MiamiWesker
Member
Anything new today? Any new patterns emerging or is it still everyone with their own way of getting the second giggle?
Any video of the upstairs encounter? That's definitely creepy (the insta-kill encounter still makes me jump a little).
Some of the best lighting I've seen in a game. Very realistic and not overblown with lens flares and dirty on screen etc.
Any video of the upstairs encounter? That's definitely creepy (the insta-kill encounter still makes me jump a little).
Yep, it's great. Different lightsources realistically casting shadows of varying intensity and color from different directions, etc. Looks sweet.
Saw this for the first time last night. Threw me for a loop.Ooook I didn't expect my screen shot to show up over here LOL! Previous posters were right about me just messing around with the brightness, contrast, and saturation some. This really shows off what the Fox Engine is capable of. I think what I liked most about the pic is the film grain effect. Reminds me of when someone tries to take a picture in a dark hallway with an older cell phone or camera and flash. Here is another screen shot I managed to get but couldn't get the same effect that I wanted.
Wait, what the...? Holy shit. The voice on the radio at around 39 minutes in is speaking in Swedish. This is freaking me out.
I could only catch fragments.
"[...] your eyes...let your ears listen to the radio."
"Do you hear my voice?"
"You can [...]..."
"Let us choose."
"My voice that foretells the future will decide."
"Your tortured [...]"
"So, what will you choose? You can choose. Your life. Your future."
"Clever as you are, you've probably already noticed..."
"The radio drama from 75 years ago [...?]; they are [...?]; they oversee and see all."
That's all I was able to parse.
Talk about the last place I would have ever expected to suddenly hear a monologue in Swedish.
Here's two more interesting things. In the never ending eye corridor sometimes your reflection disappears.
Some of the best lighting I've seen in a game. Very realistic and not overblown with lens flares and dirty on screen etc.
https://www.youtube.com/watch?list=UUYzPXprvl5Y-Sf0g4vX-m6g&v=Ku3IJ0uQnK4&feature=player_detailpage#t=803
Happens after the window falls down
I think the reflection will always disappear if you press R3 while looking at it.
Brisket with BBQ sauce.So...... what's in the bag?
Finally "beat" the teaser it looks so much better in person then on the youtube/twitch footage. I am so hyped to play the real game.
Some of the best lighting I've seen in a game. Very realistic and not overblown with lens flares and dirty on screen etc.
Slender man actually has a clearer idea of what to do to advance.so its basically slenderman in a house setting?
for minutes theres nothing and then theres a jump scare?
meh...
Albert Einstein's famous line: "Insanity is doing the same thing over and over again and expecting different results."
Read more: http://www.businessinsider.com/misattributed-quotes-2013-10#ixzz3AUfiWK26
so its basically slenderman in a house setting?
for minutes theres nothing and then theres a jump scare?
meh...
HOW!!!
I'm losing the will to live here.
I love how everyone's experience has been so different, with collecting or not collecting puzzle pieces, alternate flash lights, ghost encounters, possessions, and how to beat the teaser, there was so much thought put into this damn hallway it's insane.
So...... what's in the bag?
Lighting, materials, the way reflections are handled on different surfaces at different incidence angles is absolutely amazing.
Minor gripe, your flashlight fades too quickly in the distance and i'd like to see it reflected on the window at the end of the hallway, but apparently it's not handled like a 'real' light source
Ooook I didn't expect my screen shot to show up over here LOL! Previous posters were right about me just messing around with the brightness, contrast, and saturation some. This really shows off what the Fox Engine is capable of. I think what I liked most about the pic is the film grain effect. Reminds me of when someone tries to take a picture in a dark hallway with an older cell phone or camera and flash. Here is another screen shot I managed to get but couldn't get the same effect that I wanted.
I love how everyone's experience has been so different, with collecting or not collecting puzzle pieces, alternate flash lights, ghost encounters, possessions, and how to beat the teaser, there was so much thought put into this damn hallway it's insane.
Åesop;125569565 said:Imagine this with Oculus Rift/ Morpheus
Just beat it in like, two minutes! Holy shit.
Step 1: Walk to phone, wait for spooky noises to stop.
Step 2: Ten steps to the radio. Giggle.
Step 3: Walk around foyer area, examining the radio and all pictures.
Step 4: Next haunting starts. Walk into the bathroom and stare at mirror, occasionally pressing R3 (Lisa was NOT behind me.) Giggle after the haunting sounds fade out.
Step 5: Controller vibrates. Stand still until third giggle, and go examine the phone when it rings.
After watching a ton of videos and streams the order of triggers for the final part is:
1. Do something or just stare at the clock until 0:00 hits and the 12 chimes go off.
2. Walk exactly ten steps in a single direction, listen for laugh #1.
3. Walk around until you find the ghost in an area where you can walk towards her and she flings at you.
4. Stand at the position you originally found her in until the music fades away.
5. Walk to a stare at the picture of her with the hole in it near the radio, listen for laugh #2.
6. Your controller will vibrate for a good few seconds, STAND STILL, listen for laugh #3.
7. The phone will ring, walk over to it and hold R3 on it until you have been chosen.
8. Walk through the looping door one last time to "win".
*If you "fail" triggering any of the laughs after 5 minutes just walk through the looping door to reset the room.
I don't have a PS4 so I can't personally test this, but if you guys can confirm this works let me know!
Just gonna throw out how my final loop ended up going for anyone who is trying to work out what the fuck is going on. Got the first giggle the normal way, but seriously the second giggle felt like I got it by complete chance. On the loop where I got it I had been wandering for a good 5 mins trying to find the ghost but with no luck. Had stared at a number of things during the loop and had a mic plugged in which I was making some noise in to. Ended up getting the second giggle when I was standing by the phone not doing anything (was reading this thread for more ideas). After that the third giggle was plain sailing as it's what everyone knows.
I'm thinking a lot about the number "204863" lately - it must have a deeper meaning. On the radio in the game they say that the "father kept chanting the number when they found him after he murdered his wife".. What if this is actually a clue about the whole "using mic will get the second giggle" theory - do they want us to chant this number as well?
I know it's far fetched, but there is also a very subtle hint about the ten steps when, at some point, a voice says something about "10 months" (don't remember the context). I'm just trying (too hard?) to connect the dots and make sense of all of this - it might all be coincidences I dunno.
I am probably looking way too much into this. After all, "P.T." actually meant "Playable Teaser" lmfao