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What was wrong with Resident Evil 5?

joe2187

Banned
Also, RE6 has some great action gameplay (like Vanquish), but it's buried among wildly inconsistent scenarios (that range in quality from horrible to actually pretty cool) & poorly explained tutorials. You practically need to learn how to play the game online before turning it on if you want to enjoy it properly because goodness knows, the game itself doesn't tell you (and it plays very differently than just about every other game out there).


RE6 Campaigns are fucking terrible.

Dont even get me started on the exploding roombas. you're stuck in a room with these stasis tanks of B.O.Ws, but what does the game throw at you? fucking exploding roombas...dear god who came up with such a terrible decision.

WHY!?
 

-tetsuo-

Unlimited Capacity
The posts about this are always strange. The loss of horror is some kind of stark and immediate damnation of the game while the addition of co-op is completely ignored or, somehow, seen as a detriment. Played with a friend it was a top tier action TPS. Easily one of the best co-op games of last gen. It is very highly replayable and the Mercenaries mode extended that even more.

Lament as you will that it isn't a horror game anymore but do not strike it down for the change.
 

Andrew.

Banned
eaabd9639e5999e0a9d5ec33434d2512fd22f415.jpg

Mmmmmmm.

Fuck, how do I hide this workplace erection I just got?
 

Sylver

Banned
On the other Resident Evil games you were a human in Resident Evil 5 you use a marvel superhero.
Chris in RE1
iXN79vH4vmGw7.gif

Chris in RE5
bnFk7XQ.gif
 

JoJoSono

Banned
RE5's story is good?

Beyond the fact that RE has pretty dumb lore, what was good about RE5's story?

You've got the lame "Partner" "Partner" "We're Partners" barrage constantly in the game. Wesker's dumb evolution agenda that makes no sense. Hell his complete unsatisfactory death. Mix all it's shit story with the fact that is has no real intentional or unintentional humor and the only saving grace about the cutscenes is that they look great and are well directed.

I'll take the Shockley tone of RE4 over the self serious tone of RE5.
 

Not Spaceghost

Spaceghost
Honestly not much was wrong with RE5 beyond the fact that it wasn't as good as RE4 and it was co-op centric.

RE5 was a fantastic game, the upgrade system was awesome, the weapons were all fun, the boss fights were all pretty distinctly designed and RE5 mercs is something I still come back to to this day.

It may not have had any horror at all and it was totally a sci-fi action adventure but it was still a total blast.

It may have been a bad "resident evil"
which if you ask me is a totally worthless point because RE hasn't been classic RE since Code Veronica
but it was a totally fun game.

The key difference between RE4 and RE5 is that RE4 felt more explorish while RE5 was a lot more stage based. Sure RE4 broke up the action into chapters, but the whole game felt like a very inter connected area that you could backtrack around. RE5 on the other hand felt like a straight shot, the most you progressed the more you felt like you ditched the last area completely. You went from a town to oil fields to a swamp to a tribal village to temple ruins to a lab to a boat to a fucking volcano.

I guess a lot people disliked that change which is very understandable but it's not a real fault. If you ask me there are only three areas where RE5 failed massively, atmosphere, inventory management and the fact that playing it solo is just less fun than playing it co-op.
 

Salsa

Member
This is a freaking RE game, you dont play these games for the plot man, if you are you're doing it wrong.

Ever since RE1 its been nothing but campy horror/action.

The evolution of Wesker as a villain in RE5 was fucking beautiful, he went full Snively whiplash and the series was all the better for it.

the plot directly affects the gameplay and what you're playing through

nobody's saying suddenly the writing is bad, they're saying the atmosphere and scenarios have gone to shit cause it's now basically some high octane super powered matrix business
 

BadWolf

Member
RE5's story is good?

Beyond the fact that RE has pretty dumb lore, what was good about RE5's story?

You've got the lame "Partner" "Partner" "We're Partners" barrage constantly in the game. Wesker's dumb evolution agenda that makes no sense. Hell his complete unsatisfactory death. Mix all it's shit story with the fact that is has no real intentional or unintentional humor and the only saving grace about the cutscenes is that they look great and are well directed.

I'll take the Shockley tone of RE4 over the self serious tone of RE5.

RE6 had a better story than them both.

That just goes to show how bad the story was in RE4 and RE5.

Don't play this series for story
 

Cess007

Member
The only thing "wrong" with RE5 is the name. RE was - for years - associated with horror, not action. So, i don't think RE5 (or 6 for the matter) are good "Resident Evil", even when i's a pretty good game (and damn fun in Co-Op). As game, i guess RE5 (and RE6) would have had a better reception if they had a different name.


Then gain, RE4 is also a good action game but a poor survival-horror game, but people loved it.
 

Jay Sosa

Member
RE5's story is good?

Beyond the fact that RE has pretty dumb lore, what was good about RE5's story?

You've got the lame "Partner" "Partner" "We're Partners" barrage constantly in the game. Wesker's dumb evolution agenda that makes no sense. Hell his complete unsatisfactory death. Mix all it's shit story with the fact that is has no real intentional or unintentional humor and the only saving grace about the cutscenes is that they look great and are well directed.

I'll take the Shockley tone of RE4 over the self serious tone of RE5.

It's RE stupid. Not fairy tale/daughter of the US president gets kidnapped stupid.
 

jimi_dini

Member
I just see someone having way too much trouble.
The spiders are hardly a nuisance. Wonder how this player handled the roaches which I felt were the most difficult enemies in the game.

That's not the point of those GIFs. The point is that the friendly "AI" acts absolutely idiotic.

Enemies in front of us? Not a problem master, I will just rush through them.

Player throwing a grenade? Not a problem master, I will just run right into the grenade.

Player needs help? Not a problem master, I will just not do anything at all because fuck this game.

nbhbsZb.gif


641F4ws.gif
 

Celegus

Member
Terrible game. Horrible AI, aiming felt off the whole time where RE4 felt so so right, boring story, enemies were bullet sponges, bosses were just frustrating, tried to play co-op with my wife but the screen was way too small for both of us to see, etc. I could go on and on. It was monumentally disappointing to me in every possible way. It's like they actively tried to take everything good in RE4 and make it worse. I'm not going anywhere near RE6 even if it's free on PS+.
 

Salsa

Member
man prerelease RE5 hype sure was something

I remember when we were all freaking out over some new type of lighting technology that would make your "eyes" adapt when you were coming out of the dark or some bullshit they kept hyping and obviously scraped
 

Seyavesh

Member
also for anyone who gives a damn:

resident evil 4.5 is a really cool writeup on the massive design changes the game went through during it's initial stages

http://www.relyonhorror.com/in-depth/resident-evil-5-beta-4-5-information-lost-scrapped-concepts/

RE5 was originally going to be single player and the campaign they planned out sounded really, really fucking cool (for an action game with bioterror monster setting)

plus instead of randomly crashing into a volcano and shooting wesker to death chris, wesker has a secret volcano base/lab and chris fucking fistfights wesker to the death in the volcano's crater by himself until jill and sheva come to rescue him while wesker eats a lava bath (and proceeds to eat a RPG and a bunch of harrier missiles all at once to die)
c0poaHW.jpg


basically i really wish the original re5 got made because people who get mad about re5 being 'too action-y' now have no idea the scope of batshit action insanity capcom was planning lmao

examples from the article:
a raid on an african town by the big giant dudes where you have to defend it with the BSAA troops/villagers
lomOh87.jpg


a boss battle where you're fighting a doomtrain and jumping from car to car away from it
11YBE60.jpg


edit:
i feel obligated to put it in
explosive barrel factory
WvzDT02.jpg
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
on rail is on rail..literally

RE4 had an amazing and unique action sequence, where you were in full control of your character whilst moving on a high speed cart.

RE5 had a dull, overly long turret section that could have been lifted from any game in the last 15 years. As if it wasn't long enough thee boss fight at the end of it was woeful as well.
 

BadWolf

Member
The character isn't on rails. You are free to move around the cart while it is in motion. Very different from the zombies on motorbikes shooting gallery.

Does the casual or whatever audience like this on the rails stuff that much? Always wondered this.

Capcom put even more of this junk into RE6 (in a helicopter, in a plane, on a car, on a motor bike). Heck even Platinum has them in Bayonetta and is now sticking them into Korra.
 
on rail is on rail..literally

do-not-think-it-means.jpeg


Yeah the mine cart is on rails, but you can have full character control within it and it's sort-of scary due to your limited movement, especially when the chainsaw guy appears. In RE5 you just move the cursor around and hold the shoot button.
 

joe2187

Banned
the plot directly affects the gameplay and what you're playing through

nobody's saying suddenly the writing is bad, they're saying the atmosphere and scenarios have gone to shit cause it's now basically some high octane super powered matrix business

Then dont blame RE5 for the direction RE4 set.

The shit leon does in RE4 isnt any more over the top than anything in RE5
 
RE4 only trumps RE5 in atmosphere and pacing. Otherwise the game is inferior to 5 in nearly every other aspect.

RE4's already silly inventory system and making it worse in 5 juggling with 2 characters instead of 1 doesn't seem better if you ask me.
 

Respect

Member
It's been so long since I last played RE5, but it was such a letdown after RE4 in my book, especially being so hyped for it after RE4, I should have known better.

The Co-Op with AI was bad and felt awkward from the start. There was no real tension at all. Too much action, not enough puzzles...I remember finishing it and thinking...oh it's done?

I don't get RE for multiplayer goodness, I get it for the single player experience, and that was lacking. I've seen praise for the Co-Op, but all ever had was an AI partner, which surely made it worse in my case. Having a buddy would have helped that some I would imagine. Doubt it would have helped a lot though.

In the end, I think coming after RE4 was its biggest fault. On its own, I would say its a solid game, but it just didn't come close to living up to RE4.
 

Dyno

Member
I liked it. It wasn't the best RE game but the mechanics were good and the shooting was satisfying. I liked the inventory system, it was something to master and get good at for quick-swaps. I also thought Sheva was a great A.I (provided you give her the right weapons.)

I liked that the starting four weapons, once fully upgraded were crazy powerful and neat, like a super head-shot gun with 99 bullets. There were also cool upper level weapons like the Hydra, which was a balling weapon.

I thought it started very strong. The town was a cool place to fight through and I liked those hoarde encounters where you just had to blast a ton of enemies and be a bit smart about it. There were some good monsters, some crazy villains, just the right amount of saturation.
 
Only thing wrong with it was the boat sections. Aside from that RE5 was fantastic and in my book an worthy successor to RE4.

The boat section was actually one of my favorite parts of the game. It was one of the few parts that actually felt like it was doing something creative (not ripped from 4) and interesting.

It was great how the game opened up in its level design and let you actually have some freedom to go exploring, and choose where to go. It was also a cool co-op conceit to have one person drive and the other shoot.

Plus, that area also has another of the best parts of the game:
 

Mazzo

Member
In the end the plot gets absurdly silly with
mind-controlled Jill, Matrix Wesker, volcano fight, and boulder punching
. Also it must be played in coop for full enjoyment. But it is a nice game overall.
 

JoJoSono

Banned
It's RE stupid. Not fairy tale/daughter of the US president gets kidnapped stupid.
I don't even know what this means. what fairy tale. RE4 just as dumb as any other RE game. It just seems to have an actual sense of humor and personality to it.

I mean Luis is an actual character I'll remember because of how ridiculous he was. I sure don't remember anyone in RE5. Not Sheva or her lame friend.
 

GuardianE

Santa May Claus
Then dont blame RE5 for the direction RE4 set.

The shit leon does in RE4 isnt any more over the top than anything in RE5

The great thing about RE4 is that it didn't fuck with the story and completely abandoned Umbrella except for some mild references. It was mostly isolated for a reason.
 

Salsa

Member
Then dont blame RE5 for the direction RE4 set.

The shit leon does in RE4 isnt any more over the top than anything in RE5

wut

the atmosphere and scope are nothing alike

nothing "set" anything. RE3 is also ridiculous and over the top. the issue with RE5 is the treatment they gave to that. it's a completely different game than 4 wrapped around the same mechanics

you go from being alone in a fucking castle fighting zombie Spanish monks to daylight África on rail sequences fighting zombies on motorcycles that shoot at you

how am I not making it clear
 

Jay Sosa

Member

Huh? Last I checked mine carts move on rails. Guess I learned something new today.

I don't even know what this means. what fairy tale. RE4 just as dumb as any other RE game. It just seems to have an actual sense of humor and personality to it.

I mean Luis is an actual character I'll remember because of how ridiculous he was. I sure don't remember anyone in RE5. Not Sheva or her lame friend.

The story/locations is/are very fantasy-ish* in stark contrast to any other RE game. *Well RECV had some of that stupid shit as well.



gaming-resident-evil-4-ultimate-hd-screenshot-7.jpg


fuck is this shit?
 

daninthemix

Member
I really liked it, especially in co-op, but going back I was turned off by the tank controls (why are there STILL tank controls?)
 

Jawmuncher

Member
That's not the point of those GIFs. The point is that the friendly "AI" acts absolutely idiotic.

Enemies in front of us? Not a problem master, I will just rush through them.

Player throwing a grenade? Not a problem master, I will just run right into the grenade.

Player needs help? Not a problem master, I will just not do anything at all because fuck this game.

I beat the game on Veteran with the AI on vanilla playthroughs so can't say I had the issue.
If she was kept well supplied she handled herself well and even made parts easier than playing with a teammate. Also i'm not sure that 1st GIF is legit. He had life and then just died. Pretty sure the spider can't kill you.

also for anyone who gives a damn:

resident evil 4.5 is a really cool writeup on the massive design changes the game went through during it's initial stages



RE5 was originally going to be single player and the campaign they planned out sounded really, really fucking cool (for an action game with bioterror monster setting)

plus instead of randomly crashing into a volcano and shooting wesker to death chris, wesker has a secret volcano base/lab and chris fucking fistfights wesker to the death in the volcano's crater by himself until jill and sheva come to rescue him while wesker eats a lava bath (and proceeds to eat a RPG and a bunch of harrier missiles all at once to die)
c0poaHW.jpg


basically i really wish the original re5 got made because people who get mad about re5 being 'too action-y' now have no idea the scope of batshit action insanity capcom was planning lmao

examples from the article:
a raid on an african town by the big giant dudes where you have to defend it with the BSAA troops/villagers


a boss battle where you're fighting a doomtrain and jumping from car to car away from it
/IMG][/QUOTE]

All of those cut ideas sounded amazing. If they had kept with them I bet RE5 would have been seen in a different light by many for the better.
 

JLeack

Banned
It was actually really good, especially the co-op integration. However, it arrived at a time when gaming design was shifting toward free camera control. It felt very clunky when compared to the games of its time.
 

Santar

Member
The actual part combat gameplay was the great, an evolved version of RE4's.
But the story was soo awful, instead of horror they went the "epic kickass over the top" action movie route.
And I hated the fact that you were stuck with a cpu controlled partner on single player, always hate it when games do that, let me be alone!
 
I spent a lot of time playing RE5 and, overall, had a great time with it.

Initially I was pissed at the forced (be it online or computer-driven) co-op, but I ended up having some entertaining sessions with complete strangers online.


I also became obsessed with collecting things (ala in-game currency) to buy the action figures. I love how it was basically a model viewer. Capcom did a pretty fantastic job on the graphics/models and it was a treat to look at the characters and enemies in detail.

I also remember being completely amazed by the reveal trailer:

1BBPoz2.jpg


Obviously the final version didn't look as good, but it's still a very handsome looking game.


So yeah, it was blasphemy at the time (and probably still is now :p), but I would still say I had more fun with RE5 than RE4.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Huh? Last I checked mine carts move on rails. Guess I learned something new today.

I'm assuming your trolling us, unless you really don't understand the difference between these two sections?
 
RE6 Campaigns are fucking terrible.

Dont even get me started on the exploding roombas. you're stuck in a room with these stasis tanks of B.O.Ws, but what does the game throw at you? fucking exploding roombas...dear god who came up with such a terrible decision.

WHY!?

I said RE6 had some scenarios that were excellent, not campaigns. Even the best campaign in RE6 had major issues, but there were individual scenarios within the campaigns here and there that were well-done.
 

Mazzo

Member
I like the fixed camera and tank controls, these are some of the last elements of horror game the series has.
 
I didn't have any issues with the partner AI. I only equipped Sheva with a pistol and regularly traded inventory with her (in fact, she made for a useful mule) and she did fine. I don't recall her ever causing any major or repeatable issues. Worse case scenario, she went unnoticed. Best case, she saved my ass several times on the harder difficulties. You could even chain melee attacks with the AI.

Some of you guys must have had really bad luck, or I somehow unlocked the hidden upgraded AI setting, because Sheva was not bad for me at all. Especially compared to other games where the ally AI is truly awful, and sometimes even game-breaking. Sheva was much better than the partner AI in Skyrim, for example, which truly felt like babysitting to me due to how often they'd get stuck in the terrain.
 

so1337

Member
The boat section was actually one of my favorite parts of the game. It was one of the few parts that actually felt like it was doing something creative (not ripped from 4) and interesting.

It was great how the game opened up in its level design and let you actually have some freedom to go exploring, and choose where to go. It was also a cool co-op conceit to have one person drive and the other shoot.

Plus, that area also has another of the best parts of the game:
The tribal majini swamp is pretty much the only sequence in the game that I remember fondly. It had some really fun enemy encounters.
 

KAOz

Short bus special
wut

you go from being alone in a fucking castle fighting zombie Spanish monks to daylight África on rail sequences fighting zombies on motorcycles that shoot at you

how am I not making it clear

To be fair; RE4 also had that horrible military island segment with minugun-wielding zombies aswell as zombies that ran at you with stun-batons at the same time.

The very same zombies that later showed up in RE5 again.

Both are equally stupid really.
 
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