Ingueferroque
Banned
You will eventually get bored of resource gathering and upgrading and defending yourself from computer generated enemies. There has to be more to it.
What, do you expect this game to replace your life?
You will eventually get bored of resource gathering and upgrading and defending yourself from computer generated enemies. There has to be more to it.
I like the idea of playing in a planet sized world but in a galaxy filled with such worlds is going to make encounters with other players extremely limited.
What does that mean?
It means bullshit most likely. Real planet sized planets would make discovering anything in the game virtually impossible.
What the hell would "using an alternative periodic table" mean? It is not like games simulate physical and chemical processes on the atomic level. Sounds like a bunch of marketing bs to me.
This is the game I thought Destiny was going to be.
It sounds too good to be true.
I still can't shake the idea of this being akin to Minecraft without building. Sure, it'll be fun to explore for a while, but it still doesn't sound like there's a whole lot to do.
Yea, or when I get it on the PC and after playing for something like 10 hours without seeing one I'll just stop caring. Yes, there are a lot of planets with boring life, but there are a lot more without any life at all. Either their numbers are bullshit or I'll be losing interest in this.
I read that list and certain things were off putting or too vague.
The actual turn offs:
[lots of stuff about minimal player interaction]
Fuck timed exclusives. I want it on the PC NOW!!!
I like the idea of playing in a planet sized world but in a galaxy filled with such worlds is going to make encounters with other players extremely limited.
Since they intend to make crafting a thing in this game I'm concerned about how much of a pain in the ass it is to get resources when distance issues will be a thing.
They mentioned flying between planets will be quick but I wonder how the rest of the galaxy scales to fit these goals and the goal that you rarely will see other players.
Yea, or when I get it on the PC and after playing for something like 10 hours without seeing one I'll just stop caring. Yes, there are a lot of planets with boring life, but there are a lot more without any life at all. Either their numbers are bullshit or I'll be losing interest in this.
I have no idea how you ever came to that conclusion..... Wow lol
This is pretty awesome. Proper exploration, and it means we really won't be bumping in to other players.Planet sized planets
Because it's crucial to their procedural generation. They said elements and stuff like that affect how things are in the game in a similar way as they do in real life, or something along those lines.
So what kind of planet should the designated GAF planet be?
Lots of possibilities for tech development?
Wild and wonderful diversity of flora and fauna?
Volcanic and gassy?
It means bullshit most likely. Real planet sized planets would make discovering anything in the game virtually impossible.
Well, when Destiny was first revealed they were very vague about how it actually worked. They hyped it up as this massive, open, epic thing, so you can't really blame people for thinking it would be a bit closer to NMS (in that you would have proper planets that you could fly a ship between, even if not on the same scale at all). When Destiny turned out to be just a couple of small-ish maps accessed through a level select screen, with no actual space travel at all, many were disappointed. So while I never expected it to be like NMS, I originally hoped for something a bit closer to it.
Apart from the developers explicitly mentioning that this is in fact their goal, I'm not sure why they keep mentioning pointless claims like putting millions of players on one planet and not being able to find each other quickly. It's as unimportant as the billions of planets thing.
If you have points of interest on one planet, one million of us can just post a screenshot or a message on the Steam forums:"Let's meet at these coordinates." and everyone on that planet will be there within minutes.
This is the game I thought Destiny was going to be.
It sounds too good to be true.
But there is no way they are simulating actual atoms. It sounds like "elements" will just cause environments, objects, or organisms to have defined attributes, which is nothing new in games. To me it seems like they are trying to make the game sound way more advanced than it actually is when all they are doing is procedurally generating worlds.
But there is no way they are simulating actual atoms. It sounds like "elements" will just cause environments, objects, or organisms to have defined attributes, which is nothing new in games. To me it seems like they are trying to make the game sound way more advanced than it actually is when all they are doing is procedurally generating worlds.
It should raise another question in your mind, however, which is, "How will an indie developer with very limited resources be able to provide the (complex and expensive) infrastructure that would make the above scenario possible?"
And as a corollary to that, "If they do, in fact, provide the infrastructure necessary to support such an endeavor, why would they design their game in such a way as to make scenarios which could take advantage of that infrastructure so vanishingly unlikely?"
Universe:
Same universe for everyone
Everyone starts in their own solar system, so people will be very far away from one another to begin with.
Only significant events are shared between people. So for example, killing a single animal wont be shared. Itll always be dead for you though. But if you wipe out an entire species, then that would be shared with everyone else
There is an offline mode, which would mean that you wouldnt see anyone elses discoveries
Made up of multiple galaxies
The planets within the universe will have a 10% chance of having life on them, with 90% of them having no life on at all. Of the 10% that does have life, 90% of that will be primitive and boring. So the lush garden worlds with more evolved life forms on will be rare
There will be lots of barren planets, but they can still have valuable resources on
Planets will generally only have one type of resource on them
"In every solar system there is one core thing that you can do which is of great significance to that solar system. And that is shared among everyone, and fundamentally changes that solar system, and people can choose whether or not to do that. And there are a number of mechanisms like that, which create emergent gameplay."
Ships:
You start with a lifepod ship, without a hyperdrive. So youll have to get money to buy a better ship before you can really begin exploring the universe
Can enter a ship almost instantly, without any laborious animations. (using Triangle)
You dont get massive ships - you will stay in quite small ships
You can only buy ships that are docked at space stations
There are three main classes of ships: Fighter, Trader and Explorer
Each class has multiple prototypes
Fighters are light and symmetrical
Trader craft tend to be bulkier and slower, but with heavier weapons
Explorer ships will have much better hyperdrives and stealth capabilities, allowing pacifists to run from every fight
Each ship will have between one and three different armaments attached, and youll be able to upgrade them.
Enhancements are hinted to be more interesting than simply more power or a faster rate of fire
They are not defined in the game as a specific class, but it should be obvious by the visible hints what a craft is designed for
A certain type of ship doesnt restrict you to a certain path, but there are of course some ships more suited to certain tasks than other. But youll always be able to change to a different type of ship
The cockpit of the ship will be the lifepod, so if the ship is destroyed then you go back to a lifepod and youve lost that ship.
You will have the equivalent of a whistle to call your ship over, so long as its close by
After a while, the wear and tear on your craft is clearly visible, helping you to form an emotional attachment to your beaten-up old ships
Theres a generous targeting system that only requires you to point your nose near a bogey to loose off a missile or two - you dont need to be really accurate
Can pull low above the surface and climb out in mid-air, before returning to the cockpit and flying around some more
Landing will be simple and straightforward
Space combat will be arcadey
Better ships will be found further into the galaxy, where combat will also be harder
Fuel will be really expensive, and is used to travel from one solar system to the next, like a hyper jump.
A quick and cheap way to get fuel is to go down to a planet and do some mining, but you can also make money other ways and use that buy fuel.
Planets:
Planet sized planets
On the ground you can have a jetpack, which will need to be earned. (Controlled with the X button)
Youll have a minimap which will show points of interest, such as resource rich areas and landmarks that you or others have uploaded. Wont know what it is until you get there though
Other points of interest include crashed ships, beacons, something to discover like mountain ranges, a vast lake, new species of creature.
Can name things that you discover first, such as plants, planets, creatures etc. But they will all have latin names by default, which will appear larger than the player names
Suits and weapons can only be upgraded at trading posts on planets
Upgrades include allowing you to breathe underwater for longer, or survive in toxic environments etc
You will have a multi-tool, which will act as a scanner, weapon and mining tool. (Square to use scanner)
There are grenade like plasma balls
You can blow holes in things
There will be combat situations on planets
You have a compass (the heart in the middle of the screen at the top)
There are procedurally generated rooms
The suit nullifies gravity.
One thing that made me "ehh" is the fact that you can wipe a whole species and people will never be able to see them again. I understand why they did it, but I wonder how long before assholes start killing everything, pratically a genocide in space.
Leave Pluto alone!pluto is not a planet
Ain't no way people are going to manage to kill "everything"
Well I don't think you were being that literal but I kind of doubt it would be an easy feat.
Well actually I could see groups of people going on a mission to take out the fan favorite species at the time.
Still, with the scale of the universe, I could only imagine that being REALLY hard.
The beauty of life. We can't control what happens in the universe.
You are overthinking it.
Some planets may have, say, "Raritanium". Animals will be randomly generated, but let's say they are all "Carbonium" based. So you might harvest one Carbonium and two Isotoniums from a plant.
That's all. All they mean is that the game has its own elements, and they combine in different ways to form different things. And these elements can be shown in a table... which is exactly a periodic table.
I don't want this game to break my heart, too scared to get hyped.
Embrace the hype.I don't want this game to break my heart, too scared to get hyped.
So elements are basically crafting materials?
There is no way in hell a planet will be at a one to one scale of actual Earth. No way. No way you would be able to land on the ground and then travel in a circle for however many months that would take to do a 360.
Bullshit is called on that. No game has yet achieved that scale. And this is a game where they claim you can jump from planet to planet seamlessly.
I have a feeling they seriously screw with the speed at which you travel in order to make it even remotely feasable to get around. I mean it takes like a minute to jump from one planet to another in the gameplay they have shown. Doesnt make sense.
Embrace the hype.
There is no way in hell a planet will be at a one to one scale of actual Earth. No way. No way you would be able to land on the ground and then travel in a circle for however many months that would take to do a 360.
Bullshit is called on that. No game has yet achieved that scale. And this is a game where they claim you can jump from planet to planet seamlessly.
I have a feeling they seriously screw with the speed at which you travel in order to make it even remotely feasable to get around. I mean it takes like a minute to jump from one planet to another in the gameplay they have shown. Doesnt make sense.
I think you need to re-read the OP and research procedural generation.
Too many PTSD Spore flashbacks.but yeah pretty hyped.
A planet that nobody actually goes to, but sits in their ships and complains about what it isn't.
Everytime that someone mentions Spore I become that emotionally scarred dog gif, can't believe I fell for that, even got the Collector's Edition.
Avatar quote.There is no way in hell a planet will be at a one to one scale of actual Earth. No way. No way you would be able to land on the ground and then travel in a circle for however many months that would take to do a 360.
Bullshit is called on that. No game has yet achieved that scale. And this is a game where they claim you can jump from planet to planet seamlessly.
I have a feeling they seriously screw with the speed at which you travel in order to make it even remotely feasable to get around. I mean it takes like a minute to jump from one planet to another in the gameplay they have shown. Doesnt make sense.