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No Man's Sky Confirmed Feature List

One thing that made me "ehh" is the fact that you can wipe a whole species and people will never be able to see them again. I understand why they did it, but I wonder how long before assholes start killing everything, pratically a genocide in space.

It would be good if this information is recorded somewhere and you can put out a bounty on that person. Send guilds of hunters after them for huge cash rewards.
 
I continue to think this game sounds incredibly boring, with not much to actually do. I also predict people will be very disappointed when it comes out. I just feel the hype is based more on what people hope from the game than what is actually being shown. Hope I'm wrong, though.

Personally, I'm more looking forward to Elite Dangerous which is much more straight forward in what the gameplay is about and is not caught up in the marketing hype. However, that is a PC game and most people are unfamiliar with the Elite series which No Man's Sky owes A LOT to.

The marketing of NMS is purposely obscuring the gameplay details on purpose to create more mystery. However, the game fits firmly in the Space Flight, Trading, and Combat (http://en.wikipedia.org/wiki/Space_flight_simulator_game#Space_trading_and_combat_simulator) genre which has been predominatly on the PC platform for many years. Hello Games is bringing it to consoles.
 
There will be a compelling reason to head towards the centre of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending

Perhaps the part that I'm most pleased to see.
 
MY VEINS. VEEEEEEEIIIINS!


Avatar quote.
I want to believe.

The shit is just bonkers. They are throwing everything at us in terms of what you could do. It makes me nervous how comfortable they are telling everyone how large the universe is and the potential there is.

This guy is gonna live the entire career of Peter Molyneux in a month if he doesnt deliver.
 
I get the concept of procedural generation, its been around for a long long time, im just saying even with those tools nobody has yet to still do that scale they are claiming.

Uhh, Minecraft? Space Engine? You obviously don't get the concept of procedural generation if you think it's limited by any scale.
 
The shit is just bonkers. They are throwing everything at us in terms of what you could do. It makes me nervous how comfortable they are telling everyone how large the universe is and the potential there is.

This guy is gonna live the entire career of Peter Molyneux in a month if he doesnt deliver.
Thats fair. But we cant keep being cynical by default because some other fuckwad like Molyneux screwed it up many times before.
 
Is this going to be the first 60 dollar "indie" game? Or barring that insanity maybe even 40 dollars?

Basically have they stated a price yet?
 
It should raise another question in your mind, however, which is, "How will an indie developer with very limited resources be able to provide the (complex and expensive) infrastructure that would make the above scenario possible?"

And as a corollary to that, "If they do, in fact, provide the infrastructure necessary to support such an endeavor, why would they design their game in such a way as to make scenarios which could take advantage of that infrastructure so vanishingly unlikely?"

I don't think it will be possible to meet a thousand players on a certain planets even if all of them could get there at once (which shouldn't be technically impossible once the game has been out for a while and people have had time to get good ships). They've said that what they want to do with multiplayer is inspired by games like Journey and Dark Souls. So perhaps this means that even if 1,000 players were to go to the same spot at once you would only actually see a few of the others. Like how in Journey you'll only ever see at most one other player. There's just no way this game will have the server capacity to handle the amount of players that could theoretically decide to meet up on a planet.
 
I'm not sure how these can be reconciled, they seem contradictory (or counter-intuitive?):

- Focus on exploration
- Gathering of resources (for upgrades etc.)
vs
- No inventory

Erm...? What are resources if not an inventory of sort, then? Also, exploration is great but if I can't gather or loot anything because I have no inventory... that doesn't really seem that fun?

Also:
- Fun a priority over scientific accuracy (which is good but...)
vs
- Planet-sized planets
- Only 10% of planets have life, and 10% of those have interesting life

Uh.... again, doesn't sound fun, seems more tedious than anything else.

I hope this game isn't too ambitious for its own good. I'm intrigued by this line:
"Space combat will be arcadey"
Hmmm...
 
You missed the point completely.

I guess I must've. You said no game has accomplished this scale. I gave two examples which have. I can boot up Space Engine right now, fly to a random planet (planet sized planet) and walk the surface of it. It would probably take a while to circle it, but it's possible.
 
There is no way in hell a planet will be at a one to one scale of actual Earth. No way. No way you would be able to land on the ground and then travel in a circle for however many months that would take to do a 360.


Bullshit is called on that. No game has yet achieved that scale. And this is a game where they claim you can jump from planet to planet seamlessly.

I have a feeling they seriously screw with the speed at which you travel in order to make it even remotely feasable to get around. I mean it takes like a minute to jump from one planet to another in the gameplay they have shown. Doesnt make sense.

Yeah; scouring a planet 10,000 miles in circumference doesn't actually sound all that fun, even if you do have a ship capable of travelling at warp speeds. Whether they will deliver on this and present genuinely compelling reasons to really explore these huge planets remains to be seen.

Nerd3 did a video a few weeks back on a game in Early Access called Rodina, and while it only has one solar system, the scale looks incredible. Being able to approach a planet and then scale a mountain and look out across the whole solar system is pretty amazing, although it's undermined a little by how incredibly fast the ship can travel. If you're interested in this, take a look at his video: http://youtu.be/doiWcFRiD58
 
"Alternative periodic table"

AKA


We have a crafting system. - _ -

Talking up all these features in a way which makes them sound more unique than games which have been doing this stuff for decades makes me laugh. Yet people in this thread are falling for this.
 
You missed the point completely.

You said nobody has done the scale of rendering something the actual size of a planet. On the contrary, one Minecraft seed is 4.7 quadrillion km2, that's 9.3 million times the surface area of Earth. And you can keep creating new, never before seen seeds in less than a minute. And there's usually always something interesting to see, even without the luxury of a spaceship.
 
Is this going to be the first 60 dollar "indie" game? Or barring that insanity maybe even 40 dollars?

Basically have they stated a price yet?

I think this, like Oddworld New N Tasty, will be about $30. I can see a lot of the more ambitious digital or indie games coming in around this price (ie Wild, The Tomorrow Children).
 
they're not the planets from destiny

Baseball-Player-Tries-To-Hold-In-The-Laughter-During-Zoom.gif
 
"Alternative periodic table"

AKA


We have a crafting system. - _ -

Talking up all these features in a way which makes them sound more unique than games which have been doing this stuff for decades makes me laugh. Yet people in this thread are falling for this.




Murray himself mentioned Elite in one of, if not the very first interview regarding the game.

Describing the game in the way that they envision does not have the negative connotation that you are putting into it.
 
What I'm wondering is, with a crafting and mining (?) system, is it possible to terraform a planet? Could a guy, or more realistically a bunch of guys in the as of yet undefined multiplayer, sculpt a planet through pew-pewing and zipzapping on the surface or from a ship in a such a way that it resembles a giant, glistening space baby from space?

That's all I'm asking.
 
"Alternative periodic table"

AKA


We have a crafting system. - _ -

Talking up all these features in a way which makes them sound more unique than games which have been doing this stuff for decades makes me laugh. Yet people in this thread are falling for this.

I'm not falling for it, I'm skeptical that a 4 man team will deliver the game everyone dreams about: billions of different big open world planets with as many billions of different microcosms.

I'm anticipating an incredibly limited game that's gonna get boring fast with its gameplay mechanics once the novelty of exploration wears off.
 
There is no way in hell a planet will be at a one to one scale of actual Earth. No way. No way you would be able to land on the ground and then travel in a circle for however many months that would take to do a 360.

Why not, though? If they can procedurally generate a planet 1/10 the size of Earth, why not one that's 10x as large? They only ever actually generate the area immediately surrounding you in high detail, with distant areas (and entire planets when you see them from space) being much lower detail. The game never has to know what the rest of the planet looks like, all that matters to the algorithms is the spot where you currently are. So what difference does the size of the planet really make? Minecraft generates environments that can theoretically be several times larger than Earth, why couldn't you do this for each planet? The only real limit with procedural generation like this is how many different values each number used in the algorithms can take on. And with 64-bit numbers, that's a lot.

Personally, I'm more looking forward to Elite Dangerous which is much more straight forward in what the gameplay is about and is not caught up in the marketing hype. However, that is a PC game and most people are unfamiliar with the Elite series which No Man's Sky owes A LOT to.

The marketing of NMS is purposely obscuring the gameplay details on purpose to create more mystery. However, the game fits firmly in the Space Flight, Trading, and Combat (http://en.wikipedia.org/wiki/Space_flight_simulator_game#Space_trading_and_combat_simulator) genre which has been predominatly on the PC platform for many years. Hello Games is bringing it to consoles.

I know about both of these games, but I'm much more excited for NMS. Why? Mainly because the latter has already shown off seamless planetary exploration. Elite has nothing like that yet. If NMS was just flying through space, fighting and trading, with planets just being pretty backdrops that you can't actually go to, I'd be much less excited for it.
 
Have they said anything about planets with intelligent life? Not intelligence like the dinosaurs and stuff in the demo but legit human intelligence.

Im just wondering if I am going to eventually find some planets with life that has human level intelligence.

Maybe some places like ancient egypt where some intelligence exists but its not advanced. And then some planets with ultra intelligence. Huge sweeping cities with clear intelligence that leads to them having interstellar travel too.
 
Have they said anything about planets with intelligent life? Not intelligence like the dinosaurs and stuff in the demo but legit human intelligence.

Im just wondering if I am going to eventually find some planets with life that has human level intelligence.

Maybe some places like ancient egypt where some intelligence exists but its not advanced. And then some planets with ultra intelligence. Huge sweeping cities with clear intelligence that leads to them having interstellar travel too.



That seems very, very unlikely to me.
 
First time I've heard this 'malevelont force' mentioned; is this going to be some kind of shared enemy that needs to be defeated/avoided on the way to the galactic core?

I am very excited. I need this on day 1; seeing all those little bubbles on the galaxy map start to expand as we all begin to explore our surroundings...

I haven't been this hyped for a space sim since a friend got a game called 'Elite' for his BBC B!
 
Why not, though? If they can procedurally generate a planet 1/10 the size of Earth, why not one that's 10x as large? They only ever actually generate the area immediately surrounding you in high detail, with distant areas (and entire planets when you see them from space) being much lower detail. The game never has to know what the rest of the planet looks like, all that matters to the algorithms is the spot where you currently are. So what difference does the size of the planet really make? Minecraft generates environments that can theoretically be several times larger than Earth, why couldn't you do this for each planet? The only real limit with procedural generation like this is how many different values each number used in the algorithms can take on. And with 64-bit numbers, that's a lot.



I know about both of these games, but I'm much more excited for NMS. Why? Mainly because the latter has already shown off seamless planetary exploration. Elite has nothing like that yet. If NMS was just flying through space, fighting and trading, with planets just being pretty backdrops that you can't actually go to, I'd be much less excited for it.

Although, seamless planetary exploration will be there at launch in NMS,I expect Elite Dangerous to do a great job since David Braben and co. have already done this back in 1995 with Frontier: First Encounters (http://en.wikipedia.org/wiki/Frontier:_First_Encounters). It has already been mentioned by David Braben that this will be in one of the expansions for Elite Dangerous. I have more faith in David Braben to deliver because he created the genre. However, I firmly believe Hello Games will do an excellent job as well.
 
That being said, it's a little disconcerting knowing that there will be no missions. If there's little of "game-driven gameplay", so to speak, then I'm worried that a lot of people will get bored of it. Hopefully the mechanics that it does have will be good enough to hold the game together.

For people complaining about this, do they think about games like SimCity or MS Flight Simulator, Sims, or even Minecraft? Or most any simulation game really. Or any game where the goal is just to build your own thing and see how well it does. All of these games tend to leave it up to you to create your own goal and don't really give you any set goals (minecraft might a little, I haven't played it but my understanding of it is it is like legos in a game. And that it does have at least one type gameplay where you can just focus on building things).

And check, all of those games have or had a huge following. No, they may not be for everyone, but for those they appeal to, they are games that can catch our attention for years (I find these games have infinite replayability. Sure I might take breaks but it's always fun to go back to them. Even more so than a good open world RPG really).
 
i'm still very excited for this game, but the lack of info on how combat works, or what we'll even be in combat *with* makes me a little nervous. if all im doing is going from planet to planet walking around and cataloging things, it's going to get old real quick.

i mean i'm still fine with that, but it would need to be a $20 PSN download.
 
What about the procedural animals system??

Just in case some of the devs are in this thread, please, look at the old famous and super amazing game called "El Fish". It has a fantastic procedural system for the animals.
 
Thats disappointing. I feel like in a galactic exploration game the holy grail would be finding other intelligent lifeforms.

The odds of doing so in real life are so slim that you would need a million people searching a million different planets in a million different parts of the galaxy to have the slimmest hope of finding someone in a hundred years... hang on...
 
Thats disappointing. I feel like in a galactic exploration game the holy grail would be finding other intelligent lifeforms.




I mean, I have no information on whether it is or isn't likely.


But if you think about the massive amount of design and resources needed to make something like that happen -- including having "proper" AI for what we are calling intelligent life forms -- it seems absurdly beyond the realm of possibility for a project like this.
 
Thats disappointing. I feel like in a galactic exploration game the holy grail would be finding other intelligent lifeforms.

There will be the usual kind of game 'AI' piloting trade convoys, pirates, wingmen, etc.

There will not be discoverable alien AI, this is a videogame, not a research project!
 
Uf.. Right now the game sounds like just moving a camera around and be good at the game for no good reason. I for one need to struggle a little to achieve a feeling of accomplishment. I want to turn a few knobs to be able to fly, I want to prepare to hit the atmosphere just right to be able to land on a planet..etc etc. I'm disappointed, but after having to have endured the empty techno-blabla from the devs lately, and little else, it kinda was expected.

Disclaimer: I'm a bit on the sim-side of games, that's just me, I knew NMS would be slightly arcadey, just not this much.. so I'm sorry for daring to have an opinion that is not yours. But that's good for you kinda, so be happy :)
 
The odds of doing so in real life are so slim that you would need a million people searching a million different planets in a million different parts of the galaxy to have the slimmest hope of finding someone in a hundred years... hang on...

This isn't real life though. The creators themselves have said they are taking liberties with science for fun. Ultimately finding other intelligence life in the universe is one of the most ingrained yearnings of people that look toward the stars or have interest in science fiction so I think not populating a galaxy with even one or two other intelligent planets would be very disappointing.

EDIT: I understand the difficulty of doing that but I kinda always thought until Ive been reading these features that other intelligent races would be piloting these AI ships and that we would at least have a handful of intelligent alien races in the galaxy. Presumably with home planets.
 
Could someone do the math?

18 quantillion planets total

10% will have life of some sort

90% of that 10% will be mostly barren but perhaps with something interesting on the planet worth discovering

So 18 quantillion / 90% = planets with life

Then that number divided again by 90% = amount of planets with rich and diverse ecosystems.

Does that math sound right?
 
So what are you supposed to do when you encounter a hostile creature? Run like a wuss to your ship?
There's a ray gun. I remember the Dev saying it would not be an assault-rifle looking thing that keeps popping up in futuristic games, and that it would look like you'd expect from a 60's sci-fi art work.
 
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