Camp Freddie
Member
Wow, I haven't seen a more pointless argument since, "Gone Home - is it a game?".
Like all genres, MMO is not a fixed definition. People just looked at a bunch of games with similar characteristics and bunched them together.
The nature of gaming (like all art forms) is that people will mix styles from different genres, so the resulting works escape easy categorisation.
Destiny is an FPS with elements taken from MMORPGs. There is no widely accepted name for what it is, but "shared-world shooter" seems like an accurate term.
Next up on GAF, "Tomatoes - Fruit or Vegetable?".
Back to the OP, I'm a bit worried that the explore modes will get boring quickly. There's not much really there, beyond waiting for an event to spawn. The 'quests' are extremely tedious and I generally ignored them in order to go exploring.
I hope Bungie will take an active role in tweaking the explore zones to keep things interesting. Just tweaking the spawns and loot drops for a weekly community quest would be cool, and not a huge development burden.
There's enough content for a good game, I'm not sure it'll be the sort of masterwork that we talk about fondly for the next decade.
Like all genres, MMO is not a fixed definition. People just looked at a bunch of games with similar characteristics and bunched them together.
The nature of gaming (like all art forms) is that people will mix styles from different genres, so the resulting works escape easy categorisation.
Destiny is an FPS with elements taken from MMORPGs. There is no widely accepted name for what it is, but "shared-world shooter" seems like an accurate term.
Next up on GAF, "Tomatoes - Fruit or Vegetable?".
Back to the OP, I'm a bit worried that the explore modes will get boring quickly. There's not much really there, beyond waiting for an event to spawn. The 'quests' are extremely tedious and I generally ignored them in order to go exploring.
I hope Bungie will take an active role in tweaking the explore zones to keep things interesting. Just tweaking the spawns and loot drops for a weekly community quest would be cool, and not a huge development burden.
There's enough content for a good game, I'm not sure it'll be the sort of masterwork that we talk about fondly for the next decade.