in the game, but the survival stuff just feels kind of like an afterthought.

I'm not finding anything about the survival gameplay to be difficult, and I understand why: they want me to focus on exploration. But if *that's* the case, why have the survival stuff at all? Is it just for something to do?

I think the survival is much more difficult in some of the more far reaching areas.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Is anyone finding the survival elements in Eidolon to be really weak? I mean, the hunting is by far the most frustrating experience I've had in the game, but the survival stuff just feels kind of like an afterthought.

I'm not finding anything about the survival gameplay to be difficult, and I understand why: they want me to focus on exploration. But if *that's* the case, why have the survival stuff at all? Is it just for something to do?

Well, some parts of the survival aspects immediately make sense, for example freezing in a snowy area or standing in water. Collecting food is simple enough and makes you plan accordingly once you realize that not every part of the map actually has enough food, which is a neat touch in itself, but I agree that it feels a bit unfinished. Hunting and fishing especially should have more variety and more polish, like better animations or different fish types to actually feel like a sub system. But even then, it feels far from useless and definitely adds to the game overall.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I'm so tempted to pickup Eidolon.

You can just tell us what might hold you back, and we can advise you on the purchase.
The answer will likely still end up positive if you are already interested
 

bender

What time is it?
The purchase is more a question of when, not if. Man versus nature survival games in an open world are the type of games I've always dreamed of. I love exploration in just about any open world setting. I played a bunch of Proteus today thanks to PSN+. It's a little too aimless for my tastes but Eidolon probably doesn't have that issue. Plus I prefer crafted worlds over procedurally generated when it comes to exploration.
 

egads

Neo Member
Well, some parts of the survival aspects immediately make sense, for example freezing in a snowy area or standing in water. Collecting food is simple enough and makes you plan accordingly once you realize that not every part of the map actually has enough food, which is a neat touch in itself, but I agree that it feels a bit unfinished. Hunting and fishing especially should have more variety and more polish, like better animations or different fish types to actually feel like a sub system. But even then, it feels far from useless and definitely adds to the game overall.

I definitely agree with some of this. Like, I agree that some of the survival elements make sense, in that, if I was in the real world and standing in snow, I'd get cold. And dying by exposure is legit. But if what they're going for is stuff that makes sense, why don't I need to drink water? And how can I live exclusively off mushrooms?

I don't think it's a useless system. The survival stuff is the reason I picked it up actually. But I just wonder why it's not more fully featured.

I don't want any spoilers, so maybe this is a bad question to ask, but is there a reason why my character has zero information about how to survive or why they're exploring? Like, I literally figure out how to survive by eating random stuff, picking up random equipment etc. and I've brought zero supplies or information with me. You'd think if you were going on this sort of adventure, you might bring some water with you or something...
 

egads

Neo Member
The purchase is more a question of when, not if. Man versus nature survival games in an open world are the type of games I've always dreamed of. I love exploration in just about any open world setting. I played a bunch of Proteus today thanks to PSN+. It's a little too aimless for my tastes but Eidolon probably doesn't have that issue. Plus I prefer crafted worlds over procedurally generated when it comes to exploration.

So, yeah, I think that Eidolon is a much, much more directed experience than Proteus, and it's one of its many strengths. Think like the arrow things directing you towards stuff in Skyrim or Fallout. It's a bit like that, except less straightforward.
 

Haunted

Member
Interesting that you would think that!

I'm wrapping an interview with Tarek (who made the game) - should be up at some point this week. I... have some issues with the game.
I'll qualify my statement! After finishing it once, I replayed the game on the black pawn path, and didn't have a lot of fun in that set of levels. I basically had an ideal path through the game on my first run, picking the white pawn instead. :D


But overall, I still recommend it! It's got a real sense of personality to it, it's unpredictable, it didn't overstay its welcome... I think you can really tell this was made by a couple buddies with a cool idea, and I appreciate that.
 
The problem with Eidolon is the gigantic world with lore items spread out farther than frickin Dragonballs. There are some fantastic sights, though and learning about the human and Sennin backstory is cool but you need a lot of patience and the auto-walk button pressed quite a bit.

It was literally hours after I got my bow and arrow was I able to find an animal and couldn't quite take anything down. I did find a cougar in the mountains who chopped my face off, but thankfully that serious wound randomly completely healed itself.

The ambient soundtrack is incredible, one of the best of this year. It's pretty much the main reason I'm sticking with this.

Where is the thread for this game? Usually should be for cryptic survive-em-ups.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
The problem with Eidolon is the gigantic world with lore items spread out farther than frickin Dragonballs. There are some fantastic sights, though and learning about the human and Sennin backstory is cool but you need a lot of patience and the auto-walk button pressed quite a bit.

It was literally hours after I got my bow and arrow was I able to find an animal and couldn't quite take anything down. I did find a cougar in the mountains who chopped my face off, but thankfully that serious wound randomly completely healed itself.

The ambient soundtrack is incredible, one of the best of this year. It's pretty much the main reason I'm sticking with this.

Where is the thread for this game? Usually should be for cryptic survive-em-ups.

I wanted to do the thread, but then I couldnt play the game, so making a thread didnt quite seem right. Now my time is a bit more limited with GC around the corner, if I have time for it on saturday, I'll get around to making the thread. Despite its flaws, the game definitely still deserves a thread.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Thanks again for the service Toma. I'm always discovering new amazing games thanks to your topics.

Always great to hear, I'd generally also always love to hear which games standout from the crowd each month for you guys. Let us know which games look interesting to you :)
 

Dr Dogg

Member
I'm playing this on PS4 right now and I love it. Easily one of the most aesthetically pleasing games I've played in a long time - it's ROCK hard though. Seriously - pick this up if you get the chance. I'm gonna buy it to support the guys soon.

And we could make a thread for it? Metrico got one too but that died pretty quickly - damn GAF not giving indies a chance but wetting themselves over shitty Ryse coming to PC.

Sorry for the late reply. It took me all of about 5 minutes of deliberating before taking the plunge and buying it. So far I've only completed the first year so haven't really gotten a handle on the mechanics the game has introduced so far let alone the others it's hinting at later on.

Sadly the only talk I have seen about this on GAF has either been what Toma said and was about it's choice as a PS+ game, in the 'Rate PS4 PS+ Games So Far' thread where the response has been less than favourable and a bizarre 30/60fps argument thread that was an odd choice of game to bring up seeing as the animation appears to be keyframed.

I do get the feeling though that if you don't know what kind of game you are getting you might be more dismissive than actually taking the time to follow development and progress of the game. That essentially goes for most games regardless of scale but with the majority of PS+ games being titles that people don't have to fork out for additionally to their existing subscription and more often than not won't have heard much if anything of until they are announced.

I've put some brief witterings in the Steam thread (and popped a recommendation in for the OP) which drew a little interest but when I've sunk some more time I might put something in here if that's alright with you folks? Though maybe as you say a thread might be a bit better for visibility (depending if it draws out a lot of detractors)
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Sorry for the late reply. It took me all of about 5 minutes of deliberating before taking the plunge and buying it. So far I've only completed the first year so haven't really gotten a handle on the mechanics the game has introduced so far let alone the others it's hinting at later on.

Sadly the only talk I have seen about this on GAF has either been what Toma said and was about it's choice as a PS+ game, in the 'Rate PS4 PS+ Games So Far' thread where the response has been less than favourable and a bizarre 30/60fps argument thread that was an odd choice of game to bring up seeing as the animation appears to be keyframed.

I do get the feeling though that if you don't know what kind of game you are getting you might be more dismissive than actually taking the time to follow development and progress of the game. That essentially goes for most games regardless of scale but with the majority of PS+ games being titles that people don't have to fork out for additionally to their existing subscription and more often than not won't have heard much if anything of until they are announced.

I've put some brief witterings in the Steam thread (and popped a recommendation in for the OP) which drew a little interest but when I've sunk some more time I might put something in here if that's alright with you folks? Though maybe as you say a thread might be a bit better for visibility (depending if it draws out a lot of detractors)

I suggest posting about it in here first and getting 1-2 more people on board that like the game, which could help you posting in the RNT thread for visibility a bit.
 

Moobabe

Member
Sorry for the late reply. It took me all of about 5 minutes of deliberating before taking the plunge and buying it. So far I've only completed the first year so haven't really gotten a handle on the mechanics the game has introduced so far let alone the others it's hinting at later on.

Sadly the only talk I have seen about this on GAF has either been what Toma said and was about it's choice as a PS+ game, in the 'Rate PS4 PS+ Games So Far' thread where the response has been less than favourable and a bizarre 30/60fps argument thread that was an odd choice of game to bring up seeing as the animation appears to be keyframed.

I do get the feeling though that if you don't know what kind of game you are getting you might be more dismissive than actually taking the time to follow development and progress of the game. That essentially goes for most games regardless of scale but with the majority of PS+ games being titles that people don't have to fork out for additionally to their existing subscription and more often than not won't have heard much if anything of until they are announced.

I've put some brief witterings in the Steam thread (and popped a recommendation in for the OP) which drew a little interest but when I've sunk some more time I might put something in here if that's alright with you folks? Though maybe as you say a thread might be a bit better for visibility (depending if it draws out a lot of detractors)

No need to apologise! I haven't seen much chat about it on GAF at all! Other than the usual "indie bullshit" nonsense.

If you do make a thread I'm definitely in for that.

I'll qualify my statement! After finishing it once, I replayed the game on the black pawn path, and didn't have a lot of fun in that set of levels. I basically had an ideal path through the game on my first run, picking the white pawn instead. :D


But overall, I still recommend it! It's got a real sense of personality to it, it's unpredictable, it didn't overstay its welcome... I think you can really tell this was made by a couple buddies with a cool idea, and I appreciate that.

The black pawn is awful - I'm publishing my interview with Tarek in the next couple of hours and he agrees! Edit - it's here

But you're right - the two development logs show off him and his mates just.. having fun and making a game!
 

vivin

Member
In the little gaming time I do get. I have finally started on the last of us for ps4(skipped the ps3 version) But funny enough on my day off I spent more time playing the soon to be released mini metro on steam than the last of us.
That game itches the same itch Banished gave me. Im fortunate enough to personally know the guys developing it, but friendship aside its a seriously addicting game.

In other news crawl is in early access and yet im not hearing any discussion about it? I have been following the game for a while now, really eager to play. Surprised by the low level of buzz around the game
 

Haunted

Member
The black pawn is awful - I'm publishing my interview with Tarek in the next couple of hours and he agrees! Edit - it's here

But you're right - the two development logs show off him and his mates just.. having fun and making a game!
Ha!

I feel vindicated in my analysis. Interesting interview, the guy seems straightforward and honest.
 
Sorry for posting here, but that Trading thread is pretty dead

Thanks to that Don't Like Indies? thread, I really want to check out AI War: Fleet Command now.
I have Steam keys for ScreenCheat and MAV, Desura keys for Cahors Sunset and Trace Vector, and Humble links for AntiChamber, Kami, and Cinders.
Anyone interested in trading if they have a spare AI War?
 
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