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What was wrong with Resident Evil 5?

PooBone

Member
I mean, aside from playing as a roid-infused white man blasting through indigenous tribesmen living in that swamp.

I thought RE5 was a fantastic co-op game, and even moreso in Mercenaries. I mean, it shits all over the goodness from the pre-RE4 mainline games + Code Veronica, but I felt the sheer amount of fun was enough to make me accept RE5 for what it was like I did with RE4.

This thread is for the folks who say RE5 is a terrible game. I want to know why so I won't assume it's only because it's not a classic RE game.

On a side note, I don't think RE5 should be compared to the terribad RE6, which I would be blind to not acknowledge the glory of RE6's Mercs mode.

I didn't play RE6, I liked RE4 and RE5 even less so, but none of those games compare to the first couple. For me the main thing is atmosphere. RE5 felt like I was playing a Japanese action movie with horror elements. I like the dread, the somberness and the slow-moving pace of the earlier games, and in horror games in general. RE4 and on don't really qualify as that, in my opinion. RE5 was still good though. I played through the entire thing.
 
Its main problem was that it wasn't as good as its predecessor; one of the best games of all time.

The gameplay was still very fun, the levels generally well designed and it had a shit load of content on offer. When I initially played it I didn't like it all that much, but I returned to the Gold Edition a couple of years later and realised that, freed from the weight of expectation it was a very enjoyable game in its own right. Probably a solid 7.5 to 8 out of 10.
 

SerTapTap

Member
It was fine on it's own, though the story was half uninspired and half crazy (about halfway through they decided the game needed twists and went a bit overboard).

Co-op was damn fun but you had to actually play it with a real meat human being. The inventory is also, I would hope obviously, a result of co-op; the RE4 inventory system would waste far too much time in a co-op game where you can't really let one player hold up the action for a couple minutes to sort their ammo.

It's also where the story basically went overboard. RE canon was always silly but starting with 4 it started getting a bit too complicated. 5 went nuts and 6 just continues the trend. I think there will eventually be a reboot.

Wesker's a classic though. Game's worth it just for that. Also the instakill cockroaches were pretty cool and I usually hate instakill enemies. It's got probably my favorite Mercenaries mode as well. Screw the red executioner though.
 

Wasp

Member
I played the game start to finish with a buddy and thoroughly enjoyed it. It was basically Resi 4 but in Africa.

One thing I really liked is how it was such a well lit horror game. The main reason I didn't buy Resi 6 is because I played the demo and it was so dark I couldn't see shit.

I guess the biggest problem was forced co-op when playing single player. They should have either removed Sheva completely or at least make her invincible with infinite ammo.
 

Jigorath

Banned
It was almost the exact same game as RE4. Just shorter and not as memorable. Entire bosses and set piece moments are copy pasted from RE4 to RE5. It even recycles the same opening.
 

Lime

Member
Well at least I think the graphics, lighting and character art style hold up really well:
re5dx92013-02-2300-38sxudf.png


re5dx9-2013-02-23-18-0nu41.png


omg :lol
 

X-Factor

Member
RE5 is definitely better than RE6.

Bad parts in RE5
- facility room where the platform elevator spins around in circles.
- boulder punching


Bad parts in RE6:
- terrible camera, even post patch
- poor sound effects and weapons feel far to weak
- bad animations
- horrible boss fights for the most part
 

carlsojo

Member
A few major things really put me off enjoying the game...
The awful inventory system. I don't know if they were trying to simplify RE4's or what, but I prefer micromanaging a briefcase to having a measly 9 slots.

Your AI partner is terrible... the game mostly works pretty well (except for trading? I don't remember.) when you have a human partner, though I would argue it actually makes the game too easy at points. Our strategy was mostly having one of us tank and the other sneak around the side to kill shots.

I wish it had done what Dead Space 3 did with co op, where the story is altered to whether you play solo or co op, so you aren't forced to do either one.
 

jg4xchamp

Member
Resident Evil 4 was an excellent third person shooter, and Resident Evil 5 was only a good coop third person shooter. That's what was wrong with it. Now Resident Evil 6 that's a shitty game.
 

Xpliskin

Member
Not a terrible game... A terrible Resident Evil game.

-Co-op
-Takes place in broad daylight
-One puzzle in the entire game (lasers)
-No terror or even slight tension to speak of
-Only looked to RE4 on a superficial level while demonstrating a failure to understand what made it great.

I ..., sums it up nicely.
 

Neverwas

Member
RE5 reminded me too much of the terrible movies. Overblown action, little horror. Oh, and zombies using fucking machine guns... *smh*
 

Jawmuncher

Member
Its not a Resident Evil game.

Also, zombies with guns, WTF?

Pretty sure it says Resident Evil on the box though.
Resident Evil now has been a action series as long as it's been a Survival horror series.

I love the SH games as much as the next guy but judging the newer stuff on what they want rather than what is there is wrong.

Dino Crisis 2 sure wasn't Survival Horror but it sure was fun.
INB4 but the action games suck though.
 

Nibel

Member
Replacing the ball in FIFA with a box that weighs 100 kilogram is a dumb idea.

Adding a quicksave feature to Dark Souls is a dumb idea.

Sacrificing the feeling of horror for a half-assed co-op game is a fucking dumb idea. RE5 with Chris alone would have been way better than with any partner.

And I think that's just the tip of the iceberg since the game has situations and boss fights that are just very badly designed by a group of people who didn't know better.
 

DedValve

Banned
It felt like it tried to pull an RE4 waaaay to much. Down to even copying some of the setpieces (truck running at you, on rails segment on a car/boat, etc.)

The stuff it did by itself where pretty great, such as the swamp (which was also more open) and in general the pacing was fine enough, add co-op and you've got yourself a pretty damn solid game.

It just felt like too much of a retread, and the interesting locales leave waaaay to quickly and are swamped for shitty tombs and high tech labs. I felt like a few scenarios could have been done much better (like all of the stupid tombs) and the late game scenario was just as bad as RE4's island.

The co-op was pretty great though. I wish there where more scenarios revolving around splitting up, sharing items, taking on different roles and commanding different parts of the map, but what was there was great.

All in all, a damn fine game if a step down from RE4 in the brilliant level design, atmosphere and setpieces department and of course the weapon RPG system felt dumbed down.

RE6 on the other hand....man I would look past RE6 if they didn't completely ditch the co-op system RE5 had in place.
 
Very dull and poorly designed enemies, levels, and boss fights compared to the start-to-finish brilliance with which RE4 approached those same problems. Much, much less personality, too.
 
Having replayed the whole Resident Evil series a few months ago, RE5 is a terrible single player game. It can definitely be fun with two people, and even has a few mechanical improvements over RE4 like more complex melee systems and strafing. But it's simply terrible as a single player game.

The level design isn't nearly as interesting, with only a handful of good setpieces. And because your AI partner is so dumb and uses up actual resources they make the game a lot less fun. Not to mention simply completely ruining the mood. The boss fights are a pretty big step down from RE4 too. Most of them rely on one-time gimmicks to finish. RE4 had some fights like this, but for the most part the bosses in that game challenged you to make the best use of the arsenal and skills you'd built up to that point. In RE5 turn on the furnace, or grab the flamethrower, or shoot the rocket, or get on the mounted machine gun. There are only two major bosses in the game I can think of that force you to do otherwise.

The game has a severe lack of pacing, in most areas you're just moving from similar combat section to combat section without any downtime to think. There were some cool ideas though, like being able to walk past the lickers to avoid being detected. But then there were awful things like the gun-toting enemies. That game's combat system was not meant to deal with lots of opponents with firearms. And the story, while unimportant, lacks any of the campy charm of RE4, trying to play itself almost completely serious and failing almost entirely. Only Wesker really exudes the fun camp that the series has pretty much always had. And then there are some other things, like that awful turret segment, something I hate in just about any game. At least it didn't have as many bad vehicle sections as RE6.

Mercenaries was SO good in RE5 though, and Mercenaries reunion was even better. I hate that it never came to PC.
 
The things I remember most about Resident Evil 5 are... motorcycle riding "zombies" and punching a boulder. These are the things I remember, from a Resident Evil game. That is the problem.
 

klee123

Member
Feels very uninspired compared to RE4

My issues with it is:


1. Forced Co-op with horrible AI.

2. Turret Sections are complete shit and unfun

3. Wesker turned into a Saturday morning Cartoon Villain

4. A lot of the enemies are simply bullet sponges and the designs don't hold a candle to the earlier games. Chainsaw Enemies for example, in RE5 it seems that the devs gave it 10 times the amount of health, but made their reaction times to be 10 times slower compared to Dr Salvador in RE4.

5. Treasure system is not as fun and rewarding as the 4

That said, when played with a friend, the game is a decent co-op shooter. It just doesn't compare to RE4.
 

Korigama

Member
People didnt have an issue with it in RE4

"Ganados" and "J'avos" aint zombies though.
There was exactly one enemy type in RE4 with a gun, which showed up several times at most, never in places without a corner to stand behind, and used a gatling gun with plenty of start-up.

The crossbow Ganados, meanwhile, could have their bolts shot or even knifed out of the air.

Enemies wielding regular guns were rather commonplace in RE5 and RE6, with the latter expecting you to flop about to avoid getting shot.
 

Hypron

Member
I would put RE4 and 5 almost on the same level, with a slight edge to RE4.

The fourth game has better pacing, which is pretty much unarguable. There's nothing like the turret scene in RE5 for example. It's also got the merchant which is way better than RE5's shop. Lastly, the bosses are more consistently good and memorable.

RE5 on the other hand, has better controls (you can strafe now), better melee (way more different moves), a better inventory (it doesn't pause the game which always keeps you on edge, and doesn't interrupt the flow of the game). Plus, the game has Wesker and some boulder punching.

The AI in RE5 is actually not that bad. You need to micromanage Sheva's inventory but she's pretty useful IMO. Apart from that one bossfight. I saw people saying the AI in RE6 is better but I really disagree with that. They just made the AI invincible. It didn't seem to be as useful, you didn't even have to care about the AI partners because you couldn't share items.
 

JoJoSono

Banned
People didnt have an issue with it in RE4

"Ganados" and "J'avos" aint zombies though.
The enemies with guns in RE4 aren't just "here's dudes with guns" though. They have a specific pattern of animation that you are supposed to use to you're advantage. Since RE4 is an amazingly well designed game you are also encouraged to think about how you take out these very specific and unique enemies. I myself just decide to stay away and actually use my sniper rile a lot of the time.

In RE5 it just throws you enemies with guns like an other TPS and then says hey maybe use this half assed cover system.
 

ICPEE

Member
Pretty sure it says Resident Evil on the box though.
Resident Evil now has been a action series as long as it's been a Survival horror series.

I love the SH games as much as the next guy but judging the newer stuff on what they want rather than what is there is wrong.

Dino Crisis 2 sure wasn't Survival Horror but it sure was fun.
INB4 but the action games suck though.
IMO Resident Evil stopped being Resident Evil after 1 and 2. That was the reason for my initial comment about the Resident Evil 5 not being a Resident Evil game.

Look at how Dead Space started out. Pure survival horror and that's what the series aimed for in its inception. Onto Dead Space 2 all could see the series was starting to lose its way. Dead Space 3, the less said about that game the better.

IMO, they may as well change the title of the Resident Evil games nowadays because it is not like how it started out. The cover shooter craze has corrupted survival horror games like this and its a shame. There is potential for a back to the roots reboot and fans are baying for it but Capcom is dragging its feet. I guess i am in the minority that wants a true Resident Evil. The one where you scared shitless to turn a corner.

PS* I never liked the idea of a Zombie wielding an AK47 or meat cleaver. Zombies are undead flesh eating creatures. Not SWAT recruits who can operate various military grade weapons.
 

ICPEE

Member
Dead Space had just come out and felt better in every way possible.
And i enjoyed it but leaked pee in the process. Shoulda wore a diaper. I remember Resident Evil 1 scaring me like this did.

Resi 5 i was more than happy enough to go running around painting rooms full of zombies with an RPG.
 
Something I felt was that the game just didn't match the flow of RE4 at all. RE4 gave you plenty of ammo, but it always made you feel like you need to be conservative (until towards the end of the game where you realize you have 100 spare shotgun rounds). RE5 wants to be an action game moreso than RE4, yet has even less ammo available, and not only that, less room to carry ammo than RE4.
 
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