One thing that made me "ehh" is the fact that you can wipe a whole species and people will never be able to see them again. I understand why they did it, but I wonder how long before assholes start killing everything, pratically a genocide in space.
I continue to think this game sounds incredibly boring, with not much to actually do. I also predict people will be very disappointed when it comes out. I just feel the hype is based more on what people hope from the game than what is actually being shown. Hope I'm wrong, though.
so no coop-exploration?
so no buy for me. I cant believe how they misses something like this.
There will be a compelling reason to head towards the centre of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending
MY VEINS. VEEEEEEEIIIINS!
Avatar quote.
I want to believe.
I think its going against their core game idea, from what their saying. And there's some kind of multiplayer coming.so no coop-exploration?
so no buy for me. I cant believe how they misses something like this.
I get the concept of procedural generation, its been around for a long long time, im just saying even with those tools nobody has yet to still do that scale they are claiming.
MY VEINS. VEEEEEEEIIIINS!
Avatar quote.
I want to believe.
Uhh, Minecraft? Space Engine? You obviously don't get the concept of procedural generation if you think it's limited by any scale.
Thats fair. But we cant keep being cynical by default because some other fuckwad like Molyneux screwed it up many times before.The shit is just bonkers. They are throwing everything at us in terms of what you could do. It makes me nervous how comfortable they are telling everyone how large the universe is and the potential there is.
This guy is gonna live the entire career of Peter Molyneux in a month if he doesnt deliver.
It should raise another question in your mind, however, which is, "How will an indie developer with very limited resources be able to provide the (complex and expensive) infrastructure that would make the above scenario possible?"
And as a corollary to that, "If they do, in fact, provide the infrastructure necessary to support such an endeavor, why would they design their game in such a way as to make scenarios which could take advantage of that infrastructure so vanishingly unlikely?"
This is the game I thought Destiny was going to be.
It sounds too good to be true.
Is this going to be the first 60 dollar "indie" game? Or barring that insanity maybe even 40 dollars?
Basically have they stated a price yet?
You missed the point completely.
There is no way in hell a planet will be at a one to one scale of actual Earth. No way. No way you would be able to land on the ground and then travel in a circle for however many months that would take to do a 360.
Bullshit is called on that. No game has yet achieved that scale. And this is a game where they claim you can jump from planet to planet seamlessly.
I have a feeling they seriously screw with the speed at which you travel in order to make it even remotely feasable to get around. I mean it takes like a minute to jump from one planet to another in the gameplay they have shown. Doesnt make sense.
You missed the point completely.
Is this going to be the first 60 dollar "indie" game? Or barring that insanity maybe even 40 dollars?
Basically have they stated a price yet?
"Alternative periodic table"
AKA
We have a crafting system. - _ -
Talking up all these features in a way which makes them sound more unique than games which have been doing this stuff for decades makes me laugh. Yet people in this thread are falling for this.
I was born for this.We really need an OT for this game. Someone get your ass on it.![]()
"Alternative periodic table"
AKA
We have a crafting system. - _ -
Talking up all these features in a way which makes them sound more unique than games which have been doing this stuff for decades makes me laugh. Yet people in this thread are falling for this.
I was born for this.
EDIT: Unless somebody else has already called it in the OT DB.
There is no way in hell a planet will be at a one to one scale of actual Earth. No way. No way you would be able to land on the ground and then travel in a circle for however many months that would take to do a 360.
Personally, I'm more looking forward to Elite Dangerous which is much more straight forward in what the gameplay is about and is not caught up in the marketing hype. However, that is a PC game and most people are unfamiliar with the Elite series which No Man's Sky owes A LOT to.
The marketing of NMS is purposely obscuring the gameplay details on purpose to create more mystery. However, the game fits firmly in the Space Flight, Trading, and Combat (http://en.wikipedia.org/wiki/Space_flight_simulator_game#Space_trading_and_combat_simulator) genre which has been predominatly on the PC platform for many years. Hello Games is bringing it to consoles.
Have they said anything about planets with intelligent life? Not intelligence like the dinosaurs and stuff in the demo but legit human intelligence.
Im just wondering if I am going to eventually find some planets with life that has human level intelligence.
Maybe some places like ancient egypt where some intelligence exists but its not advanced. And then some planets with ultra intelligence. Huge sweeping cities with clear intelligence that leads to them having interstellar travel too.
That seems very, very unlikely to me.
Why not, though? If they can procedurally generate a planet 1/10 the size of Earth, why not one that's 10x as large? They only ever actually generate the area immediately surrounding you in high detail, with distant areas (and entire planets when you see them from space) being much lower detail. The game never has to know what the rest of the planet looks like, all that matters to the algorithms is the spot where you currently are. So what difference does the size of the planet really make? Minecraft generates environments that can theoretically be several times larger than Earth, why couldn't you do this for each planet? The only real limit with procedural generation like this is how many different values each number used in the algorithms can take on. And with 64-bit numbers, that's a lot.
I know about both of these games, but I'm much more excited for NMS. Why? Mainly because the latter has already shown off seamless planetary exploration. Elite has nothing like that yet. If NMS was just flying through space, fighting and trading, with planets just being pretty backdrops that you can't actually go to, I'd be much less excited for it.
That being said, it's a little disconcerting knowing that there will be no missions. If there's little of "game-driven gameplay", so to speak, then I'm worried that a lot of people will get bored of it. Hopefully the mechanics that it does have will be good enough to hold the game together.
Thats disappointing. I feel like in a galactic exploration game the holy grail would be finding other intelligent lifeforms.
Thats disappointing. I feel like in a galactic exploration game the holy grail would be finding other intelligent lifeforms.
Thats disappointing. I feel like in a galactic exploration game the holy grail would be finding other intelligent lifeforms.
The odds of doing so in real life are so slim that you would need a million people searching a million different planets in a million different parts of the galaxy to have the slimmest hope of finding someone in a hundred years... hang on...
There's a ray gun. I remember the Dev saying it would not be an assault-rifle looking thing that keeps popping up in futuristic games, and that it would look like you'd expect from a 60's sci-fi art work.So what are you supposed to do when you encounter a hostile creature? Run like a wuss to your ship?