• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

CGI scenes that used blow your mind and now look ugly compared to in-game graphics

iEYAecbIJ4JzG.gif

So that's where Andross ends up after StarFox.
 
Few CGI movies ever matched the animation of the tip-toeing dragon in Vandal Hearts' Saturn opening:

https://www.youtube.com/watch?v=PJMqMlSTii8

Skip to 1:03 if you want to get straight to the good stuff.

73Zqw.gif


Marvelous!

I remember being really impressed by the CGI portion of the C&C Red Alert intro when I first saw it: https://www.youtube.com/watch?v=Qtb4uow940c To be honest, the original intro still has its moments, but boy the overall quality hasn't aged well. The original hells March is still just as awesome as ever, though.



I'd say it still holds up.

https://www.youtube.com/watch?v=JrQ17wPP6kA

Not as mindblowing as it used to be, far from bad looking.

Honestly, this still looks quite good, especially the cloth and hair physics. At some point Blizzard really must have started investing heavily into their CGI team, because the later stuff still looks great.
 

gelf

Member
William Birkin takes extreme measures in RE2 - a cutscene that seemed so absurdly glorious at the time that my flatmate reloaded his previous save and fetched me to watch it.

Resident Evil 2: T-Virus Outbreak: http://youtu.be/BnH5oVqyWEQ

Somehow, I still find PS1 CGI to be oddly beautiful and seem to enjoy it more than any HD stuff created today. I don't know what that says about my eyesight, but it probably ain't good.

I watched that cutscene so many times back in the day.

I know what you mean about liking the old CGI. I think its a nostalgia for that kind of art style in my case. I know modern stuff is more detailed but I like that glossy look the old cut scenes had. Same goes for old pre rendered backgrounds compared to modern real time stuff.
 

lordmrw

Member
beyond just the quality of the CG the stiff animation and models are what really age those old intros. You can obviously tell it was the entire industries first stab at it and see the incremental learning process every year.
 
I remember spending a lot of time watching the SSBM intro. The graphics were nice but the translation of the Nintendo franchises into a CGI cutscene really blew me away.

It's not as amazing to me now but that might just because of how amazing SSB4 and the character vids look.
 

RAIDEN1

Member
How could anyone forget Rise of the Robots? That game for all its C.G gloss is one of the worst fighters to have ever come out for ANY system...
 

jett

D-Member
ItJLvuw.jpg


I used to think FFVIII held up much better than VII, but when viewed in high resolution you can see it was still pretty hideous. Man, I remember being absolutely floored by the CG in that game. The passage of time is kind to no one.
 

Beefwheat

Member
full-8822-57211-ammodepleted.jpg


My buddy Jared and I raced downstairs to his 486 so we could install Mechwarrior 2, and we were greeted with this intro cinematic. Our hype levels went off the charts. I have no idea how many times we tried to imagine actual gameplay looking that realistic.

(2nd place; every game ever played on the TV show "ReBoot")
 

Dr.Acula

Banned
I was playing Deus Ex: HR - DC, and the pre-rendered cutscenes looked like crap compared to the downsampled regular gameplay. Mass Effect did this too. If you add mods and ENBs, those pre-rendered cutscenes get worse and worse every year.
 
Even FFX's CGI is starting to look dated

But overall animation is still in its favor. From the way the clothing moves to character movement. Character movement in games is still improving and we're just now starting to see advances with clothing in games like Bloodborne, Unity, and The Order.
 

jett

D-Member
But overall animation is still in its favor. From the way the clothing moves to character movement. Character movement in games is still improving and we're just now starting to see advances with clothing in games like Bloodborne, Unity, and The Order.

It's true, it still holds up decently in motion.

For now.

To be fair, all these old CG renders were designed to be seen in low resolutions. Only now in this 1080p re-renders can I see that they bothered to texture veins in FFX, mildly as it is. :p
 
It's true, it still holds up decently in motion.

For now.

To be fair, all these old CG renders were designed to be seen in low resolutions. Only now in this 1080p re-renders can I see that they bothered to texture veins in FFX, mildly as it is. :p

The other factor would be the background. The scale and detail in FFX's backgrounds are insane. I think character modeling has definitely caught up with it, but those backgrounds are still above what we're seeing on current consoles.

Yeah Silent Hill 2's presentation still blows me away. Its so dark ,grounded and uniquely animated.

The way they did the animation for cutcenes was particularly cool. Takayoshi Sato said that they'd look into a mirror and make certain facial expressions or say a sentence and then try to hand animate the characters to match what they saw.
 
Top Bottom